Faiz has connected.
Imban has connected.
Threden has connected.
Tilus has connected.
Azar has connected.
Imban: Hi~ please shuffle off to the Pass map.
Faiz: I AM ONE WITH MY INNER MA-- AW.
Tilus: (( And done! ))
Mechalomaniac: Wheee
Mechalomaniac: brb though\
Azar: (( PFFFF ))
Azar: (( Look at Gad's token over by Lavosban ))
Tilus: (( ))
Blaine has connected.
Imban: We seem to have a Blaine deficit.
Imban: Oh, hi Blaine
Faiz: (( Testin' the new macro. ))
Faiz:
Lancing Quake • Standard Action • Primal, Weapon • Close Burst 1
SPIRE OF IRE!
Attack = 10 vs. AC       Rolled: 2     Bonuses: 8
Damage = 10   Physical       Rolled: 6     Bonuses: 4
Hit: Targets cannot shift until the end of your next turn.
Tilus: (( obviously lavosban has a taste for long past expired undead meat. ))
Threden:
Recoil Strike • Standard • Weapon,Primal
You launch your arm at the enemy and drag them closer to yourself. For beatings.
Attack = 25 vs. AC       Rolled: 17     Bonuses: 8
Damage = 20   Physical       Rolled: 15     Bonuses: 5
Hit: You pull the target one square.
Imban: Lavosban has a taste for everything. Duh
Tilus: (( Not sure how he could stand it considering it'd probably even make him sick but. ))
Faiz: (( Also apparently until this week I've been hitting with Shockwave at -3 what it SHOULD HAVE BEEN. Whoops~ ))
Threden:
Recoil Strike • Standard • Weapon,Primal
You launch your arm at the enemy and drag them closer to yourself. For beatings.
Attack = 9 vs. AC       Rolled: 1     Bonuses: 8     Critical: 4
Damage = 17   Physical       Rolled: 12     Bonuses: 5
Hit: You pull the target one square.
Blaine: (( Where are we? ))
Faiz: (( Pass map. ))
Azar Macan: (( testing ))
Threden:
Recoil Strike • Standard • Weapon,Primal
You launch your arm at the enemy and drag them closer to yourself. For beatings.
Attack = 12 vs. AC       Rolled: 4     Bonuses: 8
Damage = 15   Physical       Rolled: 10     Bonuses: 5     Critical: 2
Hit: You pull the target one square.
Azar Macan:
Vulcan Rain • Standard - Ranged 10 • Arcane, Implement
THE RAYS OF THE SUN, IN YOUR FACE
Attack = 17 vs. Reflex       Rolled: 10     Bonuses: 7
Damage = 20   Physical       Rolled: 14     Bonuses: 6
Blaine: (( I loaded into Town ))
Imban: (( Yeah, it loads you into whatever map it feels like ))
Blaine: (( I... appear to be gone. ))
Imban: (( You aren't on Rivenroar B2F? ))
Tilus: (( We all did. Obviously it's a regular at the Nom Noms and Heroes. ))
Mechalomaniac: (( Cut & Past from Rivenroar B2F ))
Faiz: (( I do not regret at all doing that. ))
Blaine: (( Oh. Well I saw Gad and assumed we were all already here ))
Blaine: (( Also must make new macro ))
Azar Macan: (( remember to level up your token's stuff, Blaine ))
Blaine: (( Aha, yes thank you ))
Imban: (( Alright. Tell me when you're ready and I'll GAME STARTO ))
Blaine: (( Well now I gotta relaunch Firefox ))
Threden:
Lightning Blast • Standard • Weapon, Lightning, Primal, Thunder
By discharging excess energy from your power core, you turn your spear into what amounts to a bolt of lighting. The blast also arcs to a nearby enemy.
Attack = 15 vs. AC       Rolled: 7     Bonuses: 8
Damage = 9   Lightning       Rolled: 4     Bonuses: 5     Critical: 1d8
Hit: One enemy within 2 squares of you that is also marked by you that is not the attacked target takes thunder damage equal to CON modifier (4).
Azar Macan: (( ahaha man my companion has higher defenses than pretty much everyone ))
Threden: (( I'll have to make a macro for SPEAR TOSS in a bit. Unless folks are ready to go. ))
Mechalomaniac: (( Ok ready I think ))
Threden:
Charge Attack • Standard • Weapon
You charge the enemy with extra force.
Attack = 19 vs. AC       Rolled: 10     Bonuses: 9
Damage = 13   Physical       Rolled: 7     Bonuses: 6
Tilus: (( Ready-su ))
Threden:
Charge Attack • Standard • Weapon
You charge the enemy with extra force.
Attack = 14 vs. AC       Rolled: 5     Bonuses: 9
Damage = 9   Physical       Rolled: 3     Bonuses: 6     Critical: 0
Adric Kain:
Impelling Force • Standard • Arcane, Force, Implement
A bolt of force shoves a foe next to one of your allies.
Attack = 9 vs. Fortitude       Rolled: 2     Bonuses: 7
Damage = 12   Force       Rolled: 7     Bonuses: 5
Hit: You slide the target 5 squares to a space adjacent to one of your allies.  
Faiz: (( I'M PRETTY OBVIOUSLY READY ))
Threden: (( There, now to apply that patch to the rest of my macros. ))
Mechalomaniac: (( Did the Pixie sleep in? ))
Faiz: (( Reegrits had to do a thing. ))
Mechalomaniac: (( Ahh ))
Threden: (( My next patch will be to make crits not automatically add into the rolled field. ))
Azar Macan: (( Regris is doing a christmas tree thing with stuph and someone else ))
Imban: (( *waits for Blaine to mark himself ready, and then we'll go* ))
Azar Macan: (( also we should organize the party better. like, having the melee people up front ))
Forge: (( One sec, testing macro ))
Forge:
Twin Thunders • Standard • Full Discipline, Implement, Psionic, Thunder
Super Inazuma Kick
Attack = 25 vs. Fort       Rolled: 19     Bonuses: 6
Damage = 13   Thunder       Rolled: 8     Bonuses: 5
Hit: One enemy adjacent to target takes 3 Thunder damage.
Death Pudding: ...blorp?
Forge: (( Ok I'm good ))
Tilus: (( Moved myself back ))
Faiz: (( ...I am so sorry ))
Tilus: (( OH NO IT ))
Tilus: (( ITS THE RETURN OF BLORP ))
Forge: (( Which way to the spooky ghost boners? ))
Threden: (( Pfft. CharBuilder is COMPLETLY CONFUSED about what weapon THROW LIGHTING uses. ))
Imban: War approaches. A week ago, a call to arms sounded throughout the Elsir Valley, summoning warriors to help defend Bordrin’s Watch in the Stonehome Mountains far to the west. Word of an army of orcs on the march had spread through the Vale for months, but now, it appeared the rumors were true.
Imban: You, along with militia groups and other adventurers from all over the Vale, marched west until you came to the city of Overlook, a large fortified community raised by dwarves centuries ago. Once there, you and two other groups were invited to attend the Council of Elders, where you learned the Bordrin’s Watch had already been compromised— advanced parties of orcs had uncovered the tunnels beneath the mountains and were already coming through to harass supply trains and reinforcements bound for the fortress.
Mechalomaniac: (( Well time to go defend Helm's Deep. ))
Forge: (( Too bad there's no beach here, then we could have the bloodthirsty orcs attack from offshore ))
Threden: (( Too bad Regris isn't here. We could toss him. ))
Mechalomaniac: (( Fastball special ))
Tilus: (( XD ))
Forge: (( He weighs like 5 lbs, it's more like we're going to toss the bird ))
Forge: (( GIVE EM THE BIRD! GIVE EM THE BIRD!! ))
Threden: (( (Regris) Toss meh. ))
Imban: The Council asked your group and the others to descend into these tunnels, clear them out, and seal them off before the main host of the enemy army arrived. For your efforts, the Council promised to pay each group 1,000 gp upon their return. Your team is to head to the old Monastery of the Sundered Chain to the southwest, where they can gain access to the tunnels below, while the Farstriders, the most experienced group, head for Bordrin’s Watch to secure those passages, and the Freeriders, a new group like yours, head to Bordrin’s Watch directly.
Imban: With your mission clear, you and your companions head for the mountains to meet your destiny.
Threden: (( DESTINY ))
Threden: (( ... gundams ))
Azar Macan: (( Sun Vulcan :| ))
Forge: (( Also, are we at the point yet where we're THE HEROES or is that a few levels away? ))
Threden: (( Wanzer :| ))
Imban: (( Definitely a few levels away. You got one of the easier jobs, while the Farstriders are THE HEROES and doing the main thing. ))
Azar Macan: (( well since they sent some other dudes ahead to do other stuff... ))
Imban: (( You're just supposed to go to a monastery and evacuate the people there. ))
Forge: (( Ok then! ))
Imban: That said, the monastery is 20 miles away. As usual, this means the party has the opportunity to get lost and run into horrible death!
Azar Macan: (( OH BOY ))
Serra: (( I find the compass hilarious in that it does not tell us which direction the bears are. ))
Forge: (( Motherfucking bears. ))
Forge: (( You know what? ))
Azar Macan: (( TWO BEARS ))
Forge: (( Someone roll to FIND a bear ))
Forge: (( Maybe you'll fail at that and we'll actually find where we want ))
Imban: As such, it's time for a skill challenge!
Serra: (( Now, for the record: From this point on I can roll History -> Nature. ))
Forge: (( Oh Twilight Sparkle ))
Imban: This round, one character must roll Nature or Perception to lead the party. Two characters must roll Endurance. One character MAY roll Stealth to camouflage the party.
Serra: (( I'll roll Nature. ))
Forge: (( I can do... just a sec ))
Faiz: (( Well, I got a +11 on Endurance... ))
Azar Macan: (( obviously I can roll stealth, if we wish ))
Mechalomaniac: (( I kinda suck at all of those ))
Faiz: (( Perception is +7 and Nature is NOBODY CARES GONNA ROLL 1-3 ANYWAY ))
Forge: (( I got 6 perception ))
Serra: roll 1d20+10 History -> Nature (take 1?)
* Tilus rolls: 1d20+10 History -> Nature (take 1?) => 18 + 10 = 28
* Serra keeps that roll
Faiz:
Endurance = 26       Rolled: 15     Bonuses: 11
Azar Macan: (( but we have to ask ourselves: is killing stuff worth more experience than the skill check? ))
Faiz: (( Ahaha. INTENTIONALLY BOTCH - WRESTLE ALLIGATORS ))
* Blaine rolls: 1d20+6 Perception => 17 + 6 = 23
Imban: Serra remembers a map of the land exactly, guiding the party straight towards the Monastery of Sundered Chains.
Azar Macan: (( Umb should roll endurance ))
Forge: (( Yeah my Endurance is bound to be lower than his, so I took the Perception roll ))
* Azar rolls: 1d20+10 STEALTH POWER? => 9 + 10 = 19
Imban: Forge spots an easier path, though, and guides the party down it. As such, further Endurance checks get a +2 bonus!
Imban: (( I'm going to deny the Stealth roll until someone else rolls Endurance. ))
* Threden rolls: 1d20+13 Endurance => 15 + 13 = 28
Azar Macan: (( Okay~ ))
Imban: Azar camouflages the party, and no hostile monsters are encountered.
Faiz: (( YOU!! ))
Azar Macan: (( I can take that back if you really want to kil stuff. :v ))
Forge: (( Actually we should be able to surprise THEM for once ))
Faiz: (( Haha. Just one of us running out from the INCONSPICUOUS TREES going "FUCK YOU! ALL DIE!!" ))
Azar Macan: (( Hey, yeah. that's better. ))
Imban: Well, uh. If the party is ACTUALLY looking for trouble, then they can find it!
Faiz: (( ARE WE CRUISIN' TO BRING A BRUISIN', TEAM?? ))
Azar Macan: (( Imban attacks us with five bears ))
Mechalomaniac: (( I figure we can bring a bruising when we get there ))
Forge: (( Five bears that combine into Beartron ))
Mechalomaniac: (( Monks are fun to beat up anyway ))
Azar Macan: (( I wouldn't be against fightin' dudes ))
Serra: (( I think blaine resents that remark. ))
Forge: (( FORM PAWS AND LEGS! FORM CLAWS AND BODY! AND I'LL FORM THE GRRRAAAAAWRRRR ))
Imban: roll 1d100 Oh you.
* Imban rolls: 1d100 Oh you. => 11
Forge: (( Keep in mind Mecha I could possibly kill you in one attack ))
Forge: (( Just saying ))
Threden: (( 11 BEARS?! ))
Mechalomaniac: (( Not your type of monk ))
Faiz: (( OH SNAP IT'S THE URSARMY ))
Mechalomaniac: (( Bald harmless cleric type monks ))
Imban: The party, sneaking their way over to the Monastery of the Sundered Chain, spots two cave bears lurking nearby.
Forge: (( Oh, you mean Krillin ))
Azar Macan: (( Oh you Imban ))
Imban: They could stop and hack them, or they could wisely move along.
Serra: (( OH SNAP BEARS ))
Imban: (( That was the actual random roll! ))
Faiz: (( What, one bear for every 5? ))
Mechalomaniac: (( Yeah no we're not doing this again ))
Threden: (( Normal progression of challenge. ))
Forge: (( Well there's more of us this time and we have better shit! ))
Imban: (( naah, it's a 1d100 thing, 10% chance of each encounter type ))
Threden: (( YOU HANDLED ONE BEAR? NOW HAVE TWO! ))
Serra: (( I vote for proceeding along, personally. ))
Forge: (( I'm not gonna say we should, but it would be not as much rape ))
Threden: (( We are stonger... ))
Faiz: (( I'd say... maybe. Would feel more comfortable with Regris around. On the other hand, vengeance. ))
Forge: (( Also Serra has Betrayal now, right? ))
Imban: (( 10% 3 griffons, 10% 2 cave bears, 10% 5 hippogriffs, 30% 6 orcs, 10% 5 orcs, 10% 5 wights, 10% 5 ghouls, 10% 4 gnolls ))
Serra: (( We're also down regris, and there are two of them now. ))
Mechalomaniac: (( Me too. Random pointless fights are boring anyway ))
Forge: BEAR ON BEAR VIOLENCE
Forge: (( OOC that ))
Serra: (( I do have betrayal, yes. And it is at-will. And I do think the bears have pretty bad Will. ))
Serra: (( But still I think I'll pass. ))
Faiz: (( Meh. Fuck it. Let's go snap the necks of things that don't have necks larger than a foot in diameter. ))
Forge: (( Just saying, it's possible. I won't argue the point if the majority wants to sneak past though. ))
Imban: The bears move to trundle off and look for tasty 1st-level heroes.
Azar Macan: (( Yeah, we'll have plenty of fights anyways ))
Forge: (( Also what the balls is with the lower right corner? ))
Faiz: (( I'm a cartographer! ))
Mechalomaniac: (( Imban being silly ))
Mechalomaniac: (( Or Fleed being Silly ))
Imban: (( that was 555s. ))
Threden: (( HERE THERE BE (s)DRAGONS(/s) TYGERS ))
Imban: (( Lavos nudges all of the heroes into the new map, Monastery: Outdoors, with its spikes. ))
Forge: (( How did you do that anyway? ))
Faiz: (( L-L-LOCKDOWN ))
Imban: (( They should form up just south of Lavosban. ))
Serra: (( And it loaded surprisingly fast! ))
Threden: (( Well, it's a simple map ))
Faiz: (( Draw tool, text tool. ))
Imban: (( Yeah, these are fanmade maps *for* MapTool / other VTT software, rather than just artsy maps poorly converted for MapTool by me ))
Imban: (( So they'll load faster ))
Imban: The monastery is surrounded by a 50-foot-tall outer stone wall with a massive set of stone double doors set into it.
Imban: I lost my icon!
Imban: The doors are closed, but look like they couldn't be locked, so you could probably push them open.
Imban: You also spot smoke rising from the courtyard, behind the walls.
Forge: (( Fleed has created a monster ))
Imban: While you were sent to warn the monks, fires in the courtyard would be... unusual.
Faiz: UH... SO.
Threden: ANALYSIS: Threat within monastary.
Faiz: SMOKE IS... SMOKE IS BAD. THERE. RIGHT?
Serra: "I take it the courtyard should... not be on fire, right?"
Adric Kain: Perhaps we're too late
* Serra nods.
Forge: (( Being a Monk class, would I have any insight about a monastery? ))
Imban: (( Of what sort? ))
Azar Macan: It seems so...
Osaou: Bwarar...
Forge: (( Just how they operate, what's usual and what's not ))
Imban: (( You'd know that they would usually not just set fires in the courtyard for no good reason. ))
Imban: (( So it's definitely not normal. ))
Forge: (( I can roll Insight if necessary ))
Imban: (( I mean unless they were FIRE MONKS. But these aren't. ))
Forge: (( Fair enough ))
Adric Kain: Well, let's take a look inside?
Forge: Indeed.
Imban: Threden pushes the gate ajar and walks in.
Imban: Near the gate, you see three bonfires burning, where gray and green-skinned savages cook haunches of meat that look suspiciously like arms and legs.
Forge: Indeed.
Forge: (( I like how it shows me Forge's icon when I'm not impersonating! ))
Adric Kain: That's disgusting.
Faiz: BUT PRACTICAL.
Azar Macan: (( oh hey look more dudes I can stare to death ))
* Forge cracks his knuckles slowly.
Azar Macan: (( I wish I could CHANCE STEP and murder tham all ))
Azar Macan: (( them* ))
Forge: I do not normally enjoy killing, but I believe you will be an exception.
Faiz: (( Back in a moment. ))
* Orc Raider 1 turns.
Orc Raider 1: More meat for us, boys!
Orc Drudge 4: Raaaagh!
Azar Macan: (( look raven meat is nothing like chicken ))
Threden: OBSERVATION: This unit does not contain meat-based substances.
Serra: "I think not! Let's put an end to this twisted idea of a feast!"
Imban: (( initiation ))
Adric Kain: Is anyone else feeling a little nostalgic for "For the Red hand!!!"
* Mechalomaniac rolls: 1d20+1 Initiative => 17 + 1 = 18
* Tilus rolls: 1d20+1 Are you ready? I'm lady! Let's begin~! => 2 + 1 = 3
* Blaine rolls: 1d20+5 => 6 + 5 = 11
* Threden rolls: 1d20+3 Init => 10 + 3 = 13
Azar Macan: You'll find us more of a challenge to defeat!
* Azar rolls: 1d20+2 GO TIME! => 5 + 2 = 7
Threden: (( Tilus has consistently terrible init rolls. ))
Forge: (( You're lady, Teals? ))
Faiz:
Initiative = 12       Rolled: 10     Bonuses: 2
Serra: (( ;_; ))
Azar Macan: (( idolmaster song. everybody thought it was ready than the official lyrics came out and it was actually lady. because japan ))
Forge: (( Oh. Kaaay. ))
Serra: (( The official lyrics are hilarious, yeah ))
* Imban rolls: 1d20+5 Orc Worth Something => 6 + 5 = 11
* Imban rolls: 1d20+5 Orc Worth Something => 18 + 5 = 23
* Faiz brandishes his greatsword around. "AHAHA. THIS IS GONNA BE AMAZING."
Osaou: Rar-rah!
* Imban rolls: 1d20 Orc Worth Nothing => 14
* Imban rolls: 1d20 Orc Worth Nothing => 7
* Imban rolls: 1d20 Orc Worth Nothing => 9
* Imban rolls: 1d20 Orc Worth Nothing => 9
* Imban rolls: 1d20 Orc Worth Nothing => 19
* Imban rolls: 1d20 Orc Worth Nothing => 17
Forge: (( A lot of them go before I do. ))
Forge: (( Well four ))
Orc Raider 2: Raaagh!
Azar Macan: (( all but one go before I do D: ))
* Imban rolls: 1d20+9 charge vs. Forge's AC => 1 + 9 = 10
Orc Raider 2: The orc looks like an idiot.
Adric Kain: (( ADVATNAGE OF CUNNING ))
Threden: (( The orc raider trips on his sword. ))
Orc Drudge 5: Raaagh!
* Forge knocks the weapon aside, staring the orc down. Not a good idea.
* Imban rolls: 1d20+10 club bird => 1 + 10 = 11
Orc Drudge 5: The orcs... just ARE idiots.
Adric Kain: (( Actually nevermind. That'd get the orc in Melee range of Serra ))
Forge: (( ORKZ IZ BEST AT FOITIN ))
* Osaou paws the blade aside
Serra: (( Indeed. ))
Adric Kain has received initiative.
Threden: (( Unfortunately, ESPs don't like going to clubs. ))
Adric Kain: These orcs are a bit boring.
Serra: (( They do if they're battleminds. ))
* Adric Kain plays the flute at Raider 2. Boom.
Adric Kain:
Staggering Note • Standard • Arcane, Implement, Thunder
The sharp sound you create causes your opponent to recoil clumsily.
Attack = 24 vs. Will       Rolled: 17     Bonuses: 7
Damage = 5   Thunder       Rolled: 0     Bonuses: 5
Hit: You push the target 2 squares. As a free action, an ally of your choice can make a melee basic attack against the target before, after, or during this forced movement.  
Orc Raider 2: Orc Raider 2 loses 5 hit points.
Adric Kain: (( Forge Free attack ))
Forge:
Melee Basic • Standard • Implement, Psionic
Warforged Finger
Attack = 26 vs. AC       Rolled: 17     Bonuses: 9
Damage = 14   Physical       Rolled: 9     Bonuses: 5
Orc Raider 2: Orc Raider 2 loses 14 hit points.
Orc Drudge 6: Raaaagh!
* Imban rolls: 1d20+10 Charge bird => 7 + 10 = 17
Osaou: Osaou loses 5 hit points.
Osaou: Gr-wrar.
Orc Drudge 1: Raaaagh!
* Imban rolls: 1d20+10 Charge Forge => 2 + 10 = 12
Threden has received initiative.
Faiz: RAUGH, BRO, RAUGH.
* Forge blocks the attack a second time.
Threden: Advancing.
Forge: Do not test me, scum.
Threden: (( Marking both, then attacking Raider 2. ))
Forge: (( Also I just realized what I'm going to do with a future 4e character's racial power I was having trouble deciding on. ))
Threden:
Lightning Blast • Standard • Weapon, Lightning, Primal, Thunder
By discharging excess energy from your power core, you turn your spear into what amounts to a bolt of lighting. The blast also arcs to a nearby enemy.
Attack = 10 vs. AC       Rolled: 2     Bonuses: 8
Damage = 7   Lightning       Rolled: 2     Bonuses: 5     Critical: 0
Hit: One enemy within 2 squares of you that is also marked by you that is not the attacked target takes thunder damage equal to CON modifier (4).
Faiz has received initiative.
Azar Macan: (( EVEN WITH MORE MODIFIERS, IT STILL GOES NOPE ))
Faiz: LATER, FUCKERS.
Faiz:
Sand Storm • Free Action • Illusion • Personal
INVISIBLE!!
Trigger: You start a charge.
Effect: You are invisible until the end of the current turn.
Threden: (( I'm up to 50% hit chance here! ))
Faiz:
Melee Charge • Standard Action • Weapon • Melee Weapon
SWORD TACKLE!!
Attack = 13 vs. AC       Rolled: 4     Bonuses: 9
Damage = 9   Physical       Rolled: 3     Bonuses: 6
Forge has received initiative.
Azar Macan: (( this is obviously the monstary of no charging ))
Serra: (( Patience, young grasshopper~ ))
* Forge kicks out towards the nearest orc's chest.
Forge:
Melee Basic • Standard • Implement, Psionic
Warforged Finger
Attack = 23 vs. AC       Rolled: 14     Bonuses: 9
Damage = 13   Physical       Rolled: 8     Bonuses: 5
Orc Drudge 1: Orc Drudge 1 loses 13 hit points.
* Forge kicks through it, apparently!
Imban: You kick the nearest orc's chest out of his chest.
Orc Raider 1: Raugh!
Forge: (( And that's all for me! ))
Azar Macan: (( I'm pretty sure it doesn't work that way...I mean, isn't there organs and bones and stuff? ))
* Orc Raider 1 slams his greataxe into Faiz!
* Imban rolls: 1d20+8 vs. AC => 4 + 8 = 12
Forge: (( That's like.. his insides back there. ))
* Faiz headbutts the axe away! "NOPE."
Orc Drudge 3: Raaagh!
* Imban rolls: 1d20+10 charge Azar => 15 + 10 = 25
Azar Macan: Azar Macan loses 5 hit points.
Orc Drudge 4: Raaagh!
Azar Macan: Ow. You'll regret that.
* Imban rolls: 1d20+10 Charge Forge => 15 + 10 = 25
Forge: Forge loses 5 hit points.
Azar Macan has received initiative.
Azar Macan: (( I can shift back to not proc combat advantage, right? ))
Orc Drudge 4: (( Yes ))
Orc Drudge 4: (( er, you mean AoO ))
Azar Macan: (( er, yes ))
Forge: (( Yes, shifting is always safe ))
* Azar Macan points at drudge 5
Azar Macan: (( er, 3. LOTS OF NUMBERS ))
Azar Macan: You'll get to be the first to test a new ability of mine!
Faiz: (( YOU COUNT THE RAIDERS ONE, TWO AND THREE ))
Orc Drudge 3: Gru?
Azar Macan:
Vulcan Flash • Standard - Ranged 10 • Arcane, Charm, Implement, Psychic
SCARY SHINY EYES
Attack = 23 vs. Will       Rolled: 16     Bonuses: 7
Damage = 11   Psychic       Rolled: 6     Bonuses: 5
Hit: You are invisible to the target until the start of your next turn.  
Orc Drudge 3: Orc Drudge 3 loses 11 hit points.
Azar Macan: (( every enemy within five spaces is now cursed ))
Adric Kain: Was that really that new?
Imban: The orc's eyes go blank and then it flops over.
Azar Macan: MASS JUDGEMENT!
Azar Macan: That, however is.
Forge: (( CUUUUUUUUUUUURSE ))
Faiz: I FEEL COLD.
Orc Drudge 2: Raaagh!
* Imban rolls: 1d20+10 Charge Threden => 17 + 10 = 27
Threden: Threden loses 5 hit points.
Serra has received initiative.
Azar Macan: (( it's too bad all I do is teleport. other pacts would find this hilarious. ))
Forge: (( Which pact does extra damage? ))
Serra: "So I see lots of small fry. Let's see how many I can fry in one swoop!"
Orc Drudge 2: (( all do extra damage on a hit. ))
Forge: (( Oh, ok ))
Imban: (( it's just the kill effect that's different. ))
Azar Macan: (( well, I mean, pact boons, yeah. ))
Azar Macan: (( mine is teleport, I know infernal is temp HP... ))
* Tilus rolls: 1d20+6 Dishearten -> Immediately behind Orc Drudge 4 (plunks Drudge 4, 5, Raider 2) => 18 + 6 = 24
Imban: (( drudge 4 and 5? ))
Serra: (( Drudge 4 and 2 rather ))
Forge: (( 4 and 2 I think he meant ))
Imban: (( Okay, damage ))
Forge: (( Well the drudges are dead so he really only needs one roll ))
* Tilus rolls: 1d6+4 Damage (Raider 2), -2 to attack until end of next turn. Drudges autodie => 2 + 4 = 6
Orc Raider 2: Orc Raider 2 loses 6 hit points.
Threden: (( He should probably only roll once... ))
* Imban eats the dead.
Orc Raider 2: Ugh... ragggggh!
Orc Raider 2: The bloodied orc slams its axe into Threden angrily!
* Azar Macan teleport back and forth, just because
* Imban rolls: 1d20+6 Warrior's Surge => 18 + 6 = 24
* Imban rolls: 1d12+3 => 5 + 3 = 8
Threden: Threden loses 8 hit points.
Orc Raider 2: Orc Raider 2 is healed and gains 11 hit points.
Orc Drudge 5: Rragh!
* Imban rolls: 1d20+9 club Azar => 9 + 9 = 18
Azar Macan: Azar Macan loses 5 hit points.
Adric Kain has received initiative.
Adric Kain: Hmm, let me try something new then.
* Adric Kain plays the flute at Raider 1
Adric Kain:
Impelling Force • Standard • Arcane, Force, Implement
A bolt of force shoves a foe next to one of your allies.
Attack = 25 vs. Fortitude       Rolled: 18     Bonuses: 7
Damage = 6   Force       Rolled: 1     Bonuses: 5
Hit: You slide the target 5 squares to a space adjacent to one of your allies.  
Orc Raider 1: Orc Raider 1 loses 6 hit points.
Adric Kain: I'll just leave him there for you two.
Faiz: BWAHAHA.
Azar Macan: (( Hm, I can't shift back to saftey. ))
Forge: (( Oho, thank you kindly ))
Orc Drudge 6: Ragh!
Faiz: (( Yes you can. ))
* Imban rolls: 1d20+9 Beat that goddamn eaglesharkpanther up => 19 + 9 = 28
Osaou: Osaou loses 5 hit points.
Forge: (( You could shift next to Mecha ))
Threden has received initiative.
Azar Macan: You really don't want to do that.
Threden: (( Refreshing mark ))
Threden: Handling larger threat.
Threden:
Lightning Blast • Standard • Weapon, Lightning, Primal, Thunder
By discharging excess energy from your power core, you turn your spear into what amounts to a bolt of lighting. The blast also arcs to a nearby enemy.
Attack = 12 vs. AC       Rolled: 4     Bonuses: 8
Damage = 13   Lightning       Rolled: 8     Bonuses: 5     Critical: 0
Hit: One enemy within 2 squares of you that is also marked by you that is not the attacked target takes thunder damage equal to CON modifier (4).
Imban: (( You need to bribe Schala more. ))
Faiz has received initiative.
Threden: (( Clearly. ))
Faiz: HI THERE!
Faiz: YOU LIKE SPEARS? I LOVE SPEARS.
Faiz:
Aggressor • Free Action • Martial, Weapon • Personal
HAHA!
Effect: Gain +1 to your next attack roll. Mark the target of the attack, regardless of the result.
Faiz:
Lancing Quake • Standard Action • Primal, Weapon • Close Burst 1
SPIRE OF IRE!
Attack = 25 vs. AC       Rolled: 17     Bonuses: 8
Damage = 12   Physical       Rolled: 8     Bonuses: 4
Hit: Targets cannot shift until the end of your next turn.
Faiz:
EX Damage = 7       Rolled: 3     Bonuses: 4
Imban: (( was that against 1 or 2? ))
Faiz: (( It's both. ))
Imban: (( ohh ))
Orc Raider 1: Orc Raider 1 loses 12 hit points.
Orc Raider 2: Orc Raider 2 loses 7 hit points.
Forge has received initiative.
Forge: (( Sorry about that, tacos ))
Faiz: (( Right, gotta mark both of 'em because Gladiator power. ))
* Forge punches his fist into his palm, causing electricity to arc from his fists down to his legs.
Forge: Suffer and die!
* Forge jumps into the air, pointed at Raider 1
Forge: SUPER!
Forge: INAZUMA!!
Forge: KIIIIIIIIIIIIIIIIIIIICK!!
Forge:
Twin Thunders • Standard • Full Discipline, Implement, Psionic, Thunder
Super Inazuma Kick
Attack = 26 vs. Fort       Rolled: 20     Bonuses: 6
Damage = 28   Thunder       Rolled: 23     Bonuses: 5
Hit: One enemy adjacent to target takes 6 Thunder damage.
Orc Raider 1: Orc Raider 1 loses 28 hit points.
* Forge lands, turns and kicks 2 in the jaw
Forge:
Flurry of Blows • No Action • Psionic
Heat End
Effect: Target takes an additional 5 damage, or a new target takes 7 damage.
Orc Raider 2: Orc Raider 2 loses 6 hit points.
Orc Raider 2: Orc Raider 2 loses 7 hit points.
* Forge then HEADBUTTS him to the ground.
Forge:
Takedown Strike • No Action • Martial
Stag Beetle Crusher
Effect: Target takes an additional 4 damage and is knocked prone.
Orc Raider 2: Orc Raider 2 loses 4 hit points.
Faiz: YEAH, I THINK WE GOT THIS.
Azar Macan has received initiative.
Imban: The orcs are utterly devastated by Forge's attack!
Azar Macan: For you two...
Forge: (( A wise man once said: My god has a bigger dick than your god. ))
Azar Macan: *Both of Azar's hand burn bright with energy, and he holds one arm up at each remaining drudge!
Azar Macan: VULCAN...
Azar Macan: *Then a barrage of energy fires from each!
Azar Macan: RAIN!
Azar Macan:
Vulcan Rain • Standard - Ranged 10 • Arcane, Implement
MAKE IT RAAIIINNN
Attack = 13 vs. Reflex       Rolled: 6     Bonuses: 7
Damage = 17   Physical       Rolled: 11     Bonuses: 6
Orc Drudge 5: Orc Drudge 5 loses 17 hit points.
Imban: (( you'll need a 2nd attack roll for the 2nd, given how it's worded. ))
Azar Macan: (( I was about to ))
Azar Macan:
Vulcan Rain • Standard - Ranged 10 • Arcane, Implement
MAKE IT RAAIIINNN
Attack = 8 vs. Reflex       Rolled: 1     Bonuses: 7
Damage = 13   Physical       Rolled: 7     Bonuses: 6
Azar Macan: (( oh come on schala ))
Serra has received initiative.
Forge: (( Used up all her patience for the kick. ))
Serra: "Now to pick off the remaining orcs!"
* Serra points at Raider 2. "Lucky you, you get to be mindblasted!"
* Tilus rolls: 1d20+6 Mind Thrust @ Raider 2, vs will => 19 + 6 = 25
* Tilus rolls: 1d10+4 Damage => 4 + 4 = 8
Azar Macan: (( pffff ))
Threden: (( It's mind gets blasted out of it's ear. ))
Adric Kain: What luck for him!
Orc Raider 2: Orc Raider 2 loses 8 hit points.
Forge: (( Considering he was on his back surrounded by angry robots, I think he actually appreciated that death. ))
* Imban chews the corpses
Adric Kain has received initiative.
Adric Kain: Only one left hmm?
* Adric Kain plays the flute at the remaining drudge. "You're so pathetic that not only are you going to fall, you get to be picked last. You're not even the slightest bit threatening to us."
Adric Kain:
Vicious Mockery • Standard • Arcane, Implement, Psychic
Insult you to death
Attack = 13 vs. Will       Rolled: 6     Bonuses: 7
Damage = 8   Psychic       Rolled: 3     Bonuses: 5
Hit: Target takes a -2 Penalty to attack rolls until the end of your next turn  
Orc Drudge 6: It's true ;_;
Orc Drudge 6: Orc Drudge 6 loses 8 hit points.
Faiz: SO.
Forge: (( Orc Drudge used suicide! It's super effective! ))
Faiz: ORCS ARE BAD.
Imban: The orcs outside the monastery have been defeated! You imagine they weren't the only ones here, though.
Azar Macan: Bad as in mean, or bad as in terrible fighters?
Serra: "Probably both!"
Faiz: I-- I WAS TALKING BAD OMINOUS, BUT SURE.
Adric Kain: Both, given the fate of those out here.
Threden: OBSERVATION: Additional foes likely remain within.
Azar Macan: (( short rest first? ))
Forge: For every monk slain, I shall kill five. This injustice will not stand.
Faiz: (( Well, yeah. ))
Osaou: Osaou is healed and gains 10 hit points.
Forge: (( Ostensibly the short rest can be for proper respect to the monks ))
Threden: Threden is healed and gains 12 hit points.
Faiz: (( "My god, the inside looks EXACTLY THE SAME AS THE OUTSIDE!" ))
Faiz: (( "ZEN AND THE ART OF MIND-BLOWING" ))
* Adric Kain plays a sad funeral hymn for the monks.
Azar Macan: (( mecha's thing makes surges +...4, was it? ))
Faiz: (( Yeah. ))
Serra: (( Yeah. ))
Imban: Proceed to the new map: Monastery - Hall of Moradin!
Azar Macan: Azar Macan is healed and gains 10 hit points.
Faiz: (( ...SUPER ))
Azar Macan: (( SO MANY PEWS ))
Azar Macan: (( which one should I teleport onto??? ))
Forge: (( You're gonna teleport into so many chairs. ))
Imban: (( Also, everyone make a Perception check. ))
Faiz:
Perception = 18       Rolled: 11     Bonuses: 7
Serra: roll 1d20+1 Ara ara ufufu?
* Blaine rolls: 1d20+6 => 16 + 6 = 22
* Tilus rolls: 1d20+1 Ara ara ufufu? => 12 + 1 = 13
* Threden rolls: 1d20+1 Perception => 7 + 1 = 8
* Azar rolls: 1d20+1 Osaou has this +1 => 18 + 1 = 19
Azar Macan: (( what the hell are those arrows, boost pads? ))
Forge: (( Stairs. ))
Forge: (( Going up or down. ))
Faiz: (( They launch you upstairs, sure. ))
Azar Macan: (( ahhhh ))
Imban: The dome of this massive chamber features a brilliant mural of dwarves fighting giants in what looks like the same mountains through which you have traveled. At the center of the room is a dais ringed with blood-spattered steps. Atop it stands a cracked anvil, clearly an altar, but now desecrated by dripping gore and smears of filth. A hideous orc crone dressed in tattered rags screeches when she sees you, hopping from one leg to the other in outrage.
Imban: Faiz, Blaine, and Osaou spot movement coming from the balcony overhead— a figure wielding an impossibly large crossbow in two hands drools with excitement as she levels the weapon at you.
Faiz: ...OH, THAT'S WONDERFUHAHAHAHA. LOOK AT HER GO.
Forge: Archers on the balcony.
Azar Macan: I SEE YOU.
* Faiz turns and waves to the archer. "HI!"
Serra: "On the balcony? Lovely."
Osaou: Ra-rar!
Imban: (( Suggest initiating. ))
* Azar rolls: 1d20+2 GO TIME! => 13 + 2 = 15
* Tilus rolls: 1d20+1 Let's & Go? => 16 + 1 = 17
* Faiz rumbles at the lack of cheery greeting and grips at his sword again. "WELL, FINE."
* Blaine rolls: 1d20+5 => 19 + 5 = 24
* Threden rolls: 1d20+3 SPACE TIME => 20 + 3 = 23
Faiz:
Initiative = 14       Rolled: 12     Bonuses: 2
* Mechalomaniac rolls: 1d20+1 INITIZING => 14 + 1 = 15
Serra: (( Hey, I'm not last! Whoohoo! ))
Threden: (( Space Time is the Best Time, apparently. ))
Imban: Whoops, no idea how a third orc appeared in front of you like that.
Imban: Lavos eats it.
Forge: (( It was a snack that got loose ))
Faiz: (( "FOR THE RED HA--*CRUNCH*" ))
* Imban rolls: 1d20+2 Witch Doctor init => 16 + 2 = 18
* Imban rolls: 1d20+2 Bolt Thrower init => 1 + 2 = 3
* Imban rolls: 1d20+2 Bolt Thrower init => 1 + 2 = 3
Serra: (( Ooh ee ooh ahh ahhh ting tang walla walla bing bang? ))
Imban: (( ...well! ))
Faiz: (( PFFFFFFF ))
Forge has received initiative.
Threden: (( Hm, double critical failure, eh. ))
Forge: (( I learned this from a bear! ))
Faiz: (( How much move does it cost to go upstairs? ))
Imban: (( 2 ))
Faiz: (( FAIR ENOUGH! ))
Imban: (( for the real stairs, not the central ones. ))
* Forge launches himself down the main walkway, leaping upwards in a flying kick towards the witchdoctor!
Forge:
Charge Attack • Standard • Implement, Psionic
God Field Dash
Attack = 21 vs. AC       Rolled: 11     Bonuses: 10
Damage = 12   Physical       Rolled: 7     Bonuses: 5
Orc Witch Doctor: Orc Witch Doctor loses 12 hit points.
* Forge lands and punches her in the gut!
Forge:
Flurry of Blows • No Action • Psionic
Heat End
Effect: Target takes an additional 5 damage, or a new target takes 7 damage.
Orc Witch Doctor: Orc Witch Doctor loses 5 hit points.
* Forge then sweeps her leg!
Forge:
Takedown Strike • No Action • Martial
Stag Beetle Crusher
Effect: Target takes an additional 4 damage and is knocked prone.
Orc Witch Doctor: Orc Witch Doctor loses 4 hit points.
Threden: (( I'm starting to wonder if it's worthwhile for me to advance down there now. ))
Faiz: ...MAN, SHE'S KINNA FRAGILE, TAKING A HIT LIKE THAT...
Forge: I am not in a peaceful mood. You will get no sympathy this day.
Threden has received initiative.
Threden: Charging distant target.
Threden:
Charge Attack • Standard • Weapon
You charge the enemy with extra force.
Attack = 21 vs. AC       Rolled: 12     Bonuses: 9
Damage = 10   Physical       Rolled: 4     Bonuses: 6     Critical: 0
Orc Witch Doctor: Orc Witch Doctor loses 10 hit points.
Orc Witch Doctor: Auuuugh!
Orc Witch Doctor: The witch doctor leaps to her feet and claws at Threden's face!
* Imban rolls: 1d20+7 vs. AC => 20 + 7 = 27
Threden: Threden loses 7 hit points.
Orc Witch Doctor: Threden feels bad! (Ongoing 5 poison)
Serra has received initiative.
Orc Witch Doctor: (( (save ends) ))
Forge: (( My friend the witch doctor, she got murdered in the face ))
Forge: (( Did I disconnect again. ))
Serra: "I don't like the looks of those threatening bow guys up on the balcony. Let's see how well their minds fry~"
Imban: (( noe ))
Faiz: (( Gonna go after the left one myself. ))
Forge: (( Oh, ok. Just was quiet. ))
* Tilus rolls: 1d20+6 Mind Thrust (augment 2) @ Bolt Thrower 1, vs Will => 14 + 6 = 20
Faiz: (( Or she can die horribly. ))
Azar Macan: (( that's to hit ))
Serra: roll 2d10+4 Damage, take -3 to all defenses until end of next turn
* Tilus rolls: 2d10+4 Damage, take -3 to all defenses until end of next turn => 8 + 4 = 12
Orc Bolt Thrower 1: Orc Bolt Thrower 1 loses 12 hit points.
Azar Macan has received initiative.
Azar Macan: Hmmm...Osaou!
Osaou: Rar!
Azar Macan: Go get 'im.
Osaou: RAR-RA!
Osaou: Grar!
Osaou:
Claw • Standard • Melee
NOT THE FACE!
Attack = 13 vs. AC       Rolled: 5     Bonuses: 8
Damage = 10   Physical       Rolled: 9     Bonuses: 1
Orc Bolt Thrower 2: Orc Bolt Thrower 2 loses 10 hit points.
Adric Kain has received initiative.
Azar Macan: (( curse and end, yeah. ))
* Adric Kain takes a step to the side and plays the flut at Bolter 2
Adric Kain:
Blunder • Standard • Arcane, Charm, Implement
You fog your foes mind, causing it to stumble past your allies.
Attack = 24 vs. Will       Rolled: 17     Bonuses: 7
Damage = 7   Physical       Rolled: 2     Bonuses: 5
Hit: You slide the target 2 squares. During the slide, you or one of your allies can make a melee basic attack against the target as a free action, with a +4 power bonus to the attack roll.  
Orc Bolt Thrower 2: Orc Bolt Thrower 2 loses 7 hit points.
Mechalomaniac: (( Osaou free attack ))
Forge: (( Can you slide him off the balcony ))
Azar Macan: (( It can make opportunity attacks, so I guess so. ))
Osaou:
Claw • Standard • Melee
NOT THE FACE!
Attack = 16 vs. AC       Rolled: 8     Bonuses: 8
Damage = 7   Physical       Rolled: 6     Bonuses: 1
Mechalomaniac: (( That's what I'm doing yes ))
Orc Bolt Thrower 2: Orc Bolt Thrower 2 loses 7 hit points.
Faiz: (( Stealin' my ideas. ))
* Imban rolls: 1d20 SAVING THROW VERSUS BULLSHIT => 4
* Imban rolls: 1d10 => 3
Orc Bolt Thrower 2: Orc Bolt Thrower 2 loses 3 hit points.
Faiz: (( YOU GOT SHITBULLED, SON ))
Faiz has received initiative.
Forge: (( And he falls and dies, splendid! ))
Mechalomaniac: (( Pretend he made a wilhelm scream as he fell ))
* Faiz immediately tromps upstairs!!
Faiz: HI.
Faiz:
Crush Surge • Standard Action • Martial, Weapon • Melee Weapon
TIME TO CATCH A RIDE!!
Attack = 18 vs. AC       Rolled: 10     Bonuses: 8
Damage = 17   Physical       Rolled: 13     Bonuses: 4
Hit: Push the target 2 squares. After the push, target and any enemy adjacent to it are slowed until the end of your next turn.
Osaou: WA-RAH ^_^
Orc Bolt Thrower 1: Orc Bolt Thrower 1 loses 17 hit points.
Forge: (( Hey lady your bodyguards suck. ))
* Imban chews corpses.
Faiz has received initiative.
Faiz has received initiative.
Forge has received initiative.
Imban: (( Hold on ))
Faiz: (( T-T-T-TRIPLE TURN ))
Serra: (( ORE NO TURN ))
Threden: (( (Faiz) I want you for a ride~ ))
Faiz: (( DORAW CAADO ))
Orc Sergeant: What's this nonsense?! Prepare to die!
Faiz: (( THIS IS WHERE THE VIOLENCE LIVES! GET YOU SOME!! ))
Orc Sergeant: C'mon out, boys!
Azar Macan: (( MORE DUDES TO STARE AT UNTIL THEY DIE ))
Forge: (( I keep getting freaked out that I disconnected ))
* Imban rolls: 1d20+2 Sergeant initiates => 19 + 2 = 21
* Imban rolls: 1d20 Useless Orc Initiates => 17
* Imban rolls: 1d20 Useless Orc Initiates => 16
* Imban rolls: 1d20 Useless Orc Initiates => 6
* Imban rolls: 1d20 Useless Orc Initiates => 4
Imban: (( Forge's go ))
Faiz: (( Not moving, just checking what I can do here. ))
* Forge holds one fist back, which becomes crackling with electricity.
Forge: More to sent to the underworld? So be it.
Faiz: (( Bah. ))
* Forge punches towards the witch doctor!
Forge:
Rising Storm • Standard • Full Discipline, Implement, Psionic, Thunder
Electrigger
Attack = 12 vs. Fort       Rolled: 6     Bonuses: 6
Damage = 14   Thunder       Rolled: 9     Bonuses: 5
Hit: All enemies adjacent to target take 2 Thunder damage.
Forge: (( SERRA ))
Serra: (( Hi. ))
Faiz: (( HELAP MNK ))
Threden: (( You can use the Distance tool to check that without needing to move, Fleed. ))
Imban: (( he's 12 squares away... that might be a range issue. ))
Forge: (( Is it? :/ ))
Azar Macan: (( isn't warforged tactics + to hit? ))
Imban: (( I dunno the power~ ))
Azar Macan: (( or is that counting it? ))
Threden: (( Only I have Tactics. ))
Forge: (( For him, not me ))
Serra: (( I'll plunk a whole bunch of them when it becomes my turn, yes. ))
Faiz: (( SO HOW MUCH DAMAGE DO I TAKE IF I JUMP DOWN THERE LIKE A BOSS ))
Threden: (( No, he wants Insight. ))
Forge: (( I wanted the +1 to my attack ))
Forge: (( Without burning my Daily ))
Threden: (( So he can hit, and kill almost all these drudges. ))
Imban: (( Adept's Insight is range 5, looking at it. ))
Imban: (( So: No. ))
Imban: (( Faiz: 1d10 ))
Forge: (( Alright then, burning my item daily ))
Faiz: (( That's all? PFFFFFFF ))
Serra: (( And yeah, I'm too far away for adept's insight. ))
* Blaine rolls: 1d20+6 => 18 + 6 = 24
Forge: (( THAT hits ))
Faiz: (( --though does move immediately end there or can I just keep going because fuck those guys SO HARD ))
Imban: (( you can keep going ))
Forge: (( So unless you want me to reroll damage, the doctor and the drudges eat it, and the Sergeant takes 2 ))
Orc Witch Doctor: Orc Witch Doctor loses 14 hit points.
Orc Drudge 1: Orc Drudge 1 loses 2 hit points.
Orc Drudge 3: Orc Drudge 3 loses 2 hit points.
Orc Drudge 4: Orc Drudge 4 loses 2 hit points.
Orc Sergeant: Orc Sergeant loses 2 hit points.
* Forge glances towards the Sergeant, and backhands him.
Forge:
Flurry of Blows • No Action • Psionic
Heat End
Effect: Target takes an additional 5 damage, or a new target takes 7 damage.
Orc Sergeant: Orc Sergeant loses 7 hit points.
Threden has received initiative.
* Azar Macan yells from the other end of the hall
Azar Macan: GOOD JOB FORGE!
Forge: (( And I was JUST thinking that Rising Storm never comes in handy. ))
Threden: Enemy formation falling. Engaging remaining targets.
Serra: (( Save vs poison ))
Imban: (( Indeed ))
Faiz: (( Right above him is good, Umb. ))
* Threden rolls: 1d20+2 Save => 4 + 2 = 6
Threden: Threden loses 5 hit points.
Threden: (( Attacking Sarge. ))
Threden:
Lightning Blast • Standard • Weapon, Lightning, Primal, Thunder
By discharging excess energy from your power core, you turn your spear into what amounts to a bolt of lighting. The blast also arcs to a nearby enemy.
Attack = 25 vs. AC       Rolled: 17     Bonuses: 8
Damage = 12   Lightning       Rolled: 7     Bonuses: 5     Critical: 0
Hit: One enemy within 2 squares of you that is also marked by you that is not the attacked target takes thunder damage equal to CON modifier (4).
Orc Sergeant: Orc Sergeant loses 12 hit points.
Orc Drudge 2: Orc Drudge 2 loses 4 hit points.
Forge: (( I have to say I find it amusing that, since we're fighting enemies that murdered Monks, the Monk has become a reaper of souls. ))
* Threden rolls: 1d20+2 Save Again => 20 + 2 = 22
Orc Sergeant: ...RRAAGH!
Azar Macan: I think those two have that situation quite under control.
* Imban rolls: 1d20+11 The orc slams his glaive into Threden! => 12 + 11 = 23
* Imban rolls: 2d4+4 => 6 + 4 = 10
Threden: Threden loses 10 hit points.
Serra has received initiative.
* Serra walks up a little bit to get in range of Sarge.
Azar Macan: (( is there a skill check involved with jumping off the ledge, or do you just go ow? ))
Serra: "Your comrades have fallen already! I wonder if your head hurts from this nonsense!"
* Tilus rolls: 1d20+6 Mind Thrust (augment 2) @ Sarge, vs Will => 11 + 6 = 17
Forge: (( Probably athletics or acrobatics ))
* Tilus rolls: 2d10+4 Damage, -3 to all defenses until end of next turn => 14 + 4 = 18
Orc Sergeant: (( check the PHB on it? ))
Orc Sergeant: Orc Sergeant loses 18 hit points.
Faiz: (( HRRRRM. ))
Azar Macan: (( I'm totally going to murder him if I hit, Fleed. ))
Faiz: (( Y-yeah... ))
Imban: (( ah, it says roll acrobatics if you have it trained ))
Imban: (( and you get "falling DR" of half your roll ))
Serra: (( And then there's Adric, who'll almost definitely hit Will 11. ))
Azar Macan has received initiative.
Threden: (( It's likely to perish before Faiz moves, so no real need to worry about leaping to damage. ))
Faiz: (( FAIZ WILL METEOR WHERE HE DAMN WELL PLEASES ))
Azar Macan: Feel the shine of...SUN VUL-CANNN!
Azar Macan:
Vulcan Fire • Standard - Ranged 10 • Arcane, Fire, Implement
CATCH THE SUN~
Attack = 9 vs. Reflex       Rolled: 2     Bonuses: 7
Damage = 12   Fire       Rolled: 7     Bonuses: 5
Hit: Target takes a -3 Penalty to attack rolls until the end of your next turn  
Serra: (( INTERRUPT~ ))
Orc Sergeant: Orc Sergeant loses 12 hit points.
Imban: All of the orcs have now DIED. IN A FIRE.
Azar Macan: (( thanks, I was about ro rage at the dice ))
Forge: (( Now, most of them were electrocuted ))
Mechalomaniac: Well done.
Imban: That said, it's apparent that they came from below, with the sergeant and crew coming up from a trap door near the defiled altar.
Serra: "Indeed. This was handled all around quite spectacularly, but especially by Forge."
Faiz: I MISSED THE AMBUSH? I HATE MISSING CHANCES LIKE THAT.
Adric Kain: Well, there might be more from down below.
Forge: Though they revered a different god than I, Kord lives through my fists to exact vengeance.
Serra: "Likely."
Azar Macan: I think Osaou was quite happy to get the chance to pummel something.
Adric Kain: If we're lucky we might find some survivors.
Faiz: MAN, THIS SUCKS. EVERYONE IS DEAD, ESPECIALLY THE STUFF WE WERE SUPPOSED TO KEEP ALIVE.
Imban: When ready, proceed down the stairs into the new map: Monastery - Hall of Heroes!
Forge: (( Does Cut work just like Copy? ))
Imban: (( yes ))
Faiz: (( Yeah. ))
Forge: (( Because each map my memory usage meter goes up and it's getting worryingly high ))
Azar Macan: (( I assume we enter from the south ))
Imban: (( yeah, maps stay loaded in memory. If it's an issue just disconnect and reconnect. And yes, you came down the spiral stairs in the south ))
Threden: Threden is healed and gains 23 hit points.
Threden: (( CHESTS ))
Imban: (( Also, everyone can make a Stealth check as they're headed down the stairs. ))
Threden: (( Looks like loot rolls today. ))
* Azar rolls: 1d20+10 SNEAK SNEAK => 1 + 10 = 11
Azar: (( REALLY ))
Imban: (( Okay, don't bother anymore. ))
Faiz: (( BIRD FAILS EVERYONE ))
* Threden rolls: 1d20+2 ROBOT STEALTH (for fun) => 2 + 2 = 4
Faiz: (( ENTIRE TEAM IS NOISY ))
* Blaine rolls: 1d20+5 => 5 + 5 = 10
Imban: (( THREDEN FAILS WORSE. ))
Faiz:
Stealth = 19       Rolled: 18     Bonuses: 1
Threden: (( Well, robot. ))
* Serra just shrugs and walks down normally at this point.
Azar: (( MAN FUCK YOU FLEED, FUTURE-STEALING MY ROLL ))
Faiz: (( ...SERIOUSLY? The eight-foot-tall walking death golem is stealthier than your ass? ))
Forge: (( Securing final load of tacos ))
Azar: (( well unless I can take 10 for nom-combat ))
Azar: (( but I don't think 4e works that way ))
Serra: "Well, looks like we druged up some more orcs."
Serra: (( Drudged, rather ))
Threden: (( When zoomed out, it looked like you used Ryuk for the last orc. ))
Faiz: (( Ah, jeez, twenty? ))
Faiz: (( Where's Regris when we need 'im~ ))
Orog Militant 2: Raaagh!
Imban: The carnage in this grand hall is obscene. Dead dwarves, some still in their nightclothes, litter the floor, blood painting the gray stone tiles, walls, and columns. In the light cast by burning braziers, you see the butchers: more orcs.
Faiz: I... HRM.
Azar: (( I have to wonder how the orcs managed to sneak kill so many doods ))
Faiz: HELL? GNASH? BAAL?
Imban: A massive statue of a dwarven hero battling a hydra dominates the center of this room. Serra recognizes it as representing a battle between Dergan Fellfist and a Heroslayer Hydra in the age of legends.
Imban: Also, Lavos perches on the statue.
Faiz: (( NICE JOB OBSCURING THE ANCIENT VICTORY MONUMENT, ASSHOLE ))
Forge: (( Lavos is a kitten, not a pigeon ))
Threden: (( SHIT, SECRET BOSS FIGHT ))
Imban: Initiate~
Serra: (( "Ah, that is a statue of the infamous villain Lavosban. Alas, he perished when Crono Luminare'd him in the face." ))
Imban: (( ))
* Mechalomaniac rolls: 1d20+1 Initiative => 7 + 1 = 8
* Azar rolls: 1d20+2 GO TIME! => 9 + 2 = 11
* Threden rolls: 1d20+3 Initio~ => 19 + 3 = 22
Forge: (( I took him down with 3D Attack. Crono/Frog/Ayla for the victories ))
* Blaine rolls: 1d20+5 => 14 + 5 = 19
* Tilus rolls: 1d20+1 Zoom zoom! => 11 + 1 = 12
Faiz:
Initiative = 21       Rolled: 19     Bonuses: 2
* Imban rolls: 1d20+3 Orc Berserker => 1 + 3 = 4
* Imban rolls: 1d20+3 Orog Militant => 7 + 3 = 10
* Imban rolls: 1d20+3 Orog Militant => 8 + 3 = 11
* Imban rolls: 1d20+3 Orog Militant => 6 + 3 = 9
* Imban rolls: 1d20 Drudge Report => 13
* Imban rolls: 1d20 Drudge Report => 20
* Imban rolls: 1d20 Drudge Report => 12
* Imban rolls: 1d20 Drudge Report => 14
* Imban rolls: 1d20 Drudge Report => 18
* Imban rolls: 1d20 Drudge Report => 7
Threden has received initiative.
Serra: "Ick, things are even more wretched down here. They truly are having their way with things without a care in the world, aren't they?"
Threden: Moving to engage.
Faiz: WELL THAT'S WHY WE'RE HERE.
Faiz: TO... CERTAIN DEFINITIONS... THEREOF...
Azar Macan: With the power of Sun Vulcan, we'll stop them!
Threden: (( Attacking #3 ))
Threden:
Recoil Strike • Standard • Weapon,Primal
You launch your arm at the enemy and drag them closer to yourself. For beatings.
Attack = 28 vs. AC       Rolled: 20     Bonuses: 8
Damage = 15   Physical       Rolled: 10     Bonuses: 5     Critical: 2
Hit: You pull the target one square.
Orc Drudge 3: Orc Drudge 3 loses 15 hit points.
Threden: (( The rocket punch goes through the orc's head, bringing back it's brains instead. ))
Faiz has received initiative.
Faiz: DASH, DA-DAN!!
Faiz:
Melee Charge • Standard Action • Weapon • Melee Weapon
SWORD TACKLE!!
Attack = 19 vs. AC       Rolled: 10     Bonuses: 9
Damage = 10   Physical       Rolled: 4     Bonuses: 6
Orc Drudge 2: Orc Drudge 2 loses 10 hit points.
Forge has received initiative.
Forge:
Melee Basic • Standard • Implement, Psionic
Warforged Finger
Attack = 17 vs. AC       Rolled: 8     Bonuses: 9
Damage = 12   Physical       Rolled: 7     Bonuses: 5
Imban: (( wtf happened there? ))
Forge: Perish!
Faiz: (( Uh. Things. ))
Imban: (( ok! ))
Faiz: (( Totally gonna take that as "SHOULDER TACKLED SO HARD I SPLATTERED HIM INTO A PILLAR" though. ))
Imban: (( Well, ok. ))
Faiz: (( Since he's DEAD ANYWAY. ))
Imban: (( He's dead, so it's not like it matters much. ))
Forge: (( Also I ran up and punched through this Drudge's face ))
Orc Drudge 1: Orc Drudge 1 loses 12 hit points.
Faiz: (( He's already dead? ))
Forge: (( GIVE ME YOUR FACE -Forgimus Prime ))
Orc Drudge 5: Raaagh!
* Imban rolls: 1d20+10 club Adrock Thurston => 8 + 10 = 18
Adric Kain: Adric Kain loses 5 hit points.
* Adric Kain uses his Fire retribution thing o0n Drugde 5
Orc Drudge 4: Raaagh!
Imban: (( wuzzat do? ))
* Mechalomaniac rolls: 1d6+4 Fire damage => 4 + 4 = 8
Faiz: (( "Sorry, bro, but I'm MADE OUT OF FIRE." ))
Adric Kain: (( if he hits me, he takes that ))
Imban: (( oh, autodamage? WELL THEN ))
Orc Drudge 5: Orc Drudge 5 loses 8 hit points.
Azar Macan: (( is that a tiefling thing? ))
* Imban rolls: 1d20+10 Club 3den => 6 + 10 = 16
Serra: (( Yeah. ))
Serra has received initiative.
Forge: (( (Drudge) I CAN SEE THE FUTUUUUURE......... I'M ON FIRE! ))
Adric Kain: (( Yeah ))
Serra: (( Clearly I use Betrayal -> Lavosban, cause him to crunch Militant 2 (no ))
* Imban refuses to assist the heroes.
Serra: 'You, waaaaaaaaaay over there. You think you can hide, but instead you'll just get a headache trying!"
* Tilus rolls: 1d20+6 Mind Thrust @ Militant 1, vs Will => 11 + 6 = 17
* Tilus rolls: 1d10+4 Damage => 6 + 4 = 10
Azar Macan: (( it has some cover from there, doesn't it? ))
Azar Macan: (( you should at least move up first, Tilus. ))
Imban: (( That... looks dubious to me, Tilus ))
Serra: (( Really? ))
Imban: (( it's up stairs, half behind a wall, and behind a pillar that stretches from floor to ceiling too ))
Forge: (( He's in a bedroom upstairs ))
Serra: (( Well I was fine with the archers before, but okay. ))
Threden: (( Clearly mental assaults should ignore cover. ))
Faiz: (( Up one space and he's like... in direct line of sight though. ))
Threden: (( Because PSYCHICS ))
Azar Macan: (( that was on a balcony we could see. ))
Threden: (( Just move forward some, Tilus. ))
Serra: (( Like here? ))
Imban: (( Yeah, that area would be fine. ))
Orog Militant 1: Orog Militant 1 loses 10 hit points.
Azar Macan has received initiative.
Azar Macan: Let's go!
Azar Macan: Hey, you.
* Azar Macan points at drudge 4
Azar Macan:
Vulcan Flash • Standard - Ranged 10 • Arcane, Charm, Implement, Psychic
SCARY SHINY EYES
Attack = 27 vs. Will       Rolled: 20     Bonuses: 7
Damage = 11   Psychic       Rolled: 6     Bonuses: 5
Hit: You are invisible to the target until the start of your next turn.  
Orc Drudge 4: Orc Drudge 4 loses 11 hit points.
Azar Macan: (( ka-boom, curse moves to all enemies within 5 ))
Imban: (( all... one of them ))
Faiz: (( Of... it? ))
Azar Macan: (( yeah. ))
Imban: (( unless you want to curse Imban ;.; ))
Forge: (( The other Militant is within 5, unless verticality counts ))
Azar Macan: (( actually, isn't 2 six spaces away? ))
Imban: (( Verticality is a question with no actual answer in 4e. Have fun with that. ))
Imban: (( no, that's 5. ))
Imban: (( Eh, I guess he's not 5 up, so. ))
Azar Macan: (( hey we shot at dudes above us, this is sorta the same ))
Faiz: (( CUBE-O-CURSE ))
Faiz: (( WARNING ))
Azar Macan: (( this is a hilarious item property ))
Faiz: (( INCOMING CURSE ))
Forge: (( WELCOME TO MINECURSE 1.9.1 ))
Orog Militant 2: "I'll take your blood!"
Orog Militant 2: The orog spins its sword in one hand and charges at 3den!
Azar Macan: (( it's too bad I don't really get ranged area attacks. at least, right now ))
* Imban rolls: 1d20+11 HACK => 20 + 11 = 31
Threden: Threden loses 14 hit points.
Forge: (( Spinning seems to help ))
Orog Militant 2: Threden is marked!
Azar Macan: (( two 20s in a row, really? ))
* Orog Militant 1 spins his sword and charges Threden too!
* Imban rolls: 1d20+11 SLASH => 15 + 11 = 26
Azar Macan: (( GET OUT OF THE WAY, CORPSE ))
* Imban rolls: 1d10+4 => 2 + 4 = 6
Threden: Threden loses 6 hit points.
Threden: (( The spinning blade knocks the dead orc out of the way. ))
Orog Militant 1: Threden is marked!
Forge: (( Those guys are dicks to each other ))
Orog Militant 3: Rrragh!
Faiz: HI!
* Imban rolls: 1d20+11 CHOP => 14 + 11 = 25
* Imban rolls: 1d10+4 => 8 + 4 = 12
Faiz: Faiz loses 12 hit points.
Faiz: HAHAHA OH YOU'RE JUST SWELL.
Orog Militant 3: Faiz is marked!
Adric Kain has received initiative.
Adric Kain: (( FINALLY ))
* Adric Kain plays the flute at Militant 2
Adric Kain: (( err...3 ))
Adric Kain:
Blunder • Standard • Arcane, Charm, Implement
You fog your foes mind, causing it to stumble past your allies.
Attack = 12 vs. Will       Rolled: 5     Bonuses: 7
Damage = 7   Physical       Rolled: 2     Bonuses: 5
Hit: You slide the target 2 squares. During the slide, you or one of your allies can make a melee basic attack against the target as a free action, with a +4 power bonus to the attack roll.  
Imban: (( ;.; ))
Mechalomaniac: (( Alas nothing Unless Serra can do something ))
Forge: (( +1 won't help, sadly ))
Serra: (( What were you planning on doing? ))
Serra: (( Because Adept's Insight is augmentable. ))
Mechalomaniac: (( Just moving ti close to Forge, so it's not a huge deal ))
Azar Macan: (( probably the usual slide it past a dude and have them smash it? ))
Orc Drudge 6: Raaagh!
Serra: (( Yeah considering their AC I think I'll pass on that one. ))
* Imban rolls: 1d20+10 chop Faiz => 3 + 10 = 13
* Faiz gives the orc a stern glare. "NUH-UH. YOU DON'T INTERRUPT A DUEL BETWEEN MEN."
Faiz: JERK.
Orc Berserker: "RAAAAAAAAAGH!"'
Threden has received initiative.
Imban: Lavos eats the corpses so they stop clogging up the joint.
Azar Macan: (( hey I wanna curse-explode the drudge again, if you guys are fine with that ))
Threden: Many enemies in close proximity. Engaging overdrive.
Faiz: (( Oh fine. ))
Serra: (( Sure ))
Threden: (( Attacking Militant #1 ))
Forge: (( Which if you thinks you need backup more, 3 or 5? ))
Threden:
Lightning Blast Full Power • Standard • Weapon, Primal, Thunder
You rev your lighting power core to maximum, and ram your spear into the enemy, causing a massive shock-wave that batters any nearby foe as well.
Attack = 18 vs. AC       Rolled: 10     Bonuses: 8
Damage = 9   Thunder       Rolled: 4     Bonuses: 5     Critical: 0
Hit: Make a secondary attack that is a close blast 3.
Azar Macan: (( well, depending on how the dudes near umb are once my turn rolls around, I may vulcan rain them. ))
Serra: (( INTERRUPT ))
Serra: "More power, Threden! More power!"
Orog Militant 1: "Useless before our orog armor...!"
* Serra uses Adept's Insight (augment 1)!
Azar Macan: (( isn't umb more than five away? or am I bad at cubes? ))
Orog Militant 1: (( you failed at cube ))
* Tilus rolls: 1d4+1 Add this much to the roll. => 4 + 1 = 5
Orog Militant 1: Wh-what...?!
Orog Militant 1: Orog Militant 1 loses 9 hit points.
Threden: ...Full power.
* Threden rolls: 1d20+8 Secondary Attack vs Fort against Blast. => 10 + 8 = 18
Forge: (( Boo. Yah. ))
* Threden rolls: 1d6 vs Militant 1 => 5
* Threden rolls: 1d6 vs Militant 2 => 4
Orog Militant 1: Orog Militant 1 loses 5 hit points.
Orog Militant 2: Orog Militant 2 loses 4 hit points.
* Threden rolls: 1d6 vs Berserker => 4
Orc Berserker: Orc Berserker loses 4 hit points.
* Orog Militant 2 looks very angry that his ally has been bloodied, but no enemies are adjacent to him!
Faiz has received initiative.
Faiz: REV THIS SHIT UP!!
Faiz:
Henshin: Rolling Thunder • Minor Action • Lightning, Polymorph, Primal, Thunder • Personal
COMPLETE!!
Effect: Rolling Thunder Form! Gain resist 3 to all damage and +1 AC. Once per round when you hit an enemy with a melee attack, each enemy marked by you takes 4 thunder damage. Allows use of Stone Thunder Buster. Form lasts for the rest of the encounter.
Faiz: (( CHIKYUU KITAAAAAAAAAAAAAAA ))
Faiz:
Stone Thunder Buster • Standard Action • Lightning, Polymorph, Primal, Thunder, Weapon • Close Burst 1
LIGHTNING CANNON SWORD! RIGHT TO THE FACE!!
Attack = 14 vs. Reflex       Rolled: 6     Bonuses: 8
Damage = 7   Lightning       Rolled: 3     Bonuses: 4
Miss: Half damage. Effect: All enemies marked by you take 4 thunder damage.
Threden: (( This tool is SO HARD TO USE. ))
Orog Militant 3: Orog Militant 3 loses 7 hit points.
Orc Drudge 6: Orc Drudge 6 loses 7 hit points.
Forge: (( YOU FORGOT TO MAAAAARK ))
Faiz: (( Man it's CB1. ))
Azar Macan: (( the outline of the square is still there too. ))
Orog Militant 3: Orog Militant 3 loses 4 hit points.
Imban: (( So, hrm. ))
Imban: (( This is a funny rules question. Does dead include bloodied? ))
Faiz: (( Considering it had ONE HIT POINT? ))
Azar Macan: (( they insta-die if hit, so I would think not ))
Forge: (( He has 1 HP, so he's impossible to bloody ))
Threden: (( I think a minion should be impossible to be bloodied... ))
Forge: (( He can't have fractions of HP ))
Serra: (( Yeeeeeeeah. ))
Imban: (( er, no, I mean. Since you killed him, does it count for an ability that triggers when an ally becomes bloodied? ))
Faiz: (( Anyway, SHIFTO ))
Forge: I'd still say no because he has no bloodied value
Forge: (( Ergo he can't become bloodied ))
Forge: (( Also accidental non ooc ))
Threden: (( Actually... it might. ))
Azar Macan: (( brb laundry ))
Threden: (( The literal description of Bloodied is: ))
Threden: (( "You are bloodied when your current hit points drop to your bloodied value or lower. Your bloodied value is one half your maximum hit points (rounded down)." ))
Imban: (( Well okay... ))
Threden: (( As a minion, it's bloodied value is... 0 HP. ))
* Orog Militant 3 roars and smashes his sword into Faiz's face in retribution!
Faiz: (( "Dead" should totally overwrite "bloodied" though, t'be honest. ))
Faiz: (( BUT WHATEVER, HEY ))
* Imban rolls: 1d20+10 SLASH => 8 + 10 = 18
* Imban rolls: 2d10+4 => 11 + 4 = 15
Faiz: Faiz loses 15 hit points.
Faiz: OH, NOW YOU DONE IT.
Orog Militant 3: Actually, first it pushes you into that square.
Orog Militant 3: And moves up~
Imban: (( Now you can shift. ))
Faiz: (( ...what, huh. WELL ))
Forge has received initiative.
* Faiz staggers backwards, still standing, holding his arms out. "DIDN'T HURT."
* Forge rounds the pillar strangely.
Orog Militant 3: "You will die without pain, then."
Faiz: NAH. CHECK BEHIND YOU, BY THE WAY.
* Forge comes up behind the militant, his fist glowing brightly as he moves to hammer strike the Militant into the floor.
Forge:
Steel Wind • Standard • Full Discipline, Implement, Psionic
Near Crusher
Attack = 8 vs. Ref       Rolled: 2     Bonuses: 6
Damage = 10   Physical       Rolled: 5     Bonuses: 5
Orog Militant 3: The militant idly swings his sword behind his back and blocks Forge's fist.
Forge: (( Wow. Really? ))
Threden: (( The floor bounced back ))
Orog Militant 3: "Your warning was useful."
Faiz: (( WHY YOU MAKE PHYSICAL COMEDY AWFUL, BLAINE ))
Serra has received initiative.
Faiz: JUST WANNA KEEP YOU TO MYSELF.
Serra: "Well, since the rest of us have all shown off neat new tricks, it's time I showed off one of mine!"
* Serra points at Militant 2. "You know, I think I saw that guy behind you steal the most prime piece of meat!"
* Tilus rolls: 1d20+6 Betrayal (augment 1) @ Militant 2, vs Will => 18 + 6 = 24
Orog Militant 2: "Traitor!"
Serra: Militant 2 attacks Berserker at +3 to attack and damage.
Faiz: (( ...Wait, did that bull-rush reaction ignore resistances? ))
Orog Militant 2: (( No ))
Faiz: (( 'Cause if not I totally should've taken 12 instead. ))
Orog Militant 2: (( heal urself. : ))
Faiz: Faiz is healed and gains 3 hit points.
* Imban rolls: 1d20+13 Chomp >:( => 4 + 13 = 17
Forge: (( Hey Umb. Do you get to attack marked enemies that don't attack you, or just intercede? ))
Faiz: (( FINE I WILL ))
* Imban rolls: 1d10+7 => 5 + 7 = 12
Orc Berserker: Orc Berserker loses 12 hit points.
Faiz: (( If they're within striking range he can immediate-interrupt attack. ))
Faiz: (( If they're within five squares he can just push them around. ))
Threden: (( I have two reactions, one is an attack and one is a slow. ))
Forge: (( I wonder if this counts as him attacking someone else ))
Azar Macan: (( I think the wording is your *allies* ))
Forge: (( Aww. ))
Threden: (( It does, but I have no reason to interrupt... ))
Azar Macan has received initiative.
Threden: (( No, it just says "An enemy marked by you makes an attack that does not include you as a target." ))
Faiz: (( No, it counts. ))
Faiz: (( Yeah. ))
Faiz: (( Or it SHOULD, anyhow. ))
Forge: (( It would have been free damage, were you able to hit him ))
Threden: (( So the best I can do is push it a square and make it slowed. ))
Faiz: (( Better than nothing? ))
Azar Macan: Osaou, go help us with that lone one!
Osaou: ra-wrar!
* Azar Macan looks over at militant 3 and snaps his talons
* Azar Macan then pulls his arm back and fires a energy blast forwards!
Azar Macan:
Vulcan Blast • Standard Action - Ranged 10 • Arcane, Implement
Feel the power of SUN VULCAN~
Attack = 14 vs. Reflex       Rolled: 7     Bonuses: 7
Damage = 10   Physical       Rolled: 5     Bonuses: 5
Orog Militant 3: Orog Militant 3 loses 10 hit points.
Azar Macan: (( +2 ))
Orog Militant 3: Orog Militant 3 loses 2 hit points.
Azar Macan: (( and end. ))
Orog Militant 2: Raugh!
* Imban rolls: 1d20+10 Chop 3den => 9 + 10 = 19
Azar Macan: (( OH YEAH ))
* Imban rolls: 1d10+4 => 10 + 4 = 14
* Azar rolls: 1d6 VULCAN JUDGEMENT! => 5
Orog Militant 3: Orog Militant 3 loses 5 hit points.
Azar Macan: (( I forgot that :v ))
Threden: Threden loses 14 hit points.
Azar Macan: (( been only fighting dudes where it doesn't matter all session ))
Orog Militant 2: (( no, there instead ))
* Imban rolls: 1d20+10 Relentlessly attack 3den! => 7 + 10 = 17
* Imban rolls: 1d20+8 Hack Osaou => 10 + 8 = 18
* Imban rolls: 1d10+4 => 10 + 4 = 14
Osaou: Osaou loses 14 hit points.
Faiz:
Stone Force • Immediate Reaction • Primal • Close Burst 5
ROCK SPIRE, RIGHT IN THE DISABLER.
Trigger: An enemy marked by you makes an attack that does not include you as a target.
Hit: Slide target one square. Target is slowed and cannot shift until the end of its turn.
Orog Militant 2: (( Go for it ))
Faiz: (( ...wait ))
Orog Militant 2: (( (it did move next to you before you reacted, btw) ))
Osaou: Br-arwa!
Faiz: (( ...Thinkin' ))
Osaou: (( man imban human reflexes can't move that fast. ))
Faiz: (( Immediate Interrupt procs BEFORE this, right? ))
Orog Militant 2: (( interrupt procs before the attack goes off ))
Orog Militant 2: (( reaction is after ))
Orog Militant 2: (( mind you, he'd be out of range for the interrupt, I believe? ))
Faiz: (( Yeah, he would be. ))
Faiz: (( ...Would this count as a willing move, then? ))
Orog Militant 2: (( ...yes? ))
Faiz: (( Alright, scratch previous action. ))
Faiz:
Boost Spire • Immediate Reaction • Martial • Personal
HI THERE! WHAT'S UP?!
Trigger: An enemy within 5 squares of you moves willingly.
Effect: Shift half your speed, and gain combat advantage against the creature triggering this power.
Orog Militant 2: (( OK. Now he shifts normally ))
Adric Kain has received initiative.
Mechalomaniac: (( Faiz do you want heals? ))
Faiz: (( Not this round. ))
Forge: (( Umb could use some Medigun, and possibly an uber ))
Serra: (( Heal Umb. ))
* Mechalomaniac plays healing song at Threden
Faiz: (( I can still GAO SHIFTO ON, Umb just gets temp HP. ))
* Adric Kain fucking impersonates his character too
Adric Kain:
Majestic Word • Minor • Arcane, Healing
You utter words laden with preternatural inspiration, restoring your allys stamina and making wounds seem insignificant..
Effect: The target can spend a healing surge and regain 4 additional hit points. You also slide the target 1 square.
Osaou: (( Hm, I think my companion can't spend a healing surge by itself, it seens. ))
Threden: Threden is healed and gains 16 hit points.
* Adric Kain directs Forge a little too
Adric Kain:
Moment of Escape • Move • Arcane
You distract your enemies with a quick refrain, giving your embattled ally a chance to get away
Effect: You Slide the target 4 Squares
Forge: (( I'M OVER HERE NOW ))
Faiz: (( COURTNEY GET MY GUN ))
* Adric Kain finally plays music toward Militant 1
Adric Kain:
Color Orb • Standard • Arcane, Implement, Radiant
You throw a brightly shining orb of brilliant colors at your foe, momentarily dazing it.
Attack = 22 vs. Will       Rolled: 15     Bonuses: 7
Damage = 8   Radiant       Rolled: 3     Bonuses: 5
Hit: The target is dazed until the end of your next turn.  
Orog Militant 1: Orog Militant 1 loses 8 hit points.
Adric Kain: (( And enjoy ALL THE CA ))
Orc Berserker: RAAAAAAGH!
* Imban rolls: 1d20+9 hack Fourze with greataxe => 9 + 9 = 18
* Imban rolls: 1d12+5 => 8 + 5 = 13
Forge: (( Ow. ))
Forge: Forge loses 13 hit points.
Threden has received initiative.
Threden: (( Refresh mark. ))
Osaou: (( focus on murderating 1 and 3 ))
Osaou: (( +?* ))
Adric Kain: (( I'd say so ))
Threden: (( Yes, because they're already bloodied, and thus can't proc the reaction again. ))
* Imban chomp! chew chew chew
Threden: (( Attacking #1 ))
Threden: Targets within close proximity.
Threden:
Lightning Blast • Standard • Weapon, Lightning, Primal, Thunder
By discharging excess energy from your power core, you turn your spear into what amounts to a bolt of lighting. The blast also arcs to a nearby enemy.
Attack = 27 vs. AC       Rolled: 19     Bonuses: 8
Damage = 12   Lightning       Rolled: 7     Bonuses: 5     Critical: 0
Hit: One enemy within 2 squares of you that is also marked by you that is not the attacked target takes thunder damage equal to CON modifier (4).
Orog Militant 1: Orog Militant 1 loses 12 hit points.
Orog Militant 2: Orog Militant 2 loses 4 hit points.
Faiz has received initiative.
Azar Macan: (( go murderate 3, Fleed! ))
Imban: (( oh yeah, fleed isn't marked since yeah ))
Imban: (( instead the bird is :V ))
* Faiz GAO
Azar Macan: (( that was bloody you removed, not mark. ))
Faiz:
EXCEED SHIFT • Minor Action • Healing • Personal
READY!!
Effect: TIGER MODE. Until the end of the encounter, gain a +4 bonus to damage rolls. In addition, while bloodied, gain regeneration 2.
Azar Macan: (( so you have what, +8 to damage rolls against 3, Fleed? ))
Faiz: CRUSH TIME!
Faiz:
Aggressor • Free Action • Martial, Weapon • Personal
HAHA!
Effect: Gain +1 to your next attack roll. Mark the target of the attack, regardless of the result.
Faiz:
Crush Surge • Standard Action • Martial, Weapon • Melee Weapon
TIME TO CATCH A RIDE!!
Attack = 17 vs. AC       Rolled: 9     Bonuses: 8
Damage = 11   Physical       Rolled: 7     Bonuses: 4
Hit: Push the target 2 squares. After the push, target and any enemy adjacent to it are slowed until the end of your next turn.
Faiz: (( oh for ))
Faiz: (( --wait no that hits ))
Imban: (( fairly sure that hits with +1 Aggressor and +2 CA ))
Forge: (( You hit him, jesus ))
Azar Macan: (( does that count ca and your agreesor? ))
Orog Militant 3: Orog Militant 3 loses 17 hit points.
Faiz:
ACTION POINT • Free Action • Awesome • Personal
I'M NOT DONE YET!!
Effect: Gain another Standard Action.
Faiz:
Lancing Quake • Standard Action • Primal, Weapon • Close Burst 1
SPIRE OF IRE!
Attack = 19 vs. AC       Rolled: 11     Bonuses: 8
Damage = 7   Physical       Rolled: 3     Bonuses: 4
Hit: Targets cannot shift until the end of your next turn.
Azar Macan: (( didn't fleed get the gauntlets of +2 to damage rolls? ))
Imban: (( Not pushing him? Also that was totally not a melee basic ))
Faiz: (( Only on basics and charges. ))
Azar Macan: (( oh yeaahhh. ))
Faiz: (( Can I choose not to? Because I totally don't really wanna. ))
Orog Militant 3: Orog Militant 3 loses 7 hit points.
Orog Militant 2: Orog Militant 2 loses 7 hit points.
Faiz: (( +4. ))
Imban: (( You can ))
Orog Militant 2: Orog Militant 2 loses 4 hit points.
Orog Militant 3: Orog Militant 3 loses 4 hit points.
Forge has received initiative.
Faiz: (( Now you can heal me~ ))
Faiz: (( Provided Blaine don't need it more. ))
Forge: (( If I hit an enemy in a blast I have CA against, does that apply to him still? ))
Imban: (( pretty sure only melee attacks get CA naturally ))
Forge: (( Alright, balls to it. ))
Forge: (( Shifting ))
Threden: (( Floor pound the Berserker and flurry the militant ))
* Forge holds his fist up, glowing brightly once more.
* Forge strikes at the Berserker and the Militant
Forge:
Steel Wind • Standard • Full Discipline, Implement, Psionic
Near Crusher
Attack = 9 vs. Ref       Rolled: 3     Bonuses: 6
Damage = 10   Physical       Rolled: 5     Bonuses: 5
Imban: (( : ))
Forge: (( FOR FUCK'S SAKE ACTION POINT. ))
Forge:
Steel Wind • Standard • Full Discipline, Implement, Psionic
Near Crusher
Attack = 10 vs. Ref       Rolled: 4     Bonuses: 6
Damage = 11   Physical       Rolled: 6     Bonuses: 5
Forge: (( I hate everything. ))
Faiz: (( ...w-welp ))
Imban: Schala luvs you
Serra has received initiative.
Faiz: (( At least-- at least you rolled higher...? ))
Serra: (( And that wrecked what plan I had before. ))
Forge: (( You know plans work best when you tell us what they are. ))
Azar Macan: (( more betrayal? ))
Azar Macan: (( you should tell us this shit. ))
Faiz: (( You can totes Dishearten the militant and berserker still. ))
Azar Macan: (( we're not psyONIC, after all ))
Serra: (( Yeah. And yeah, I should, guess that teaches me. ))
Forge: (( I was going to try and kill the Militant and then flurry the other one because he's a bigger threat ))
Forge: (( Granted that amounted to DICK ))
* Serra yeah, Dishearten -> Militant 1 & Berserker
Threden: (( Can't you still betrayal one of them to proc my interrupt? ))
Serra: (( Would it proc? ))
Imban: (( if they attacked an ally, yes ))
Forge: (( They're marked and not attacking him ))
Serra: (( Right then! ))
Threden: (( I'm still marking both, and if they attack someone not me...! ))
Faiz: (( Yeah, wording is if it MAKES an attack that doesn't target HIM. ))
Forge: (( Have 2 hit 1 ))
Serra: (( Right ))
Threden: (( So have 1 hit Berserker. ))
Faiz: (( Nothing about WHO it attacks, otherwise...! ))
Forge: (( If 2 kills 1, then you can hit 2 and he's got nobody near him ))
Forge: (( Then not only is 1 dead but 2 is weakened ))
Serra: (( Yeah I think 2 has a better shot at killing 1 than Umb. So! ))
Serra: "Hey, I think the guy next to you snuck another piece off your plate!"
* Tilus rolls: 1d20+6 Betrayal @ Militant 2, vs Will => 9 + 6 = 15
Serra: Militant 2 attacks Militant 1 with +3 to attack.
* Imban rolls: 1d20+13 hack => 11 + 13 = 24
* Imban rolls: 1d10+4 => 10 + 4 = 14
Orog Militant 1: Orog Militant 1 loses 14 hit points.
Threden:
HOLD IT • Minor • N/A
You are about to get countered.
Effect: You just triggered a Warden counter ability!
Orog Militant 2: "DIE JERK"
Threden:
Lightning Counter • Standard • Weapon
You show an enemy why it's a bad idea to attack your allies.
Attack = 18 vs. Fort       Rolled: 10     Bonuses: 8
Damage = 11   Physical       Rolled: 6     Bonuses: 5     Critical: 0
Hit: Enemy grants combat advantage to you and your allies until the end of your next turn.
Orog Militant 2: Orog Militant 2 loses 11 hit points.
Azar Macan has received initiative.
Azar Macan: Corruption Rod Property: Whenever your pact boon is triggered, instead of taking its normal benefit you can transfer your Warlock’s Curse to each enemy within 5 squares of the original target.
Azar Macan: (( that happens too ))
Faiz: ...WHAT?
Forge: (( He's reading from the little info tag on the rod ))
Azar Macan: (( THAT IS OOC, SILLY. ))
Azar Macan: (( I just quickly tried to make a quick macro, and failed. ))
Imban: Lavos peers over Azar's shoulder and reads the tag too.
Faiz: (( I REFUSE ))
* Azar Macan holds his hand over his heart, generating a soft white light, which he then causes to float over to Osaou!
Azar Macan: (( daily power, heals it for my healing surge. ))
Osaou: Osaou is healed and gains 9 hit points.
Azar Macan: Go into the thick of things!
Azar Macan: And for you two...
Azar Macan: *Azar's hands glow with energy!
Azar Macan: VULCAN RAIN!
Azar Macan:
Vulcan Rain • Standard - Ranged 10 • Arcane, Implement
MAKE IT RAAIIINNN
Attack = 23 vs. Reflex       Rolled: 16     Bonuses: 7
Damage = 13   Physical       Rolled: 7     Bonuses: 6
Orog Militant 2: Orog Militant 2 loses 15 hit points.
Azar Macan: (( that's versus the militant... ))
Forge: (( Oh he's so Pringles ))
* Azar rolls: 1d6 VULCAN JUDGEMENT! => 1
Orog Militant 2: Orog Militant 2 loses 1 hit points.
Azar Macan: (( :| ))
Azar Macan:
Vulcan Rain • Standard - Ranged 10 • Arcane, Implement
MAKE IT RAAIIINNN
Attack = 15 vs. Reflex       Rolled: 8     Bonuses: 7
Damage = 11   Physical       Rolled: 5     Bonuses: 6
Orc Berserker: Orc Berserker loses 11 hit points.
Azar Macan: (( +2. ))
Orc Berserker: Orc Berserker loses 2 hit points.
Azar Macan: ooc stupid curse, rolling so low.
Azar Macan: (( KEYBARD. ))
Forge: (( Isn't the Berserker also cursed? ))
Faiz: (( Berserker's cursed too, right? ))
Imban: (( you only get one curse proc per round, I believe. ))
Azar Macan: (( I can only do that once a turn. ))
Faiz: (( Oh~ ))
Forge: (( Aha, ok. It's like my Flurry. ))
Imban: Militant 2 hacks Threden!
* Imban rolls: 1d20+10 My relentless sword will show no mercy => 5 + 10 = 15
Forge: (( It will also show no wound. Because it missed. ))
Threden: (( It hacks the floor instead. ))
Orog Militant 2: He shifts out of the clusterfuck
Adric Kain has received initiative.
Adric Kain: (( Forge or Faiz heals? ))
Faiz: (( Shrug. We're... we're kinda getting this down now. ))
Forge: (( Wait a turn ))
Adric Kain: (( Ok ))
* Adric Kain plays a tune at the Berserker
Adric Kain:
Vicious Mockery • Standard • Arcane, Implement, Psychic
Insult you to death
Attack = 26 vs. Will       Rolled: 19     Bonuses: 7
Damage = 9   Psychic       Rolled: 4     Bonuses: 5
Hit: Target takes a -2 Penalty to attack rolls until the end of your next turn  
Orc Berserker: Orc Berserker loses 9 hit points.
Adric Kain: You think you're angry? You're not angry. This guy right here is angry. *points at Faiz* You're like a newborn kitten compared to him.
Orc Berserker: RAAAAAAGH!
Faiz: I AM A TRAIN OF HURT AND AWESOME.
Adric Kain: D'awww, inn'it da wittle owky so cuuuute?
Orc Berserker: The berserker decides to show off just how angry he is by hacking Forge's back.
* Imban rolls: 1d20+8 BACK HACK => 6 + 8 = 14
Threden has received initiative.
Imban: nom noms?
Forge: (( Woosh, denied ))
Adric Kain: (( ADVANtAGE OF CUNNING ))
Forge: (( Hey why did I move? ))
Adric Kain: (( I should make a power for that ))
Imban: (( advantage of cunnilingus, duh ))
Imban: (( I mean cunning ))
Adric Kain: (( Because Advantage of cunning lets me move you whe enemies miss you. Then it moves into the square you formerly occupied ))
Forge: (( Ah, ok ))
Imban: (( but yeah, go 3den~ ))
Adric Kain: (( Thus the orc is now setup for being HILARIOUSLY BEAT DOWN ))
Threden: (( Marking Berserker. ))
Threden: Charging up.
Threden:
Lightning Blast • Standard • Weapon, Lightning, Primal, Thunder
By discharging excess energy from your power core, you turn your spear into what amounts to a bolt of lighting. The blast also arcs to a nearby enemy.
Attack = 13 vs. AC       Rolled: 5     Bonuses: 8
Damage = 7   Lightning       Rolled: 2     Bonuses: 5     Critical: 0
Hit: One enemy within 2 squares of you that is also marked by you that is not the attacked target takes thunder damage equal to CON modifier (4).
Faiz has received initiative.
Imban: Not totally.
Faiz: ROAR AND TEAR!
Faiz:
Shockwave • Standard Action • Primal, Weapon, Zone • Close Burst 1
IMPACT!!
Attack = 19 vs. AC       Rolled: 11     Bonuses: 8
Damage = 13   Physical       Rolled: 9     Bonuses: 4
Effect: Creates a Close Burst 1 zone of rippling earth until the end of your next turn. If targets inside the zone attempt to leave, they are knocked prone and take 2 damage.
Threden: (( Sad, off by one. ))
Orc Berserker: Orc Berserker loses 13 hit points.
Orc Berserker: Orc Berserker loses 6 hit points.
Serra: (( Hits because flank. ))
Imban: (( hits *who* ))
Faiz: (( The militant? Not unless you can Insight again. ))
Serra: (( Err, nevermind, forgot it was the zerker there and not the militant. ))
Forge has received initiative.
Serra: (( Carry on~ ))
* Forge looks at his fist, then does something unusual in his training.. and kicks the Berserker in the orc balls.
Forge:
Melee Basic • Standard • Implement, Psionic
Warforged Finger
Attack = 16 vs. AC       Rolled: 7     Bonuses: 9
Damage = 14   Physical       Rolled: 9     Bonuses: 5
Orc Berserker: Orc Berserker loses 14 hit points.
Orc Berserker: Orc Berserker loses 2 hit points.
* Forge then ducks down and punches the Militant in his happy place.
Forge:
Flurry of Blows • No Action • Psionic
Heat End
Effect: Target takes an additional 5 damage, or a new target takes 7 damage.
Orog Militant 2: Orog Militant 2 loses 7 hit points.
Faiz: ...DID YOU JUST--?
Adric Kain: A double nutcracker technique.
Forge: I have tired of this rabble.
Azar Macan: Owwww.
Serra: "That was... very uncomfortable looking."
Adric Kain: I'd heard stories of such monk skills but I've never witnessed them myself.
* Serra winces noticeably.
Threden: Targets eliminated.
Forge: That was no training tactic. That is crude and barbarous, and they did not warrant any further dignity.
Faiz: (( Don't act like you don't like it. ))
Azar Macan: (( but serra is a girl and has no idea how much that hurts ))
* Faiz looks down.
Adric Kain: (( Getting hit between the legs hurts for women too ))
Forge: (( Also blame Third, sometimes you just gotta use the dedicated nut shot button ))
Serra: (( Yeah. ))
Imban: It seems that all of the dwarves were also eliminated. The northern end of the hall opens onto the open air, but you think you see a staircase descending the mountain over there.
Adric Kain: Hmm. Somewhere else to explore.
Faiz: THAT SEEMED A BIT... MUCH.
Adric Kain: Come now. It wasn't half as bad as Rivenroar.
Forge: Indeed. However, it was effective.
Faiz: (( So we gonna raid these dwarves of their pajamas? ))
Azar Macan: (( short rest and surges, of course? ))
Serra: (( Of course. ))
Forge: (( Yeah a rest is in order ))
Osaou: Osaou is healed and gains 5 hit points.
Forge: (( We can get our song boost now ))
Faiz: Faiz is healed and gains 2 hit points.
Adric Kain: (( Yep ))
Imban: (( Yes. ))
Forge: Forge is healed and gains 14 hit points.
Threden: Threden is healed and gains 16 hit points.
Adric Kain: Adric Kain is healed and gains 5 hit points.
Imban: (( Though I don't think I'll do it today, after resting, everyone can proceed north onto the new map... ))
Faiz: Faiz is healed and gains 15 hit points.
Imban: (( Monastery - Into the Depths ))
Azar Macan: (( yeah it's been like three hours and three fights ))
Forge: (( Good session, though my MapTool is beginning to protest the maps. ))
Azar Macan: (( BOY THIS SURE LOOKS FAMILAR... ))
Imban: (( does it?! ))
Azar Macan: (( why are we in moria, Imban ))
Imban: (( pfft ))
Forge: (( Ok somehow my memory usage shot down from 140M to 58M ))
Adric Kain: (( I told you we're going to help defend Helm's Deep ))
Threden: (( Because we are taking the hobbits to Isengard. ))