Fleed has connected.
Threden has connected.
Imban has connected.
Tilus has connected.
Kuro has connected.
* Tilus rolls: 1d20+16 Serra Arcana, which is not quite as impressive, but she can sub any other knowledge roll for this mod => 15 + 16 = 31
Faiz:
Melee Charge • Standard Action • Weapon • Melee Weapon
EARTH TWISTER BREAK!!
Attack = 19 vs. AC       Rolled: 3     Bonuses: 16
Damage = 27   Physical       Rolled: 9     Bonuses: 18
Effect: Gain a +1 bonus to AC until the end of your next turn.
Azar Macan:
Vulcan Rain • Standard - Ranged 10 • Arcane, Implement
MAKE IT RAAIIINNN
Attack = 29 vs. Reflex       Rolled: 18     Bonuses: 11
Damage = 22   Physical       Rolled: 14     Bonuses: 8
Faiz: :hellyeah:
Threden:
Quantization • Standard • Weapon, Primal, Thunder, Teleportation
With a flash of lightning, Threden's hulking frame vanishes, only to reappear next to his foe, weapon at the ready.
Attack = 21 vs. Ref       Rolled: 8     Bonuses: 13
Damage = 17   Thunder       Rolled: 10     Bonuses: 7     Special: 0     Critical: 0
Effect: Before the attack, Teleport 5 squares.
Hit: Target is Dazed (Save Ends)
Miss: Half Damage and the target is Dazed until the end of your next turn.
Potential Bonuses: Warforged Tactics (+1 to attack rolls if an ally is adjacent to target), Terrain Mastery (Enemy considered granting CA if in Difficult Terrain)
Tilus: (( +18 to hit XD ))
Azar Macan:
Vulcan Blast • Standard Action - Ranged 10 • Arcane, Implement
Feel the power of SUN VULCAN~
Attack = 29 vs. Reflex       Rolled: 17     Bonuses: 12
Damage = 10   Physical       Rolled: 2     Bonuses: 8
Tilus: (( Man we're all pretty ruinous now XD ))
Threden:
Storm Throw • Standard - Ranged 5 • Weapon, Primal, Lightning
You toss your spear at a distant foe, using it as a lightning rod for the raw energy discharged from your reactor. The blast also causes the spear to return to you. Because magic.
Attack = 33 vs. Fort       Rolled: 20     Bonuses: 13
Damage = 29   Thunder       Rolled: 22     Bonuses: 7     Special: 5     Critical: 9
Hit: You gain Resist 10 Lighting until the end of your next turn.
Effect: Your weapon returns to your hand.
Potential Bonuses: Warforged Tactics (+1 to attack rolls if an ally is adjacent to target), Terrain Mastery (Enemy considered granting CA if in Difficult Terrain)
Faiz: (( Wait, when did you get that, Umb? ))
Threden: (( A bunch of levels ago ))
Kuro: (( a long time ago ))
Faiz: (( Huh. Never saw you use it. ))
Yuu Inohara has connected.
Threden: (( I used it in a bunch of boss fights. ))
Kuro: (( so I...dunno what to take for my feat ))
Kuro: (( if I take the OFFICIAL KENKU POWER... ))
Threden: (( Like I teleported to get to Modra, back in that furnace. ))
Kuro: (( I can grab a feat that gives me +3 to damage when I use it... ))
Yuu Inohara: (( BEWARE I LIVE ))
Faiz: (( Man. ))
Faiz:
Armor Impact • Standard Action • Primal, Weapon • Melee Weapon
ROCKS FALL, BECOME FAIZ.
Attack = 24 vs. AC       Rolled: 9     Bonuses: 15
Damage = 13   Physical       Rolled: 2     Bonuses: 11
Hit: Gain a +1 AC power bonus until the end of your next turn.
Threden: (( Yeah, Thunder Step was my L5 daily choice. ))
Faiz: (( My regular attacks are not nearly as impressive. ))
Azar Macan:
Vulcan Shard • Standard • Arcane, Cold, Implement, Shadow
HEAT DOWN!
Attack = 19 vs. Fortitude       Rolled: 8     Bonuses: 11
Damage = 21   Cold       Rolled: 15     Bonuses: 6
Hit: The target is slowed (save ends.)  
Miss: The power is not expended  
Azar Macan:
Vulcan Double Sun Power • Standard - Ranged 10 • Arcane, Fire, Healing, Implement
DOUBLE FIREFIST POOWWWEEERRRR!
Attack = 31 vs. Reflex       Rolled: 20     Bonuses: 11
Damage = 17   Fire       Rolled: 11     Bonuses: 6
Hit: If at least one attack roll hits, you regain hit points equal to your Intelligence modifier (+1)  
Miss: You regain hit points equal to your Charisma modifier (+4)  
Kuro: (( ooo, need to change that up. ))
* Tilus rolls: 1d20+14 Mind Thrust @ that poor flanked enemy, vs Will => 10 + 14 = 24
Threden:
Quantum Field • Standard Burst 1 • Weapon, Primal
You release a field of strange particles around you, and prepare to use them to protect an ally from harm.
Target: Close Burst 1, Each Enemy in Burst
Attack = 22 vs. AC       Rolled: 9     Bonuses: 13
Damage = 8   Physical       Rolled: 1     Bonuses: 7     Critical: 0
Effect: Until the end of your next turn, when any ally adjacent to you is targeted by an attack that does not include you as a target, you can swap places with that ally as an immediate interrupt. You become the target of the attack instead of the ally.
Potential Bonuses: Warforged Tactics (+1 to attack rolls if an ally is adjacent to target), Terrain Mastery (Enemy considered granting CA if in Difficult Terrain)
Osaou:
Claw • Standard • Melee
NOT THE FACE!
Attack = 15 vs. AC       Rolled: 2     Bonuses: 13
Damage = 16   Physical       Rolled: 12     Bonuses: 4
* Kuro sadface
Threden: (( Oh, so I think I've decided how I'm going to retheme my next guardian form, too. ))
Faiz: (( ?? ))
Faiz: (( There's 4/6 palettes... sigh~ ))
Threden: (( I'm going to take Oak Sentinel, so I'm just going ot say it's FACE OPEN, and Threden's arms disconnect and float around as the body overheats. ))
Azar Macan:
Melee Basic • Standard • Weapon
Dagger stabbings!
Attack = 25 vs. AC       Rolled: 18     Bonuses: 7
Damage = 3   Physical       Rolled: 3     Bonuses: 0
* Azar Macan pffffffffffffff
Threden: (( Since the form is +1 melee range and deal damage to anyone who hits me. ))
* Tilus rolls: 1d20+7 Serra waves her staff clumsily at the enemy (vs AC) => 13 + 7 = 20
Iris Alderi: (( And then Umb was a yggdroid ))
Faiz: (( FORM OF ETERNAL ROCKET PUNCH ))
Threden: (( Melee range +1 will be funny with rocket punch, since it's meant to pull them into regular melee range. Except with +1 range, they'll still be out of the way. ))
Threden: (( Still makes me able to reach more dudes all the time, though. ))
Iris Alderi: Smokepowder Detonation (Hit): « 1d20+10 = 16 + 10 = 26 » vs Reflex
Tilus: (( Oh, does it specifically state that it pulls a specific number of squares toward you? ))
Faiz: (( Yeah. ))
Azar Macan: (( ahaha, cool. I have to roll less than 6 to fail hitting these guys with Vulcan Blast. ))
Tilus: (( Oh, and just realized I'm still talking in Fiara color. Now fixed. ))
Threden: (( Yeah, it says pulls 1 square. ))
Tilus: (( ah. ))
Iris Alderi: FUCKING PORTALS (Hit): « 1d20+13 = 19 + 13 = 32 » vs. AC
Threden: (( Since, to be honest, it's a Melee 2 attack anyway. ))
Imban: Last time on SC4e, Imban was hungry!
Imban: ...wait, no, that's every time.
* Imban eats the cactuar.
Tilus: (( Tastes spiky! ))
Azar Macan: (( hey Blaine...is not here yet ))
Faiz: (( What is with you and that token, anyway? ))
Iris Alderi: (( Man, I dunno anymore ))
Mechalomaniac: (( Was today the day Stuph was booming elsewhere? ))
Imban: maybe
* Imban moves Taemhain to Kittenban's Maw
Blaine has connected.
Threden: (( Poor Stuph. ))
Faiz: (( THERE, all my macros are now correct. Took long enough. ))
Azar Macan: (( whoops, I appear to have murdered character builder. ))
Forge: (( BY THE POWER OF GRAYSTONE ))
Iris Alderi: (( Whoops ))
Forge: (( Now to update all my macros ))
Imban: Regardless, last time on SC4e, our heroes finally arrived at Fortress Greystone, the location Amyria told them to go in order to perform a ritual to unseal her from the platinum sword.
Forge: (( Did we heal from leveling up? ))
Faiz: (( I sure did! ))
Adric Kain: (( We healed from being healed. ))
Imban: (( You do not gain full healing surges... ))
Faiz: (( In no way related from being fucking absent from last week's session. Hohoho~ ))
Adric Kain: (( Oh right. We were missing that ))
Forge: (( I mean I didn't heal to full last time ))
Forge: (( So do I go from 51/60 to 58/67? ))
Imban: (( oh, yes ))
Imban: Also, conveniently, to stop a gnoll chieftain named Fangren, who wants to become a demigod of butchery and violence and all sorts of badness.
Imban: Since Amyria asked you nicely, you should probably do that.
Threden: (( That sounds bad ))
Tilus: (( That sounds very bad. ))
Threden: (( Wait, if he's trying to become a demigod, does that make him level 20?! ))
Faiz: (( "NEATO." ))
Imban: Speaking of gnolls, though, there's a bunch of them guarding the stairs, along with some kind of floating spirit thing.
Iris Alderi: (( GOOD NEWS EVERYONE ))
Imban: (( No, it makes him level 11. He's trying to take the Demigod paragon path. ))
Imban: (( He misread the PHB ))
Threden: (( Oh, ok. ))
Iris Alderi: (( ))
Wicked Fang Sentry 1: FOR THE WICKED FANG
Faiz: OH, GOOD.
Adric Kain: Oh I missed this.
Imban: This is pretty clearly going to end in violence.
Faiz:
Initiative (within range of Adric) = 20       Rolled: 14     Bonuses: 6
Imban: And... really, begin in violence.
Adric Kain: roll 1d20+10 HAY I HAVE AWESOME INITIATIVE NOW
* Faiz is a spring breeze of maraudination.
* Mechalomaniac rolls: 1d20+10 HAY I HAVE AWESOME INITIATIVE NOW AND I'M NOT IN IRC ANYMORE => 13 + 10 = 23
* Kuro rolls: 1d20+5+1 GO TIME! (-1 if not near Ardic) => 12 + 5 + 1 = 18
* Tilus rolls: 1d20+4 Speeeeeed up! Maybe this means Serra won't be last! => 18 + 4 = 22
Threden: OBSERVATION: Monsterous beings still using tired battle cry.
* Threden rolls: 1d20+6 Let's robattle => 4 + 6 = 10
Forge:
Initiative • None • Ikuze!
Ima ga sono toki da
Initiative = 16       Rolled: 7     Bonuses: 9
Serra: (( (+1 because I keep forgetting about that bleeping belt.) ))
* Azar Macan and Osaou just...appear from pretty much nowhere!
Iris Alderi: Initiative: « 1d20+5 = 7 + 5 = 12 »
Threden: (( Oh, yeah. +1 as well. ))
* Imban rolls: 1d20+6 => 3 + 6 = 9
Azar Macan: THE MESSENGER OF SUN VULCAN HAS ARRIVED!
* Imban rolls: 1d20+6 => 2 + 6 = 8
Faiz: HI.
Iris Alderi: Sun Vulcan?
* Imban rolls: 1d20+7 => 10 + 7 = 17
* Imban rolls: 1d20+7 => 3 + 7 = 10
* Imban rolls: 1d20+10 => 10 + 10 = 20
Azar Macan: Sorry for being...absent, Sun Vulcan needed me to go do some tasks.
Adric Kain has received initiative.
Adric Kain: He's in a cult. You'll get used to it.
Azar Macan: (( I imagine when not here Azar just stars in a sentai show ))
Iris Alderi: Such an unusual group.
Imban: (( So, because melee people love it: Moving up the stairs counts as difficult terrain. Moving down does not. ))
Serra: (( Oh joy. XD ))
Threden: (( Oh, of course. ))
Faiz: (( ...what ))
Iris Alderi: hurr >>
* Adric Kain musics at Wicket Fang Sentry 2
Forge: (( Hang on, trying to remember how my damage works for my basics now ))
Adric Kain:
Impelling Force • Standard • Arcane, Force, Implement
A bolt of force shoves a foe next to one of your allies.
Attack = 29 vs. Fortitude       Rolled: 17     Bonuses: 12
Damage = 9   Force       Rolled: 2     Bonuses: 7
Hit: You slide the target 5 (+1) squares to a space adjacent to one of your allies.  
* Azar Macan looks over at Iris
Azar Macan: I see you have the spirt of PANTHER!
Wicked Fang Sentry 2: Wicked Fang Sentry 2 loses 9 hit points.
Wicked Fang Sentry 2: Woof?
Adric Kain: Delived right to you Forge
Adric Kain: And Threden. Sorry Faiz.
Faiz: I AM STILL CAPABLE OF REACHING!
Serra has received initiative.
* Faiz brandishes glaive. "AHAHA."
Iris Alderi: Spirt of... Should we really be rambling like this with these mongrels right there?
Threden: The convenience is appreciated.
* Forge pops his knuckles.
Serra: "Thanks, you pushed it right into a favorable position for me as well!"
Forge: This will not go unappreciated.
Adric Kain: Of course. Everyone loves combat banter.
Faiz: RAMBLING IS THE OTHER THING WE'RE BEST AT.
Serra: "Now! You two! Staring down so many scary fighters, I wonder how you feel!?"
Iris Alderi: (( Also, its sorta sad that I rolled low on init ))
* Tilus rolls: 1d20+12 Dishearten @ Sentry 1, vs Will => 15 + 12 = 27
* Tilus rolls: 1d20+12 Dishearten @ Sentry 2, vs Will => 13 + 12 = 25
Wicked Fang Sentry 1: TERRIBLE T_T
Iris Alderi: (( this would be an awesome spot to fire off magic weapon ))
Faiz: (( I say they feel mighty unnerved. ))
Wicked Fang Sentry 2: TERRIBLE T_T
Azar Macan: (( Tilus stole your init, it's clearly the only way he rolls high ))
* Tilus rolls: 1d6+6 Damage, and targets take -2 to attack until the end of my next turn => 1 + 6 = 7
Wicked Fang Sentry 1: Wicked Fang Sentry 1 loses 7 hit points.
Wicked Fang Sentry 2: Wicked Fang Sentry 2 loses 7 hit points.
Serra: (( Done ))
Faiz has received initiative.
Iris Alderi: (( each ally adjacent to you gains a +1 power bonus to attack rolls and power bonus to damage rolls equal to your CON (+1) or your WIS (+4) until the end of your next turn. - hurr ))
* Faiz spins his glaive up over his head and just laughs.
Faiz:
EXCEED BREAK • Minor Action • Awesome • Personal
CHARGE UP!!
Effect: Until the end of your next turn, you are considered bloodied for all purposes, positive or negative.
Faiz:
EXCEED SHIFT • Minor Action • Healing • Personal
READY!!
Effect: AGGRESSIVE BEAST MODE. Until the end of the encounter, gain a +4 bonus to damage rolls, and an extra +3 to charge attack damage rolls. In addition, while bloodied, gain regeneration 2.
Threden: (( So, because it's difficult to go up, I can't shift up the stairs, right? ))
Wicked Fang Sentry 2: (( You cannot ))
Imban: (( Can only shift sideways/down ))
* Faiz then swings it at the nearby sentry! REACH WEAPON, EAT IT
Faiz:
Armor Impact • Standard Action • Primal, Weapon • Melee Weapon
ROCKS FALL, BECOME FAIZ.
Attack = 24 vs. AC       Rolled: 10     Bonuses: 14
Damage = 16   Physical       Rolled: 5     Bonuses: 11
Hit: Gain a +1 AC power bonus until the end of your next turn.
Wicked Fang Sentry 2: Wicked Fang Sentry 2 loses 16 hit points.
Faiz: (( Imban you really should use the staticon pack I made for you :argh: ))
Imban: (( Yes, well ))
* Stonewalker Spirit floats into the nearby statue, becomes Gundam.
Iris Alderi: (( Gundam ))
Faiz: WHAT
Faiz: NO.
Possessed Statue 1: GWOAR
Forge: (( Hey that's our bit! ))
Serra: "...It can do that?"
Faiz: ONLY I MAY BECOME A GIGANTIC STONE DEATH MACHINE. YOU'RE AN ASSHOLE.
Iris Alderi: It seems so..
Forge: Oh no, however will we stop a stone statue.
Forge: Oh wait we can destroy stone on a regular basis.
Faiz: (( oh what the hell now ))
Possessed Statue 1: The statue rushes past the front line to punch Azar!
Forge: (( So it just moves all the spaces on difficult terrain? ))
Faiz: (( ...what ))
Possessed Statue 1: (( provokes AoO from Threden, Faiz, Osaou, and Azar! ))
Serra: (( I dare say that movement procs about 3-4 AoOs. ))
Threden:
Spear • Standard - Melee • Weapon
You spear the enemy with an unaugmented attack.
Attack = 32 vs. AC       Rolled: 19     Bonuses: 13
Damage = 11   Physical       Rolled: 4     Bonuses: 7     Critical: 0
Potential Bonuses: Warforged Tactics (+1 to attack rolls if an ally is adjacent to target), Terrain Mastery (Enemy considered granting CA if in Difficult Terrain)
Faiz:
Melee Basic • Opportunity Attack • Weapon • Melee 1
YOU!!
Attack = 16 vs. AC       Rolled: 2     Bonuses: 14
Damage = 19   Physical       Rolled: 6     Bonuses: 13
Possessed Statue 1: Possessed Statue 1 loses 11 hit points.
Iris Alderi: (( YOU!! ))
Serra: (( Also it dragged a gnoll with it I think. ))
Forge: (( Oh shit this is all difficult terrain. ))
Osaou:
Claw • Standard • Melee
NOT THE FACE!
Attack = 29 vs. AC       Rolled: 16     Bonuses: 13
Damage = 5   Physical       Rolled: 1     Bonuses: 4
Forge: (( That means Threden will hit things ))
Possessed Statue 1: (( Naah, it's dragging the spirit with it ))
Threden: (( It's difficult to go up the stairs. ))
Possessed Statue 1: Possessed Statue 1 loses 5 hit points.
Threden: (( Crit it, Azar! ))
Forge: (( You only need 8 damage! ))
Azar Macan:
Melee Basic • Standard • Weapon
Dagger stabbings!
Attack = 8 vs. AC       Rolled: 1     Bonuses: 7
Damage = 1   Physical       Rolled: 1     Bonuses: 0
Azar Macan: (( NOPE ))
Faiz: (( That is not 8 damage. ))
Forge: (( No I said 8 damage not 8 to hit! ))
Serra: (( "That's not how you do it!" ))
Possessed Statue 1: The statue resounds with thunder!
* Imban rolls: 1d8+7 => 8 + 7 = 15
Possessed Statue 1: Osaou and Threden suffer a backlash for hitting it!
Osaou: Osaou loses 15 hit points.
Threden: Threden loses 15 hit points.
Iris Alderi: (( stop stabbing with it in your mouth ))
Possessed Statue 1: It smashes Azar mightily!
Serra: (( ...What. ))
* Imban rolls: 1d20+10 vs. AC => 11 + 10 = 21
Azar Macan: (( also that was a shitty as fuck damage roll for Osaou. he's a 1d12 and he got a 1. ))
* Imban rolls: 4d8+7 => 12 + 7 = 19
Azar Macan: Azar Macan loses 19 hit points.
Azar Macan has received initiative.
Iris Alderi: (( wat ))
Threden: (( That doesn't bypass resists or anything, does it? ))
Serra: (( ...Yay, the statue is bloodied ))
Imban: (( No, it's thunder damage though. ))
Threden: Threden is healed and gains 1 hit points.
Imban: (( Oh, I see you have resist all ))
Azar Macan: (( I highly doubt someone wants to take 19 damage to get buffs, soo... ))
Forge: (( How far does it activate? ))
Serra: (( Imban: was the dragging of the gnoll in the upper right corner of the statue intentional? ))
Imban: (( Serra: that's the spirit, not a gnoll ))
Azar Macan: (( my thing? ranged 5, sooo ))
Serra: (( Huh, so it is ))
Iris Alderi: (( Revenge of the map table ))
Forge: (( Unless Faiz or Threden want to supercede I can take the hit ))
Azar Macan: (( ugh having a giant as fuck thing in your face sucks when you are ranged. ))
Faiz: (( I can regen that to 17 but I don't particularly mind either way. ))
Iris Alderi: (( yep ))
Azar Macan: (( so Blaine wants to take the hit then? ))
Forge: (( You guys are the only ones with more HP than me that isn't Stuph which is why I said that ))
Forge: (( If neither of them want to, then yeah I'll take it. My defenses are higher than yours. ))
Azar Macan: (( okay then! ))
Azar Macan:
Vulcan Bond • Immediate Interrupt Ranged 5 • Arcane
Target: One willing ally
Trigger: You are damaged by an attack.
Effect: The target takes the damage from the triggering attack instead of your. You still take any other effects from the attack. The target gains a +2 power bonus to attack rolls and a +5 power bonus to damage rolls until the end of your next turn.
Forge: Forge loses 19 hit points.
* Azar Macan shifts the damage away from himself, and onto forge, granting him SUN POWER with it!
Azar Macan: Azar Macan is healed and gains 19 hit points.
Azar Macan: Azar Macan is healed and gains 19 hit points.
* Forge takes a shot of thunder, then starts crackling with electricity.
Iris Alderi: (( SUN POWER ))
Forge: This will be interesting.
Azar Macan: Well, this is...still a statue in my face.
Possessed Statue 1: GWOAR.
* Azar Macan JUDGEMENT
Iris Alderi: (( stab it ))
Forge: (( JUDGEMENT TIME, DEKA AAAAZAAAAAAR ))
Threden: (( GAO ))
Azar Macan: (( if I blast it, I get attacked by it first, right? ))
Possessed Statue 1: (( Close blast, no ))
Possessed Statue 1: (( zap, yes ))
* Azar Macan prepares to shoot it!
* Imban rolls: 1d20+10 GWOAR => 14 + 10 = 24
Azar Macan: (( OH FUCK YOU ))
* Imban rolls: 2d8+7 => 9 + 7 = 16
Azar Macan: Azar Macan loses 16 hit points.
Azar Macan:
Vulcan Blast • Standard Action - Ranged 10 • Arcane, Implement
Feel the power of SUN VULCAN~
Attack = 22 vs. Reflex       Rolled: 10     Bonuses: 12
Damage = 14   Physical       Rolled: 6     Bonuses: 8
Azar Macan: Azar Macan loses 14 hit points.
Possessed Statue 1: (( gack ))
Azar Macan: Azar Macan is healed and gains 14 hit points.
Azar Macan: (( ....NO ))
Forge: (( Hey, 16 beats 19 ))
Possessed Statue 1: Possessed Statue 1 loses 14 hit points.
Possessed Statue 1: The statue crumbles into nothingness!
Forge: (( Also cube it ))
Azar Macan: (( waiting to see if a spir- ))
Azar Macan:
Curse Cube! • Item property trigger sure why not • N/A
Corruption Rod Property Whenever your pact boon is triggered, instead of taking its normal benefit you can transfer your Warlocks Curse to each enemy within 5 squares of the original target.
Stonewalker Spirit: Stonewalker Spirit loses 16 hit points.
Iris Alderi: (( hurr ))
Forge: (( That should hit the spirit and the dogs ))
Forge: (( Eeyup ))
* Stonewalker Spirit floats away.
Azar Macan: (( hey can I roll curse damage against the spirit ))
Stonewalker Spirit: (( No ))
Azar Macan: (( damn. ))
Stonewalker Spirit: (( However, that provokes AoO from Azar and Osaou (again) ))
Azar Macan:
Melee Basic • Standard • Weapon
Dagger stabbings!
Attack = 23 vs. AC       Rolled: 16     Bonuses: 7
Damage = 3   Physical       Rolled: 3     Bonuses: 0
Osaou:
Claw • Standard • Melee
NOT THE FACE!
Attack = 16 vs. AC       Rolled: 3     Bonuses: 13
Damage = 9   Physical       Rolled: 5     Bonuses: 4
Stonewalker Spirit: Stonewalker Spirit loses 2 hit points.
Forge: (( Does it get bonus movement as a gimmick? ))
Iris Alderi: (( STABBINGS ))
Forge: (( Cuz it's not its turn ))
Stonewalker Spirit: (( It gets to move when its statue dies ))
Stonewalker Spirit: (( Which results in... ))
Forge: (( Fair enough ))
Possessed Statue 3: GWOAR.
Iris Alderi: (( wat ))
Azar Macan: (( god I need my pact blade ))
Faiz: (( Dude what the fuck? ))
Faiz: (( Does it just straight up get a full goddamn turn or something? ))
Forge: (( The good news is it can't get to the other one in a turn ))
Imban: (( Naah, just a move ))
Iris Alderi: (( that shouldn't be a thing ))
Forge: (( Welcome to 4e ))
Faiz: (( Possessing statues is not a move action ))
Imban: (( It's a free action, actually... ))
Faiz: (( Ugh. ))
Imban: (( Anyway, if Azar wants to move~ ))
Faiz: (( Haha. ))
Faiz: (( "WELL YOU'RE CLEAR OF THE DEATH BEAST, AFTER IT PUNCHED YOU IN THE FACE. WANNA MOVE NOW?" ))
Serra: (( Get Osaou up in the statue's face, retreat right. ))
* Wicked Fang Scout 1 cowardly shoots Faiz.
Forge: (( Speaking of, Osaou's bonus should have procced on the spirit ))
Forge: (( It was next to him ))
* Azar Macan retreats, sends Osaou to distract!
* Imban rolls: 1d20+12 vs. AC => 18 + 12 = 30
* Imban rolls: 1d6+9 => 6 + 9 = 15
Faiz: Faiz loses 15 hit points.
Faiz: (( What?! Why me!? ))
* Wicked Fang Scout 1 cackles and shifts around.
Faiz: (( Oh, never mind. ))
Stonewalker Spirit: Stonewalker Spirit loses 1 hit points.
Forge has received initiative.
Faiz: (( This fucking green blends in way too much. ))
Iris Alderi: (( atleast its not 6d6 daze-prone ))
Forge: (( Alright uh.. let's punch a dog. ))
Forge:
Forked Lightning Ki Focus • Free • None
Ride the lightning!
Effect: Melee attack deals lightning damage instead of its normal damage.
Faiz: (( TARGET: DOG. VICINITY: GRILL. INJUNCTION TO STEP OFF INBOUND. ))
* Forge channels the electricity into his fist, then swings to slam it into the gnoll's face for being ugly.
Forge:
Fallen Needle • Standard • Full Discipline, Implement, Psionic
Skull Break
Attack = 30 vs. Ref       Rolled: 18     Bonuses: 12
Damage = 17   Physical       Rolled: 8     Bonuses: 9
Hit: Target takes -2 to attack rolls against you until end of your next turn.
Wicked Fang Sentry 2: Wicked Fang Sentry 2 loses 17 hit points.
Forge: (( +5 from the buff ))
Forge:
Flurry of Blows • No Action • Psionic
Heat End
Effect: Target takes an additional 8 damage, or a new target takes 10 damage.
Wicked Fang Sentry 2: Wicked Fang Sentry 2 loses 5 hit points.
Wicked Fang Sentry 2: Wicked Fang Sentry 2 loses 8 hit points.
Forge: Be a good boy and play dead.
Forge: Without the play part.
Forge: I want you to die.
Faiz: YOU'RE LESS EFFECTIVE AT THREATS WHEN YOU AREN'T DYING, I'VE NOTICED.
Forge: (( Using my minor for 5 temp HP from my robe. ))
Forge: Forge is healed and gains 5 hit points.
Forge: (( Aaaand done ))
Iris Alderi has received initiative.
* Iris Alderi fires off a shell glowing bright with raw magic energy at the statue.
Iris Alderi: Wagic Weapon (Hit): « 1d20+14 = 10 + 14 = 24 » vs. AC
Serra: (( wagic, huh ))
Threden: (( Twagic. ))
Threden: (( We made that same crack last week, I'm pretty sure. ))
Azar Macan: (( I CAST WAGIC MISSILE ))
Faiz: (( TOO BAD. WALUIGIC TIME. ))
Forge: (( Oh man now I'm trying to figure what class Waluigi from BitF would be ))
Iris Alderi: (( :V ))
Imban: KITTENBAN HUNGERS FOR THOSE WHO CANNOT ROLL DAMAGE
Iris Alderi: Magic Weapon (Damage): « 1d10+6 = 5 + 6 = 11 » damage
Iris Alderi: (( everyone but osaou gets +1 to hit, +4 damage until the end of my next turn ))
Possessed Statue 3: Possessed Statue 3 loses 13 hit points.
Faiz: (( What, to the statue? ))
Iris Alderi: (( in general ))
Faiz: (( Oh! Ha. ))
Serra: (( Ohohohohoh~ ))
Iris Alderi: (( each ally adjacent to you gains a +1 power bonus to attack rolls and power bonus to damage rolls equal to your CON (+1) or your WIS (+4) until the end of your next turn. ))
Forge: (( FOXGIRL IS CREDIT TO TEAM ))
Faiz: (( LISTEN TO MY GUN ))
Forge: (( So yeah enjoy being in the middle of the group ))
Forge: (( This is your new home ))
Forge: (( Get yourself a deck chair ))
Iris Alderi: (( ))
Threden has received initiative.
Threden: Engaging.
Iris Alderi: (( not a lawnchair? ))
Azar Macan: (( well, us ranged people will stick around her, at least~ ))
Imban: (( *notes down to use one of those chain lightning guys again immediately* ))
Threden:
Lightning Blast • Standard • Weapon, Lightning, Primal, Thunder
By discharging excess energy from your power core, you turn your spear into what amounts to a bolt of lighting. The blast also arcs to a nearby enemy.
Attack = 23 vs. AC       Rolled: 10     Bonuses: 13
Damage = 12   Lightning       Rolled: 5     Bonuses: 7     Critical: 0
Hit: One enemy within 2 squares of you that is also marked by you that is not the attacked target takes thunder damage equal to CON modifier (4).
Potential Bonuses: Warforged Tactics (+1 to attack rolls if an ally is adjacent to target), Terrain Mastery (Enemy considered granting CA if in Difficult Terrain)
Faiz: (( That's for two-handed magic weapons. ))
Wicked Fang Sentry 2: Wicked Fang Sentry 2 loses 12 hit points.
Threden: (( +4 ))
Wicked Fang Sentry 2: Wicked Fang Sentry 2 loses 4 hit points.
Wicked Fang Sentry 2: Woooof.
Iris Alderi: (( also I have a scythe too incase I need to maneuver ))
Threden: (( End. ))
* Wicked Fang Scout 2 sneaks out from behind the statue and cowardly shoots Forge.
* Imban rolls: 1d20+12 vs. AC => 18 + 12 = 30
* Imban rolls: 1d6+9 => 6 + 9 = 15
Forge: Forge loses 15 hit points.
Serra: (( COWARD ))
* Wicked Fang Scout 2 cackles and runs back into hiding.
Faiz: (( I miss being able to complain about these fuckers' to-hit. ))
Forge: I will make you into slippers!
Faiz: (( Considering I'm actually more accurate than they are, as far as modifiers go. ))
Forge: They will go with my trog coat.
Faiz: YOU KEPT THAT?
Forge: I said I would.
Faiz: HUH.
Iris Alderi: Trog coat?
Forge: I keep it in my pack. It is for looking nice.
* Wicked Fang Sentry 1 defends the pack with a circle slash! Up close, you notice that it's not using a typical gnoll weapon, but rather a black iron greatsword!
Forge: Yes a troglodyte angered me. So I killed it. And had it made into a coat.
* Imban rolls: 1d20+10 vs. AC (Faiz) => 13 + 10 = 23
* Imban rolls: 1d20+10 vs. AC (Threden) => 1 + 10 = 11
Iris Alderi: That seems rather morbid
* Imban rolls: 1d20+10 vs. AC (Forge) => 1 + 10 = 11
Forge: It was a jerk.
Faiz: (( ...what ))
Iris Alderi: (( hurr ))
* Imban rolls: 1d12+5 => 12 + 5 = 17
Threden: (( The gnoll ends up slashing it's ally. ))
Faiz: Faiz loses 17 hit points.
Iris Alderi: (( Kid hates fleed ))
Serra: (( Kid is hating on all of us lately. ))
* Wicked Fang Sentry 1 marks Faiz WITH EVIL!
Iris Alderi: (( EVUL ))
* Wicked Fang Sentry 2 howls in pain and also defends the pack!
* Imban rolls: 1d20+10 vs. Threden => 10 + 10 = 20
* Imban rolls: 1d20+8 vs. Forge => 3 + 8 = 11
Forge: (( He doesn't defend very well at all. ))
* Wicked Fang Sentry 2 uses Defensive Lure to run away.
Wicked Fang Sentry 2: (( shift 3, also drag anyone he marked, but... well! ))
Adric Kain has received initiative.
Iris Alderi: (( MURDER ))
Serra: (( Yeah, finish that clown off. ))
Forge: (( Adric can you go kill the dcoward dog? ))
Adric Kain: (( Ok! ))
* Adric Kain mocks the fleeing dog!
Adric Kain:
Vicious Mockery • Standard • Arcane, Implement, Psychic
Insult you to death
Attack = 16 vs. Will       Rolled: 4     Bonuses: 12
Damage = 9   Psychic       Rolled: 2     Bonuses: 7
Hit: Target takes a -2 Penalty to attack rolls until the end of your next turn  
Faiz: (( Suck less! ))
Adric Kain: HALT COWARD!
Wicked Fang Sentry 2: AWOOOOO
* Wicked Fang Sentry 2 runs away
Forge: (( You only need +2 for that ))
Forge: (( If someone wants to burn an insight ))
Wicked Fang Sentry 2: (( 16+2 = 19? ))
Serra: (( Oh hi! ))
Wicked Fang Sentry 2: (( Oh right ))
Forge: (( +1 from Wagic ))
Faiz: (( Oh, we have two of them now? ))
Serra: "Adric, put more sting into your words!"
Iris Alderi: (( I have it too ))
* Serra declares Adept's Insight (augment 1)!
* Tilus rolls: 1d4+1 Add this much to the to-hit roll. => 1 + 1 = 2
Iris Alderi: (( Hurr ))
* Wicked Fang Sentry 2 ('s heart) halts!
Wicked Fang Sentry 2: Wicked Fang Sentry 2 loses 9 hit points.
Forge: (( At the last minute you call him a bitch and he just croaks ))
Faiz: (( TOTSUGEKI LOVE HALT ))
Serra has received initiative.
Adric Kain: Bith!
Serra: "So you think you can off us with a measly circle slash!? Think again, because your time is nigh!"
Adric Kain: (( Bitch ))
* Tilus rolls: 1d20+12 Cruel Decree @ Sentry 1, vs Will => 10 + 12 = 22
Forge: (( I find it amusing these guys are more resolved than they are agile ))
Forge: (( That's odd for dog men ))
* Tilus rolls: 2d6+6 Damage; target is slowed, and Faiz, Threden, Forge, Serra, Iris, and Azar get +2 to damage vs it until the end of my next turn => 12 + 6 = 18
Wicked Fang Sentry 1: (( they're too dumb to be affected by mind-affecting ))
Wicked Fang Sentry 1: Wicked Fang Sentry 1 loses 18 hit points.
Forge: (( So that's... what, +6 for me total on my next turn? ))
Faiz: (( Yes. ))
* Azar Macan MWAHAHAHAHA
Serra: (( Yeah. ))
Forge: (( Nice. ))
Faiz has received initiative.
* Faiz DUAL-WIELD GREATSWORD STYLE GO
Azar Macan: (( it is going to be time to vulcan rain the fuck out of these bitches ))
Faiz:
Re-Equipment: Carnage Falchion +2 • Minor • Armory • Personal
CLEAVE ALL THE THINGS!
Effect: CHANGE DA. 2d4 damage; +3 proficiency; +2 attack/damage; +4 damage on maximum damage die; +2d4+2d12 damage on crit
Faiz: Faiz is healed and gains 2 hit points.
Serra: (( Oh, forgot the +4 from Irisbuff. ))
Serra: (( For my damage. ))
Wicked Fang Sentry 1: Wicked Fang Sentry 1 loses 4 hit points.
Faiz:
Crush Surge • Standard Action • Martial, Weapon • Melee Weapon
I'M WHERE THE VIOLENCE LIVES! GET YOU SOME!!
Attack = 27 vs. AC       Rolled: 12     Bonuses: 15
Damage = 19   Physical       Rolled: 8     Bonuses: 11
Hit: Push the target 2 squares. After the push, target and any enemy adjacent to it are slowed until the end of your next turn.
Faiz: (( 25 total. ))
Wicked Fang Sentry 1: Wicked Fang Sentry 1 loses 25 hit points.
* Azar Macan FFFFFFFFFFF
Azar Macan: (( well I can double sun them. ))
Faiz: (( whaaat ))
Faiz: (( You want move left? ))
Azar Macan: (( Vulcan rain needs them to be 5 squares to each other ))
Azar Macan: (( so yeah, that would be nice...! ))
Faiz: (( WHY IS THIS GRID BEING SO WEIRD ))
Possessed Statue 3: GWOAR
Osaou: RAR-RA!
Possessed Statue 3: (( provokes everyone again ))
Osaou:
Claw • Standard • Melee
NOT THE FACE!
Attack = 30 vs. AC       Rolled: 17     Bonuses: 13
Damage = 11   Physical       Rolled: 7     Bonuses: 4
Osaou: (( FUCK YOU ))
Faiz:
Melee Basic • Opportunity Attack • Weapon • Melee 1
YOU!!
Attack = 20 vs. AC       Rolled: 5     Bonuses: 15
Damage = 17   Physical       Rolled: 4     Bonuses: 13
Forge: (( BOOM GOES THE EAGLEMITE ))
Faiz: (( Hits due to Magic Weapon. ))
Possessed Statue 3: Possessed Statue 3 loses 11 hit points.
* Tilus rolls: 1d20+8 Serra waves her staff clumsily at the statue! (vs AC) => 6 + 8 = 14
Osaou: (( I wouldn't hit it more, because it zaps if you hit it ))
Possessed Statue 3: (( actually not required, osaou killed it ))
Serra: (( Alas. ))
Forge: (( Osaou killed it, yeah ))
Faiz: (( Well, whatever~ ))
Faiz: (( IT IS A PRINCIPLE THING UGH. ))
Iris Alderi: (( death bird ))
* Imban rolls: 1d8+7 => 6 + 7 = 13
Osaou: Osaou loses 13 hit points.
* Possessed Statue 3 crumbles to dust.
Iris Alderi: (( dead bird ))
Osaou: RA-GAAOOOO
Forge: (( This is it, this is the fight Osaou proves his worth. ))
Faiz: (( "*TETSUJIN NOISE*" ))
Forge: (( This is his Super Eaglesharkpanther moment ))
* Stonewalker Spirit reaches out and touches Faiz.
* Imban rolls: 1d20+10 vs. Fortitude => 15 + 10 = 25
Stonewalker Spirit: Faiz feels slower and rockier.
Stonewalker Spirit: (( slowed, save ends ))
Azar Macan has received initiative.
Stonewalker Spirit: (( oh, wait ))
Stonewalker Spirit: Stonewalker Spirit loses 16 hit points.
Stonewalker Spirit: (( Continue ))
Iris Alderi: (( but doesn't faiz normally feel kinda rockin? ))
Azar Macan: IT IS TIME FOR YOU TO FEEL THE POWER OF SUN VULCAN!
Forge: (( FAIZ Rockin' ))
Azar Macan: (( that doesn't provoke, right? ))
Imban: (( which? ))
Imban: (( nope ))
Serra: (( That doesn't provoke. ))
Forge: (( That's also difficult terrain ))
Osaou: (( ...FUCKING RIGHT ))
Threden: (( How much move does ESP have? ))
Imban: (( that is a far move though, yes ))
Osaou: (( 6. ))
Osaou: (( so only 3 squares. ))
Threden: (( 3 going up. ))
Osaou: (( i'd spend 6 just going up. ))
Faiz: (( I wouldn't worry about it, I guess. ))
Serra: (( Just glue it to the spirit for now though, yeah. ))
Faiz: (( Kill the specter, then move it up to the sentry, or... whatever, yeah. ))
Iris Alderi: (( so what's buffing me again? ))
Forge: (( Also someone should probably heal him unless we want to leave him to his fate ))
* Azar Macan charges up energy around both arms, and....!
Forge: (( Serra ))
Serra: (( +2 damage to sentry 1 from me. ))
Iris Alderi: (( ah ))
Azar Macan: (( I can, once i'm done attacking. ))
* Azar Macan points one arm at the spirit!
Azar Macan:
Vulcan Rain • Standard - Ranged 10 • Arcane, Implement
MAKE IT RAAIIINNN
Attack = 31 vs. Reflex       Rolled: 20     Bonuses: 11
Damage = 25   Physical       Rolled: 17     Bonuses: 8
Iris Alderi: (( Oh thats still alive, huh ))
Azar Macan: (( well that EXPLODES ))
Forge: (( Maybe not for long. ))
Stonewalker Spirit: Stonewalker Spirit loses 13 hit points.
* Azar Macan points the other at the sentry!
Azar Macan:
Vulcan Rain • Standard - Ranged 10 • Arcane, Implement
MAKE IT RAAIIINNN
Attack = 27 vs. Reflex       Rolled: 16     Bonuses: 11
Damage = 18   Physical       Rolled: 10     Bonuses: 8
Azar Macan: (( plus, uh...6? ))
Wicked Fang Sentry 1: Wicked Fang Sentry 1 loses 18 hit points.
* Kuro rolls: 1d8 SUPER VULCAN JUDGEMENT! => 6
Wicked Fang Sentry 1: Wicked Fang Sentry 1 loses 6 hit points.
Azar Macan: (( DAMN. ))
Wicked Fang Sentry 1: Wicked Fang Sentry 1 loses 6 hit points.
Faiz: (( Yeah it super dies. ))
Forge: (( Yeah you just murdered the front line ))
Stonewalker Spirit: Stonewalker Spirit loses 2 hit points.
Iris Alderi: (( yay ))
Azar Macan: (( Oh! Yay! ))
Azar Macan: YOU HAVE FELT THE POWER OF SUUUNNN VULLLCCAAAANNN!~
Serra: "Nicely done!"
Forge: (( Also you can TELLY POUR if you so desire ))
Azar Macan: (( oh, yes. let's move up betters. ))
* Adric Kain looks at Iris. "You used to him yet?
Forge: (( I'm mostly calling these out since it's been a while since we had Azar in full form ))
Iris Alderi: Not entirely, no
* Azar Macan extends a hand towards osaou, sending a glowing ball of light at him!
Azar Macan: (( oh, I didn't make a macro for that ))
Azar Macan: (( whatever he gets my healing surge in HP ))
Azar Macan: (( which is...15 ))
Osaou: Osaou is healed and gains 15 hit points.
* Wicked Fang Scout 1 immediately cowardly shoots Azar.
Forge: (( Gah why does Osaou have an aura around him again? I just noticed it again ))
Faiz: (( Darkvision. ))
Azar Macan: (( darkvision range. ))
* Imban rolls: 1d20+12 vs. THE FACE => 11 + 12 = 23
Forge: (( Aha ))
* Imban rolls: 1d6+9 => 2 + 9 = 11
Azar Macan: Azar Macan loses 11 hit points.
Serra: (( NOT THE FACE ))
Forge has received initiative.
* Azar Macan catches the arrow. not with his beak, but the face
Forge:
Warforged Resolve • Minor • Personal
Unrelenting war machine, showing no remorse.
Effect: Gain 7 temporary HP and make a save against one effect that causes ongoing damage. If Bloodied, also recover 7 HP.
Azar Macan: You only delay the inevitable judgement!
Forge: Forge is healed and gains 17 hit points.
Forge: Forge loses 3 hit points.
Forge: (( Typo ))
Azar Macan: (( so for yuu that power I used is basicallt heavyarms gatling gun. except from my arms. ))
* Forge makes the long slow climb up the stairs, punching his palm on the way up.
Iris Alderi has received initiative.
Iris Alderi: (( are your arms heavy? ))
Azar Macan: (( haw ))
Faiz: (( WITH DESTINY ))
Iris Alderi: (( Also, broken formation, boo ))
Forge: (( Fairly sure both my buffs are off now ))
Iris Alderi: (( uhhh ))
Serra: (( Yeah, Iris's expired, the target of mine is now dead. ))
Forge: (( Unless you can grant me an attack it won't matter ))
Serra: (( Well, Iris's will expire after her action. ))
Threden: (( Did you use something to get extra move, Blaine? ))
Forge: (( Double move ))
Faiz: (( He doublemoved. ))
* Iris Alderi pops another capsule into her weapon, a bright light pouring from the barrel as she fires at the scout straight ahead oh her, "Bang!"
Iris Alderi: Wagic Weapon (Hit): « 1d20+14 = 15 + 14 = 29 » vs. AC
Iris Alderi: Magic Weapon (Damage): « 1d10+6 = 6 + 6 = 12 » damage
Wicked Fang Scout 1: Wicked Fang Scout 1 loses 12 hit points.
Iris Alderi: (( faiz/threden/serra/adric buffed again ))
Forge: (( That's a really good at-will ))
Serra: (( It is very good. ))
Threden has received initiative.
Iris Alderi: (( hang on ))
Iris Alderi: (( eh ))
Iris Alderi: (( anyway, it is whe allies are grouped ))
Threden: Advancing.
Iris Alderi: (( Otherwise I can rely on aggravating force and spike wire ))
* Wicked Fang Scout 2 cowardly shifts out and shoots Forge.
* Imban rolls: 1d20+12 vs. AC => 6 + 12 = 18
* Wicked Fang Scout 2 shifts again.
Adric Kain has received initiative.
Forge: Keep running, you will only die exhausted.
Serra: (( Wait, how can it shift up like that? ))
Adric Kain: Hmmm.
Imban: (( shift 2 ))
Serra: (( Oh, okay ))
Serra: (( ...jerks >_ ))
Imban: (( Implying the enemies are going to be screwed over by the terrain. ))
Faiz: (( Use that pull 2. ))
Imban: (( Rather than THE YOU ))
Serra: (( XD ))
* Adric Kain calls out to the fleeing Kobold. "And you're a cowardly bitch too!
Adric Kain:
Vicious Mockery • Standard • Arcane, Implement, Psychic
Insult you to death
Attack = 19 vs. Will       Rolled: 7     Bonuses: 12
Damage = 12   Psychic       Rolled: 5     Bonuses: 7
Hit: Target takes a -2 Penalty to attack rolls until the end of your next turn  
Imban: Gnolls are not Kobolds.
Adric Kain: (( Sorry, I've been playing your other game too much ))
Wicked Fang Scout 2: Wicked Fang Scout 2 loses 12 hit points.
Iris Alderi: (( it was a emoted insult ))
Adric Kain: (( Unlimited Kobold Works ))
Wicked Fang Scout 2: I'm not a kobold you jeeeeeeerk T_T
Adric Kain: You're still a cowardly bitch.
Wicked Fang Scout 2: Wicked Fang Scout 2 loses 4 hit points.
Serra has received initiative.
* Serra looks way up at Scout 1. "And now I think I will fry your brain! Are you ready!?"
* Tilus rolls: 1d20+12 Mind Thrust (augment 2) @ Cowardly Scout 1, vs Will => 3 + 12 = 15
Serra: (( ;_; ))
Iris Alderi: (( he was ready ))
Imban: Serra was not prepared.
Serra: ;_;l
Azar Macan: (( serra was lady, not ready. ))
Faiz has received initiative.
Faiz:
Pure Grit: Saving Throw = 15       Rolled: 15     Bonuses: 0
Imban: Faiz is no longer slowed!
* Faiz charges up the stairs.
Imban: (( Aww, I was hoping you failed that first one so I could taunt you with the Wizardry 3 jingle. ))
* Faiz GREATSWORD DUAL-WIELDING STYLE
Faiz:
Re-Equipment: Vanguard Greatsword +1 • Minor • Armory • Personal
SMASHING.
Effect: CHANGE DA. 1d10 damage; +3 proficiency; +1 attack/damage; +1d8 damage on charge; +1d8 damage on crit
* Faiz over
Azar Macan has received initiative.
Iris Alderi: (( faiz is not dekar ))
Imban: (( A GRAVEYARD'S DARK ))
Imban: (( AND THIS BADSTAT'S A CROCK ))
Imban: (( PASS YOUR NEXT SAVE, OR... ))
* Azar Macan points at scout 1!
* Wicked Fang Scout 1 is kursed.
Azar Macan: (( hm, attack both, or one... ))
Iris Alderi: (( CURSES! ))
Forge: (( Most of the crew can hit 1, I'm one of the few that can get to 2 next turn ))
Forge: (( So factor that into your decision ))
Azar Macan: (( so then I'll target 2 as primary then...! ))
Serra: (( Assuming 2 doesn't cower off again. ))
Forge: (( He doesn't go before I do ))
Threden: (( All of us melee can charge that cowering one. ))
Forge: (( Then I'll be on him ))
Serra: (( Oh right. ))
* Azar Macan focuses and creates a ball of energy in each hand!
Azar Macan: VULCAN...DOUBLE...
* Azar Macan throws the one in his right hand at scout 2!
Azar Macan:
Vulcan Double Sun Power • Standard - Ranged 10 • Arcane, Fire, Healing, Implement
DOUBLE FIREFIST POOWWWEEERRRR!
Attack = 15 vs. Reflex       Rolled: 4     Bonuses: 11
Damage = 12   Fire       Rolled: 6     Bonuses: 6
Hit: If at least one attack roll hits, you regain hit points equal to your Intelligence modifier (+2)  
Miss: You regain hit points equal to your Charisma modifier (+5)  
Forge: (( Some of my powers give me +2 to Move, which is what will let me get 2 ))
Azar Macan:
EX Attack = 21       Rolled: 10     Bonuses: 11
Azar Macan: (( yayy, hits ))
Wicked Fang Scout 1: Wicked Fang Scout 1 loses 12 hit points.
Azar Macan: Azar Macan is healed and gains 2 hit points.
Azar Macan: SUN POWER!
* Azar Macan tosses the one in his other hand at scout 1
Azar Macan: (( hey, wrong scouts ))
Wicked Fang Scout 1: (( Sure was. ))
Wicked Fang Scout 1: Wicked Fang Scout 1 is healed and gains 12 hit points.
Wicked Fang Scout 2: Wicked Fang Scout 2 loses 12 hit points.
Azar Macan:
Vulcan Double Sun Power • Standard - Ranged 10 • Arcane, Fire, Healing, Implement
DOUBLE FIREFIST POOWWWEEERRRR!
Attack = 24 vs. Reflex       Rolled: 13     Bonuses: 11
Damage = 16   Fire       Rolled: 10     Bonuses: 6
Hit: If at least one attack roll hits, you regain hit points equal to your Intelligence modifier (+2)  
Miss: You regain hit points equal to your Charisma modifier (+5)  
Azar Macan:
EX Attack = 30       Rolled: 19     Bonuses: 11
Azar Macan:
EX Damage = 6       Rolled: 6     Bonuses: 0
Azar Macan: (( one half of 24. so...12! ))
Wicked Fang Scout 1: (( 24? ))
Azar Macan: (( the second attack is half-damage. ))
Serra: (( 16 + 6 != 24. ))
Wicked Fang Scout 1: (( ...yeah, but the damage roll was 16 @_@ ))
Azar Macan: (( oh, right. ))
Forge: (( He has a damage buff ))
Azar Macan: (( MATHS ))
Wicked Fang Scout 1: (( Not visibly... ))
Forge: (( Wagic ))
Azar Macan: (( 22, then ))
Azar Macan: (( so 11 ))
Faiz: (( IMS GOOD MAFFS ))
Azar Macan: (( I don't have wagic. ))
Wicked Fang Scout 1: Wicked Fang Scout 1 loses 8 hit points.
Wicked Fang Scout 1: Wicked Fang Scout 1 loses 6 hit points.
* Wicked Fang Scout 1 cowardly shoots Forge in the face.
Azar Macan: (( that is...to much ))
Forge: (( Did you get to the square you started on after the buff? ))
Azar Macan: (( also I wasn't donnneeee ))
Azar Macan: (( the ex damage is making it 2d10, not 1d10. it's a weird as fuck power to make into a macro. ))
Azar Macan: (( so it's 11 damage, and I hadn't rolled curse. ))
Imban: (( Oh, derp ))
Wicked Fang Scout 1: Wicked Fang Scout 1 is healed and gains 1 hit points.
* Kuro rolls: 1d8 SUPER VULCAN JUDGEMENT! => 1
Wicked Fang Scout 1: Wicked Fang Scout 1 loses 1 hit points.
Faiz: (( :allears: ))
Azar Macan: (( ...WELP ))
Imban: (( ...welp ))
Iris Alderi: (( snrk ))
Azar Macan: (( just...go on ))
* Wicked Fang Scout 1 cowardly shoots Forge. Yeah.
* Imban rolls: 1d20+12 COWARDLY SHOOTING TECHNIQUE => 4 + 12 = 16
Azar Macan: (( I'm almost considering gettin brutal curse to stop that shit. ))
* Wicked Fang Scout 1 EMBEDS HIMSELF IN ROCK (no)
Forge has received initiative.
* Forge crackles slightly and takes off up the stairs (+2 move for this power, so one extra square)
Forge: HATCHAAAA!!
Forge:
Twin Thunders • Standard • Full Discipline, Implement, Psionic, Thunder
Super Inazuma Kick
Attack = 21 vs. Fort       Rolled: 9     Bonuses: 12
Damage = 22   Thunder       Rolled: 13     Bonuses: 9
Hit: One enemy adjacent to target takes 5 Thunder damage.
Wicked Fang Scout 2: Wicked Fang Scout 2 loses 22 hit points.
Forge:
Flurry of Blows • No Action • Psionic
Heat End
Effect: Target takes an additional 8 damage, or a new target takes 10 damage.
Wicked Fang Scout 2: Wicked Fang Scout 2 loses 8 hit points.
Forge:
Takedown Strike • No Action • Martial
Stag Beetle Crusher
Effect: Target takes an additional 5 damage and is knocked prone.
Wicked Fang Scout 2: Wicked Fang Scout 2 loses 5 hit points.
* Forge pops his neck slightly.
Forge: Next we will work on rolling over. Into an open grave.
Iris Alderi has received initiative.
Azar Macan: (( oh, yes... ))
Azar Macan: Azar Macan is healed and gains 2 hit points.
Adric Kain: That's a good line.
Iris Alderi: (( this is not an ideal spot ))
Azar Macan: (( eh, move up beside me and shoot a dude. ))
Forge: (( We're winding down now, so buffing while appreciated is not a priority. ))
Iris Alderi: (( hmm lets try this ))
* Iris Alderi fires off a canister which explodes into razor wire over scout 1
Iris Alderi: Spike Wire (Hit): « 1d20+10 = 13 + 10 = 23 » vs. Fortitude
* Wicked Fang Scout 1 is sliced and dic(k)ed.
Iris Alderi: Spike Wire (Damage): « 1d8+4 = 6 + 4 = 10 » (Force), attacks deal +4 damage to target until the end of your next turn.
Wicked Fang Scout 1: Wicked Fang Scout 1 loses 10 hit points.
Faiz: (( Err...? ))
Faiz: (( Oh. ))
Threden has received initiative.
Iris Alderi: (( hitting it drives the spikes in further I assume ))
Threden: STATEMENT: Come over here.
Threden:
Recoil Strike • Standard • Weapon,Primal
You launch your arm at the enemy and drag them closer to yourself. For beatings.
Attack = 22 vs. AC       Rolled: 9     Bonuses: 13
Damage = 14   Physical       Rolled: 7     Bonuses: 7     Critical: 0
Hit: You pull the target one square.
Potential Bonuses: Warforged Tactics (+1 to attack rolls if an ally is adjacent to target), Terrain Mastery (Enemy considered granting CA if in Difficult Terrain)
Faiz: (( No, was just wondering about the pause. ))
Wicked Fang Scout 1: Wicked Fang Scout 1 loses 18 hit points.
Iris Alderi: (( also one armed typing, etc. ))
Adric Kain: (( Did you get a real cast at least? ))
Forge: (( Man after the last few fights this one is pretty peaceful ))
* Wicked Fang Scout 2 stand up
Iris Alderi: (( next week I will, or whenever the guy calls back ))
* Wicked Fang Scout 2 cowardly avoids AoO range, and cowardly pops a cap in Foreg.
* Imban rolls: 1d20+10 vs. AC => 16 + 10 = 26
Forge: (( How, that was his move to get up? ))
Iris Alderi: (( my arm doesn't hurt as much anymore though ))
Faiz: (( He's got that fucking at-will shift-and-shoot. ))
Wicked Fang Scout 2: (( move: stand, standard: cowardly shot ))
Iris Alderi: (( just when it gets moved ))
* Imban rolls: 1d6+11 And you are shot, cowardly => 5 + 11 = 16
Forge: (( Ehh... ok I'll buy that, some of my powers move me. ))
Forge: Forge loses 16 hit points.
Adric Kain has received initiative.
Faiz: (( WHAT IS THAT ))
Iris Alderi: (( also: OBJECTION))
Adric Kain: Ahaha, you're not running.
Threden: (( Cowards can move before AND after? ))
Imban: (( Yes. They are that cowardly. ))
Threden: (( Amazing ))
* Adric Kain musics at the coard.
Faiz: (( I'll buy a second move but a third is just abject goddamn dickery. ))
Adric Kain:
Staggering Note • Standard • Arcane, Implement, Thunder
The sharp sound you create causes your opponent to recoil clumsily.
Attack = 32 vs. Will       Rolled: 20     Bonuses: 12
Damage = 9   Thunder       Rolled: 0     Bonuses: 9
Hit: You push the target 2 (+1) squares. As a free action, an ally of your choice can make a melee basic attack against the target before, after, or during this forced movement.  
Imban: (( Their attack is shift 2-shoot-shift 2 ))
Wicked Fang Scout 2: Wicked Fang Scout 2 loses 9 hit points.
Adric Kain: Forge, finish him off.
* Forge cracks his knuckles with a grin.
Forge:
Melee Basic • Standard • Implement, Psionic
Warforged Finger
Attack = 23 vs. AC       Rolled: 10     Bonuses: 13
Damage = 12   Physical       Rolled: 5     Bonuses: 7
Iris Alderi: (( or wait forge is out of range ))
Wicked Fang Scout 2: Wicked Fang Scout 2 loses 12 hit points.
Forge:
Helm of Seven Deaths • Free • None
Souls, come unto me!
Effect: The Helm of Seven Deaths feeds again. (5/7)
Iris Alderi: (( I think, eh :/ __
Imban: (( Theoretically, I don't think Adric could have pushed him that far. However, I don't care. ))
Serra has received initiative.
Forge: And they say you cannot teach an old dog new tricks.
Faiz: DOGS ARE WEIRD.
Adric Kain: (( Oh, good point ))
Serra: "Okay, let's try this again."
Iris Alderi: Hmph
Iris Alderi: (( Fooox ))
* Tilus rolls: 1d20+12 Mind Thrust (augment 2) @ Cowardly Scout 1, vs Will => 6 + 12 = 18
Faiz: (( Yeah~ ))
* Tilus rolls: 2d10+10 Damage, -4 to all defenses until the end of my next turn => 11 + 10 = 21
Faiz: (( It's kind of hilarious how Faiz is a tiger despite being the werewolf race and Iris is a fox despite being the werecat race. ))
Wicked Fang Scout 1: Wicked Fang Scout 1 loses 21 hit points.
* Serra ACTION POINT, I am not done frying you yet
Wicked Fang Scout 1: (( Was that including the +4, or is it DCAO? ))
Faiz: (( ...um ))
Serra: (( that was including the +4. ))
Faiz: (( Tilus do you really want to action point it? ))
Wicked Fang Scout 1: (( Tilus has the bloodlusts ))
Forge: (( I'd say let it go, it's gonna die soon. ))
Serra: (( I'll get another after this fight anyways, so it doesn't matter ))
Faiz: (( It has 2 HP and also two people ready to descend upon it horribly. ))
Forge: (( Especially at -4 to all defenses ))
Serra: (( But whatever, yeah go smack it Faiz. ))
Faiz: (( I mean I don't care either way but it just seems... kind of odd. ))
Imban: Aww, ok. I wanted to see Serra cackle and bathe in blood
Faiz has received initiative.
Forge: (( She can't bathe in blood from that far back. Threden would block most of the spray. ))
Threden: (( (Imban) My work is nearly complete, bwahaha. ))
* Faiz BOOST ATTACK
Faiz:
Aggressor • Free Action • Martial, Weapon • Personal
REV UP!!
Effect: Gain +1 to your next attack roll. Mark the target of the attack, regardless of the result.
Faiz:
Melee Charge • Standard Action • Weapon • Melee Weapon
I AM VIOLENCE GIVEN STEEL!!
Attack = 21 vs. AC       Rolled: 6     Bonuses: 15
Damage = 34   Physical       Rolled: 17     Bonuses: 17
Effect: Gain a +1 bonus to AC until the end of your next turn.
Iris Alderi: (( and by work he means strange doujin ))
Wicked Fang Scout 1: Wicked Fang Scout 1 loses 38 hit points.
Iris Alderi: (( ow ))
* Wicked Fang Scout 1 explodes
* Azar Macan 'ports up stairs, because he can
* Azar Macan and Osaou pose!
Faiz: (( Yeah, that's why I keep the Vanguard sword around. ))
Azar Macan: VICTO-
Iris Alderi: (( AAAA ))
* Forge makes a note to stuff one of the bodies nearby for later retrieval, as he wants some slippers to go with his nice coat.
Azar Macan: STATUE
Imban: (( I was just getting rid of them in an amusing way ))
Faiz: STATUE?
Iris Alderi: What about it?
* Azar Macan blinks
Azar Macan: I swear I just saw the statue get glow like it got possessed.
Adric Kain: Well done!
Iris Alderi: Strange bird.
* Adric Kain plays the healing song for those that want it. It now adds +5
Imban: Nonetheless, there are two massive stone doors in front of you.
Osaou: Osaou is healed and gains 13 hit points.
Imban: Also a balcony far above you to the left, but you see no real way to get up to it.
Imban: ...Also on the right, but that one seems to be a waterfall now.
Forge: Forge is healed and gains 21 hit points.
Faiz: HA.
Azar Macan: Azar Macan is healed and gains 20 hit points.
Threden: (( I throw Serra up at the undamaged balcony. ))
Iris Alderi: (( ))
Faiz: (( Mechperson did you get yourself any bonuses to healsong? ))
Forge: Forge is healed and gains 19 hit points.
Serra: (( ...what ))
Faiz: (( Or is it still +4? ))
Imban: (( He just said +5 ))
Serra: (( CHA incremented, I imagine. ))
Adric Kain: (( READ WHAT I SAID ))
Imban: Serra makes a poor javelin. You don't think you can throw her 10 squares
Imban: Maybe if it was Ebby. Or Wolfsbane.
Threden: (( Sad. ))
Iris Alderi: (( so hey: so hey, how should we work energy augmenting? ))
Faiz: (( Well hey fuck you, your green and /me green blends way too well together. ))
Imban: Or Gad, even.
Faiz: Faiz is healed and gains 25 hit points.
* Faiz decides to WRESTLEMANIA
Faiz: (( or just open the door ))
Forge: (( Ask Adam Jensen ))
Iris Alderi: (( door wrestling! ))
Imban: As soon as you touch the door, lines of blue energy spread out from your hands and the door lights up.
Faiz: ...ER.
Imban: The two halves separate and slide horizontally into the cliff face.
Faiz: THIS... IS NOT NORMALLY HOW THINGS GO.
Adric Kain: That's never good.
Forge: (( We must be in FF7 ))
Forge: (( Because I think we found Fort Tron Door ))
* Iris Alderi tilts her head slight. "Well, thats... Interesting..."
Iris Alderi: Arcana: « 1d20+15 = 9 + 15 = 24 »
Imban: NEW MAP: Fortress Graystone
Threden: OBSERVATION: Your powers of earth manipulation do not normally function in such a manner, unit Faiz.
Iris Alderi: (( aw ))
Serra has received initiative.
Imban: The doors are psionically controlled. Touching them and wanting to open them, well, opens them.
* Imban shrinks again. Awkward. :
Imban: But yeah, put yourselves in the room clearly marked 1.
Forge: (( Loadiiiiing ))
Adric Kain: Lovely plce.
Adric Kain: (( place ))
Faiz: HUH.
Adric Kain: I wonder if we empty it out if we can keep it.
Imban: As the stone doors open, you see a wide octagonal chamber before you. On five of the walls, portals glow and pulse with arcane energy. The far side of the room appears to be made of extremely thick glass, revealing a second chamber beyond with four portals on the wall. A massive circle of carved runes dominates the floor of the first chamber, while a smaller circle adorns the floor of the room beyond.
Iris Alderi: (( GITHERZAI ))
Imban: Also, uh. There's a bunch of hostile gnolls here, so this goes predictably.
Wicked Fang Mauler 1: FOR THE WICKED FANG
Serra: (( AHHH MAULLAR ))
Iris Alderi: (( whoops ))
Faiz: OH, HI.
Faiz:
Initiative (within range of Adric) = 9       Rolled: 3     Bonuses: 6
Serra: (( RUN FROM THE BONDAGE GNOLLS ))
Adric Kain: roll 1d20+10 Initiative
* Threden rolls: 1d20+6+1 Let's robattle. => 16 + 6 + 1 = 23
Iris Alderi: Initiative: « 1d20+4 = 5 + 4 = 9 »
* Kuro rolls: 1d20+5+1 GO TIME! (-1 if not near Ardic) => 12 + 5 + 1 = 18
* Mechalomaniac rolls: 1d20+10 Initiative NOT SCHALA => 8 + 10 = 18
Forge:
Initiative • None • Ikuze!
Ima ga sono toki da
Initiative = 22       Rolled: 13     Bonuses: 9
Iris Alderi: (( aaa ))
* Tilus rolls: 1d20+4+1 Leeeeeeeeet's go! => 19 + 4 + 1 = 24
Serra: (( Hey, I remembered it this time! ))
* Imban rolls: 1d20+4 Maullar => 13 + 4 = 17
* Imban rolls: 1d20+4 Maullar => 1 + 4 = 5
* Imban rolls: 1d20+6 Demonic Scurge => 14 + 6 = 20
* Imban rolls: 1d20+11 Lasha => 18 + 11 = 29
* Imban rolls: 1d20+11 Lasha => 10 + 11 = 21
Wicked Fang Lasher 1: FOR THE WICKED FANG
Iris Alderi: We heard you the first time
Adric Kain: Get used to it.
* Wicked Fang Lasher 1 whips Iris good.
Azar Macan: They do this every time.
Faiz: KILLED YOU JERKS EARLIER.
* Imban rolls: 1d20+12 vs. Fortitude, Drag Around => 3 + 12 = 15
Serra: "They'll probably yell it every chance they get."
* Wicked Fang Lasher 1 whips Iris... bad. Doesn't take a chance, sure runs away
Serra has received initiative.
Serra: (( hmmmm. ))
* Iris Alderi frowns, stepping aside from the lash, "Well that was rather forward."
* Serra softens up Mauler 1 a bit for starters!
* Tilus rolls: 1d20+12 Dishearten @ Maullar 1, vs Will => 18 + 12 = 30
* Tilus rolls: 1d6+6 Damage, -2 to attack until the end of my next turn => 5 + 6 = 11
Serra: (( Done ))
Wicked Fang Mauler 1: Wicked Fang Mauler 1 loses 11 hit points.
Forge: (( Considering that we just watched the Lasher go through 5 and come out on the other side of the glass, we should totally be allowed to shoot through the portal to get him ))
Threden has received initiative.
Threden: (( Hmmm ))
Serra: (( Clearly these portals have valve portal mechanics. ))
Forge: (( QUICK PUT ONE ON THE FLOOR AND ONE ON THE CEILING AND JUMP IN ))
Iris Alderi: (( DID SOMEONE SAY PORTALS? *warproxy* )
Azar Macan: (( AND THEN FAIZ TURBOCHARGED FOR OVER 900 DAMAGE? ))
Threden: (( You want to work in here first, and then move on? I could run to the other room and tank some Lashers. ))
Forge: (( I'm not fond of breaking the party up before this room's cleared ))
Azar Macan: (( I think we should clear this room first. they'll either attack us, or force us to come to them/ ))
Faiz: (( Yeah either they'll come to us or we'll just murder these dudes and pin them in. ))
Serra: (( Yeah. ))
Threden: STATEMENT: Teleportation mechanics irritating. Engaging local targets.
Threden:
Lightning Blast • Standard • Weapon, Lightning, Primal, Thunder
By discharging excess energy from your power core, you turn your spear into what amounts to a bolt of lighting. The blast also arcs to a nearby enemy.
Attack = 22 vs. AC       Rolled: 9     Bonuses: 13
Damage = 9   Lightning       Rolled: 2     Bonuses: 7     Critical: 0
Hit: One enemy within 2 squares of you that is also marked by you that is not the attacked target takes thunder damage equal to CON modifier (4).
Potential Bonuses: Warforged Tactics (+1 to attack rolls if an ally is adjacent to target), Terrain Mastery (Enemy considered granting CA if in Difficult Terrain)
Wicked Fang Mauler 1: Wicked Fang Mauler 1 loses 9 hit points.
Iris Alderi: Try not to damage things too much, I would love to study it once we're done.
Forge has received initiative.
Faiz: GUARANTEES ARE FOR LOSERS.
* Forge charges up and rushes in!
Forge:
Forked Lightning Ki Focus • Free • None
Ride the lightning!
Effect: Melee attack deals lightning damage instead of its normal damage.
Forge:
Fallen Needle • Standard • Full Discipline, Implement, Psionic
Skull Break
Attack = 21 vs. Ref       Rolled: 9     Bonuses: 12
Damage = 18   Physical       Rolled: 9     Bonuses: 9
Hit: Target takes -2 to attack rolls against you until end of your next turn.
Forge:
Flurry of Blows • No Action • Psionic
Heat End
Effect: Target takes an additional 8 damage, or a new target takes 10 damage.
Wicked Fang Mauler 1: Wicked Fang Mauler 1 loses 18 hit points.
Wicked Fang Mauler 1: Wicked Fang Mauler 1 loses 8 hit points.
Threden: (( You sure it's attack rolls made against you? ))
Forge: (( I'm fairly sure, though I can't check Cbuilder ))
* Imban drags Serra around!
* Wicked Fang Lasher 2 does that.
Faiz: (( No, you were right the first time. ))
Faiz: (( You're a... serious drag. ))
* Faiz *shades*
* Imban rolls: 1d20+12 vs. Fortitude => 16 + 12 = 28
* Imban rolls: 2d8+5 => 6 + 5 = 11
Serra: Serra loses 11 hit points.
* Serra INTERRUPT
Iris Alderi: (( OBJECTION ))
* Serra declares Elan Resistance, she takes 5 less damage and gains resistance 5 all until the end of her next turn
* Iris Alderi fires off a shell that explodes into a dome of energy
Iris Alderi: Shocking Feedback (Hit): « 1d20+13 = 14 + 13 = 27 » vs. AC
Iris Alderi: (( Serra gets resist all 5 ))
Iris Alderi: Shocking Feedback (Damage): « 2d10+6 = 13 + 6 = 19 » (Lightning)
Wicked Fang Lasher 2: (( Okay, given that those don't stack, you're being silly. ))
Iris Alderi: (( huh? ))
Faiz: (( Might as well have Serra save hers for later. ))
Wicked Fang Lasher 2: Wicked Fang Lasher 2 loses 19 hit points.
Serra: (( Yeah I'll save mine then. ))
Wicked Fang Lasher 2: Serra is still dragged 3 squares, though!
Faiz: (( Also yeah only the highest damage resistance takes. You're not giving her Resist 10. ))
Iris Alderi: (( man I hate typing one armed, it makes using these immediate things a pain ))
Serra: "Uwaaah!"
Gnoll Demonic Scourge: >:E
Iris Alderi: (( sine a million things happen before I get them out ))
Serra: "Err, uhh, hi?"
Iris Alderi: (( since ))
Threden: (( That's why I have a macro for it. ))
* Gnoll Demonic Scourge heavy flail -> the face of Serra.
* Imban rolls: 1d20+13 vs. AC => 17 + 13 = 30
Serra: (( Oww ))
* Imban rolls: 2d6+5 => 9 + 5 = 14
Serra: Serra loses 9 hit points.
Faiz: (( Stop dying. ))
Iris Alderi: (( still resist 5 ))
Gnoll Demonic Scourge: Serra is clobbered prone!
Iris Alderi: (( yeah ))
Threden: (( Serra flails ))
Azar Macan has received initiative.
Serra: Serra is healed and gains 5 hit points.
Gnoll Demonic Scourge: (( wat? ))
Azar Macan: (( well. what the hell can we do about this? ))
Gnoll Demonic Scourge: (( Oh, also ))
Tilus: (( Never got healed back from the previous attack being resisted. ))
Iris Alderi: (( wow thats a thing ))
Gnoll Demonic Scourge: (( Oh, never mind. Continute ))
Faiz: (( So Imban! Can I like... is movement unimpeded through these portals, can I charge guys in the other room? ))
Iris Alderi: (( tempted to do a thing ))
Imban: (( Movement is unimpeded but you can't charge through them because you do not know where you will end up. ))
Threden: (( Didn't you say we can see through them? ))
Imban: (( You can. ))
Faiz: (( ...um ))
Faiz: (( So we kinda do know where they're going. ))
Imban: (( Or, well, you can see through the wall. ))
Imban: (( Not the portals. ))
Threden: (( So, wouldn't that be knowing where we would end up? ))
Iris Alderi: (( can I shoot warproxy through targetting serra and boom the scourge? ))
Azar Macan: (( hmmm ))
Tilus: (( Nah, he can walk through , say, #2 and then charge from the other side. ))
Iris Alderi: (( http://big-metto.net/RP_Wiki/index.php?titleC4e/Iris#War_Proxy_.28Artificer_Attack_1.29 ))
Azar Macan: (( more like #4 ))
Imban: (( Iris> That depends. Do you have even a vague idea of how to target Serra? ))
Iris Alderi: (( damn it ))
Faiz: (( ...wait what the hell ))
Faiz: (( So the lasher dragged Serra through #4 and she wound up at #5? ))
Iris Alderi: (( well she saw serra go through ))
Imban: (( The positions are correct. ))
Threden: (( You might as well just walk through one portal and then charge. ))
Threden: (( You have enough move to do that. ))
Faiz: (( None of them are legal charges. ))
Iris Alderi: (( also warproxy linked in channel ))
Azar Macan: (( I think I'll...stick around and shoot things here? ))
Forge: (( Walk south through 4, pop out, charge ))
Azar Macan: (( yeah, doing that. ))
Serra: (( Walk through the portal, you end up on the other side. ))
Faiz: (( I'm using my glaive right now. ))
Serra: (( Then once you pop out, charge. ))
Serra: (( Swift -> switch weapons? ))
Faiz: (( So I'll just stick to my original plan. ))
Serra: (( Err, minor -> switch? ))
Faiz: (( If I shift that means I use up two actions. Switching weapons is a third. And that's fucking dumb. ))
* Azar Macan points at lasher 2!
Faiz: (( So I'm just gonna shift, charge the mauler. ))
Forge: (( Why are you shifting? ))
Serra: (( I never mentioned shifting. ))
Faiz: (( DEATHSHIFT, not moveshift. ))
* Azar Macan chucks a energy bolt at him
Forge: (( OH, ok ))
Azar Macan:
Vulcan Blast • Standard Action - Ranged 10 • Arcane, Implement
Feel the power of SUN VULCAN~
Attack = 20 vs. Reflex       Rolled: 8     Bonuses: 12
Damage = 16   Physical       Rolled: 8     Bonuses: 8
Azar Macan: (( hits due to Osaou. ))
Wicked Fang Lasher 2: Wicked Fang Lasher 2 loses 16 hit points.
Azar Macan: (( +2. ))
Wicked Fang Lasher 2: Awooo!
* Kuro rolls: 1d8 SUPER VULCAN JUDGEMENT! => 8
Wicked Fang Lasher 2: Wicked Fang Lasher 2 loses 10 hit points.
Azar Macan: Hmph!
Azar Macan: I'll hold them off, someone else go help Serra!
* Azar Macan end
Adric Kain has received initiative.
Adric Kain: (( So if I move toward 5 can my range extend through the Mirror? ))
Wicked Fang Lasher 2: (( Sure, if you think you know which mirror to aim through. ))
Adric Kain: (( The one Serra got yanked through ))
Serra: (( I got pulled through 3. ))
Adric Kain: (( Oh ok ))
Forge: (( So there are magic walkways and dog men ))
Forge: (( Now we're thinking with poodles ))
* Adric Kain just musics at Maular 1
Iris Alderi: (( :| ))
Adric Kain:
Staggering Note • Standard • Arcane, Implement, Thunder
The sharp sound you create causes your opponent to recoil clumsily.
Attack = 19 vs. Will       Rolled: 7     Bonuses: 12
Damage = 9   Thunder       Rolled: 0     Bonuses: 9
Hit: You push the target 2 (+1) squares. As a free action, an ally of your choice can make a melee basic attack against the target before, after, or during this forced movement.  
Faiz: (( Thank you, Daiya. ))
Wicked Fang Mauler 1: Wicked Fang Mauler 1 loses 9 hit points.
Adric Kain: Forge, hit him
Iris Alderi: (( that is an angry portal ))
Forge:
Melee Basic • Standard • Implement, Psionic
Warforged Finger
Attack = 28 vs. AC       Rolled: 15     Bonuses: 13
Damage = 15   Physical       Rolled: 8     Bonuses: 7
Wicked Fang Mauler 1: Wicked Fang Mauler 1 loses 15 hit points.
Wicked Fang Mauler 1: Awoooo.
Azar Macan: (( +2~ ))
Wicked Fang Mauler 1: Wicked Fang Mauler 1 loses 2 hit points.
Imban: (( done? ))
Adric Kain: (( Si ))
* Wicked Fang Mauler 1 growls at Threden and moves back over to him!
* Wicked Fang Mauler 1 SWORD BACKHAND
Wicked Fang Mauler 1: roll 1d20+8 vs. AC, backhand
* Imban rolls: 1d20+8 vs. AC, backhand => 5 + 8 = 13
* Threden backhands the backhand
* Wicked Fang Mauler 1 SWORD.
Wicked Fang Mauler 1: roll 1d20+8 vs. AC, beat back
* Imban rolls: 1d20+8 vs. AC, beat back => 16 + 8 = 24
* Wicked Fang Mauler 1 failgnoll
Faiz has received initiative.
* Faiz GLAIVE POWER YEAH
Faiz:
EXCEED BREAK • Minor Action • Awesome • Personal
CHARGE UP!!
Effect: Until the end of your next turn, you are considered bloodied for all purposes, positive or negative.
Faiz:
EXCEED SHIFT • Minor Action • Healing • Personal
READY!!
Effect: AGGRESSIVE BEAST MODE. Until the end of the encounter, gain a +4 bonus to damage rolls, and an extra +3 to charge attack damage rolls. In addition, while bloodied, gain regeneration 2.
Blaine is disconnected.
Blaine is disconnected.
Threden: (( The power was too much for Blaine to handle ))
* Faiz LIGHTNING LANCER
Faiz:
Melee Charge • Standard Action • Weapon • Melee Weapon
EARTH TWISTER BREAK!!
Attack = 20 vs. AC       Rolled: 5     Bonuses: 15
Damage = 25   Physical       Rolled: 7     Bonuses: 18
Effect: Gain a +1 bonus to AC until the end of your next turn.
Wicked Fang Mauler 2: Wicked Fang Mauler 2 loses 25 hit points.
Serra: (( And pizza has arrived! ))
Wicked Fang Mauler 2: Woof! D:
Iris Alderi: (( so much is internet exploded from exploding ))
Faiz: HI!
Serra: (( So I'll be gone for ~10 mins ))
Iris Alderi has received initiative.
Blaine has connected.
* Iris Alderi scythes with wagic >
Iris Alderi: Wagic Weapon (Hit): « 1d20+13 = 8 + 13 = 21 » vs. AC
Iris Alderi: Magic Weapon (Damage): « 1d10+6 = 5 + 6 = 11 » damage
Iris Alderi: (( or wait ))
Iris Alderi: Magic Weapon (Damage): « 2d4+5 = 2 + 5 = 7 » damage
Wicked Fang Mauler 1: Wicked Fang Mauler 1 loses 7 hit points.
Azar Macan: (( +2~ ))
Iris Alderi: (( need to make a second set of macros for that ))
Wicked Fang Mauler 1: Wicked Fang Mauler 1 loses 2 hit points.
Wicked Fang Mauler 2: (( I need to not forget that. ))
Iris Alderi: (( also buffs to adjacent allies ))
Faiz: (( WELL THERE'S AN "OSAOU AURA" IN MY STATUS ICON PACK, INCIDENTALLY ))
Iris Alderi: (( ))
* Wicked Fang Mauler 2 backhands Iris.
* Imban rolls: 1d20+12 vs. AC => 17 + 12 = 29
Iris Alderi: (( ))
* Imban rolls: 1d6+8 => 5 + 8 = 13
Iris Alderi: Iris Alderi loses 13 hit points.
Wicked Fang Mauler 2: Iris is smited down to the ground!
* Wicked Fang Mauler 2 then greatswords her.
* Imban rolls: 1d20+12 vs. AC => 17 + 12 = 29
* Imban rolls: 1d12+8 => 12 + 8 = 20
Iris Alderi: Iris Alderi loses 20 hit points.
Threden:
HOLD IT • Minor • N/A
You are about to get countered.
Effect: You just triggered a Warden counter ability!
Iris Alderi: (( Oh come on :V ))
Threden:
Swap Counter • Minor • Martial
You toss an ally out of the way before they eat some damage to the face. But take it instead. You then stab the enemy in the face.
Trigger: An ally within 2 squares of you is hit by an attack and you are not included in the attack.
Effect: You and the ally shift up to 2 squares as a free action, swapping positions. You become the target of the triggering attack, in place of the ally. After the attack is resolves, you can make a basic attack against the attacker.
Iris Alderi: (( whoop ))
Forge: (( And since you're prone you just got slid across the ground like a lazy cat ))
Iris Alderi: Iris Alderi is healed and gains 20 hit points.
Threden: Threden loses 20 hit points.
Threden:
Spear • Standard - Melee • Weapon
You spear the enemy with an unaugmented attack.
Attack = 16 vs. AC       Rolled: 3     Bonuses: 13
Damage = 13   Physical       Rolled: 6     Bonuses: 7     Critical: 0
Potential Bonuses: Warforged Tactics (+1 to attack rolls if an ally is adjacent to target), Terrain Mastery (Enemy considered granting CA if in Difficult Terrain)
Faiz: (( Clearly Umb is Gaiking and Jeeg and Mazinger. MAGNET POWER ON ))
Wicked Fang Mauler 2: (( Though actually, since that pushes Threden, I don't think you could even make that attack. ))
Wicked Fang Mauler 2: (( Since Threden ends up, uh. ))
Forge: (( And Boss Borot because he usually misses ))
Wicked Fang Mauler 2: (( Tossed. ))
Faiz: (( ...wait what ))
Wicked Fang Mauler 2: (( Beat Back pushes 2 ))
Faiz: (( Wow, what the fuck, fuck these guys, for reals. ))
Threden: (( I'm fine with this. ))
Forge: (( 4e enemies that hate on melee characters? You don't say! :allears: ))
Wicked Fang Lasher 1: (( That's not hating on melee. ))
Faiz: (( "MAKIN' A STANDARD ATTACK AS A MINOR" is... well, I wouldn't say prime bullshit YES IT IS ))
Iris Alderi: (( Its just hate ))
* Imban rolls: 1d6 regain Drag Around => 6
* Wicked Fang Lasher 1 regains Drag Around, but does not use it!
Forge: (( Hitting twice and then pushing them back two squares so they can't shift back in is pretty haterade ))
* Wicked Fang Lasher 1 instead flays Serra's flesh!
Iris Alderi: (( also that ))
* Imban rolls: 1d20+16 vs. AC => 1 + 16 = 17
* Wicked Fang Lasher 1 ...failgnoll.
Iris Alderi: (( is that an actual thing in 4e or this module being :|? ))
Threden: (( The gnoll flays itself instead. ))
* Wicked Fang Lasher 1 runs away in shame!
Forge: (( Most of the modules we've done have done stuff that screws over melee classes ))
Wicked Fang Lasher 1: Woof.
Serra has received initiative.
Iris Alderi: (( I meant the power regain ))
Threden: (( Push 2 away is charge distance, though~ ))
Faiz: (( This module is notorious bullshit. ))
Forge: (( Also Meryl will help us mark that portal ))
Faiz: (( Well "adventure path" ))
Threden: (( Recharge mechanics is something monsters have, yes. ))
Iris Alderi: (( also someone puppet turlus
Iris Alderi: (( he is being pzza golamed ))
Azar Macan: (( man what the hell can he even *do* other than get fucked ))
Faiz: (( Yeah no tmuch at all, really. ))
Faiz: (( Second wind? ))
Iris Alderi: (( *insert spanish flea* ))
Faiz: (( ...Actually forcespheres and second wind would be a decent idea... ))
Faiz: (( Or I guess she can't do that because spheres is a standard action hurf. ))
Imban: (( fruh. ))
Imban: (( She can bleed on the leader! ))
Faiz: (( Where the hell is Mechperson? ))
Adric Kain: (( Right here. ))
Faiz: (( WELL YOU'VE BEEN SO QUIET ))
Adric Kain: (( OK ))
Faiz: (( You're the designated Tilus/Kuro sub, hop to it. ))
Azar Macan: (( so someone have serra turtle the fuck up? ))
Forge: (( By the way I like the fact that the squishiest person on our team got pulled through a portal on her own and nobody really sprung to her aid ))
Serra: (( Back. ))
* Serra stands up!
Faiz: (( Well I kind of get totally jewed on the first turn if I want to be combat-effective, so I just dived straight in. ))
Serra: (( Well I guess there's not a whole lot else I can do, so... ))
Faiz: (( Also I seriously doubt Imban would've tried to prioritize me over Tilus, given I couldn't really mark anyone and couldn't charge through the portal you jerk ))
Forge: (( Double move, use that move as a shift, shift through the portal ))
Forge: (( Recieve healing ))
* Tilus rolls: 1d20+12 Mind Thrust (augment 2) @ Demonic Scourge, vs Will => 16 + 12 = 28
Faiz: (( what why are you ))
Gnoll Demonic Scourge: Ow! >
Forge: (( Or ranged attack next to the thing that proned you ))
Forge: (( That won't end horribly ))
* Tilus rolls: 2d10+6 Damage, -4 to all defenses until the end of my next turn => 12 + 6 = 18
Azar Macan: (( tilus can't be attacking that way, actyally ))
Azar Macan: (( has a feat preventing him. ))
Gnoll Demonic Scourge: Gnoll Demonic Scourge loses 18 hit points.
Faiz: (( Uh. What? ))
Azar Macan: (( also WORDS ))
Serra: (( Yeah, my ranged stuff doesn't provoke. ))
Azar Macan: (( yeah, that ))
Faiz: (( Oh. Jeez. ))
Threden has received initiative.
Faiz: (( Yeah rhetoric less awful next time. ))
Serra: (( One of the features of staff expertise is that your ranged implement powers with a staff no longer provokes. ))
Threden: (( Attacking the Maullar ))
Threden:
Lightning Blast • Standard • Weapon, Lightning, Primal, Thunder
By discharging excess energy from your power core, you turn your spear into what amounts to a bolt of lighting. The blast also arcs to a nearby enemy.
Attack = 27 vs. AC       Rolled: 14     Bonuses: 13
Damage = 8   Lightning       Rolled: 1     Bonuses: 7     Critical: 0
Hit: One enemy within 2 squares of you that is also marked by you that is not the attacked target takes thunder damage equal to CON modifier (4).
Potential Bonuses: Warforged Tactics (+1 to attack rolls if an ally is adjacent to target), Terrain Mastery (Enemy considered granting CA if in Difficult Terrain)
Wicked Fang Mauler 1: Wicked Fang Mauler 1 loses 8 hit points.
Wicked Fang Lasher 2: Wicked Fang Lasher 2 loses 4 hit points.
Wicked Fang Mauler 1: Wicked Fang Mauler 1 loses 2 hit points.
Threden: (( Oh, 5 for the lasher. I need to update that. ))
Wicked Fang Lasher 2: Wicked Fang Lasher 2 loses 1 hit points.
Imban: (( Oh, and +4 for your buff. ))
Wicked Fang Mauler 1: Wicked Fang Mauler 1 loses 4 hit points.
Wicked Fang Mauler 1: Gack.
* Wicked Fang Mauler 1 dies
Faiz: (( Umb how you wanna move? ))
Forge has received initiative.
Faiz: (( I guess you can go up to 2 and see if-- okay. ))
Threden: (( Not this turn I can't. ))
Azar Macan: (( he already shifted back ))
Serra: (( Forge can go in and smack the scourge. ))
Forge: (( Well since Squishamina needs some help. ))
Forge: (( Using a +2 move power ))
Imban: Not quite.
Forge: (( How do you figure? I move 8. ))
Imban: After going through the portal, you appear...
Forge: (( I can math. ))
Serra: (( So it's not consistant!? ))
Azar Macan: (( nope. ))
Iris Alderi: (( did I miss anything? ))
Iris Alderi: (( cat decided to expell ingested fur ))
Imban: (( Daiya: Is sad that portals are fucking awful, eh ))
Forge: (( So can I attack now? ))
Imban: (( Yes ))
Forge:
Open the Gate of Battle • Standard • Full Discipline, Implement, Psionic
Dynamite Kick
Attack = 26 vs. Ref       Rolled: 14     Bonuses: 12
Damage = 22   Physical       Rolled: 13     Bonuses: 9
Hit: Target takes an extra 5 if at full health.
Gnoll Demonic Scourge: Gnoll Demonic Scourge loses 22 hit points.
Forge:
Flurry of Blows • No Action • Psionic
Heat End
Effect: Target takes an additional 8 damage, or a new target takes 10 damage.
Gnoll Demonic Scourge: Gnoll Demonic Scourge loses 8 hit points.
Forge:
Takedown Strike • No Action • Martial
Stag Beetle Crusher
Effect: Target takes an additional 5 damage and is knocked prone.
Gnoll Demonic Scourge: Gnoll Demonic Scourge loses 5 hit points.
Forge: Do not think you can pick on the weak with the wrath of the strong.
Forge: (( without rather ))
Forge: (( also I think there's another 4 from Wagic ))
Gnoll Demonic Scourge: Gnoll Demonic Scourge loses 4 hit points.
Wicked Fang Lasher 2: Lasher 2 lashes Threden.
Wicked Fang Lasher 2: (( Oh, wait. ))
* Imban rolls: 1d6 regain Drag Around => 5
Wicked Fang Lasher 2: roll 1d20+12 TIME TO DRAG THREDEN AROUND (vs. Fort)
* Imban rolls: 1d20+12 TIME TO DRAG THREDEN AROUND (vs. Fort) => 14 + 12 = 26
* Imban rolls: 2d8+5 => 6 + 5 = 11
Threden: Threden loses 11 hit points.
Threden: (( I like how that is impossibly a drag. ))
* Wicked Fang Lasher 2 is JUST THAT GOOD with his whip.
Threden: (( CLEARLY ))
Serra: (( Of course. ))
Faiz: (( Uh... yeah. How the hell do you even manage something like that. ))
* Gnoll Demonic Scourge stands up and RUNAWAYs
Gnoll Demonic Scourge: (( provokes from Serra and Forge, sadly ))
Forge:
Melee Basic • Standard • Implement, Psionic
Warforged Finger
Attack = 15 vs. AC       Rolled: 2     Bonuses: 13
Damage = 9   Physical       Rolled: 2     Bonuses: 7
* Tilus rolls: 1d20+9 Serra flails her staff clumsily at the horrible scourge! (vs AC) => 9 + 9 = 18
Gnoll Demonic Scourge: Gnoll Demonic Scourge loses 9 hit points.
Gnoll Demonic Scourge: Gnoll Demonic Scourge loses 4 hit points.
Serra: (( Alas. ))
Gnoll Demonic Scourge: (( oh, you hit ))
Forge: (( OH right -4 defenses ))
Serra: (( Oh yeah! ))
Gnoll Demonic Scourge: (( his AC is uh, 14 :V ))
Gnoll Demonic Scourge: (( effectively ))
* Tilus rolls: 1d8 Damage => 2
Gnoll Demonic Scourge: Gnoll Demonic Scourge loses 2 hit points.
Forge: (( Actually uh ))
Forge: (( He takes 4 more. ))
Forge: (( I believe I'm still Wagiced ))
Threden: (( That was applied ))
Gnoll Demonic Scourge: (( Yes, but also no. ))
Azar Macan has received initiative.
Forge: (( Oh, right. Thought that was Teals damage. ))
Forge: (( My bad ))
Azar Macan: (( hrm ))
Faiz: (( I'm gonna charge-quake the scourge, so. ))
Azar Macan: (( I think I'll just curse the lasher and shoot both of them. ))
* Azar Macan point at lasher 1!
Forge: (( I have to say I feel pretty good about that rescue ))
* Azar Macan charges up energy around both arms, and...
Forge: (( Just because I beat the piss out of it pretty good for one turn ))
Serra: (( Yeah, that was pretty good. ))
Azar Macan: VULCAN!
* Azar Macan points arm at lasher 1!
Azar Macan:
Vulcan Rain • Standard - Ranged 10 • Arcane, Implement
MAKE IT RAAIIINNN
Attack = 15 vs. Reflex       Rolled: 4     Bonuses: 11
Damage = 21   Physical       Rolled: 13     Bonuses: 8
Azar Macan: (( sad ))
Azar Macan: ...RAIN!
* Azar Macan points at lasher 2!
Azar Macan:
Vulcan Rain • Standard - Ranged 10 • Arcane, Implement
MAKE IT RAAIIINNN
Attack = 20 vs. Reflex       Rolled: 9     Bonuses: 11
Damage = 22   Physical       Rolled: 14     Bonuses: 8
Wicked Fang Lasher 2: Wicked Fang Lasher 2 loses 22 hit points.
Azar Macan: (( hits due to Osaou. again. ))
* Kuro rolls: 1d8 SUPER VULCAN JUDGEMENT! => 3
Wicked Fang Lasher 2: Wicked Fang Lasher 2 loses 3 hit points.
Wicked Fang Lasher 2: Wicked Fang Lasher 2 loses 2 hit points.
Wicked Fang Lasher 2: Woof. ;_;
Azar Macan: BAD DOGTHING.
* Azar Macan end\
Adric Kain has received initiative.
* Adric Kain shift and magics at the DEMON SCOURAGE
Adric Kain:
Color Orb • Standard • Arcane, Implement, Radiant
You throw a brightly shining orb of brilliant colors at your foe, momentarily dazing it.
Attack = 14 vs. Will       Rolled: 2     Bonuses: 12
Damage = 15   Radiant       Rolled: 8     Bonuses: 7
Hit: The target is dazed until the end of your next turn.  
Wicked Fang Lasher 1: (( sure you want to do that? it blatantly has cover from there ))
Adric Kain: (( Enemies have cover? ))
Forge: (( Well it's cover or DOG TO THE FACE ))
Wicked Fang Lasher 1: (( well, that roll was terrible anyway. ))
Faiz: (( ...What? ))
Adric Kain: (( Not that it matters ))
Serra: (( How does it have cover? ))
Faiz: (( Yeah, what the hell. ))
* Wicked Fang Lasher 1 is a doggie.
Threden: (( It hits anyway. Also, shootign through an enemy. ))
Wicked Fang Lasher 1: (( It doesn't hit with the -2 for cover, sadly. ))
Adric Kain: (( Since when does shooting through an enemy provide cover? ))
Wicked Fang Lasher 1: (( Since 4e ))
Threden: (( -4 defenses and -2 for running, versus +2 for cover? ))
Iris Alderi: (( what's it need to hit?
Wicked Fang Lasher 1: (( uhh, 2 more ))
Wicked Fang Lasher 1: (( Oh, it didn't actually run. ))
Faiz: (( I think RUNAWAY was just a straight-up normal move. ))
Wicked Fang Lasher 1: (( RUNAWAY was just move. ))
Iris Alderi: « 1d4+1 = 2 + 1 = 3 » insught
Threden: (( Then how did it get another -2 AC before? ))
Gnoll Demonic Scourge: (( flanked ))
Faiz: (( Flanking? ))
Iris Alderi: (( insight* ))
Serra: (( Combat advantage. ))
Serra: (( From flanking, yeah. ))
Gnoll Demonic Scourge: Gnoll Demonic Scourge loses 15 hit points.
* Gnoll Demonic Scourge suffers da da da ze.
Iris Alderi: (( Da ze~* ))
Faiz has received initiative.
* Faiz DOUBLE GREATSWORD STYLE
Faiz:
Re-Equipment: Vanguard Greatsword +1 • Minor • Armory • Personal
SMASHING.
Effect: CHANGE DA. 1d10 damage; +3 proficiency; +1 attack/damage; +1d8 damage on charge; +1d8 damage on crit
* Faiz BOOST ATTACK the Scourge!
Faiz:
Melee Charge • Standard Action • Weapon • Melee Weapon
I AM VIOLENCE GIVEN STEEL!!
Attack = 23 vs. AC       Rolled: 8     Bonuses: 15
Damage = 30   Physical       Rolled: 13     Bonuses: 17
Effect: Gain a +1 bonus to AC until the end of your next turn.
Gnoll Demonic Scourge: Gnoll Demonic Scourge loses 30 hit points.
* Gnoll Demonic Scourge is murdered in the face!
* Faiz spin, DESTROY
Faiz:
Re-Equipment: Carnage Falchion +2 • Minor • Armory • Personal
CLEAVE ALL THE THINGS!
Effect: CHANGE DA. 2d4 damage; +3 proficiency; +2 attack/damage; +4 damage on maximum damage die; +2d4+2d12 damage on crit
Faiz:
ACTION POINT • Free Action • Awesome • Personal
I'M NOT DONE YET!!
Effect: Gain another Standard Action.
Iris Alderi: (( ALL THE THINGS! ))
Faiz:
Crush Surge • Standard Action • Martial, Weapon • Melee Weapon
I'M WHERE THE VIOLENCE LIVES! GET YOU SOME!!
Attack = 19 vs. AC       Rolled: 4     Bonuses: 15
Damage = 27   Physical       Rolled: 12     Bonuses: 15
Hit: Push the target 2 squares. After the push, target and any enemy adjacent to it are slowed until the end of your next turn.
Faiz: (( Aw. ))
* Wicked Fang Lasher 1 gets no violence.
Iris Alderi has received initiative.
Faiz: Faiz is healed and gains 2 hit points.
* Iris Alderi pushes herself to her feet, firing of razordeath at lasher 1
Iris Alderi: Spike Wire (Hit): « 1d20+10 = 8 + 10 = 18 » vs. Fortitude
Iris Alderi: (( > ))
Azar Macan: (( I just realized the defenses on these lashers, JEBUS. ))
* Imban rolls: 1d6 regain backhand => 1
* Wicked Fang Mauler 2 does not
Forge: (( They're pretty close to my defenses ))
Forge: (( Still better but like.. mine are comprable ))
* Wicked Fang Mauler 2 swords Adric. It's pretty great.
Threden: (( Nah, you have the same number of points. ))
* Imban rolls: 1d20+10 vs. AC => 13 + 10 = 23
* Imban rolls: 1d12+8 => 11 + 8 = 19
Adric Kain: Adric Kain loses 19 hit points.
Threden: (( You have 1 point more Ref, and it has 1 point more Will. ))
Adric Kain: roll 1d6+5 Fire
* Mechalomaniac rolls: 1d6+5 Fire => 3 + 5 = 8
Wicked Fang Mauler 2: Wicked Fang Mauler 2 loses 8 hit points.
Wicked Fang Mauler 2: Ow!
* Imban goes corpse-chomping.
* Wicked Fang Lasher 1 drags Faiz off. For beatings
* Imban rolls: 1d20+12 vs. Faizitude => 7 + 12 = 19
* Wicked Fang Lasher 1 fails
Serra has received initiative.
Serra: (( Now this is a situation. ))
* Faiz is too huge for drag!
Iris Alderi: (( it is lasher that receives beatings ))
Serra: (( I am not going to risk the 50% chance of winding my frail psion body right in the face of an enemy. ))
Serra: (( So! ))
* Faiz is huge and has incredible air drag, thus cannot be dragged. SCIENCE, BITCHES
Threden: (( Walk through and Second Wind? ))
Iris Alderi: (( also, sand is heavy ))
* Serra decides she doesn't feel like taking chances. She moves to the center of the room and second winds.
Serra: Serra is healed and gains 13 hit points.
Serra: (( Done. ))
Threden has received initiative.
Threden: Traversing portal.
Threden: (( So, since it's random, where do I show up? ))
Wicked Fang Lasher 1: (( Gack, Imban vanished. ))
Wicked Fang Lasher 1: (( Fleed go put a new Imban down ;_; ))
Faiz: (( HE ATE HIMSELF ))
Wicked Fang Lasher 1: (( I don't have the token for him ))
Forge: (( THE IMBAN IS DEAD ))
Forge: (( LONG LIVE THE IMBAN ))
Azar Macan: (( that's not an imban at all! ))
Faiz: (( It has spikes! It's close enough!! ))
Threden:
Lightning Blast • Standard • Weapon, Lightning, Primal, Thunder
By discharging excess energy from your power core, you turn your spear into what amounts to a bolt of lighting. The blast also arcs to a nearby enemy.
Attack = 29 vs. AC       Rolled: 16     Bonuses: 13
Damage = 8   Lightning       Rolled: 1     Bonuses: 7     Critical: 0
Hit: One enemy within 2 squares of you that is also marked by you that is not the attacked target takes thunder damage equal to CON modifier (5).
Potential Bonuses: Warforged Tactics (+1 to attack rolls if an ally is adjacent to target), Terrain Mastery (Enemy considered granting CA if in Difficult Terrain)
New GMban: :
Serra: (( Also it totally needs to be a FF behemoth. ))
Wicked Fang Lasher 2: Wicked Fang Lasher 2 loses 10 hit points.
* Wicked Fang Lasher 2 is zapped. Owie!
Threden: (( That is a FF behemoth. ))
Serra: (( Oh? ))
Forge has received initiative.
Iris Alderi: (( clearly its a L-A-L behemoth ))
Serra: (( XD ))
Iris Alderi: (( FUKT ))
FUKTban: T___T
Threden: (( http://images1.wikia.nocookie.net/__cb20100331202627/finalfantasy/images/0/06/Alpha_Behemoth_FFXIII.png ))
FUKTban: iono nooooo
Threden: (( For the record, 13 has the best looking Behemoths of the series. ))
Forge: (( Ok Mr. RNG where are we going now? +2 to move skill being used. ))
Threden: (( http://www.sorumian.com/FinalFantasyXIII/FinalFantasyXIIIimages/monsters/levelingmonsters/Ch11Spot01/behemoth_king.jpg ))
Forge:
Twin Thunders • Standard • Full Discipline, Implement, Psionic, Thunder
Super Inazuma Kick
Attack = 18 vs. Fort       Rolled: 6     Bonuses: 12
Damage = 18   Thunder       Rolled: 9     Bonuses: 9
Hit: One enemy adjacent to target takes 3 Thunder damage.
* Wicked Fang Mauler 2 parries.
Forge: (( Well carp ))
Threden: (( http://images2.wikia.nocookie.net/__cb20101213053406/ff13/images/4/45/Beta_Behemoth.jpg ))
Forge: (( That's it for me unless someone wants to burn an insight ))
Wicked Fang Lasher 2: (( Can't be done, Yuu used his and Tilus is in hell ))
Faiz: (( Tilus can't reach and Lechise burned his. ))
* Imban rolls: 1d6 regain Drag Around => 2
Forge: (( Fair nuff ))
* Wicked Fang Lasher 2 flays the flesh from Threden's bones!
* Imban rolls: 1d20+14 vs. AC => 7 + 14 = 21
* Wicked Fang Lasher 2 bad.
* Wicked Fang Lasher 2 shift away.
Azar Macan has received initiative.
Serra: (( Except Threden has neither flesh nor bones. ))
Threden: SUGGESTION: Go leap off a cliff.
FUKTban: Serra might know why it failed.
Azar Macan: (( hmmm ))
Adric Kain: (( You should move up so I can shift away from this guy ))
* Azar Macan ka-curse
* Azar Macan fires a blast at this stupid bondage enemy!
Azar Macan:
Vulcan Blast • Standard Action - Ranged 10 • Arcane, Implement
Feel the power of SUN VULCAN~
Attack = 22 vs. Reflex       Rolled: 10     Bonuses: 12
Damage = 12   Physical       Rolled: 4     Bonuses: 8
Azar Macan: (( FUCK YOU, SIR. ))
FUKTban: (( Which one? ))
Forge: (( I think he means Mauler ))
Azar Macan: (( oh, hm...lasher 1. ))
FUKTban: (( Well there's two with whips and one named Mauler. ))
FUKTban: (( So, like. ))
Wicked Fang Lasher 1: Wicked Fang Lasher 1 loses 12 hit points.
* Kuro rolls: 1d8 SUPER VULCAN JUDGEMENT! => 1
FUKTban: (( less ambiguous targeting ))
Wicked Fang Lasher 1: Wicked Fang Lasher 1 loses 1 hit points.
Azar Macan: (( ....yeah I...may grab brutal curse for this level ))
Azar Macan: (( rolling 1's is the worst thing ))
Adric Kain has received initiative.
* Adric Kain shifto
Azar Macan: (( SUPERSHIFTFAIL ))
* Adric Kain drunk too
* Adric Kain mocks Lasher 2
Adric Kain:
Vicious Mockery • Standard • Arcane, Implement, Psychic
Insult you to death
Attack = 16 vs. Will       Rolled: 4     Bonuses: 12
Damage = 12   Psychic       Rolled: 5     Bonuses: 7
Hit: Target takes a -2 Penalty to attack rolls until the end of your next turn  
* Wicked Fang Lasher 2 might suck, but at least has DOG PRIDE
Adric Kain: You suck.
Wicked Fang Lasher 2: DOG PRYDE BABY
Adric Kain: (( Eh, why not, ACTION POINT ))
Adric Kain:
Vicious Mockery • Standard • Arcane, Implement, Psychic
Insult you to death
Attack = 23 vs. Will       Rolled: 11     Bonuses: 12
Damage = 11   Psychic       Rolled: 4     Bonuses: 7
Hit: Target takes a -2 Penalty to attack rolls until the end of your next turn  
Adric Kain: No, you suck. Big time.
Wicked Fang Lasher 2: WELL YOU DIDN'T GET TO SEE MY SUPER MOOOOOOOOVE-- *grck*
Wicked Fang Lasher 2: Wicked Fang Lasher 2 loses 11 hit points.
Iris Alderi: (( NO U ))
Faiz has received initiative.
Faiz:
Re-Equipment: Vanguard Greatsword +1 • Minor • Armory • Personal
SMASHING.
Effect: CHANGE DA. 1d10 damage; +3 proficiency; +1 attack/damage; +1d8 damage on charge; +1d8 damage on crit
* Faiz BOOST ATTACK the mauler! EAT A DICK
Faiz:
Melee Charge • Standard Action • Weapon • Melee Weapon
I AM VIOLENCE GIVEN STEEL!!
Attack = 21 vs. AC       Rolled: 6     Bonuses: 15
Damage = 33   Physical       Rolled: 16     Bonuses: 17
Effect: Gain a +1 bonus to AC until the end of your next turn.
Wicked Fang Mauler 2: Wicked Fang Mauler 2 loses 33 hit points.
Iris Alderi: (( yessss ))
Wicked Fang Mauler 2: OH GOD
Iris Alderi: (( thank you for moving there fleed ))
Iris Alderi has received initiative.
* Iris Alderi brandish scythe -> wagic cleave on muler
Iris Alderi: Wagic Weapon (Hit): « 1d20+13 = 12 + 13 = 25 » vs. AC
Iris Alderi: Magic Weapon (Damage): « 2d4+5 = 2 + 5 = 7 » damage
Wicked Fang Mauler 2: Wicked Fang Mauler 2 loses 7 hit points.
Iris Alderi: (( buffs ))
* Wicked Fang Mauler 2 blood loss
* Imban rolls: 1d6 recover pimp slap => 4
* Wicked Fang Mauler 2 's pimp hand is weak
Iris Alderi: (( now faiz has +4 to confirm murder ))
* Wicked Fang Mauler 2 's sword is pretty great though, and in Faiz's face
* Imban rolls: 1d20+12 vs. AC => 10 + 12 = 22
Iris Alderi: (( plink ))
* Faiz blocks such a puny greatsword with two greatswords! "YOUR SWORDING IS LESS!"
* Imban Behurrmoth sadly hurrs over and eats the corpse.
Iris Alderi has received initiative.
Iris Alderi: (( buh? ))
Forge: (( THAT MAY BE A GREATSWORD, BUT THIS HERE IS SWORDKAISER ))
Imban Behurrmoth: Ignore that, Imban created a reality distortion with his fat ass.
Faiz: (( Just a weird side effect of the init. ))
* Imban rolls: 1d6 recover Drag Away For Beatings => 1
* Wicked Fang Lasher 1 does not
Iris Alderi: (( don't eat reality thebans ))
* Wicked Fang Lasher 1 WHIP IT GOOD -> Faiz Fayne
* Imban rolls: 1d20+16 vs. AC => 9 + 16 = 25
* Imban rolls: 1d8+4 => 7 + 4 = 11
Faiz: Faiz loses 11 hit points.
Faiz: (( God, it's weird how 11 HP on Faiz is... barely even noticeable anymore, in the bar. ))
Wicked Fang Lasher 1: Faiz begins bleeding from his wounds! (ongoing 5, save ends)
* Wicked Fang Lasher 1 shifto.
Iris Alderi: (( ))
Serra has received initiative.
* Serra figures that since nothing else has come through the portals for a little bit, that things are under control in the other room. She heads in to help up with the mop-up.
Faiz:
Boost Spire • Immediate Reaction • Martial • Personal
HI THERE! WHAT'S UP?!
Trigger: An enemy within 5 squares of you moves willingly.
Effect: Shift half your speed, and gain combat advantage against the creature triggering this power.
Serra: (( Seriously. ))
Iris Alderi: (( whoops ))
Serra: (( Oh well! ))
Faiz: (( Trigger OA so I can smite it up. ))
Threden: (( Just lazor it anyway. ))
Serra: "Well, luck was not on my side. Oh well!
Faiz: HI!
Imban Behurrmoth: (( http://www.youtube.com/watch?v=1ytCEuuW2_A ))
Serra: "Hi!"
* Tilus rolls: 1d20+12 Mind Thrust (augment 2) @ Lasher 1, vs Will => 9 + 12 = 21
Serra: (( (does not provoke) ))
Iris Alderi: (( noe ))
Wicked Fang Lasher 1: (( Does hit. ))
* Tilus rolls: 2d10+6 Damage, -4 to all defenses until the end of my next turn => 8 + 6 = 14
Wicked Fang Lasher 1: Wicked Fang Lasher 1 loses 14 hit points.
Azar Macan: (( GUESS WHO IS ALL THE FUCKED NOW ))
Serra: (( Yeah, turn end. ))
Threden has received initiative.
Forge: (( I've got an Electrigger for him on my turn ))
Threden:
Lightning Blast • Standard • Weapon, Lightning, Primal, Thunder
By discharging excess energy from your power core, you turn your spear into what amounts to a bolt of lighting. The blast also arcs to a nearby enemy.
Attack = 32 vs. AC       Rolled: 19     Bonuses: 13
Damage = 10   Lightning       Rolled: 3     Bonuses: 7     Critical: 0
Hit: One enemy within 2 squares of you that is also marked by you that is not the attacked target takes thunder damage equal to CON modifier (5).
Potential Bonuses: Warforged Tactics (+1 to attack rolls if an ally is adjacent to target), Terrain Mastery (Enemy considered granting CA if in Difficult Terrain)
Wicked Fang Mauler 2: Wicked Fang Mauler 2 loses 10 hit points.
Wicked Fang Mauler 2: Woof! D:
Threden: STATEMENT: Stay down.
Iris Alderi: (( Jean no ))
Forge has received initiative.
* Forge crackles with electricity, then disappears in a flash!
* Forge reappears in full Geth Grab Attack mode
Forge: ELECTRIGGAAAAA!!
Forge:
Arc of the Flashing Storm • Standard • Full Discipline, Implement, Lightning, Psionic, Teleportation
Electrigger
Attack = 18 vs. Ref       Rolled: 6     Bonuses: 12
Damage = 22   Lightning       Rolled: 13     Bonuses: 9
Hit: Push target 2 squares. They take -2 to attack rolls until end of your next turn.
Wicked Fang Lasher 1: Wicked Fang Lasher 1 loses 26 hit points.
Serra: (( Hits because debuff. ))
Forge: (( I push him nowhere ))
Forge:
Flurry of Blows • No Action • Psionic
Heat End
Effect: Target takes an additional 8 damage, or a new target takes 10 damage.
Wicked Fang Lasher 1: Wicked Fang Lasher 1 loses 8 hit points.
Faiz: (( You seem to be doing a lot better in the output sense, since level. ))
Iris Alderi: (( also doesn't the +4 apply to flurry to? ))
Azar Macan has received initiative.
Imban Behurrmoth: (( Very no. ))
Serra: (( It's not a roll. ))
Forge: (( New focus, my offensive stat went up, my Flurry does more due to feat ))
Azar Macan: (( it's to damage rolls, right? ))
Forge: (( The plus only applies to rolls, my Flurry is static ))
Forge: (( It will always do the listed damage ))
Iris Alderi: (( huh, ah well ))
* Azar Macan focuses and creates a ball of energy in each hand once again!
Azar Macan: VULCAN DOUBLE!
Forge: (( But yeah that level was really what I needed I think. I'm so far more effective at my job. ))
* Azar Macan throws one at the lasher!
Azar Macan:
Vulcan Double Sun Power • Standard - Ranged 10 • Arcane, Fire, Healing, Implement
DOUBLE FIREFIST POOWWWEEERRRR!
Attack = 24 vs. Reflex       Rolled: 13     Bonuses: 11
Damage = 9   Fire       Rolled: 3     Bonuses: 6
Hit: If at least one attack roll hits, you regain hit points equal to your Intelligence modifier (+2)  
Miss: You regain hit points equal to your Charisma modifier (+5)  
Azar Macan:
EX Attack = 15       Rolled: 4     Bonuses: 11
Forge: (( And this is without my Iron Focus, which would be +1 to damage on top of other stuff ))
Wicked Fang Lasher 1: Wicked Fang Lasher 1 loses 11 hit points.
Azar Macan: (( hrm, the second...does not hit. sad. ))
Forge: (( Once we get back to a shop I can buy one and have the enchantment transfered ))
* Kuro rolls: 1d8 SUPER VULCAN JUDGEMENT! => 7
Wicked Fang Lasher 1: Wicked Fang Lasher 1 loses 7 hit points.
Azar Macan: Azar Macan is healed and gains 2 hit points.
* Azar Macan throws the other at the maullar!
Azar Macan:
Vulcan Double Sun Power • Standard - Ranged 10 • Arcane, Fire, Healing, Implement
DOUBLE FIREFIST POOWWWEEERRRR!
Attack = 31 vs. Reflex       Rolled: 20     Bonuses: 11
Damage = 20   Fire       Rolled: 14     Bonuses: 6
Hit: If at least one attack roll hits, you regain hit points equal to your Intelligence modifier (+2)  
Miss: You regain hit points equal to your Charisma modifier (+5)  
Azar Macan:
EX Attack = 30       Rolled: 19     Bonuses: 11
Azar Macan:
EX Damage = 7       Rolled: 7     Bonuses: 0
Azar Macan: (( so...half of 27. ))
Forge: (( The Sun is strong with this one ))
Serra: (( *crunch* ))
Imban Behurrmoth: (( I think since you crit, it deals 15 period. But I have no real ieda. ))
Imban Behurrmoth: (( Idea, either ))
Forge: (( DIE SONNE SHEINT MIR AUS DEN HANDEN ))
Wicked Fang Mauler 2: Wicked Fang Mauler 2 loses 15 hit points.
* Wicked Fang Mauler 2 crunched.
Adric Kain has received initiative.
Faiz: (( ...I just got a wonderful idea. ))
Adric Kain: Only one left then?
Iris Alderi: (( death? ))
Faiz: LOOKS LIKE IT.
Azar Macan: The Judgement of Sun Vulcan has spoken!
Adric Kain:
Blunder • Standard • Arcane, Charm, Implement
You fog your foes mind, causing it to stumble past your allies.
Attack = 27 vs. Will       Rolled: 15     Bonuses: 12
Damage = 12   Physical       Rolled: 5     Bonuses: 7
Hit: You slide the target 2 (+1) squares. During the slide, you or one of your allies can make a melee basic attack against the target as a free action, with a +5 power bonus to the attack roll.  
Azar Macan: Azar Macan is healed and gains 1 hit points.
Serra: "Deal the finishing blow!"
Faiz: (( Or it can just straight up die. ))
Azar Macan: (( hilariously dies due to osaou ))
Iris Alderi: (( poke it with a stick ))
Forge: (( you know what ))
Forge: (( Have Osaou hit it. ))
Osaou:
Claw • Standard • Melee
NOT THE FACE!
Attack = 24 vs. AC       Rolled: 11     Bonuses: 13
Damage = 13   Physical       Rolled: 9     Bonuses: 4
Forge: (( And write it off as him killing it. ))
Wicked Fang Lasher 1: Wicked Fang Lasher 1 loses 25 hit points.
Wicked Fang Lasher 1: Wicked Fang Lasher 1 loses 2 hit points.
Azar Macan: (( IT'S A PINNNCCHHH ))
Adric Kain: (( He will ))
Wicked Fang Lasher 1: It's a puuuuuuunch D:
* Wicked Fang Lasher 1 dies.
* Imban Behurrmoth chomps the remaining corpses.
Osaou: RA-GAAOOOOO
Faiz: WELL.
Forge: (( This is the day of Eaglesharkpanther superiority ))
Serra: (( It is. ))
Iris Alderi: That was unpleasant.
Imban Behurrmoth: (( Hey Faiz, you don't get out of ongiong damage that easily. Make a save ))
Faiz:
Pure Grit: Saving Throw = 11       Rolled: 11     Bonuses: 0
Osaou: (( BEST SESSION ))
Imban Behurrmoth: (( Though it turns out to not be that hard. ))
Serra: (( He does get out of it that easily. ))
Forge: That could have gone much worse. Thankfully we are better than that.
Adric Kain: We are
Forge: (( It's a damn good thing nothing hit me because I have four surges left ))
Imban Behurrmoth: So, the GM wonders if anyone actually figured out how the portals worked.
* Adric Kain musics it up.
Imban Behurrmoth: Obviously Serra did not. _
Imban Behurrmoth: >_>
Forge: (( Did they rotate? ))
* Kuro rolls: 1d20+11 VULCAN ARCANA => 8 + 11 = 19
Threden: Threden is healed and gains 45 hit points.
Serra: (( They don't rotate ))
Imban Behurrmoth: (( Yes. The ones in room 1 rotate, the ones in the other rooms always go to same ones. ))
Serra: (( It's not movement into the portal either ))
Serra: (( Oh okay. ))
Imban Behurrmoth: (( Every time someone goes into any portals, the Room 1 portals rotate clockwise. ))
Imban Behurrmoth: That said, where will the party be heading next~?
Iris Alderi: (( huh, yeah, I KINDA noticed that but not totally since foight ))
Adric Kain: Well, to get anywhere it seems we'll need to move through the portals.
Serra: (( I personally think we should break here. ))
Iris Alderi: (( yar ))
Imban Behurrmoth: (( Oh, not going to break in front of another fight? ))
Imban Behurrmoth: (( That's fine~ ))
Iris Alderi: (( also this way I can augment someone's shit ))
Imban Behurrmoth: (( I also idly refuse to believe Serra hasn't used any healing surges at all ))
Faiz: (( And so Imban can import the actual status icons, you jerkface ))
Imban Behurrmoth: (( *hides* ))
Imban Behurrmoth: FIX MY PORTRAIT ALREADY
Serra: (( Yeah, I've lost track of them. XD ))
Imban Behurrmoth: I'M TOO HURR TO IMPORT THINGS
Serra: (( I should go look up last week's session to figure that out. ))
Iris Alderi: cowban
Iris Alderi: (())
Serra: (( I used one this week ))
Imban: Suddenly Daiya crushes Iris.
Adric Kain: (( We all lost one last week because skill challenge ))
Imban: (( Except Faiz, who wisely wasn't here. ))
Adric Kain: (( Or something ))
Imban: (( (and Azar) ))
Azar Macan: (( yeep! I'm at 8/9 ))
Serra: (( Oh, last week's log isn't up. ))
Azar Macan: (( also fuck yeah that power healing myself up to full ))
Iris Alderi: (( ))
Forge: (( 4/9 ))
Faiz: (( 11/12 :toot: ))
Adric Kain: (( I shall do that too ))
Serra: (( so I can't calculate exactly, but I know I kissed the canvas (again) last week. ))
Adric Kain: Adric Kain is healed and gains 19 hit points.
Serra: (( and I know I had to get back up to where I was somehow. ))
Iris Alderi: (( also I figure I'd say it now uh, infusions don't IMMEDIATELY eat surges ))
Adric Kain: (( I'm at Borgtits Healing Surges ))
Imban: (( that was probably 2, plus 1 for the skill challenge flop ))
Imban: (( plus any used today. ))
Serra: (( So I'm guessing I burnt 2 on healing, lost a third from coughcoughfirecough, and a fourth from second wind this week. ))
Iris Alderi: (( instead I have to use surges to replenish them, either mine or someone else's ))
Imban: (( I am mostly keeping track because you will probably have to rest at *some* point before you clear this map ))
Serra: (( So 3/7 surges left. ))
Imban: (( Anyway, save and exit~ ))
Yuu Inohara is disconnected.
Tilus is disconnected.
Threden is disconnected.