Server started; please wait for map to
refresh.
Salome has connected.
Mechalomaniac:
|
Ok this one has no fog of war. Just
plop down Salome somewhere.
|
Salome:
|
Uhh... hang on. Not sure how to do
that.
|
Salome:
|
I don't seem to have Salome's token
anywhere.
|
Mechalomaniac:
|
Nevermind. I forgot I made one
|
Mechalomaniac:
|
Yeah I changed it for your new picture
|
Mechalomaniac:
|
Anyway at the top pick Window and make
sure the Selected option is checked
|
Mechalomaniac:
|
Ok, click on Selected to the left to
bring up the window tab if it isn't already, then click on
Salome's token
|
Yuu Inohara has connected.
Mechalomaniac:
|
YOU AREN'T GO
|
Salome:
|
Finding no tokens.
|
Yuu Inohara:
|
|
Mechalomaniac:
|
Alondra World Map at the bottom
|
Mechalomaniac:
|
Sorry I thought it defaulted to that
one
|
Yuu Inohara is disconnected.
Mechalomaniac:
|
It should say no Macros
|
Mechalomaniac:
|
Ok, now copy that text of the macro
from that site
|
Mechalomaniac:
|
Like not manually. CTRL+C it
|
Mechalomaniac:
|
Right click where it says no macros
and hit "Add New Macro"
|
Mechalomaniac:
|
And a button that says new should pop
up
|
Mechalomaniac:
|
Ok right click one of them and choose
edit
|
Mechalomaniac:
|
then in the command box, hit CTRL+V to
paste the macro you copied, then hit ok
|
Mechalomaniac:
|
and brb, cooking hot dogs
|
|
Salome:
|
ok
|
Mechalomaniac:
|
Ok back. Anyway if you did that, click
the one you edited
|
|
Salome:
|
Melee Basic • Standard
• Weapon
|
A basic melee attack
|
Attack = 1 vs. AC Rolled: 1 Bonuses: 0
|
Damage = 2 Physical Rolled: 2
Bonuses: 0
|
|
|
Salome:
|
That happened.
|
Mechalomaniac:
|
Ok! Next step is to right click it
again and under Label, name it your Melee Basic Attack
|
|
Salome:
|
ok
|
Unresolved value "Otherstuffhere".
Unresolved value "Otherstuffhere".
java.lang.NullPointerException error executing expression .
Mechalomaniac:
|
Ok the next thing is the top few lines
are what you edit to base it off your stats.
|
Mechalomaniac:
|
So if you change Name = "Melee Basic"
to something else it'll be reflected in the macro. Same with the
description, action type and so on
|
Mechalomaniac:
|
The catch is, if something is in " "
you have to keep it there or it'll mess the macro up
|
|
Salome:
|
And I have to do this 9 times at
least. =_= Awesome!
|
Mechalomaniac:
|
Yep, but once it's done it's done
|
Mechalomaniac:
|
Though I realize I messed one thing up
slightly. Or rather that site did
|
|
Salome:
|
Hm?
|
Mechalomaniac:
|
That one didn't have a place to put
the effects of the attacks. I went ahead and fixed that though
|
Mechalomaniac:
|
She should have a second one now
labeled At Will so you can edit that for things with Hit effects
|
Mechalomaniac:
|
(I just copied one off Christina)
|
Mechalomaniac:
|
Anyway if you want to do more attacks,
right click one of the existing macros and choose Duplicate
|
Mechalomaniac:
|
And then edit the copy
|
|
Salome:
|
What's on the At Will macro?
|
Mechalomaniac:
|
I just copied Holy Strike from
Christina but you can edit the stuff for your own at-will attacks
|
Mechalomaniac:
|
The main difference is uhh
|
|
Salome:
|
Ardent Strike • Standard
• Divine, Weapon
|
You attack your enemy and make it the focus of your god's
anger.
|
Attack = 9 vs. AC Rolled: 1 Bonuses: 8
|
Damage = 8 Physical Rolled: 4
Bonuses: 4
|
Hit: The enemy is marked by you and takes 3 + your
Charisma modifier (+2) radiant damage the first time each
round it makes an attack that doesn't include you. When
charging you can use this power in place of a melee basic
attack.
|
|
Mechalomaniac:
|
It has a thing for Hit:
|
|
Salome:
|
Ah.
|
|
Salome:
|
Ardent Strike • Standard
• Divine, Weapon
|
You attack your enemy and make it the focus of your god's
anger.
|
Attack = 23 vs. AC Rolled: 15 Bonuses: 8
|
Damage = 12 Physical Rolled: 8
Bonuses: 4
|
Hit: The enemy is marked by you and takes 3 + your
Charisma modifier (+2) radiant damage the first time each
round it makes an attack that doesn't include you. When
charging you can use this power in place of a melee basic
attack.
|
|
Mechalomaniac:
|
So you can use it for whatever your
At-Wills are
|
|
Salome:
|
Melee Basic • Standard
• Weapon
|
A basic melee attack
|
Attack = 12 vs. AC Rolled: 12 Bonuses: 0
|
Damage = 1 Physical Rolled: 1
Bonuses: 0
|
|
|
Salome:
|
For bonuses do I need just the number,
or a +#?
|
Mechalomaniac:
|
Just number unless it's negative
|
Mechalomaniac:
|
Which you probably won't have
|
|
Salome:
|
Melee Basic • Standard
• Weapon
|
A basic melee attack
|
Attack = 18 vs. AC Rolled: 14 Bonuses: 4
|
Damage = 2 Physical Rolled: 2
Bonuses: 0
|
|
|
Salome:
|
There it goes.
|
|
Salome:
|
Melee Basic • Standard
• Weapon
|
A basic melee attack
|
Attack = 7 vs. AC Rolled: 3 Bonuses: 4
|
Damage = 3 Physical Rolled: 2
Bonuses: 1
|
|
|
Salome:
|
Do you bother to put powers that are
non-attacks in?
|
Mechalomaniac:
|
I do, but you don't have to
|
Mechalomaniac:
|
IT's also a different macro template
though like uhh
|
|
Christina DeMarsey:
|
Heroic Effort • Minor
• Humes are Awesome
|
You call upon your furious nature to improve your odds of
harming your foe.
|
Effect: If you miss with an attack or fail a saving
throw, you gain a +4 racial bonus to the attack roll or the
saving throw
|
|
Mechalomaniac:
|
^ It's simpler since there's no
rolling.
|
|
Salome:
|
Ah.
|
Mechalomaniac:
|
If you want I can copy one like that
for you to edit too
|
|
Salome:
|
Well I have things like Shadow Step
which is just like.. You teleport 3 squares. I'm not sure if I
really need a macro for that.
|
Mechalomaniac:
|
You don't need one, but you can have
one if you want to make it more noticeable that you're using it
|
Mechalomaniac:
|
I added it under her as Utility
|
|
Salome:
|
Thanks.
|
Mechalomaniac:
|
But yeah as you're doing attacks just
duplicate them and change the Label
|
|
Salome:
|
Executioner's Noose •
Standard • Force, Implement, Shadow
|
You gather shadows into the form of a noose, cast it around
your foe's neck, and pull.
|
Attack = 15 vs. AC Rolled: 11 Bonuses: 4
|
|
|
Salome:
|
That... didn't come out right.
|
|
Salome:
|
Executioner's Noose •
Standard • Force, Implement, Shadow
|
You gather shadows into the form of a noose, cast it around
your foe's neck, and pull.
|
Attack = 12 vs. AC Rolled: 8 Bonuses: 4
|
|
|
Salome:
|
Why is it only showing that much?
|
|
Salome:
|
Executioner's Noose •
Standard • Force, Implement, Shadow
|
You gather shadows into the form of a noose, cast it around
your foe's neck, and pull.
|
Attack = 23 vs. AC Rolled: 19 Bonuses: 4
|
|
|
Salome:
|
Executioner's Noose •
Standard • Force, Implement, Shadow
|
You gather shadows into the form of a noose, cast it around
your foe's neck, and pull.
|
Attack = 8 vs. AC Rolled: 4 Bonuses: 4
|
|
Mechalomaniac:
|
Oh I think it's my fault
|
|
Salome:
|
?
|
|
Salome:
|
Executioner's Noose •
Standard • Force, Implement, Shadow
|
You gather shadows into the form of a noose, cast it around
your foe's neck, and pull.
|
Attack = 7 vs. AC Rolled: 3 Bonuses: 4
|
|
Mechalomaniac:
|
The bottom half of the script got
cutoff somehow.
|
|
Christina DeMarsey:
|
Ardent Strike • Standard
• Divine, Weapon
|
You attack your enemy and make it the focus of your god's
anger.
|
Attack = 25 vs. AC Rolled: 17 Bonuses: 8
|
Damage = 9 Physical Rolled: 5
Bonuses: 4
|
Hit: The enemy is marked by you and takes 3 + your
Charisma modifier (+2) radiant damage the first time each
round it makes an attack that doesn't include you. When
charging you can use this power in place of a melee basic
attack.
|
|
|
Salome:
|
Executioner's Noose •
Standard • Force, Implement, Shadow
|
You gather shadows into the form of a noose, cast it around
your foe's neck, and pull.
|
Attack = 6 vs. AC Rolled: 2 Bonuses: 4
|
|
|
Salome:
|
Executioner's Noose •
Standard • Force, Implement, Shadow
|
You gather shadows into the form of a noose, cast it around
your foe's neck, and pull.
|
Attack = 16 vs. AC Rolled: 12 Bonuses: 4
|
Damage = 9 Physical Rolled: 5
Bonuses: 4
|
Hit: Pull the target 2 squares. The target is slowed
until the end of your next turn.
|
|
Mechalomaniac:
|
Reclick on the token
|
|
Salome:
|
Ok
|
|
Salome:
|
Executioner's Noose •
Standard • Force, Implement, Shadow
|
You gather shadows into the form of a noose, cast it around
your foe's neck, and pull.
|
Attack = 12 vs. AC Rolled: 8 Bonuses: 4
|
Damage = 7 Physical Rolled: 3
Bonuses: 4
|
Hit: Pull the target 2 squares. The target is slowed
until the end of your next turn.
|
|
|
Salome:
|
Executioner's Noose •
Standard • Force, Implement, Shadow
|
You gather shadows into the form of a noose, cast it around
your foe's neck, and pull.
|
Attack = 23 vs. AC Rolled: 19 Bonuses: 4
|
Damage = 10 Physical Rolled: 6
Bonuses: 4
|
Hit: Pull the target 2 squares. The target is slowed
until the end of your next turn.
|
|
|
Salome:
|
What happened?
|
Mechalomaniac:
|
The bottom half of the script part was
missing.
|
Mechalomaniac:
|
It's fine now, so just duplicate it
for your other attacks
|
|
Salome:
|
Executioner's Noose •
Standard • Force, Implement, Shadow
|
You gather shadows into the form of a noose, cast it around
your foe's neck, and pull.
|
Attack = 9 vs. AC Rolled: 5 Bonuses: 4
|
Damage = 8 Physical Rolled: 4
Bonuses: 4
|
Hit: Pull the target 2 squares. The target is slowed
until the end of your next turn. +4 damage if target is
adjacent to no other enemies.
|
|
|
Salome:
|
That last bit sound right to you?
|
|
Salome:
|
Ok.
|
|
Salome:
|
Executioner's Noose •
Standard • Force, Implement, Shadow
|
You gather shadows into the form of a noose, cast it around
your foe's neck, and pull.
|
Attack = 10 vs. AC Rolled: 6 Bonuses: 4
|
Damage = 6 Physical Rolled: 2
Bonuses: 4
|
Hit: Pull the target 2 squares. The target is slowed
until the end of your next turn. +4 damage if target is
adjacent to no other enemies.
|
|
Mechalomaniac:
|
Well this might be an issue of "What
does the book say" but does it mean +4 if it's not adjacent before
or after you pull them?
|
|
Salome:
|
Yes.
|
|
Salome:
|
It's a feature of Night Stalker. If
there's no enemies adjacent to your target when you attack, you
get a bonus to damage.
|
|
Salome:
|
Leaping Shade • Standard
• Shadow, Weapon
|
As your weapon makes contact, the shrouds you have placed on
your victim dig cruelly into its flesh.
|
Attack = 24 vs. AC Rolled: 17 Bonuses: 7
|
Damage = 11 Physical Rolled: 7
Bonuses: 4
|
Hit: If you didn't invoke your shrouds on the target, it
takes 1 extra damage for each of your shrouds on it. +4
damage if target is adjacent to no other enemies.
|
|
|
Salome:
|
Nightmare Shades •
Standard • Fear, Implement, Psychic, Shadow
|
The darkness in the corner of your foe's eyes shifts and
moves, causing it to glance about in terror. In its panic,
it forgets the true threat to its life.
|
Attack = 8 vs. Will Rolled: 1 Bonuses: 7
|
Damage = 15 Psychic Rolled: 11
Bonuses: 4
|
Hit: Target grants combat advantage and a power bonus
(+4) until the end of your next turn. +4 damage if target is
adjacent to no other enemies.
|
|
|
Salome:
|
Uh.. terrifying visage is kind of
complicated.
|
Mechalomaniac:
|
Oh...yes it is
|
Mechalomaniac:
|
Uhh....for that one I'd say just
script the primary attack and deal with any extras manually?
|
|
Salome:
|
ok
|
Mechalomaniac:
|
Or make a seperate macro for the
secondary attack
|
Mechalomaniac:
|
Actually no. Just do it manually
|
Mechalomaniac:
|
Since you have to roll seperately each
time anyway
|
|
Salome:
|
Ok
|
|
Salome:
|
Shade Form • Minor
• Shadow
|
You transform yourself into a being of shadow, becoming more
difficult to notice and to harm.
|
Effect: You assume a shadowy form that lasts until
you make an attack roll or until the end of your next turn.
While in this form, you are insubstantial, and you gain
vulnerability 5 radiant. In addition, you can make Stealth
checks to become hidden if you have any cover or
concealment, and you can use cover granted by allies both to
become hidden and to remain hidden. Sustain Minor: The form
persists.
|
|
|
Salome:
|
One With Shadow •
Standard • Shadow
|
You fade into the darkness, becoming a part of the shadow
that swirls around you.
|
Effect: Until the end of your next turn, you can make
Stealth checks to become hidden when you have any cover or
concealment. In addition, you can use cover from your allies
to become hidden or remain hidden
|
|
|
Salome:
|
Eyes of Night • Minor
• Shadow
|
A moment's concentration lets all your senses touch the
darkness.
|
Effect: You gain Blindsight 10 until the end of your
next turn.
|
|
|
Salome:
|
Assassin's Shroud • Free
• Shadow
|
You cause invisible shrouds to settle on your foe. At your
command, the shrouds reveal the target's weak points to your
keen gaze.
|
Effect: You subject the target to your shroud. If any
of your shrouds are already on the target, you subject it to
an additional shroud, up to a maximum of four. The shrouds
last until you use this power against a different enemy or
until the end of the encounter. Before you make an attack
roll against the target, you choose to invoke either all
your shrouds or none of them. If you invoke your shrouds,
the attack deals 1d6 damage per shroud, minus one shroud if
the attack misses, and all your shrouds then vanish from the
target. This damage roll never benefits from bonuses to
damage rolls, and is in addition to the attack's damage, if
any. Level 11: 1d6+3 damage per shroud. Level 21: 1d6+6
damage per shroud.
|
|
|
Salome:
|
Shadow Step • Move
• Shadow, Teleportation
|
You vanish into the shadow energy around one creature and
then step out of it near another creature.
|
Effect: You teleport 3 squares to a square adjacent
to another creature. Level 11: Teleport 4 squares. Level 21:
Teleport 5 squares.
|
|
|
Salome:
|
Terrifying Visage •
Standard • Fear, Implement, Psychic, Shadow
|
The darkness in the corner of your foe's eyes shifts and
moves, causing it to glance about in terror. In its panic,
it forgets the true threat to its life.
|
Attack = 22 vs. Will Rolled: 18 Bonuses: 4
|
Damage = 7 Psychic Rolled: 3
Bonuses: 4
|
Hit: Primary target is immobilized (Save ends). Miss:
Half damage, target is immobilized until the end of your
next turn. +4 damage if target is adjacent to no other
enemies. Make a secondary attack against each creature other
than the primary target in the (close) blast (5). Dex (4)
vs. Will. Hit: Push 4 squares. Miss: Push 2 squares.
|
|
|
Salome:
|
How's that look, Mecha?
|
|
Salome:
|
Terrifying Visage •
Standard • Fear, Implement, Psychic, Shadow
|
Your face distorts into a horrid visage, which drives your
foes before you, but leaves one victim rooted in place.
|
Attack = 21 vs. Will Rolled: 17 Bonuses: 4
|
Damage = 6 Psychic Rolled: 2
Bonuses: 4
|
Hit: Primary target is immobilized (Save ends). Miss:
Half damage, target is immobilized until the end of your
next turn. +4 damage if target is adjacent to no other
enemies. Make a secondary attack against each creature other
than the primary target in the (close) blast (5). Dex (4)
vs. Will. Hit: Push 4 squares. Miss: Push 2 squares.
|
|
|
Salome:
|
Terrifying Visage •
Standard • Fear, Implement, Psychic, Shadow
|
Your face distorts into a horrid visage, which drives your
foes before you, but leaves one victim rooted in place.
|
Attack = 24 vs. Will Rolled: 20 Bonuses: 4
|
Damage = 20 Psychic Rolled: 16
Bonuses: 4
|
Hit: Primary target is immobilized (Save ends). Miss:
Half damage, target is immobilized until the end of your
next turn. +4 damage if target is adjacent to no other
enemies. Make a secondary attack against each creature other
than the primary target in the (close) blast (5). Dex (4)
vs. Will. Hit: Push 4 squares. Miss: Push 2 squares.
|
|
|
Salome:
|
Wow. Ok. There we go. :V Max rolls on
3 dice.
|
Yuu Inohara has connected.
Mechalomaniac:
|
that one critted
|
Mechalomaniac:
|
So it automatically just did max damage
|
Tilus has connected.
Threden has connected.
Mechalomaniac:
|
The move rate is right this time too
|
Threden:
|
Hey, our map is gone.
|
Mechalomaniac:
|
It sure is
|
Yuu Inohara:
|
yeah the campaign stuff isn't loaded
up yet
|
Mechalomaniac:
|
I thought it was but it's actually the
old campaign
|
Mechalomaniac:
|
Alicia and Astrid were here. I killed
Alicia
|
Blaine has connected.
Fleed has connected.
Blaine:
|
Where be the mining town
|
Mechalomaniac:
|
Hey Go, do you have your macros done?
|
Mechalomaniac:
|
I havn't loaded the camaign yet
|
|
Salome:
|
Yes
|
Zorya Whiteshield has connected.
Mechalomaniac:
|
Right click on salome and save the
token
|
Mechalomaniac:
|
To somewhere on your computer
|
|
Salome:
|
Saved.
|
Zorya Whiteshield:
|
(( Where is everyone? ))
|
Fleed:
|
Campaign's not loaded yet, don't worry
right now.
|
Blaine:
|
Challenge: recreate this city in
Minecraft
|
Fleed:
|
YOU THINK I WON'T?
|
Tilus: (( okay good, I'm still talking in
Celia color. ))
Yuu Inohara:
|
recreate it while not in
peaceful/creative/whatever
|
Mechalomaniac:
|
Hey Fleed is this the right one?
|
|
Zorya Whiteshield:
|
:E
|
Blaine:
|
I would make a city in Minecraft but I
have a hard enough time trying to make interiors
|
Threden:
|
Colour thieeeeeeeeeeeeeeeeeeeeeeeeef
|
Fleed:
|
Did YOU save the campaign?!
|
Mechalomaniac:
|
I thought I did
|
Yuu Inohara:
|
SO HEY FLEED
|
Zorya Whiteshield:
|
how the fuck do i make macros
|
Fleed:
|
JUST A SECOND, UPLOADING CAMPAIGN HURF
|
Yuu Inohara:
|
REMEMBER HOW YOU SAID WHEN THE SERVER
CLOSES IT DOESN'T DESTROY YOUR EVERYTHING?
|
Mechalomaniac:
|
Uhhh...do it later Pygmy
|
Fleed:
|
WELL I HAD ASSUMED THE GUY RUNNING THE
SERVER WOULD HAVE SAVED THE CAMPAIGN FIRST
|
Blaine:
|
Check the channel for a link to the
template, Pygmy
|
Blaine:
|
It's pretty simple "replace the stuff"
|
Mechalomaniac:
|
It takes a while though so uhh
|
Zorya Whiteshield:
|
how do you add them?
|
Mechalomaniac:
|
Do it after
|
Crixsara:
|
I should link mine which has some more
edits for added stuff.
|
Blaine:
|
But it can be time consuming so you
can do it later, or try to right now as we're fidgeting with the
campaign
|
Yuu Inohara:
|
or just use simple macros like I have
for now
|
Crixsara:
|
Impersonate the token, right-click in
the window, and choose "Add Macro"
|
Zorya Whiteshield:
|
Okay cool
|
Blaine:
|
Make sure the Impersonate window is
active, and your macros will appear in that window as selectable
boxes
|
Mechalomaniac:
|
Nope that's not it either
|
Yuu Inohara:
|
OH HEY I REMEMBER THIS
|
Blaine:
|
WHY DON'T YOU ANSWER ME, OCEAN?
|
Blaine:
|
The SS Procedurally Generated
|
Tilus: (( this looks like it ))
Blaine:
|
We're at Titan's Cradle
|
Yuu Inohara:
|
in the vaguely stomach looking cave
|
Tilus:
(( also as you can see I went to
ragnarok for my token, AGAIN.
))
Fleed:
|
Oh god it's Ordelle's all over again.
|
Mechalomaniac:
|
And I replaced Salome for Go already
|
Yuu Inohara:
|
Cave or Ordelles?
|
Fleed:
|
(just a joke only Go would get really)
|
Meryl Kincaid: (( I still think you should
have taken the /Monk one ))
Meryl Kincaid: (( Because tiny and punching
))
Franky has connected.
Meryl Kincaid: (( NOW WITH ORANGER ))
Tilus: (( ohranger? ))
Zorya Whiteshield:
|
(Oh~ Ranger))
|
|
Salome
1:
|
Salome 1 recovers 0 HP.
|
Meryl Kincaid: (( SPD Orange Ranger ))
Franky: (( MY COUSINS ))
Fleed:
|
COLORWHEEL-IGNORANT SENTAI ORANGER
|
|
Meryl Kincaid:
|
MAGIC SENTAI
|
|
Crixsara:
|
Dark Shot (Spirit charge) •
Standard - Melee Touch/Ranged 10 • Arcane, Implement,
Necrotic, Psychic
|
Crixsara shoots a magical bullet infused with darkness at an
enemy, which saps their mind and distracts them momentarily.
|
Attack = 17 vs. Fort Rolled: 4 Bonuses: 13
|
Damage = 13 Necrotic/Psychic Rolled: 9
Bonuses: 4 Special: 2 Critical: 0
|
Hit: Target grants combat advantage until the end of
your next turn.
|
Potential Bonuses: Hidden Sniper (Gain CA against
target if you have concealment against it)
|
|
|
Meryl Kincaid:
|
HERMIONE RANGER
|
Franky:
|
oh god what are these texts
|
|
Lance Brandt:
|
hey fruu
|
|
Lance Brandt:
|
we're in the titan's cradle
|
Zorya Whiteshield:
|
HERMAPHRODITE RANGER
|
|
Meryl Kincaid:
|
DO OUR MACROS CONFUSE YOU?
|
Mechalomaniac: (( Macros. We'll show you how
to do them later ))
|
Lance Brandt:
|
Pygmy no
|
|
Meryl Kincaid:
|
Avalanche Strike •
Standard • Primal, Weapon
|
Here comes th' pain!
|
Attack = 20 vs. AC Rolled: 16 Bonuses: 4
|
Damage = 17 Physical Rolled: 7
Bonuses: 10 Special: 0 Critical: 0
|
Effect: Enemies gain +4 to hit you until start of
your next turn.
|
|
|
Celia Dunesend:
|
THE TEXTS THEY OVERWHELM YOU?
|
|
Meryl Kincaid:
|
ARE THEY FRIGHTENING?
|
|
Meryl Kincaid:
|
Devastating Strike •
Standard • Primal, Weapon
|
Here comes th' pain!
|
Attack = 15 vs. AC Rolled: 11 Bonuses: 4
|
Damage = 15 Physical Rolled: 9
Bonuses: 6 Special: 4 Critical: 0
|
Effect: Enemies gain +2 to hit you unless raging.
|
|
|
Lance Brandt:
|
Sword (Hit): « 1d20+6
= 20 + 6 = 26 » vs.
AC
|
Franky:
|
I AM VERY CONFUSED
|
Franky:
|
HOW DO I DO THESE
|
|
Lance Brandt:
|
ONLY CRIT I WILL EVER SEE AGAIN
|
|
Meryl Kincaid:
|
Check the channel
|
|
Meryl Kincaid:
|
Check the Chanel
|
|
Meryl Kincaid:
|
Chanel Number Five
|
|
Crixsara:
|
Check the flanel
|
|
Meryl Kincaid:
|
Numer Five is alive
|
|
Meryl Kincaid:
|
BLUE COLLAR LASER
|
|
Lance Brandt:
|
But who is number one?
|
Salome: (( Sorry guys. I need to AFK real
quick. Important phone call. ))
|
Meryl Kincaid:
|
Just a hard workin' blue collar laser
|
|
Meryl Kincaid:
|
Minin' on Mars
|
Franky:
|
also right I need a token someone take
Lin from Legend of Korra and make a token of her please
|
|
Crixsara:
|
YOU SLACKER
|
Fleed:
|
BLUE COLLAR LASER IS MY FAVORITE WORKER
|
Fleed:
|
WHITE COLLAR LASER SUCKS DICKS
|
|
Meryl Kincaid:
|
Fleed's never seen Blue Collar Laser
|
Celia Dunesend: (( you never bothered making
a token in the whole run-up to this? ))
|
Meryl Kincaid:
|
Ok
|
|
Crixsara:
|
Even while talking about it.
|
|
Lance Brandt:
|
Failru
|
|
Meryl Kincaid:
|
In Trenched, they added some new
paintjobs and weapons in the DLC
|
|
Meryl Kincaid:
|
One of the new weapons was a laser
cannon
|
|
Meryl Kincaid:
|
And a new paintjob was flannel
|
Franky:
|
DON'T BACKTALK ME THAT'S GO'S JOB
|
|
Meryl Kincaid:
|
So Umb took a flannel Trench into a
mission with lasers
|
Franky:
|
I believe you mean Iron Brigade, sir
|
|
Meryl Kincaid:
|
He was Blue Collar Laser
|
|
Meryl Kincaid:
|
Iron Brigade is a game about copyrights
|
|
Meryl Kincaid:
|
TRENCHED IS A GAME ABOUT LOVE
|
Salome:
|
..I see my token, but my macros are
not here.
|
|
Lance Brandt:
|
thats your token from last week
|
|
Salome:
|
Assassin's Shroud • Free
• Shadow
|
You cause invisible shrouds to settle on your foe. At your
command, the shrouds reveal the target's weak points to your
keen gaze.
|
Effect: You subject the target to your shroud. If any
of your shrouds are already on the target, you subject it to
an additional shroud, up to a maximum of four. The shrouds
last until you use this power against a different enemy or
until the end of the encounter. Before you make an attack
roll against the target, you choose to invoke either all
your shrouds or none of them. If you invoke your shrouds,
the attack deals 1d6 damage per shroud, minus one shroud if
the attack misses, and all your shrouds then vanish from the
target. This damage roll never benefits from bonuses to
damage rolls, and is in addition to the attack's damage, if
any. Level 11: 1d6+3 damage per shroud. Level 21: 1d6+6
damage per shroud.
|
|
|
Lance Brandt:
|
you have to load in the one you saved
|
|
Salome:
|
I'm seeing your macros pretty well,
duder.
|
|
Meryl Kincaid:
|
Do you have the Impersonate window
active?
|
|
Meryl Kincaid:
|
Window -> Impersonate
|
Salome:
|
I'm seeing "Salome No macros"
|
|
Lance Brandt:
|
are you in the cradle?
|
Christina DeMarsey: (( Are you in the
Cradle? ))
Christina DeMarsey: (( Because that's the
one with the Macros ))
|
Salome:
|
No, I'm looking at the one on the
world map.
|
Fleed:
|
Yeah that'd be why.
|
|
Lance Brandt:
|
Well there's your problem!
|
Christina DeMarsey: (( Oh, yeah move to
Titan's Cradle. ))
Blaine:
|
We're at Titan's Cradle
|
Franky:
|
THE TITAN'S IN THE CRADLE AT THE
SILVER SPOON
|
Franky:
|
LITTLE BOY BLUE AND THE MAN ON THE MOON
|
Yuu Inohara:
|
Damn it furu, I already have that song
stuck in my head
|
Fleed:
|
Furu do you have your token made yet.
|
|
Meryl Kincaid:
|
Maybe I can help
|
|
Meryl Kincaid:
|
DAAAAAAAAAAAAAAAY-O
|
|
Meryl Kincaid:
|
DAAAAAAAAAAAAAAAAAAAAAAAAAAAY-O
|
Franky:
|
NO I DON'T KNOW HOW TO MAKE JOKEN
|
Franky:
|
I AIN'T JOKEN ABOUT NOT KNOWING HOW TO
TOKEN
|
|
Meryl Kincaid:
|
DAYLIGH COME AN ME WAN GO HOOOOOOME
|
Christina DeMarsey: (( Do you have a picture
of your character? ))
Yuu Inohara:
|
GET YE TOKEN TOOL
|
|
Meryl Kincaid:
|
Or how about
|
Yuu Inohara:
|
I still say Furu should use the old
lady giving the middle finger picture I linked
|
|
Meryl Kincaid:
|
wimoweh wimoweh wimoweh wimoweh
wimoweh wimoweh wimoweh wimoweh wimoweh wimoweh
|
|
Crixsara:
|
There's not enough turrets for that.
|
Franky:
|
I've got turrets syndrome it's cool
|
|
Meryl Kincaid:
|
I will provide a temporary token for
Furu
|
|
Meryl Kincaid:
|
Or not because it'd be just as much
effort to make one for this as a real token
|
Celia Dunesend:
(( what
))
Fleed:
|
I've got a thing already done up for
him.
|
|
Zorya Whiteshield:
|
Astral Seal • Standard -
Ranged 5 • Divine, Healing, Implement
|
Stop, please! Fighting will only make it worse.
|
Attack = 14 vs. Reflex Rolled: 6 Bonuses: 8
|
Hit: Until the end of your next turn, the target
takes a -2 penalty to all defenses. The next ally to hit the
target regains hit points equal to your Charisma modifier
plus your Wisdom modifier (+3)(+4).
|
|
|
Zorya Whiteshield:
|
|
|
Zorya Whiteshield:
|
Astral Seal • Standard -
Ranged 5 • Divine, Healing, Implement
|
Stop, please! Fighting will only make it worse.
|
Attack = 12 vs. Reflex Rolled: 4 Bonuses: 8
|
Hit: Until the end of your next turn, the target
takes a -2 penalty to all defenses. The next ally to hit the
target regains hit points equal to your Charisma modifier
plus your Wisdom modifier (+3)(+4).
|
|
Franky:
|
I'll figure out these macros another
night
|
|
Meryl Kincaid:
|
You messed up the type of attack it is
|
|
Zorya Whiteshield:
|
Fixed
|
|
Lance Brandt:
|
GETTER ROWBOAT
|
|
Zorya Whiteshield:
|
Astral Seal • Standard -
Ranged 5 • Divine, Healing, Implement
|
Stop, please! Fighting will only make it worse.
|
Attack = 21 vs. Reflex Rolled: 13 Bonuses: 8
|
Hit: Until the end of your next turn, the target
takes a -2 penalty to all defenses. The next ally to hit the
target regains hit points equal to your Charisma modifier
plus your Wisdom modifier (+3)(+4).
|
|
|
Meryl Kincaid:
|
There y'go
|
|
Zorya Whiteshield:
|
Even figured out what parts to delete
|
Franky:
|
hahahaha why is spider-man flipping a
car
|
|
Salome:
|
He stopped giving fucks.
|
|
Lance Brandt:
|
Because there were no tables
|
|
Meryl Kincaid:
|
Because he COULDN'T save 15% or more
on car insurance
|
|
Lance Brandt:
|
oh god why
|
|
Meryl Kincaid:
|
The hell is that
|
|
Zorya Whiteshield:
|
Static
|
|
Zorya Whiteshield:
|
or a marble countertop
|
Celia Dunesend: (( aged static it sounds
like. ))
|
Lance Brandt:
|
thats horrifying
|
Franky:
|
wait CELIA IS TOTALLY A RAGNAROK
ONLINE CHARACTER WHAT IS THIS BS
|
Celia Dunesend: (( yes! ))
|
Lance Brandt:
|
because Tilus is lazy
|
Fleed:
|
Have we had enough fun?
|
Franky:
|
yes, let's start the game where no fun
will be had
|
Franky:
|
No fun allowed,jpg
|
Celia Dunesend:
(( Less lazy and more I
didn't have a better MMO to draw a pic from, so I fell back on my
fallback.
))
Fleed:
|
I HAD FUN LAST TIME IT WAS HORRIBLE
|
|
Meryl Kincaid:
|
I HAD FUN ONCE
|
Crixsara: (( IT WAS ALL FU'S FAULT ))
|
Meryl Kincaid:
|
ONCE
|
Salome: (( Then he took an arrow to the
knee. ))
Meryl Kincaid: (( Fleed how do you bold in
this text chat ))
* Meryl Kincaid picks Go up
* Meryl Kincaid carries him to Firebase Condor
* Meryl Kincaid selects Reapers on Platinum
Salome: (( BLARG ))
* Meryl Kincaid leaves
Fleed:
|
(also Furu there's /ooc)
|
|
Salome:
|
I HATE WATERMELON
|
Franky: (( I DO WHAT I WANT ))
Crixsara: (( YOU ARE NOT A PIRATE. ))
|
Meryl Kincaid:
|
LOUD NOISES
|
|
Salome:
|
LA LA LA
|
Fleed:
|
Anyway, enough around-dicking, let's
get this show on the road~
|
|
Celia Dunesend:
|
WHAT IS THIS
|
Fleed:
|
THIIIIIINGS HAPPENED.
|
|
Meryl Kincaid:
|
ON FANTASY BALL ZEEEEEE
|
|
Salome:
|
Whaaaaaaaat?!
|
Fleed:
|
Y'all got shot in the goddamn face a
whole bunch of times by goblins because you were being idiots and
didn't light a torch while you were exploring the pitch black
darkness cave.
|
|
Salome:
|
I like swords shiny objects.
|
Fleed:
|
And killed a bunch of goblins because
they were jerks.
|
Meryl Kincaid: (( We should get a token of a
baby for Furu until he gets one ))
Celia Dunesend:
(( You never said it was
pitch black darkness though.
))
|
Salome:
|
I HAVE DARKVISION. >: (
|
Christina DeMarsey: (( And Yuu had a torch ))
Unknown command: "oor Or a magic torch". Try /help for
a list of commands.
Lance Brandt: (( I WAS a torch ))
Christina DeMarsey: (( Or a magic torch ))
Fleed: (( Lance is... not the best torch, we
should say. ))
Meryl Kincaid: (( Look I play Minecraft with
the gamma up so I don't need torches ))
Lance Brandt: (( *emits light out to five
squares* ))
Crixsara: (( Not the brightest torch in the
box. ))
|
Zorya Whiteshield:
|
Sacred Flame • Standard
- Ranged 5 • Divine, Implement, Radiant
|
|
Attack = 17 vs. Reflex Rolled: 11 Bonuses: 6
|
Damage = 10 Radiant Rolled: 6
Bonuses: 4 Special: 2 Critical: 0
|
Hit: One Ally you can see can choose to gain
temporary hit points equal to your Charisma (+2) + 1/2 your
level or to make a saving throw.
|
|
Celia Dunesend: (( In any case I do still
have a torch going so. ))
Lance Brandt: (( I'm like a terraria torch ))
Fleed:
|
Now you guys are in a more open space
of the cave, with two branches you haven't yet explored, as well
as another few in the direction you entered from.
|
Meryl Kincaid: (( Strategy 1: follow the
left wall ))
Fleed:
|
Aside from scattered arrows, and
chunks of metal dropped by your foes, there is little of any
immediate interest in this cavern.
|
|
Zorya Whiteshield:
|
"Um, is everyone feeling alright? No
one's hurt too bad?"
|
Meryl Kincaid: (( Also if this were FF13
we'd splinter off into groups of two for an entire disc and a half ))
|
Christina DeMarsey:
|
I'm fine enough. Which way shall we
head?
|
|
Salome:
|
I'm fine.
|
|
Meryl Kincaid:
|
Ah'm fine, that was jussa warm up.
|
Lance Brandt: (( FF13 is doing it wrong,
never split the party ))
|
Zorya Whiteshield:
|
"I like south. But, I'm fine with
whatever you want to do..."
|
Fleed: (( FF13 does a... lot of things
wrong. ))
|
Celia Dunesend:
|
"I'm fine for now, don't worry. A few
scratches like that won't bring me down."
|
Crixsara: (( Always split the party. ))
|
Celia Dunesend:
|
"Anyways, if we don't have any other
leads, either direction is fine, so why don't we check out what's
to the left first?"
|
* Lance Brandt cracks his neck before pointing
off to where he was hacking goblins, "Well, the last of those buggers
seemed to run off that way..."
|
Christina DeMarsey:
|
Very well.
|
|
Zorya Whiteshield:
|
(( got mah at-wills macro'd up ))
|
Franky: (( so much moving ))
Christina DeMarsey: (( Where IS furu's
token? ))
|
Lance Brandt:
|
(( Oh god sudden space time rip ))
|
Fleed: (( HAVE YOUR PATIENCE ))
Franky: (( not here yet ))
Crixsara: (( clearly Fu is kidnapped by
goblins. ))
Christina DeMarsey: (( Oh ok ))
Celia Dunesend: (( Still doesn't have one
yet. ))
|
Zorya Whiteshield:
|
(( He can use this one. ))
|
Lance Brandt: (( I'm in favor of the stupid
newbie token ))
Celia Dunesend:
(( I can of course drop in
the "stone idol" from kobold death maze if need be
))
Meryl Kincaid: (( In the google image search
as I'm looking for it ))
Franky: (( PROCEEDURALY GENERATED DUNGEONS ))
Franky: (( I'm telling you just use lin from
legend of korra IT'S PRETTY MUCH ACCURATE ))
Lance Brandt: (( oh god which one is
treasure which one is plot aaaa ))
Fleed: (( HOHOHO ))
Zorya Whiteshield: (( brb potty ))
Lance Brandt: (( SAVE STATE (no) ))
|
Celia Dunesend:
|
"Hmm. Another branch. In this case..!"
|
* Tilus rolls: 1d2 Celia pulls out a coin and flips it. => 2
|
Celia Dunesend:
|
"Let's go that way."
|
|
Christina DeMarsey:
|
Which way is that way?
|
|
Christina DeMarsey:
|
Very well.
|
Meryl Kincaid: (( loading up token tool,
please drag me along ))
* Lance Brandt scratches his head looking
about, "Man, why are there so many tunnels?"
Lance Brandt: (( oh god ))
|
Christina DeMarsey:
|
Caves tend to have tunnels.
|
* Lance Brandt taps his sword against the
ground "Goody, more open space."
* Salome rolls: 1d20+13 Stealth => 7 + 13 = 20
Fleed:
|
You enter another large cavern. The
northern area looks a bit more... man-made than the ones you'd
seen prior, looking like the entrance to the entire mine system.
|
* Zorya Whiteshield scurries along behind the
others, keeping her huge eyes peeled for bad people. "Please don't leave
me behind."
* Zorya Whiteshield rolls: 1d20+10 PERCEPTION => 16 + 10 = 26
Fleed:
|
Zorya also sees a light way down the
northern tunnel.
|
* Zorya Whiteshield points at it! "I think I
see something over there."
* Salome rolls: 1d20+5 PERCEPTIONS => 10 + 5 = 15
|
Celia Dunesend:
|
"Well, we're here for a behemoth. I
don't think they can fit in these tunnels, and up there looks like
it leads outside, so let's take a look over there."
|
|
Zorya Whiteshield:
|
"I'd like to check it out, if that'd
be okay."
|
Fleed:
|
Darkvision sucks when you're trying to
see light.
|
Fleed:
|
You do see something, at least.
|
|
Christina DeMarsey:
|
Might as well.
|
Christina DeMarsey: (( Darkvision is
optional ))
Meryl Kincaid: (( Boop ))
* Lance Brandt shrugs, "There was also the job
about some goblin bandits, probably those jerks we fought earlier so
worth checking out."
Fleed: (( Furu is that you. ))
* Salome peers down the tunnel to the east
Franky: (( THAT'S ME ))
Franky: (( I GUESS ))
Franky: (( I don't own it though ))
Fleed:
|
Salome doesn't see... much, just more
tunnel.
|
Christina DeMarsey: (( YOU DO NOW ))
Meryl Kincaid: (( Now you do ))
Lance Brandt: (( fixed ))
Cid: (( Whoo! ))
Fleed:
|
The north tunnel is pretty obviously a
mineshaft, if widened; support beams and all. All the lanterns
have gone out, though.
|
|
Christina DeMarsey:
|
Move cautiously. Mines are know to
collapse.
|
* Celia Dunesend nods silently.
* Zorya Whiteshield turns pale. "O-oh."
Fleed:
|
You also encounter a tunnel leading
west, partially supported though mostly natural-looking.
|
* Zorya Whiteshield clings to her staff and
scrunches down into her hood.
Cid: (( I can't edit her stats though ))
Fleed:
|
The light to the north is still there,
however, and now you can hear voices of... some sort.
|
Meryl Kincaid: (( Properties ))
* Christina DeMarsey holds her hand up
* Salome is still stealth'd.
* Celia Dunesend looks to Christina.
* Christina DeMarsey then points at Salome and
down the tunnel.
|
Lance Brandt:
|
Perception: « 1d20+4
= 10 + 4 = 14 »
|
Lance Brandt: (( PERCEPTIONEST ))
* Salome sneaks up a bit to get a look into
the room.
|
Zorya Whiteshield:
|
"Wh-what is it?" She peers over
someone's shoulder.
|
* Mechalomaniac rolls: 1d20+2 WHY NOT PERCEPTION => 16 + 2 = 18
* Zorya Whiteshield rolls: 1d20+10 LOOKIT => 1 + 10 = 11
Cid: (( yeah I can't alter properties at all ))
* Zorya Whiteshield is too small to see over
shoulders.
Fleed:
|
You can't make out what they're
saying, but you do see the occasional goblin corpse around the
mouth of the northern cavern. Salome is... practically standing on
one of them.
|
* Christina DeMarsey makes a "shhh" motion
toward Zorya.
Crixsara: (( You have ownership. Are you in
the right tab? ))
* Zorya Whiteshield shrinks back from
Christina and nods.
Cid: (( OKAY NOW I CAN WEIRD ))
* Salome rolls: 1d20+5 Perception? => 17 + 5 = 22
Meryl Kincaid: (( Man this is one human-ass
aprty ))
Meryl Kincaid: (( party ))
Meryl Kincaid: (( I just kinda realized it
right now ))
Crixsara: (( *kupo* ))
Christina DeMarsey: (( That's okay ))
Lance Brandt: (( eh ))
Salome: (( Mrowr? ))
Christina DeMarsey: (( That's how FF games
usually are ))
Meryl Kincaid: (( You're like.. our Chopper
))
Lance Brandt: (( its 4 humans 4 non I think
))
Fleed:
|
Salome sees three... people. Two
Humes, one is far too armored to really figure out what the hell.
|
Meryl Kincaid: (( WE ARE NOW STRAWHATS ))
Meryl Kincaid: (( SALOME IS BROOK BY DEFAULT
I GUESS ))
Salome: (( Brook? ))
Meryl Kincaid: (( Skeleton with an afro, the
only other technically non-human crew member ))
* Salome moves back to the others to whispers.
Crixsara: (( SUDDENLY FURU TELEPORTED INTO
THE ENEMY FORMATION ))
|
Salome:
|
Two humes. Something else. Too
heavily armored to tell what.
|
Meryl Kincaid: (( Put your other defenses on
the AC line. It's weird about that. ))
Lance Brandt: (( IN THE MIDDLE OF
ADVENTURING FURU FORGOT WHERE HE WAS ))
Celia Dunesend: (( AC 12?! really!!? ))
Meryl Kincaid: (( Also yeah 12 seems super
low. ))
Fleed: (( STOP THAT ))
Crixsara: (( Fu is clearly not wearing
armour. ))
Lance Brandt: (( it should be 16 with
leather armor ))
|
Christina DeMarsey:
|
Any indication if they're hostile
toward us?
|
Lance Brandt: (( since 18 int ))
|
Zorya Whiteshield:
|
(( what are you doing
|
Fleed: (( Ugh. Weird. ))
Cid: (( okay there ))
Lance Brandt: (( what is the happening
happenings? ))
Cid: (( what is going on ))
Fleed: (( I can't move your dumb ass for
some reason. ))
Fleed: (( :argh: ))
Crixsara: (( It's all Fu's fault. ))
Fleed: (( ANYWAY ))
Fleed:
|
At this distance, Salome is... hidden enough
from two of them, who have their backs turned to her, but is just
barely skirting the light shined by one of their torches.
|
Meryl Kincaid: (( Beatstick should be
further up ))
Fleed:
|
You should... probably try and
Stealth that up again.
|
* Lance Brandt keeps his back to the wall in
the tunnel while trying to listen in
|
Salome:
|
One With Shadow •
Standard • Shadow
|
You fade into the darkness, becoming a part of the shadow
that swirls around you.
|
Effect: Until the end of your next turn, you can make
Stealth checks to become hidden when you have any cover or
concealment. In addition, you can use cover from your allies
to become hidden or remain hidden
|
|
* Salome rolls: 1d20+13 => 11 + 13 = 24
* Zorya Whiteshield nervously fidgets with the
crook of her staff.
Fleed: (( ...Furu where did you go ))
Cid: (( RIGHT HERE ))
Crixsara: (( He's over with the NPCs ))
Fleed: (( No I meant where did you
go, but uh. Yeah. ))
Fleed: (( Perception that shit. ))
Cid: (( OH SORRY ))
|
Cid:
|
roll 1d20+8
|
Cid: (( WHOOPS ))
Fleed: (( /roll, not Schala. ))
Christina DeMarsey: (( You need a / ))
* Franky rolls: 1d20+8 => 16 + 8 = 24
Lance Brandt: (( or brackets ))
Cid: (( Schala has spoiled me ))
* Zorya Whiteshield nudges Celia. "Is she
going to be alright?"
|
Cid:
|
?
|
* Christina DeMarsey whispers. "She'll be
fine."
* Celia Dunesend whispers back. "She'll be
fine, yes."
Fleed:
|
Salome is... not necessarily seen,
but her movement is detected.
|
Crixsara: (( ! ))
* Salome narrows her eyes, cursing under her
breath.
|
Max:
|
Captain?
|
* Lance Brandt tightens his grip on his sword,
"So what are these chumps doing down here anyway?" He grumbles under his
breath.
|
Cid:
|
...Hm. Thought I saw something. Could
be my imagination, but better to be sure.
|
|
Jhanei:
|
More goblins, prolly.
|
|
Jhanei:
|
Nothin' t'worry about, yeah?
|
* Fleed rolls: 1d20+2 => 7 + 2 = 9
* Fleed rolls: 1d20+3 => 11 + 3 = 14
Fleed:
|
Well, the two others don't really see
anything, at least.
|
* Salome takes to slowly sneak back to the
party, moving at half speed.
|
Cid:
|
I suppose you're right.
|
|
Lance Brandt:
|
So what was all that about?
|
|
Salome:
|
"Not sure. I thought one of them might
have noticed me, but they dismissed it as a possibly a goblin. Not
sure who they are or what they're doing here."
|
* Zorya Whiteshield perks up when Salome makes
it back. "You're safe~"
Fleed:
|
The conversation between the three
others continues, but little can really be heard at this distance.
|
|
Celia Dunesend:
|
"They might be competition for our
jobs. Probably best to avoid them for now."
|
|
Christina DeMarsey:
|
Should we go speak to them, or keep
hidden?
|
|
Salome:
|
"We should probably move forward
together, as quietly as possible. If a fight breaks out, I don't
think I can take them on my own."
|
Celia Dunesend:
(( NYAH ON YOU FURU
))
|
Zorya Whiteshield:
|
"We could go down this tunnel."
|
|
Lance Brandt:
|
With the way these tunnels are we can
probably get past them without much trouble, as long as we get to
the mark first.
|
* Zorya Whiteshield points behind her.
|
Celia Dunesend:
|
"Sure."
|
Cid: (( YOU WILL BE THE FIRST TO BE SHOT ))
|
Zorya Whiteshield:
|
"That way I won't get us hurt when I
mess up sneaking."
|
|
Salome:
|
"Therrre is 3 of them and 7 of us. We
could take 'em."
|
* Salome shrugs.
* Christina DeMarsey shrugs.
|
Zorya Whiteshield:
|
"Wait for me!"
|
|
Lance Brandt:
|
Yes, but I'd rather not waste energy
before finding what we're after.
|
* Fleed rolls: 1d20+9 => 1 + 9 = 10
Fleed:
|
An arrow whizzes past Lance's head.
|
Lance Brandt: (( derp? ))
|
Meryl Kincaid:
|
We better fine sum'n t'kill soon, ah'm
gettin' bored.
|
|
Christina DeMarsey:
|
I don't believe what I'm after is down
here.
|
* Salome twitches her ears and sniffs down the
tunnel to the south.
* Lance Brandt frowns, "Well thats
unfortunate..."
|
Lance Brandt:
|
Perception: « 1d20+4
= 15 + 4 = 19 »
|
* Mechalomaniac rolls: 1d20+2 => 10 + 2 = 12
* Fleed rolls: 1d20+10 => 4 + 10 = 14
Christina DeMarsey: (( Also perception ))
* Zorya Whiteshield rolls: 1d20+10 lookit => 9 + 10 = 19
* Salome rolls: 1d20+5 Perception => 16 + 5 = 21
|
Goblin Ambusher:
|
Aaaghh.
|
|
Celia Dunesend:
|
"...More goblins."
|
* Meryl Kincaid cracks her knuckles.
|
Crixsara:
|
More, *kupo*?
|
|
Meryl Kincaid:
|
Ask'n Fenrir'll oblige.
|
* Goblin Ambusher runs the fuck away, oh dear
|
Lance Brandt:
|
Hnn... More of these bastards... Looks
like we'll have to kill something before continuing. *He gives a
slight grin*
|
Christina DeMarsey: (( Initiative time? ))
|
Zorya Whiteshield:
|
"That's not good..."
|
Goblin Ambusher: (( Go for it. ))
|
Lance Brandt:
|
Initiative: « 1d20
= 17 »
|
* Zorya Whiteshield rolls: 1d20+1 Initiative! => 20 + 1 = 21
* Tilus rolls: 1d20+1 Init. Also all'y'all get +2 to init => 1 + 1 = 2
Celia Dunesend: (( ONORE SERRA ))
Zorya Whiteshield: (( Zoomya ))
Lance Brandt: (( SERA NO ))
|
Christina DeMarsey:
|
roll 1d20+3 Inititive counting Tilus'
thingy
|
* Salome rolls: 1d20+4 => 6 + 4 = 10
* Mechalomaniac rolls: 1d20+3 Inititive counting Tilus' thingy => 9 + 3
= 12
Zorya Whiteshield: (( forgot tilusbonus ))
Lance Brandt: (( 19 with Tilus' thing yeah ))
* Threden rolls: 1d20+1+1 Moogle Initiative => 19 + 1 + 1 = 21
Meryl Kincaid: (( We have a Tilus bonus? ))
Cid: (( bonlus ))
Celia Dunesend: (( Yes ))
Crixsara: (( Yes, +1 init to all allies. ))
Salome: (( Apparently. (I'm at 12, then.) ))
* Blaine rolls: 1d20+2 => 9 + 2 = 11
|
Zorya Whiteshield:
|
(( 22 ))
|
Lance Brandt: (( oh, only +1? ))
Lance Brandt: (( 18 then ))
Christina DeMarsey: (( He said +2 ))
Celia Dunesend: (( Oh, I meant 1. ))
Celia Dunesend:
(( Misremembered.
))
Christina DeMarsey: (( Then mine is 1 lower
))
Salome: (( ..11 then. ))
Celia Dunesend: (( Ditto. ))
* Fleed rolls: 1d20+5 => 14 + 5 = 19
* Fleed rolls: 1d20+5 => 17 + 5 = 22
Celia Dunesend:
(( You may lynch me later.
))
* Fleed rolls: 1d20+5 => 10 + 5 = 15
* Fleed rolls: 1d20+4 => 16 + 4 = 20
* Fleed rolls: 1d20+4 => 4 + 4 = 8
Lance Brandt: (( I'm not dead last this time
atleast ))
* Fleed rolls: 1d20+4 => 4 + 4 = 8
Celia Dunesend: (( Needless to say I am dead
last. ))
Crixsara: (( Oh, it is +2, according to the
sheet. ))
Celia Dunesend: (( =_= ))
Celia Dunesend: (( *shakefists at all you
guys confusing me* ))
Lance Brandt: (( WORDS ))
* Franky rolls: 1d20 => 1
Lance Brandt: (( KNOW MY PAIN, FURU ))
Lance Brandt: (( KNOW MY PAIN ))
Meryl Kincaid: (( I KNOW YOU FEEL THIS ))
Celia Dunesend:
(( ...Wait, I don't go last?
))
|
Zorya Whiteshield:
|
Astral Seal • Standard -
Ranged 5 • Divine, Healing, Implement
|
Stop, please! Fighting will only make it worse.
|
Attack = 22 vs. Reflex Rolled: 14 Bonuses: 8
|
Hit: Until the end of your next turn, the target
takes a -2 penalty to all defenses. The next ally to hit the
target regains hit points equal to your Charisma modifier
plus your Wisdom modifier (+3)(+4).
|
|
|
Zorya Whiteshield:
|
(( aguhg))
|
* Fleed rolls: 1d20+2 => 12 + 2 = 14
|
Zorya Whiteshield:
|
(( right-click, not left ))
|
* Fleed rolls: 1d20+3 => 2 + 3 = 5
Meryl Kincaid: (( We had a premature At-Will
))
Lance Brandt: (( it misfired ))
Celia Dunesend: (( AHH THERE IS A FURRY
AMONG THEM WE ARE ALL DOOMED ))
Christina DeMarsey: (( Erk, be right back.
If I'm not back by my turn Tilus can act for me ))
Lance Brandt: (( damn it tilus get out of my
head ))
Lance Brandt: (( oh god its last week again
))
Cid: (( that goblin has a sweet gas mask ))
Meryl Kincaid: (( IT'S NOT DIFFERENT AT ALL
))
Meryl Kincaid: (( IS IT STEVE? ))
Meryl Kincaid: (( We need appropriate Final
Fantasy music, so I'm loading up YouTube on my 360 to play Clash on the
Big Bridge ))
Goblin Ambusher: (( Okay. Ugh. I need to be
faster at this. ))
* Goblin Brigand 1 charges Lance!
* Fleed rolls: 1d20+10 => 19 + 10 = 29
* Fleed rolls: 1d8+5 => 1 + 5 = 6
|
Lance Brandt:
|
Lance Brandt loses 6 HP.
|
Crixsara has received initiative.
Cid: (( LOOK IOUT HE HAS A TINY SWORD ))
|
Lance Brandt:
|
HOLD IT!!
|
|
Crixsara:
|
Letting yourself get stabbed by a
goblin already, *kupo*?
|
*
Lance Brandt suddenly explodes into fire at
the sword hit >
|
Lance Brandt:
|
Firepulse (Hit): « 1d20+6
= 13 + 6 = 19 » vs.
Reflex
|
|
Lance Brandt:
|
Firepulse (Damage): « 2d6+4
= 9 + 4 = 13 » Fire
damage.
|
|
Goblin Brigand 1:
|
MY MOLECULAR STRUCTURE, WHAT IS THIS
|
|
Goblin Brigand 1:
|
Goblin Brigand 1 loses 13 HP.
|
* Lance Brandt gives a feral grin, "I'd advise
not doing that again."
|
Goblin Brigand 1:
|
I'll stabs ya fires 'til not ya fires.
|
Lance Brandt:
(( saddly that's an encounter,
albeit with the reliable keyword though
))
|
Crixsara:
|
Magical Accelerant •
Minor • N/A
|
Crixsara shoots a foe with a shell containing a magical
mixture intended to make the target more susceptible to
magic gunner rounds.
|
Effect: Target creature becomes covered in a magical
accelerant. If the creature is later hit by a Magic Gunner
attack, they may choose to deal an extra 1d6 damage. This
damage can only be triggered once per turn.
|
|
|
Crixsara:
|
Well then *kupo*, let's see if you
like this.
|
|
Crixsara:
|
Dark Shot (Spirit charge) •
Standard - Melee Touch/Ranged 10 • Arcane, Implement,
Necrotic, Psychic
|
Crixsara shoots a magical bullet infused with darkness at an
enemy, which saps their mind and distracts them momentarily.
|
Attack = 25 vs. Fort Rolled: 12 Bonuses: 13
|
Damage = 13 Necrotic/Psychic Rolled: 9
Bonuses: 4 Special: 8 Critical: 0
|
Hit: Target grants combat advantage until the end of
your next turn.
|
Potential Bonuses: Hidden Sniper (Gain CA against
target if you have concealment against it)
|
|
|
Crixsara:
|
Magical Accelerant (Detonate)
• Free Action • N/A
|
The magical accelerant ignites, dealing extra damage!
|
Damage = 6 Physical Rolled: 6
Bonuses: 0
|
|
|
Goblin Brigand 1:
|
Goblin Brigand 1 loses 19 HP.
|
Lance Brandt: (( now if only Kulo could get
those rolls ))
Zorya Whiteshield has received initiative.
|
Goblin Brigand 1:
|
Augh, m'selfmeats.
|
Crixsara: (( Arg, I thought I fixed the
bonus on that, too. It still hit regardless, though. ))
|
Goblin Brigand 2:
|
STOP BEING A PUSSY
|
|
Goblin Brigand 1:
|
SHIT HURTS, YOU TRY IT
|
* Zorya Whiteshield rolls up her sleeve and
levels her finger at the Brigand. "You go away now!"
|
Zorya Whiteshield:
|
Sacred Flame • Standard
- Ranged 5 • Divine, Implement, Radiant
|
I'm very sorry, but I'm going to have ta get rough witchyas.
|
Attack = 13 vs. Reflex Rolled: 7 Bonuses: 6
|
Damage = 9 Radiant Rolled: 5
Bonuses: 4 Special: 0 Critical: 0
|
Hit: One Ally you can see can choose to gain
temporary hit points equal to your Charisma (+2) + 1/2 your
level or to make a saving throw.
|
|
Salome: (( People should look at the link I
posted on IRC when they have a moment. ))
* Celia Dunesend giggles a bit. "These goblins
really aren't all that tough if they're buckling under from just that."
* Goblin Brigand 1 is more resistant to
flaming holy lasers than he is to actual fire, apparently.
Meryl Kincaid: (( Oh man Dissidia's version
of CotBB is great ))
* Goblin Brigand 1 is only just though.
Celia Dunesend: (( Where? ))
|
Goblin Brigand 1:
|
Goblin Brigand 1 loses 9 HP.
|
Crixsara: (( 13-2's is pretty good, too. ))
Celia Dunesend: (( If it's in simchamber, I
can't see it. ))
|
Zorya Whiteshield:
|
(( Lance, take 3 Temp HPs
|
|
Crixsara:
|
Spirit Charger • Free
• N/A
|
Crixsara's use of magical accelerants allows her to harvest
tiny fragments of the creature's spirit or essence, allowing
you to increase the effect of some attacks.
|
Effect: Recover a Spirit Charge use. Only one Spirit
Charge can be held at a time.
|
|
Salome: (( Yeah its in simchamber. I'll put
it in zeal as well. ))
|
Lance
Brandt:
|
Lance Brandt recovers 3 HP.
|
* Goblin Furrier unlocks the cage on his back,
and a very angry bird flies out!
* Fleed rolls: 1d20+5 => 17 + 5 = 22
Lance Brandt: (( oh god its going to knock
over our structures ))
|
Zorya Whiteshield:
|
(( my piggies! ))
|
Cid: (( OH SHIT IT'S A NINJA BIRD ))
Meryl Kincaid: (( he bird is larger and also
tougher than the furrier ))
Meryl Kincaid: (( the* ))
Celia Dunesend: (( That is some bird, yeah ))
Lance Brandt: (( well more armored ))
Lance Brandt: (( the furry is tougher ))
Lance Brandt:
(( fort wise
))
* Goblin Furrier takes aim at Lance!
* Fleed rolls: 1d20+8 => 14 + 8 = 22
|
Lance Brandt:
|
I'm going to kill you all.
|
* Fleed rolls: 1d8+3 => 5 + 3 = 8
Cid: (( also the bird is live action ))
|
Lance Brandt:
|
Lance Brandt loses 8 HP.
|
Lance Brandt: (( LIVE ACTION BIRD ))
* Goblin Furrier hums to himself.
Lance Brandt: (( oh god ))
Lance Brandt: (( why ))
|
Goblin Brigand 2:
|
'Ey, hi. How y'doin'.
|
|
Goblin Brigand 2:
|
I WILL HAVE YOUR HEAD
|
Crixsara: (( SERVES YOU RIGHT. ))
* Fleed rolls: 1d20+9 => 12 + 9 = 21
* Fleed rolls: 1d8+5 => 2 + 5 = 7
Lance Brandt: (( pff ))
|
Lance Brandt:
|
Lance Brandt loses 7 HP.
|
Lance Brandt has received initiative.
* Lance Brandt simply grins, still barely
standing
|
Goblin Brigand 2:
|
Ah, y'gots moxie.
|
|
Meryl Kincaid:
|
Stop lettin' em hitcha, ya idjit!
|
|
Goblin Brigand 2:
|
HATE THAT SHIT
|
|
Zorya Whiteshield:
|
(( aaaa i need to heal you ))
|
* Lance Brandt raises sword, "You're gonna
wish you finished me there." He chuckled, flaming runes appearing on the
goblin as his sword crackles with electricity, "THUNDER BLADE."
|
Lance Brandt:
|
Lightning Clash - Primary (Hit): « 1d20+6
= 8 + 6 = 14 » vs.
AC
|
|
Zorya Whiteshield:
|
"Please! Someone go help him!"
|
Lance Brandt: (( OH GOD DAMN IT ))
|
Goblin Brigand 2:
|
thunder whatsit
|
|
Crixsara:
|
You're kind of bad at that "don't get
hit" thing.
|
Lance Brandt: (( also marked ))
|
Celia Dunesend:
|
"I'll be there in a second! Just hang
on as long as you can!"
|
|
Meryl Kincaid:
|
No! Ya hit THEM an then they dun hit
YOU
|
|
Lance Brandt:
|
Oh be quiet
|
* Meryl Kincaid rolls up her sleeves.
* Goblin Alchemist ehmm... hmm.
* Fleed rolls: 1d20+2 => 18 + 2 = 20
|
Zorya Whiteshield:
|
(( I can't use free actions, can I? ))
|
Lance Brandt: (( only immediates right now ))
|
Zorya Whiteshield:
|
(( blah ))
|
|
Jhanei:
|
'Ey, now, whassis?
|
Cid: (( HERE LIES LANCE, MURDERED BY GOBLINS.
PEPERONY AND CHEASE. ))
|
Max:
|
Seems there's a fight brewing over
here.
|
|
Cid:
|
Well, you weren't wrong about their
being more goblins, at least.
|
Lance Brandt: (( LANSE AIN DED YET *flail* ))
|
Celia Dunesend:
|
"And I see we have company."
|
|
Jhanei:
|
Told ya, right?
|
Lance Brandt: (( *suddenly halogen laser* ))
Crixsara: (( And so we kill Furu's
character. ))
Salome: (( Gingerbread! Tootie-Frootie!
PEP-ER-OOOO-NIIIIIIIIIII ))
|
Max:
|
Among other things, yes.
|
|
Cid:
|
Don't let it go to your head.
|
|
Jhanei:
|
Who you wantin' shanked, Cap'n?
|
|
Cid:
|
The goblins. We'll sort out the rest
after the obvious threat is eliminated.
|
|
Jhanei:
|
Can do!
|
* Lance Brandt wipes blood from his lip, "Hnn,
well isn't that charitable..."
* Jhanei charges forward and leaps into the
air!
* Fleed rolls: 1d20+7 => 5 + 7 = 12
Christina DeMarsey: (( Ok I'm back ))
* Jhanei is... less than successful. Damn this
helmet's visibility.
Christina DeMarsey has received initiative.
Lance Brandt: (( you missed Kid kicking
Lance in the groin repeatedly on loop ))
* Cid sighs.
Christina DeMarsey: (( That's always fun ))
* Christina DeMarsey charges Brigand 2!
|
Max:
|
Well, you can't fault his enthusiasm
for the fight.
|
Lance Brandt:
(( so yeah I'd advise making
it hard for him to reach me so I can atleast benefit from my mark
))
|
Christina DeMarsey:
|
Ardent Strike • Standard
• Divine, Weapon
|
You attack your enemy and make it the focus of your god's
anger.
|
Attack = 11 vs. AC Rolled: 3 Bonuses: 8
|
Damage = 5 Physical Rolled: 1
Bonuses: 4
|
Hit: The enemy is marked by you and takes 3 + your
Charisma modifier (+2) radiant damage the first time each
round it makes an attack that doesn't include you. When
charging you can use this power in place of a melee basic
attack.
|
|
|
Christina DeMarsey:
|
Face me!
|
Celia Dunesend: (( KIIIID ))
* Goblin Brigand 2 is feeling somewhat
unappreciated for his work to gobkind.
Lance Brandt:
(( also to be fair, jump IS a
half accuracy attack in TA2
))
Christina DeMarsey: (( Marking ))
Lance Brandt: (( or I guess I won't :V ))
Christina DeMarsey: (( The goal is for him
to hit me! ))
Christina DeMarsey: (( Also done ))
Meryl Kincaid has received initiative.
Lance Brandt: (( thats also one thing I
kinda dislike about how 4e handles that, the mark overwriting :/ ))
* Meryl Kincaid digs her foot into the dirt,
then flies screaming past Lance into the goblin!
|
Meryl Kincaid:
|
Howling Strike • Standard
• Primal, Weapon
|
Ah'm comin' fer ya!
|
Attack = 16 vs. AC Rolled: 12 Bonuses: 4
|
Damage = 17 Physical Rolled: 11
Bonuses: 6 Special: 4 Critical: 0
|
Special: May use while charging and +2 to charge
distance if raging.
|
|
Christina DeMarsey: (( It's to prevent a no
win scenerio ))
* Goblin Brigand 2 SRW dodge
Lance Brandt: (( bump it to 20? ))
Christina DeMarsey: (( Wait, you only have
+4 to hit? ))
Meryl Kincaid: (( Not worth it on turn 1 ))
Meryl Kincaid: (( Oh right, proficiency ))
Crixsara: (( It's a fine mechanic. No other
game lets you have an enemy taunted to two targets at once. ))
Meryl Kincaid: (( Uh... I forgot what
Execution Axe has. +2? ))
Goblin Brigand 2: (( So you're really
hitting at... what, +6, +7? ))
Meryl Kincaid: (( It's +6 fully, I failed my
macros ))
* Goblin Brigand 2 doesn't SRW dodge at all!
Meryl Kincaid: (( Going to fix now. ))
|
Goblin Brigand 2:
|
Goblin Brigand 2 loses 17 HP.
|
Salome has received initiative.
|
Meryl Kincaid:
|
A'ight princess, countcher seconds cuz
they're bout ta end.
|
|
Goblin Brigand 2:
|
i liked this helmet
|
Zorya Whiteshield:
(( I love the goblin banter
))
Lance Brandt: (( noose would be helpfull I
think ))
* Salome narrows her eyes at the brigand in
front of her and starts to coalesce shadows around the goblin's neck
into a noose!
|
Salome:
|
Executioner's Noose •
Standard • Force, Implement, Shadow
|
You gather shadows into the form of a noose, cast it around
your foe's neck, and pull.
|
Attack = 22 vs. AC Rolled: 18 Bonuses: 4
|
Damage = 10 Physical Rolled: 6
Bonuses: 4
|
Hit: Pull the target 2 squares. The target is slowed
until the end of your next turn. +4 damage if target is
adjacent to no other enemies.
|
|
|
Goblin Brigand 2:
|
ogl
|
|
Goblin Brigand 2:
|
Goblin Brigand 2 loses 10 HP.
|
Salome: (( 14 HP. ))
Lance Brandt: (( yay ))
|
Goblin Brigand 2:
|
Goblin Brigand 2 loses 4 HP.
|
Zorya Whiteshield:
(( force choke
))
Salome: (( +4 damage if the target is not
adjacent to any other enemies. ))
Lance Brandt: (( also slowed so if he
doesn't get horribly murdered he won't really be able to get around
Meryl or Christina ))
Goblin Brigand 2: (( Shroudin'? ))
Celia Dunesend: (( I can heal you on my
turn, don't worry. ))
Salome: (( Oh. Yes. ))
|
Salome:
|
Assassin's Shroud • Free
• Shadow
|
You cause invisible shrouds to settle on your foe. At your
command, the shrouds reveal the target's weak points to your
keen gaze.
|
Effect: You subject the target to your shroud. If any
of your shrouds are already on the target, you subject it to
an additional shroud, up to a maximum of four. The shrouds
last until you use this power against a different enemy or
until the end of the encounter. Before you make an attack
roll against the target, you choose to invoke either all
your shrouds or none of them. If you invoke your shrouds,
the attack deals 1d6 damage per shroud, minus one shroud if
the attack misses, and all your shrouds then vanish from the
target. This damage roll never benefits from bonuses to
damage rolls, and is in addition to the attack's damage, if
any. Level 11: 1d6+3 damage per shroud. Level 21: 1d6+6
damage per shroud.
|
|
Goblin Brigand 2: (( T'who? ))
Salome: (( I think the brigand is the only
one in range. ))
Goblin Brigand 2: (( Fair enough, I guess. ))
* Goblin Ambusher 1 pops out from behind a
corner and takes aim at Christina!
Meryl Kincaid: (( Oh hey I almost missed it
but I got a faux crit when I hit him ))
* Fleed rolls: 1d20+9 => 20 + 9 = 29
Meryl Kincaid: (( Not an actual crit, just
max damage ))
Christina DeMarsey: (( He got a real crit ))
Lance Brandt:
(( thats why I ask-ohgod-if
you wanted to bump it
))
|
Christina DeMarsey:
|
Christina DeMarsey loses 11 HP.
|
* Goblin Ambusher 1 holds his aim!
* Goblin Ambusher 2 sanjou~
* Goblin Ambusher 2 aims at Meryl!
* Fleed rolls: 1d20+9 => 20 + 9 = 29
|
Meryl Kincaid:
|
Meryl Kincaid loses 11 HP.
|
Lance Brandt: (( oh god what ))
Christina DeMarsey: (( Ow ))
Celia Dunesend:
(( really, kid?
))
|
Crixsara:
|
You're all dodging awful, *kupo*
|
|
Zorya Whiteshield:
|
(( Who all is bloodied? ))
|
Celia Dunesend: (( lance and now meryl ))
|
Max:
|
Sigh. It seems things are going a bit
south, for them.
|
* Meryl Kincaid grins wide at the hit.
Salome: (( The people with the red diamond
on their tokens. ))
|
Meryl Kincaid:
|
Now it's fun.
|
|
Lance Brandt:
|
Bah I've been through worse
|
|
Max:
|
We still wish to help, yes?
|
Zorya Whiteshield: (( okay ))
Max: (( Oh, Furu~ ))
|
Cid:
|
Of course.
|
|
Max:
|
Very well.
|
* Max hefts his spear, and leaps into action -
quite literally, even~
* Fleed rolls: 1d20+7 => 19 + 7 = 26
* Fleed rolls: 1d8+3 => 2 + 3 = 5
|
Goblin Brigand 2:
|
Goblin Brigand 2 loses 5 HP.
|
Celia Dunesend has received initiative.
|
Cid:
|
Excellent, Max. Truly you have
restored my faith in the Dragoons.
|
|
Max:
|
I do try.
|
|
Celia Dunesend:
|
"Lance, I can tell you're tougher than
that, so get back up on your feet!"
|
|
Lance Brandt:
|
I am on my feet!
|
|
Jhanei:
|
Ahhn. We gotta fair bit more over
here, by the by, Cap'n.
|
* Tilus rolls: 1d6 Celia uses Inspiring Word on Lance! You burn an HS
and heal your HS value plus this! => 5
|
Lance
Brandt:
|
Lance Brandt recovers 12 HP.
|
* Celia Dunesend approaches closer in the
meantime.
Lance Brandt: (( lol, exactly bloodied ))
Zorya Whiteshield: (( Gonna use Healer's Mercy
next turn ))
Zorya Whiteshield: (( which wants you all
bloodied ))
|
Celia Dunesend:
|
"And Meryl! You've created an opening,
strike that goblin again!"
|
Lance Brandt: (( I'd hold off ))
Lance Brandt: (( I think Meryl's stuff calls
for bloodied ))
Fleed: (( "NOW I EXPECT ALL OF YOU TO DIE
HORRIBLY BY MY TURN" ))
Zorya Whiteshield: (( It's a may ability, and
also gives you a +2 to attack ))
* Celia Dunesend uses Commander's Strike!
Meryl, make another melee basic with +4 to damage.
Meryl Kincaid: (( I actually don't have
those powers ))
Meryl Kincaid: (( Also! ))
|
Meryl Kincaid:
|
Melee Basic • Standard
• Weapon
|
Bunka dunka!
|
Attack = 23 vs. AC Rolled: 17 Bonuses: 6
|
Damage = 16 Physical Rolled: 10
Bonuses: 6
|
|
|
Goblin Brigand 2:
|
face no why you failed me
|
|
Goblin Brigand 2:
|
Goblin Brigand 2 loses 16 HP.
|
Lance Brandt: (( Buka Dunka indeed ))
Lance Brandt: (( bunka* ))
Celia Dunesend: (( Done ))
|
Jhanei:
|
Haah. Not bad.
|
Meryl Kincaid: (( also how far does Healer's
Mercy go? ))
Cid has received initiative.
|
Cid:
|
You two are taking notes, I hope.
|
Zorya Whiteshield: (( Burst 3 ))
Meryl Kincaid: (( Because I could go charge
off and die ))
Meryl Kincaid: (( Ok I'll hold off ))
Cid: (( OKAY HOW FAR CAN I MOVE UP/HOW FAR DO I
NEED TO MOVE UP TO BUST A CAP ))
Christina DeMarsey: (( She goes before your
next turn anyway ))
Zorya Whiteshield: (( I go before you ))
|
Max:
|
I... am not sure how much we can do
from learning by axes.
|
Christina DeMarsey: (( You move 6 Furu ))
Meryl Kincaid: (( When I knock an enemy to 0
I can charge ))
Christina DeMarsey: (( 30 ))
Christina DeMarsey: (( Each square is 5 feet
))
Salome: (( Diagonal counts as 1. ))
Christina DeMarsey: (( Yeah the thing counts
properly this time ))
Meryl Kincaid: (( Also, since I killed him
~temp HP~ ))
Cid: (( There, that was 30. ))
Salome: (( Ah, ok. ))
|
Meryl
Kincaid:
|
Meryl Kincaid recovers 3 HP.
|
Cid: (( I GUESS THAT'S HIT FOR MY TURN ))
Christina DeMarsey: (( You can move again if
you want ))
Max: (( You can still attack, kinda, I
think. ))
Christina DeMarsey: (( Or uhh...what's the
range on your weapon? ))
Cid: (( I HAVE NO IDEA let me check ))
Max: (( You can attack from there but you
take a -2 penalty to the roll since it's at long range. ))
Christina DeMarsey: (( If it's range 20 you
could attack one of those three there ))
Max: (( (since 10/20) ))
Cid: (( eh I'll just move up a bit ))
|
Cid:
|
Gentlemen. And ladies.
|
|
Jhanei:
|
Cap'n.
|
* Goblin Brigand 1 choom
* Fleed rolls: 1d20 => 13
Lance Brandt: (( no choom? ))
* BloodHawk caw caw, bitches
* Fleed rolls: 1d20+6 => 18 + 6 = 24
|
Cid:
|
Why is there a hawk in a mine? They
use air currents to fly.
|
* Fleed rolls: 1d6+5 => 1 + 5 = 6
Lance Brandt: (( clearly its riding on
methane ))
Lance Brandt: (( wait ))
|
Meryl Kincaid:
|
Ah dun think th'bird cares.
|
* BloodHawk claws Christina's goddamn eyes
|
Christina DeMarsey:
|
Christina DeMarsey loses 6 HP.
|
|
Cid:
|
Good answer.
|
Lance Brandt: (( *suddenly everything around
Lance explodes (no)* ))
|
Christina DeMarsey:
|
Either way it's claws certainly work
quite well.
|
Christina DeMarsey: (( its ))
|
Goblin Furrier:
|
'Ey, haha, s'a good boy. Who's gettin'
a treat?
|
Lance Brandt: (( or was it CO2? ))
|
BloodHawk:
|
DON'T YOU FUCKING PATRONIZE ME
|
Crixsara has received initiative.
|
Meryl Kincaid:
|
Ah've gotta treat fer 'im.
|
|
Zorya Whiteshield:
|
"That looked painful..."
|
Meryl Kincaid: (( An by treat ah mean fried
chicken. ))
|
Christina DeMarsey:
|
I'll live.
|
|
Meryl Kincaid:
|
An by treat ah mean fried chicken.
|
Lance Brandt: (( something minors sent birds
in to see if there was gases ))
* Salome twitches her tail and flattens her
ears as the bird talks back to the goblin.
|
Meryl Kincaid:
|
An by 'im ah mean me.
|
Lance Brandt: (( miners* ))
Lance Brandt: (( I CAN TYPE ))
|
Meryl Kincaid:
|
Basically ah'm gonna eatcher bird.
|
|
BloodHawk:
|
IF YOU TAKE ONE STEP FURTHER I WILL
BITE YOUR DICK OFF
|
|
Lance Brandt:
|
That seems unlikely
|
Salome:
(( ...It's Yelling Bird from QC.
))
|
Crixsara:
|
Chi, *kupo*. How rude.
|
|
Meryl Kincaid:
|
Aww, ah'm flattered. Ah'll only eatcha
after ah kill ya.
|
|
Goblin Furrier:
|
S'a great boid.
|
|
Cid:
|
Ah, I see. Its flight is propelled by
pure rage.
|
BloodHawk: (( Umb it's your turn, by the
way. ))
Lance Brandt: (( fleed burd ))
|
Christina DeMarsey:
|
That doesn't make any sense.
|
Meryl Kincaid: (( Now we just need Randy the
Bandicoot to show up ))
|
Cid:
|
Neither does a talking bird.
|
|
Crixsara:
|
Magical Accelerant •
Minor • N/A
|
Crixsara shoots a foe with a shell containing a magical
mixture intended to make the target more susceptible to
magic gunner rounds.
|
Effect: Target creature becomes covered in a magical
accelerant. If the creature is later hit by a Magic Gunner
attack, they may choose to deal an extra 1d6 damage. This
damage can only be triggered once per turn.
|
|
|
Crixsara:
|
Enough of this.
|
|
Crixsara:
|
Dark Shot (Spirit charge) •
Standard - Melee Touch/Ranged 10 • Arcane, Implement,
Necrotic, Psychic
|
Crixsara shoots a magical bullet infused with darkness at an
enemy, which saps their mind and distracts them momentarily.
|
Attack = 5 vs. Fort Rolled: 1 Bonuses: 4
|
Damage = 9 Necrotic/Psychic Rolled: 5
Bonuses: 4 Special: 1 Critical: 0
|
Hit: Target grants combat advantage until the end of
your next turn.
|
Potential Bonuses: Hidden Sniper (Gain CA against
target if you have concealment against it)
|
|
Zorya Whiteshield: (( ouch ))
|
BloodHawk:
|
YOU SHOOT LIKE A FUCKING PANSY
|
Zorya Whiteshield has received initiative.
* Zorya Whiteshield spreads her hands wide and
fills them with soft silver light. It spreads out in a ring and washes
over her new friends!
|
Crixsara:
|
Or did I, *kupo*?
|
Meryl Kincaid: (( Officially requesting to
change the Blood Hawk to the Dread Hawk ))
|
Zorya Whiteshield:
|
Healer's Mercy • Free
Action - Close Burst 3 • Divine, Healing, Channel
Divinity
|
There there. Let me make it all better.
|
Attack = 0 vs. Reflex Rolled: 0 Bonuses: 0
|
Effect: Each bloodied ally in the burst can spend a
healing surge. You are weakened until the end of your next
turn.
|
Effect: All allies within the burst who spend a
healing surge gain +2 to attack.
|
|
Lance Brandt: (( thats its pallete swap ))
Meryl Kincaid: (( You're weakened or we're
weakened? ))
Salome: (( Zorya is. ))
|
Zorya Whiteshield:
|
(( I'm weakened. ))
|
Cid: (( the next level up in the Cave Bird
family. ))
|
Christina
DeMarsey:
|
Christina DeMarsey recovers 8 HP.
|
|
Meryl
Kincaid:
|
Meryl Kincaid recovers 7 HP.
|
Lance Brandt: (( atleast its not cave
monkeys ))
* Zorya Whiteshield lowers her sleeve again
and fires a shot at Da Boid!
Meryl Kincaid: (( Hey Lance Vance, maybe you
should heal ))
|
Zorya Whiteshield:
|
Sacred Flame • Standard
- Ranged 5 • Divine, Implement, Radiant
|
I'm very sorry, but I'm going to have ta get rough witchyas.
|
Attack = 12 vs. Reflex Rolled: 6 Bonuses: 6
|
Damage = 5 Radiant Rolled: 1
Bonuses: 4 Special: 0 Critical: 0
|
Hit: One Ally you can see can choose to gain
temporary hit points equal to your Charisma (+2) + 1/2 your
level or to make a saving throw.
|
|
Christina DeMarsey: (( I want my boid. ))
|
Lance
Brandt:
|
Lance Brandt recovers 7 HP.
|
|
BloodHawk:
|
WHAT THE HELL IS WRONG WITH YOU
ASSHATS
|
* Zorya Whiteshield wilts in her heavy robe,
panting and gasping. "Th-there. Feel better?"
|
Goblin Furrier:
|
'Ey, hey, buddy, go get 'em.
|
|
Dreadhawk Blood Hawk:
|
I WILL "GET" WHOEVER I DAMN WELL
WANT WHEN I WANT YOU'RE NOT THE BOSS OF ME
|
|
Meryl Kincaid:
|
Right as rain, gonna bring th' pain!
|
* Fleed rolls: 1d20+6 => 15 + 6 = 21
* Fleed rolls: 1d6+5 => 6 + 5 = 11
|
Zorya Whiteshield:
|
((
))
|
|
Christina DeMarsey:
|
Christina DeMarsey loses 11 HP.
|
|
Dreadhawk Blood Hawk:
|
FUCK YOU AND YOUR MOTHER
|
Lance Brandt: (( well this is going poorly ))
* Christina DeMarsey narrows her eyes at the
bird.
* Goblin Furrier shakes a treat bag!
Cid: (( THIS FUCKING BIRD IS GOING TO KILL US ALL
))
|
Dreadhawk Blood Hawk:
|
FUCK YES SNACKY TIMES
|
Christina DeMarsey: (( So the bird gets its
own turn and gets to act on his or is he like warlording him? ))
* Dreadhawk Blood Hawk flies back to his cage
and perches on top of the goblin!
Lance Brandt:
(( oh hey
))
Dreadhawk Blood Hawk: (( Furrier is
basically the warlord for the hawk. Transfers standard to it. ))
Lance Brandt has received initiative.
* Goblin Brigand 2 feels bad, man
* Fleed rolls: 1d20 => 10
|
Zorya Whiteshield:
|
(( Remember your +2
|
|
Zorya Whiteshield:
|
to attack ))
|
|
Goblin Furrier:
|
Ah, jeez, it's you guys.
|
|
Dreadhawk Blood Hawk:
|
WHAT THE FUCK DO YOU WANT JUNIOR
|
* Lance Brandt approaches the furrier, gives
crazy eye look as his sword suddenly becomes engulfed in gree fire, "GETTER
FIRE BLADE"
|
Lance Brandt:
|
Greenflame Blade (Hit): « 1d20+6
= 6 + 6 = 12 » vs.
AC
|
Lance Brandt: (( I hate you kid ))
Cid: (( goblin furrier is the secret main
character ))
|
Meryl Kincaid:
|
FIRE BLADE BETTER
|
Lance Brandt: (( oh wait ))
Lance Brandt: (( +2 ))
Christina DeMarsey: (( Was that including
the +2 from ...yeah ))
|
Lance Brandt:
|
Greenflame Blade (Damage): « 1d10+4
= 2 + 4 = 6 » Fire
damage, and 4 fire damage to all enemies adjacent to target.
|
|
Meryl Kincaid:
|
THERE YA GO
|
* Goblin Furrier would like one of those hats
the Brigands have, oh god pain
|
Goblin Furrier:
|
Goblin Furrier loses 6 HP.
|
|
Dreadhawk Blood Hawk:
|
Dreadhawk Blood Hawk loses 4 HP.
|
|
Dreadhawk Blood Hawk:
|
YOU RAT MOTHERFUCKER I WILL DROWN
YOU LIKE A BAG OF KITTENS
|
* Lance Brandt marks the fucking burd
* Meryl Kincaid stamps her foot.
|
Dreadhawk Blood Hawk:
|
YOU WANT A PIECE OF ME?
|
|
Meryl Kincaid:
|
NOBODY MESSES WITH TH' KITTENS
|
|
Celia Dunesend:
|
"Like a bag of kittens? Is *that* the
best you can come up with?"
|
* Lance Brandt ooc grins, "I'll burn you both
alive."
Lance Brandt: (( I dunno where the ooc came
from ))
Lance Brandt: (( YOU SAW NOTHING ))
* Goblin Alchemist ehh, hmm.
* Goblin Alchemist pulls out a black iron
sphere, and lobs it toward the party, quite casually.
Salome: (( FUCKING BOMB TOSS. ))
Salome: (( DROP IT. DROP IT. ))
* Fleed rolls: 1d20+6 v Salome Reflex => 10 + 6 = 16
* Fleed rolls: 1d20+6 v Celia Reflex => 17 + 6 = 23
* Fleed rolls: 1d20+6 v Christina Reflex => 14 + 6 = 20
* Fleed rolls: 1d20+6 v Meryl Reflex => 8 + 6 = 14
* Fleed rolls: 1d20+6 v Crixsara Reflex => 17 + 6 = 23
* Fleed rolls: 1d8+2 => 5 + 2 = 7
|
Salome:
|
Salome loses 7 HP.
|
|
Celia Dunesend:
|
Celia Dunesend loses 7 HP.
|
|
Christina DeMarsey:
|
Christina DeMarsey loses 7 HP.
|
|
Meryl Kincaid:
|
Meryl Kincaid loses 7 HP.
|
|
Crixsara:
|
Crixsara loses 7 HP.
|
|
Christina DeMarsey:
|
These goblins are annoying.
|
|
Goblin Alchemist:
|
Mmm. Successful experiment.
|
|
Jhanei:
|
Ah, jeez. Cap'n, s'all gettin' a bit
outta hand, y'know?
|
|
Cid:
|
That was an experiment? I was building
toys like that when I was five.
|
|
Cid:
|
We're not leaving these people behind.
Skewer the little bastards.
|
|
Jhanei:
|
Haha now you're talkin' my language.
|
|
Meryl Kincaid:
|
Ah like yer style.
|
* Jhanei TOH
* Fleed rolls: 1d20+7 => 6 + 7 = 13
|
Jhanei:
|
...ah.
|
Celia Dunesend: (( And the NPCs are no
better. ))
Christina DeMarsey has received initiative.
Cid: (( hey fleed do you have a token for when i
summon my robot ))
Lance Brandt: (( JHANEI YOU ARE USELESS ))
* Christina DeMarsey HEALS HERSELF
Meryl Kincaid: (( So who do we want dead
first? ))
Jhanei: (( Uhh. N-no? ))
|
Christina
DeMarsey:
|
Christina DeMarsey recovers 8 HP.
|
Jhanei: (( ...yes ))
Celia Dunesend: (( I dunno if I want to off
the falconer or the alchemist or that foul fowl first. ))
Cid: (( see now you're going to make my blow my
daily just to see what it does ))
Christina DeMarsey: (( I'm going to go for
the Alchemist ))
Dreadhawk Blood Hawk: (( MAYBE YOU CAN
EAT A DICK ))
|
Zorya Whiteshield:
|
(( kill the wabbit ))
|
Salome: (( I would say the person doing AoEs
is the biggest threat. ))
Meryl Kincaid: (( Well the pain train is
leaving the station, so pick a destination ))
Lance Brandt:
(( I thought you were eating
dicks
))
Cid: (( kill the alchemist ))
|
Christina DeMarsey:
|
Divine Pursuit • Standard
• Divine, Weapon
|
You drive your foe back with a mighty attack and follow it
to prevent its escape.
|
Attack = 13 vs. AC Rolled: 5 Bonuses: 8
|
Damage = 10 Physical Rolled: 6
Bonuses: 4
|
Hit: You push the target a number of squares equal to
your Wisdom modifier (+2). You then shift to the nearest
square adjacent to the target.
|
|
|
Goblin Alchemist:
|
Oh, my.
|
Cid: (( cid and lance and the npcs can handle the
bird bros ))
Celia Dunesend: (( Kay ))
Christina DeMarsey: (( Is his AC boosted at
all? ))
* Goblin Alchemist is... somewhat more
resilient, due to alchemical components, so forth, all that, you
wouldn't understand it's far too intelligent for someone like you.
Goblin Alchemist: (( Nope, base AC. ))
Lance Brandt: (( MYSTERIOUS ARTIFICES ))
|
Christina DeMarsey:
|
Heroic Effort • Minor
• Humes are Awesome
|
You call upon your furious nature to improve your odds of
harming your foe.
|
Effect: If you miss with an attack or fail a saving
throw, you gain a +4 racial bonus to the attack roll or the
saving throw
|
|
Christina DeMarsey: (( That plus the bonus
from Zorya ))
|
Zorya Whiteshield:
|
(( :V ))
|
Christina DeMarsey: (( Actually scratch
that. I can't do it ))
Goblin Alchemist: (( Yes you could...? ))
Meryl Kincaid: (( You can hit him exactly ))
Christina DeMarsey: (( No I can't. I don't
have a minor action left ))
Meryl Kincaid: (( Oh, right ))
Goblin Alchemist: (( Oh. ))
Meryl Kincaid: (( You touched yourself ))
Goblin Alchemist: (( ...That's a minor?
Weird. ))
Lance Brandt: (( I'd have thought that'd be
a free or immediate ))
Christina DeMarsey: (( Oh wait ))
Goblin Alchemist: (( It's No Action. ))
Christina DeMarsey: (( It is no action. I
just listed it wrong ))
Goblin Alchemist: (( You totally can. ))
Christina DeMarsey: (( Ok then! ))
* Goblin Alchemist cannot quite grasp the
concept of plain old courage, apparently. How frustrating.
Meryl Kincaid: (( WE DECIDED YOU GOT STABBED
))
|
Goblin Alchemist:
|
Goblin Alchemist loses 10 HP.
|
Meryl Kincaid has received initiative.
Christina DeMarsey: (( Sadly marking IS a
minor action ))
Meryl Kincaid: (( Is this space legal? ))
Goblin Alchemist: (( Lemme draw stuff in.
I'm gonna say no. ))
Goblin Alchemist: (( The space to its
immediate right is, however. ))
Cid: (( OH NO THE CUL DE SAC OF DOOM ))
* Meryl Kincaid rolls her shoulder and takes
off towards the alchemist.
|
Zorya Whiteshield:
|
(( boom~ ))
|
Cid: (( we're inside the cave's bladder ))
|
Goblin Alchemist:
|
Errhm.
|
|
Meryl Kincaid:
|
HI FUCKER!
|
|
Meryl Kincaid:
|
Avalanche Strike •
Standard • Primal, Weapon
|
Here comes th' pain!
|
Attack = 14 vs. AC Rolled: 8 Bonuses: 6
|
Damage = 30 Physical Rolled: 20
Bonuses: 10 Special: 0 Critical: 0
|
Effect: Enemies gain +4 to hit you until start of
your next turn.
|
|
|
Meryl Kincaid:
|
Heroic Effort • No Action
• Personal
|
AH DON'T MISS WHEN AH'M ANGRY!
|
Effect: Add +4 racial bonus to a missed attack roll
or failed saving throw.
|
|
|
Zorya Whiteshield:
|
(( hot damn ))
|
|
Goblin Alchemist:
|
You uncouth ruffow god
|
|
Goblin Alchemist:
|
Goblin Alchemist loses 30 HP.
|
Lance Brandt: (( DEATH ))
|
Meryl Kincaid:
|
GUESS WHAT
|
|
Meryl Kincaid:
|
GO AHEAD, GUESS
|
|
Goblin Alchemist:
|
your mother was a whore
|
|
Meryl Kincaid:
|
WRONG!
|
Lance Brandt: (( WRONG ANSWER ))
|
Meryl Kincaid:
|
IT'S AXE!
|
|
Meryl Kincaid:
|
Running Riot • Minor
• Divine, Weapon
|
WELCOME T'TH' JUNGLE, WE GOT FUN'N GAMES!!
|
Attack = 19 vs. AC Rolled: 13 Bonuses: 6
|
Damage = 5 Physical Rolled: 3
Bonuses: 2 Special: 0 Critical: 0
|
Req: Must have hit an enemy with a weapon attack this
turn.
|
|
Lance Brandt: (( LET ME AXE YOU SUMTHIN ))
|
Goblin Alchemist:
|
Goblin Alchemist loses 5 HP.
|
* Fleed rolls: 1d20 => 13
|
Meryl
Kincaid:
|
Meryl Kincaid recovers 3 HP.
|
|
Meryl Kincaid:
|
HEY YOU!
|
|
Meryl Kincaid:
|
BIRD FUCKER!
|
|
Meryl Kincaid:
|
Swift Charge • Free
Action • Personal
|
ALL ABOARD TH' MURDER TRAIN!! CHOO CHOO!!
|
Effect: After reducing an enemy to 0 HP, charge a
second enemy.
|
|
|
Meryl Kincaid:
|
Howling Strike • Standard
• Primal, Weapon
|
Ah'm comin' fer ya!
|
Attack = 18 vs. AC Rolled: 12 Bonuses: 6
|
Damage = 14 Physical Rolled: 8
Bonuses: 6 Special: 1 Critical: 0
|
Special: May use while charging and +2 to charge
distance if raging.
|
|
Cid: (( JESUS CHRIST ))
|
Goblin Furrier:
|
I am not a PAIN
|
Lance Brandt: (( yay murder ))
Salome: (( WHISTLE ON THE MURDER TRAIN GO
WHOO WHOOOOOO ))
|
Goblin Furrier:
|
Goblin Furrier loses 14 HP.
|
Meryl Kincaid: (( Welcome to Barbarians ))
|
Dreadhawk Blood Hawk:
|
AWWWW NO
|
|
Dreadhawk Blood Hawk:
|
OOHHHHH SHIT
|
Lance Brandt: (( welp ))
* Meryl Kincaid spits to the side and grins.
|
Dreadhawk Blood Hawk:
|
IS THAT A FUCKIN' CRAZY BITCH ALL
UP IN YO' GRILL
|
Lance Brandt: (( if he's not dead by my turn
all I have to do is hit the bird ))
|
Meryl Kincaid:
|
WELCOME TO MY WORLD, BIG BIRD.
|
|
Dreadhawk Blood Hawk:
|
BOY YOU KNOW WHAT WE DO TO CRAZY
BITCHES
|
Salome has received initiative.
|
Lance Brandt:
|
Get killed by the, apparently
|
Lance Brandt: (( them* ))
Salome: (( ...shadow step is so
underwhelming. ))
* Cid meanwhile has a tea party with everyone
still up the tunnel
Lance Brandt: (( I think there are feats to
boost it ))
|
Christina DeMarsey:
|
That is not very polite language
|
* Salome shrouds the bird.
Lance Brandt: (( like making it so you can
use it to pop out from a crowd of enemies ))
|
Dreadhawk Blood Hawk:
|
WHAT IN THE EIGHT FUCKS DID YOU
JUST COVER ME WITH
|
* Salome then nooses that bitch.
Salome: (( Shroud is invisible, btw. >_> ))
|
Salome:
|
Executioner's Noose •
Standard • Force, Implement, Shadow
|
You gather shadows into the form of a noose, cast it around
your foe's neck, and pull.
|
Attack = 16 vs. AC Rolled: 12 Bonuses: 4
|
Damage = 6 Physical Rolled: 2
Bonuses: 4
|
Hit: Pull the target 2 squares. The target is slowed
until the end of your next turn. +4 damage if target is
adjacent to no other enemies.
|
|
Lance Brandt: (( the bird is that fucked ))
Dreadhawk Blood Hawk: (( You got that feat?
))
Meryl Kincaid: (( He has birdsense ))
Cid: (( choking the chicken ))
Lance Brandt: (( it can feel it ))
|
Dreadhawk Blood Hawk:
|
Dreadhawk Blood Hawk loses 6 HP.
|
* Salome yanks it 2 squares.
|
Dreadhawk Blood Hawk:
|
WHAT IS YOUR MALFUNCTION
|
|
Dreadhawk Blood Hawk:
|
NOW I CAN JUST CLAW YOUR EYES OUT
WITHOUT EVEN MOVING YOU DUMB BROAD
|
* Salome just very darkly grins.
Lance Brandt: (( grins, running a thumb over
the blade of his sword, "you do that." ))
Lance Brandt: (( /me* ))
* Goblin Ambusher 2 steps back, and takes aim
at Meryl!
* Fleed rolls: 1d20+11 => 11 + 11 = 22
Cid: (( Goblin Ambusher gets as far as way from
the crazy lady as possible ))
* Fleed rolls: 1d8+3 => 6 + 3 = 9
|
Meryl Kincaid:
|
Meryl Kincaid loses 9 HP.
|
Lance Brandt: (( and then gets cornered ))
* Goblin Ambusher 1 pfuhhhbye
* Goblin Ambusher 1 throws sparkly powder!
Lance Brandt: (( PERCEPTION TIME? ))
|
Max:
|
One may well be escaping, Captain.
|
Zorya Whiteshield: (( lookit him run ))
|
Cid:
|
Coward. Max, memorize that goblin so
that if we see it again I can shoot it in the back.
|
|
Max:
|
Duly noted.
|
* Max leap!
* Fleed rolls: 1d20+7 => 7 + 7 = 14
* Fleed rolls: 1d8+3 => 2 + 3 = 5
|
Goblin Ambusher 2:
|
Goblin Ambusher 2 loses 5 HP.
|
Lance Brandt: (( pff ))
Celia Dunesend has received initiative.
Celia Dunesend: (( Who should I heal, Meryl
or Christina? ))
|
Zorya Whiteshield:
|
(( Whoever you don't heal, I will. ))
|
Christina DeMarsey: (( Meryl is closer to
guys ))
Salome: (( Did the goblin turn invisible or
like.. teleport? ))
Max: (( It's invisible. ))
|
Zorya Whiteshield:
|
(( Or I could even heal both! ))
|
Lance Brandt: (( invisibo ))
Lance Brandt: (( and ran ))
Meryl Kincaid: (( Ok back, got called away
for a sec ))
Celia Dunesend: (( Yeah, Meryl it is. ))
Meryl Kincaid: (( What got me, the furrier?
))
Max: (( Ambusher. ))
Meryl Kincaid: (( Aha ))
Lance Brandt: (( the guy in the corner ))
|
Celia Dunesend:
|
"Meryl! Shake that pain off, don't let
it get to you!"
|
* Tilus rolls: 1d6 Inspiring Word, burn a HS and heal HS value + this =>
3
|
Meryl
Kincaid:
|
Meryl Kincaid recovers 10 HP.
|
|
Goblin Furrier:
|
Ah, this is bad.
|
|
Celia Dunesend:
|
"And Lance! Make that bird-brained
bird shut up, will you?"
|
|
Dreadhawk Blood Hawk:
|
SUCK IT UP YOU LOAD
|
|
Meryl Kincaid:
|
Ya got no idea.
|
* Lance Brandt grins and hacks
|
Lance Brandt:
|
Sword (Hit): « 1d20+6
= 11 + 6 = 17 » vs.
AC
|
|
Lance Brandt:
|
Sword (Damage): « 1d10+4
= 8 + 4 = 12 »
|
|
Dreadhawk Blood Hawk:
|
Dreadhawk Blood Hawk loses 12 HP.
|
* Celia Dunesend uses Commander's Strike! Make
a Melee Basic Attack at +1 to hit and +4 to damage.
|
Dreadhawk Blood Hawk:
|
Dreadhawk Blood Hawk loses 4 HP.
|
Celia Dunesend: (( Done ))
|
Dreadhawk Blood Hawk:
|
I WILL FUCK YOUR MOTHER WITH A RAKE
|
Cid has received initiative.
Cid: (( GONNA SHOOT THAT BIRD ))
|
Zorya Whiteshield:
|
(( gonna divine glow it up in here
|
|
Zorya Whiteshield:
|
(( no shoot the other ambusher ))
|
* Lance Brandt lets out a laugh, "You'll be a
roast before you get the chance bird."
Meryl Kincaid: (( Shoot the J ))
Meryl Kincaid: (( SHOOT IT ))
|
Zorya Whiteshield:
|
(( number 2
|
Cid: (( can I hit him from here without getting
range fucked ))
Lance Brandt: (( also I'd like to mention I
can probably blast both of these guys at once ))
|
Zorya Whiteshield:
|
(( I've got the two doing the 1hp
dance ))
|
Dreadhawk Blood Hawk: (( Ambusher is just
out of normal range. ))
Cid: (( I've got one more space in my move would
that help ))
Salome: (( If I could see invisible, and
then shroud the goblin, would I be able to track it since I can see my
own shrouds? ))
Dreadhawk Blood Hawk: (( If you can find it.
))
Dreadhawk Blood Hawk: (( Yeah, you can move
one more space. ))
* Cid aims at the ambusher, charges her gun
up, and fires
Cid: (( MAGIC WEAPON so versus AC ))
|
Goblin Ambusher 2:
|
why do i hear ether whining
|
Lance Brandt: (( can you move down one more?
))
* Franky rolls: 1d20+5 => 19 + 5 = 24
Crixsara: (( No wagic weapon for folks. ))
Lance Brandt:
(( since magic weapon's thing
is adjacent
))
|
Cid:
|
roll 1d10+4
|
* Franky rolls: 1d10+4 => 5 + 4 = 9
Goblin Ambusher 2: (( I don't think he can
move down but he can still be fine with moving left and granting magic
weapon bonus. ))
Meryl Kincaid: (( It's just for now, he can
properly position later ))
|
Goblin Ambusher 2:
|
Goblin Ambusher 2 loses 9 HP.
|
Cid: (( YES I TOTALLY DID THAT ))
Meryl Kincaid: (( YOU'RE THE MAN NOW, DOG ))
Cid: (( have a +1 to hit and +3 damage ))
|
Dreadhawk Blood Hawk:
|
I AM GOING TO RIP YOUR ARMS OFF AND
BEAT YOU WITH THEM AND THEN I'LL HAVE ARMS AND BE KING SHIT OF
FUCK MOUNTAIN HOW DO YOU LIKE THAT
|
* Dreadhawk Blood Hawk claws Lance!
* Fleed rolls: 1d20+6 => 10 + 6 = 16
* Dreadhawk Blood Hawk does not claw Lance.
Too angry.
Crixsara has received initiative.
* Lance Brandt cackles
Christina DeMarsey: (( Oh man. Leave the
bird alive until my turn. ))
Celia Dunesend: (( I'd say off the furry
now. ))
Lance Brandt: (( also aggravating force is
really nice for these maps ))
Meryl Kincaid: (( I agree ))
Salome: (( Where was the goblin before it
disappeared? ))
Salome: (( Ok ))
Lance Brandt: (( it probably ran off though
))
Dreadhawk Blood Hawk: (( Umb? ))
Lance Brandt: (( oh no the mogle ))
|
Crixsara:
|
This has taken too long, *kupo*
|
|
Crixsara:
|
Magical Accelerant •
Minor • N/A
|
Crixsara shoots a foe with a shell containing a magical
mixture intended to make the target more susceptible to
magic gunner rounds.
|
Effect: Target creature becomes covered in a magical
accelerant. If the creature is later hit by a Magic Gunner
attack, they may choose to deal an extra 1d6 damage. This
damage can only be triggered once per turn.
|
|
|
Goblin Furrier:
|
Ewww.
|
|
Crixsara:
|
As for you.
|
* Crixsara takes aim at the bird and fires
again
|
Crixsara:
|
Dark Shot • Standard -
Melee Touch/Ranged 10 • Arcane, Implement, Necrotic,
Psychic
|
Crixsara shoots a magical bullet infused with darkness at an
enemy, which saps their mind and distracts them momentarily.
|
Attack = 24 vs. Fort Rolled: 20 Bonuses: 4
|
Damage = 12 Necrotic/Psychic Rolled: 8
Bonuses: 4 Critical: 0
|
Hit: Target grants combat advantage until the end of
your next turn.
|
Potential Bonuses: Hidden Sniper (Gain CA against
target if you have concealment against it)
|
|
Celia Dunesend: (( HIT THE FURRY ))
Meryl Kincaid: (( BOOSH ))
Lance Brandt: (( thats slightly overkill Kid
))
|
Dreadhawk Blood Hawk:
|
I WILL PUNCH OUT OF HELL AND GUT
YOUR ENTIRE FAMILY
|
|
Zorya Whiteshield:
|
((
))
|
|
Dreadhawk Blood Hawk:
|
Dreadhawk Blood Hawk loses 12 HP.
|
|
Crixsara:
|
Spirit Charger • Free
• N/A
|
Crixsara's use of magical accelerants allows her to harvest
tiny fragments of the creature's spirit or essence, allowing
you to increase the effect of some attacks.
|
Effect: Recover a Spirit Charge use. Only one Spirit
Charge can be held at a time.
|
|
|
Zorya Whiteshield:
|
(( i was gonna aoe them all
))
|
Lance Brandt: (( well entirely overkill sure
))
Zorya Whiteshield has received initiative.
|
Zorya Whiteshield:
|
(( .__. ))
|
Lance Brandt: (( can you seal the furry? ))
Christina DeMarsey: (( Can you do curse
damage to the ferrier or does this work different from Kuro? ))
Celia Dunesend: (( Don't seal the furry,
kill it ))
Celia Dunesend: (( Its' turn is coming up. ))
|
Goblin Furrier:
|
Why y'gotta be a dick an' kill m'boid.
._.
|
|
Zorya Whiteshield:
|
(( i think he wants the heal off of it
))
|
Lance Brandt:
(( sealing it makes it easier
to kill
))
|
Meryl Kincaid:
|
We'll sendya to 'im.
|
Lance Brandt: (( but eh ))
|
Meryl Kincaid:
|
After ah eat 'im
|
Celia Dunesend: (( Like, it's turn is right
after Zorya. ))
|
Goblin Furrier:
|
Inn't makin' me feel much better.
|
* Zorya Whiteshield 's eyes glow an ugly
purple.
|
Zorya Whiteshield:
|
Sacred Flame • Standard
- Ranged 5 • Divine, Implement, Psychic
|
You go this far and no further!
|
Attack = 12 vs. Reflex Rolled: 6 Bonuses: 6
|
Damage = 8 Psychic Rolled: 4
Bonuses: 4 Special: 0 Critical: 0
|
Hit: Your allies gain a +1 bonus to attack against
the target until the end of your next turn. If the target
attacks you before the end of your next turn, the bonus
rises to +3.
|
|
|
Cid:
|
I almost feel sorry.
|
Celia Dunesend: (( KIIIIIIIIID ))
|
Zorya Whiteshield:
|
(( what, no, that is Will ))
|
Goblin Furrier: (( Still doesn't hit. ))
Lance Brandt: (( 12 vs. 13 still :/ ))
Christina DeMarsey: (( SERRA ))
Christina DeMarsey: (( WHERE ARE YOU ))
|
Zorya Whiteshield:
|
(( bah ))
|
Celia Dunesend: (( Sorry, your mindflayer
psion is in another game. ))
* Zorya Whiteshield action points, does it
again! seriosuly fuck that guy
|
Zorya Whiteshield:
|
Sacred Flame • Standard
- Ranged 5 • Divine, Implement, Psychic
|
You go this far and no further!
|
Attack = 16 vs. Will Rolled: 10 Bonuses: 6
|
Damage = 10 Psychic Rolled: 6
Bonuses: 4 Special: 0 Critical: 0
|
Hit: Your allies gain a +1 bonus to attack against
the target until the end of your next turn. If the target
attacks you before the end of your next turn, the bonus
rises to +3.
|
|
|
Zorya Whiteshield:
|
(( or wait ))
|
Lance Brandt:
(( also I think thats titled
wrong
))
|
Zorya Whiteshield:
|
(( it totally is ))
|
* Zorya Whiteshield also waves her staff at
Christina for heals.
|
Goblin Furrier:
|
oh snap this is fire also dying
everything is regret
|
|
Zorya Whiteshield:
|
Healing Word • Minor
Action - Close Burst 5 • Divine, Healing
|
Please, let me make you feel better.
|
Attack = 0 vs. Will Rolled: 0 Bonuses: 0
|
Effect: One creature in the burst may spend a healing
surge and regains 1d6+Wisdom (4) additional hit points.
|
Effect: All allies within the burst gain +2 to attack.
|
|
|
Goblin Furrier:
|
Goblin Furrier loses 10 HP.
|
* Fleed rolls: 1d20 => 12
|
Christina
DeMarsey:
|
Christina DeMarsey recovers 12 HP.
|
Christina DeMarsey: (( Oh wait ))
* Mechalomaniac rolls: 1d6 => 6
|
Christina
DeMarsey:
|
Christina DeMarsey recovers 6 HP.
|
|
Zorya Whiteshield:
|
Healing Word • Minor
Action - Close Burst 5 • Divine, Healing
|
Please, let me make you feel better.
|
Effect: One creature in the burst may spend a healing
surge and regains 1d6+Wisdom (4) additional hit points.
|
Effect: All allies within the burst gain +2 to attack.
|
|
|
Zorya Whiteshield:
|
(( There we go ))
|
Crixsara: (( I think think it has that burst
effect...? ))
|
Zorya Whiteshield:
|
(( +2 to attack, yes. ))
|
|
Cid:
|
Max, if that last one gets away then
when we return you are going in the box.
|
|
Max:
|
Me...?!
|
Christina DeMarsey: (( Just have both
effects be on one line ))
Lance Brandt has received initiative.
* Goblin Furrier turns purple, fades away
|
Cid:
|
I will build a box.
|
* Lance Brandt points his sword at the
ambusher and grin, "You're next, freak."
|
Max:
|
I don't... ._.
|
|
Lance Brandt:
|
Sword (Hit - Charge): « 1d20+9
= 13 + 9 = 22 » vs.
AC
|
|
Lance Brandt:
|
Sword (Damage): « 1d10+4
= 5 + 4 = 9 »
|
|
Goblin Ambusher 2:
|
BLARG
|
|
Goblin Ambusher 2:
|
Goblin Ambusher 2 loses 9 HP.
|
* Lance Brandt also marks
* Goblin Alchemist appears to be dead! Fascinating!
|
Jhanei:
|
Ah, hell, only one of 'em left, this
is no fun anymore.
|
* Jhanei JUMP
* Fleed rolls: 1d20+7 => 18 + 7 = 25
Lance Brandt: (( SPLAT ))
* Fleed rolls: 1d8+5 => 8 + 5 = 13
|
Goblin Ambusher 2:
|
Goblin Ambusher 2 loses 13 HP.
|
* Goblin Ambusher 2 halberded
* Fleed rolls: 1d20 => 4
|
Jhanei:
|
Ah-ha! Tha's how you shank a monster!
|
Christina DeMarsey has received initiative.
|
Cid:
|
Very well done.
|
* Christina DeMarsey holds action for the
invisible one to reappear
* Meryl Kincaid taps the pommel of her axe on
the ground.
Meryl Kincaid has received initiative.
|
Meryl Kincaid:
|
C'mout c'mout w'er y'are... so's ah
kin make yer head go bunka bunka~
|
Lance Brandt: (( suddenly battleship ))
Jhanei: (( Holding? ))
|
Zorya Whiteshield:
|
(( A3 ))
|
Meryl Kincaid: (( Unless I can find them
with a check or wandering around, yeah ))
Fleed: (( Eh... might as well try perception
if you want. ))
* Blaine rolls: 1d20+6 => 7 + 6 = 13
Fleed:
|
Well, you know where he was.
|
Salome: (( I can gain blindsense, but only
for a round. ))
|
Meryl Kincaid:
|
Ah hate th' invisible ones. Such a
chore.
|
* Meryl Kincaid just gonna stand around, then.
Lance Brandt: (( MEDIUM ))
Salome has received initiative.
* Salome looks around where the goblin was for
any tracks, perhaps?
* Salome rolls: 1d20+5 Perception => 4 + 5 = 9
Lance Brandt: (( onore ))
Salome: (( F you Kid. >( ))
Fleed:
|
You ain't seen shit, Cap'n.
|
* Lance Brandt I'm gonna have to go around
sword bursting everywhere aren't I?
* Fleed rolls: 1d20+10 => 5 + 10 = 15
Fleed:
|
Perception... again.
|
|
Lance Brandt:
|
Perception: « 1d20+4
= 19 + 4 = 23 »
|
Lance Brandt: (( I seeeee you *crazyface* ))
|
Cid:
|
We'll flush it out according to the
scientific method. I will fire randomly around the cavern until we
hear the goblin scream.
|
Fleed:
|
Lance... at least knows that last
goblin is not actually in the cave.
|
Fleed:
|
Or... well, this room, to be
better-worded.
|
Lance Brandt: (( alcove? ))
Fleed: (( I'm sticking with "room." ))
Meryl Kincaid: (( Cul-de-cave ))
* Lance Brandt growls, "He probably ran off
into another tunnel, the fucker."
Fleed:
|
We say "room" because this is
apparently some sort of hideout barracks for the goblins you just
murdered up.
|
|
Christina DeMarsey:
|
Language.
|
Fleed: (( The rest of you can check, you
know. ))
|
Zorya Whiteshield:
|
"Um... hold hands and wait for him?
|
* Franky rolls: 1d20+8 => 9 + 8 = 17
|
Zorya Whiteshield:
|
"OH MY GOSH THERE HE IS."
|
* Zorya Whiteshield falls over.
|
Goblin Ambusher 1:
|
Ah, jeez.
|
* Goblin Ambusher 1 aims at Cid! Eff you,
crone, you and your eyes.
* Fleed rolls: 1d20+9 => 8 + 9 = 17
* Fleed rolls: 1d8+3 => 3 + 3 = 6
|
Cid:
|
Cid loses 6 HP.
|
|
Cid:
|
Hmph.
|
* Goblin Ambusher 1 books it the fuck outta
there
|
Max:
|
Captain?
|
|
Cid:
|
He hurt me. Eradicate him.
|
|
Max:
|
As you say.
|
|
Max:
|
Excuse me.
|
* Max ACTION POINT
* Max has REACH, eat it
* Fleed rolls: 1d20+7 => 16 + 7 = 23
* Fleed rolls: 1d8+3 => 6 + 3 = 9
Lance Brandt: (( he ate it ))
|
Goblin Ambusher 1:
|
Goblin Ambusher 1 loses 9 HP.
|
Meryl Kincaid: (( He has reach AND
flexibility ))
Celia Dunesend has received initiative.
Celia Dunesend: (( Hmmmmmm. ))
Christina DeMarsey: (( Can we who held our
actions go? ))
Fleed: (( Oh, sure. ))
Fleed: (( Just say when, I guess. ))
Christina DeMarsey: (( Eh after Tilus and
Furu I guess ))
Meryl Kincaid: (( Seeing as I took a check
I'm gonna assume I didn't hold my turn, just did fuck-all with it ))
Meryl Kincaid: (( Ok no I've apparently been
holding according to the init tracker ))
Fleed: (( Eh, I put you on hold, I can take
you off. ))
Salome: (( I'm on hold as well? ))
Meryl Kincaid: (( Your call, I'm not sure if
making a perception check counts as using my turn ))
Fleed: (( I figured sure. ))
Fleed: (( Minor action, I don't really care.
))
Fleed: (( Anyway, someone do a thing. ))
Celia Dunesend: (( Alright ))
|
Celia Dunesend:
|
"Thought you could get away that
easily?! Think again!"
|
* Celia Dunesend breaks out a spear, chucks it
at the fleeing ambusher!
Meryl Kincaid: (( I'll go after Cid, just
because ease ))
* Tilus rolls: 1d20+8 Ranged basic attack, vs AC => 6 + 8 = 14
* Goblin Ambusher 1 is now speared twice! What
cruel fate decrees?!
* Tilus rolls: 1d6+3 Damage => 4 + 3 = 7
|
Goblin Ambusher 1:
|
Goblin Ambusher 1 loses 7 HP.
|
Celia Dunesend: (( That was actually a
javelin, by the way. ))
Celia Dunesend: (( And done. ))
Cid has received initiative.
Crixsara: (( Javelins are just spears that
you throw. ))
Celia Dunesend:
(( Indeed.
))
|
Cid:
|
Prepare for retribution.
|
|
Goblin Ambusher 1:
|
can i call a time out to prepare
|
Crixsara: (( YOU ARE NOT PREPARED ))
* Cid answers with magical energy bullet to
the face
|
Cid:
|
roll 1d20+6
|
* Franky rolls: 1d20+5 => 12 + 5 = 17
Cid: (( WILL I EVER STOP DOING THAT ))
Lance Brandt: (( I just use brackets ))
Christina DeMarsey: (( Yes. And eventually
you'll start doing /roll to schala ))
* Franky rolls: 1d10+4 => 9 + 4 = 13
|
Goblin Ambusher 1:
|
Goblin Ambusher 1 loses 13 HP.
|
Meryl Kincaid has received initiative.
|
Goblin Ambusher 1:
|
retribution feels a lot like dying
|
Christina DeMarsey: (( I'll go after Meryl ))
Meryl Kincaid: (( Double move, end turn ))
Goblin Ambusher 1: (( Don't you have that +2
to movement on charge power? ))
Goblin Ambusher 1: (( Or was that encounter?
))
Meryl Kincaid: (( Only while raging ))
Goblin Ambusher 1: (( Ah. ))
Christina DeMarsey has received initiative.
Salome has received initiative.
Goblin Ambusher 1: (( ...whoah ))
Goblin Ambusher 1: (( Huh~ ))
Goblin Ambusher 1: (( Continue, anyway,
Mechperson's turn. ))
Christina DeMarsey: (( ACTION POINT ))
|
Christina DeMarsey:
|
Surrender now, and you might yet live.
|
* Mechalomaniac rolls: 1d20+7 Demand Surrender vs Will => 17 + 7 = 24
|
Goblin Ambusher 1:
|
maaan
|
* Salome double-moves, done.
|
Goblin Ambusher 1:
|
silenix was right you guys are dicks
|
Lance Brandt: (( also Go: you can hit space
while moving to do more precise movements ))
|
Max:
|
We've, er, "got" him, Captain.
|
Salome: (( Ah. Thanks. ))
|
Cid:
|
This isn't really sporting, but I
don't care.
|
|
Lance Brandt:
|
If you don't off him I will
|
* Zorya Whiteshield scampers up and taps Celia
with her staff, heals!
|
Christina DeMarsey:
|
No, you will not. He's surrendered.
|
|
Lance Brandt:
|
So did the last one
|
|
Zorya Whiteshield:
|
(( go go healing word on celia ))
|
|
Lance Brandt:
|
And guess where we are again
|
Celia Dunesend: (( What's the bonus healing?
))
|
Zorya Whiteshield:
|
"Let's... let's make sure he doesn't
get away again."
|
|
Zorya Whiteshield:
|
((1d6+4)
|
|
Jhanei:
|
We can make do with the shankin', all
that.
|
* Tilus rolls: 1d6+4 Bonus healing! => 6 + 4 = 10
|
Celia
Dunesend:
|
Celia Dunesend recovers 12 HP.
|
|
Crixsara:
|
Crixsara recovers 6 HP.
|
|
Christina DeMarsey:
|
And that one wasn't here. Tie him up,
but we're not murderers.
|
|
Celia Dunesend:
|
"Thanks for the assistance."
|
|
Goblin Ambusher 1:
|
man what do you guys call that
|
|
Lance Brandt:
|
Fine, but if I get one more arrow shot
at me out of nowhere...!
|
|
Christina DeMarsey:
|
Combat. You attacked us.
|
|
Goblin Ambusher 1:
|
Well get out.
|
Lance Brandt: (( FEORIA TRIANGLE FORMATION ))
|
Christina DeMarsey:
|
Did your people build this mine?
|
|
Goblin Ambusher 1:
|
No, not really.
|
|
Christina DeMarsey:
|
Then you are intruders as well.
|
* Zorya Whiteshield beams up at Celia.
|
Goblin Ambusher 1:
|
Someone shows up when no one shows up
it ain't really intrudin', more like uh.
|
|
Celia Dunesend:
|
"Hmm?"
|
|
Goblin Ambusher 1:
|
Appropriatinin'.
|
|
Zorya Whiteshield:
|
"Anytime~"
|
* Lance Brandt taps his sword against the
ground, "We're also looking for a rather large monster, you wouldn't
happen to know about that would you?"
|
Goblin Ambusher 1:
|
uhhh
|
|
Goblin Ambusher 1:
|
Uh.
|
* Cid cocks gun.
* Lance Brandt taps his sword impatiently
* Crixsara is taking the time to inspect her
equipment while all this is happening
|
Goblin Ambusher 1:
|
Like... the big boss, or somethin'?
|
* Christina DeMarsey holds out the flyer. "It
looks like this."
|
Cid:
|
Yes. The boss. Please do rub your two
brain cells together.
|
|
Goblin Ambusher 1:
|
haha you guys are so dumb
|
|
Goblin Ambusher 1:
|
Boss'll wreck your faces, an' make new
ones to wreck s'more.
|
|
Christina DeMarsey:
|
So this creature is your boss?
|
* Lance Brandt growls at the insult
|
Goblin Ambusher 1:
|
maybe we're on the wrong page
|
* Zorya Whiteshield fidgets in place. "...may
I try?"
|
Goblin Ambusher 1:
|
I... dunno whatcha talkin' about.
|
Lance Brandt: (( suddenly Zorya breaks the
goblin's knees ))
|
Christina DeMarsey:
|
This creature on the flier. You havn't
seen it before?
|
|
Goblin Ambusher 1:
|
oh that thing
|
* Zorya Whiteshield 's head tilts back,
darkening her eyes as she looks down at the goblin. "Listen, chump. Yous
gonna sing like a canary or else I'm gonna hafta get rough wit yas.
Startin' wit dem knees."
|
Goblin Ambusher 1:
|
...man what a dumb idea
|
* Celia Dunesend ...blinks. Well that came out
of nowhere!
Goblin Ambusher 1: (( AND THEN CID WAS WALL
))
Cid: (( look she's an earthbender okay ))
* Zorya Whiteshield cracks her knuckles.
"Well, knucklehead? Which is it gonna be?"
|
Cid:
|
Jhanei, brandish your weapon
menacingly. Max, be the good cop.
|
|
Goblin Ambusher 1:
|
haha who is this broad
|
|
Max:
|
Yes, Captain.
|
|
Jhanei:
|
Done and done.
|
|
Meryl Kincaid:
|
RrrrAAAAA THIS IS TAKING TOO LONG
|
Celia Dunesend: (( Roll intimidate? ))
|
Meryl Kincaid:
|
YOU
|
* Blaine rolls: 1d20+6 intimidate => 15 + 6 = 21
|
Meryl Kincaid:
|
TALK.
|
|
Goblin Ambusher 1:
|
why is everyone so rude and angry
|
* Zorya Whiteshield rolls: 1d20+3 I ain't got all day chump. => 18 + 3 =
21
|
Max:
|
We just want to know what's going on.
|
Zorya Whiteshield: (( INTIMIDATE ))
|
Lance Brandt:
|
Because you were trying to kill us
just recently
|
|
Jhanei:
|
...Max.
|
|
Meryl Kincaid:
|
CUZ AH'M WASTIN' TIME TALKIN TA YER
DUMB ASS
|
|
Crixsara:
|
They're getting impatient, *kupo*.
|
|
Christina DeMarsey:
|
You've yet to give a straight answer.
Now do you or do you not know where the creature in this picture
is?
|
|
Goblin Ambusher 1:
|
not saying anything, it's die here or
die to boss so eff all y'all
|
|
Meryl Kincaid:
|
KAY
|
Lance Brandt:
(( I wish I had an actual
intimidate score
))
* Goblin Ambusher 1 is probably well and axed.
WELP
|
Goblin Ambusher 1:
|
Goblin Ambusher 1 loses 28 HP.
|
* Fleed rolls: 1d20 => 13
|
Lance Brandt:
|
Well that was useless
|
|
Meryl Kincaid:
|
That was a waste'a time, let's go find
more shit ta stab.
|
Zorya Whiteshield: (( man why didn't i take
intimidate instead of insight ))
Zorya Whiteshield: (( it woulda been perfect ))
|
Christina DeMarsey:
|
Not entirely. We know he's more
frightened of his boss than of us.
|
|
Jhanei:
|
I like the way y'think.
|
Christina DeMarsey: (( Because like 3 other
people in the party have intimidate ))
|
Jhanei:
|
...Wait why are you bumps here
for me to appreciate yer thought processes.
|
Christina DeMarsey: (( Also Intimidate might
not be an option for Clerics ))
* Zorya Whiteshield sighs and shrinks down
into her robe, hood falling forward to cover her face.
Lance Brandt: (( also out of curiosity,
would Lance be able to actually recognize Jhanei/Max as being from
Feoria? ))
|
Cid:
|
Yes, I would like to know that as well.
|
Meryl Kincaid: (( I of course trained
Intimidate because the Barbarian pool for skills is tiny ))
|
Cid:
|
Jhanei, brandish. Max, good cop.
|
Jhanei: (( Yeah, pretty easily. ))
* Jhanei brandish!
|
Christina DeMarsey:
|
I'm looking for the creature in this
picture. And good cop/bad cop doesn't work if you announce it
right in front of us.
|
* Lance Brandt shoulders his weapon, "Now, as
for you people, what are you lot doing so far south?"
|
Max:
|
...That is a valid point,
Captain...
|
|
Cid:
|
I announced that I was going to shoot
that goblin and it didn't help it avoid being shot.
|
* Meryl Kincaid draws a line in the dirt
between her and Jhanei. Wrong person to try and brandish at.
|
Jhanei:
|
LESS THINKING RHAAAA
|
* Fleed rolls: 1d20+9 INTIMIDATE => 13 + 9 = 22
|
Meryl Kincaid:
|
RHAAAA
|
* Blaine rolls: 1d20+6 Right back => 5 + 6 = 11
|
Zorya Whiteshield:
|
Rhaaa?
|
Lance Brandt: (( hurrr ))
* Zorya Whiteshield rolls: 1d20+3 => 11 + 3 = 14
|
Celia Dunesend:
|
"Yes, I would like to know what you're
all doing here. Would you all happen to be here on a guild job?"
|
* Jhanei 's screaming is punctuated by breathing
fucking fire
|
Cid:
|
Wonderful. They're a perfect couple.
|
* Crixsara ssighs
|
Zorya Whiteshield:
|
"...they do look pretty nice together."
|
|
Zorya Whiteshield:
|
"But, yes. Um. We're here looking for
a monster."
|
|
Max:
|
Do forgive him when he gets like this.
|
|
Christina DeMarsey:
|
What does bring you three down here?
|
|
Meryl Kincaid:
|
Ah killed somethin' in the fight.
|
* Lance Brandt shakes his head, "Almost
worried I left when I did with lunes like this about."
* Meryl Kincaid holds her arms out in a
come-at-me-bro pose
|
Meryl Kincaid:
|
Yer move.
|
|
Jhanei:
|
SO DID I
|
* Zorya Whiteshield looks up at Max and Jhanei
with her great bit adorable eyes.
|
Meryl Kincaid:
|
AH DID IT BETTER
|
Celia Dunesend:
(( And of course I was lost
in the shuffle.
))
|
Jhanei:
|
I WASN'T EVEN TRYING
|
|
Max:
|
Captain, are we at liberty to divulge?
|
* Lance Brandt spits at the ground, "Bah, if
you idiots aren't going to answer I'm not wasting any more time here, I
need ta get paid."
|
Cid:
|
I see no reason why not.
|
|
Cid:
|
I am Anathia Cid of Feoria. These two
are my underlings, Jhanei and Max.
|
Fleed: (( please god somebody get that ))
|
Meryl Kincaid:
|
MAH AXE HITS HARDER
|
Meryl Kincaid: (( I got nothin ))
|
Jhanei:
|
WELL FUCKIN' LOOK AT IT
|
Christina DeMarsey: (( Nope ))
Celia Dunesend:
(( I probably don't get it.
))
Cid: (( NOPE... ))
Fleed: (( Well, whatever. ♥ ))
|
Max:
|
We had... heard some concerning
rumors, regarding the southern Vahlarandan verge.
|
|
Max:
|
The Captain... became insistent.
|
|
Christina DeMarsey:
|
What sort of rumors?
|
|
Max:
|
A... I think I should say a variety.
|
|
Max:
|
Most pressing being the mobilization
of the Judges across Vahlaranda, which often signifies a state of
emergency.
|
* Salome perks her ears up at the mention of
the Judges.
|
Zorya Whiteshield:
|
"The judges?"
|
|
Lance Brandt:
|
Geh...
|
|
Salome:
|
"The Twelve Zodiac Judges of Greymond."
|
|
Max:
|
It's not unheard of for one or two of
the Zodiac Judges to be abroad, but from what we know, there could
be as many as ten across the continent.
|
|
Max:
|
If the Judges are personally searching
for something, this could be... dire.
|
|
Christina DeMarsey:
|
So how did you end up in these caves?
|
|
Cid:
|
You can consider this a diplomatic
situation, and as a noble I have taken it upon myself to
investigate.
|
|
Max:
|
Ehm...
|
* Salome flicks her tail a bit as she turns
hear ears a little, wondering what these 3 may know of the book.
|
Jhanei:
|
Good will an' bustin' heads.
|
* Zorya Whiteshield tilts her head. "I think
I've heard of them before. What could they be looking for?"
|
Max:
|
I might surmise that if you're here,
you may have heard of the behemoth as well.
|
|
Celia Dunesend:
|
"Indeed we have."
|
|
Meryl Kincaid:
|
Yup. Came t'kill it.
|
|
Christina DeMarsey:
|
That's what I'm here for, yes.
|
* Lance Brandt shakes his head, "And just to
kill it, I have no intention of being dragged into matters involving the
judges."
|
Max:
|
We... are trying to find the root of
this as well.
|
|
Celia Dunesend:
|
"Not sure if it actually is a behemoth
or not, but it sounds like a fearsome threat all the same."
|
|
Zorya Whiteshield:
|
"I've got nowhere else to go... so I'm
following them."
|
|
Jhanei:
|
...Cap'n.
|
|
Cid:
|
Hm?
|
|
Jhanei:
|
Max sayin' too much?
|
|
Jhanei:
|
May gotta know who t'punch soon.
|
|
Celia Dunesend:
|
"In any case, it sounds as though you
are not in competition with us. So why don't the three of you tag
along? You can do your investigating while we mop up the trouble
going on down here."
|
|
Cid:
|
Oh, no, I would have shot him if he
went any further.
|
|
Max:
|
Oh.
|
|
Cid:
|
That sounds like a smart idea. Safety
in numbers, and all of you seem vastly more competent than my
current entourage.
|
|
Meryl Kincaid:
|
HA
|
|
Meryl Kincaid:
|
CHOKE ON IT
|
|
Jhanei:
|
THIS IS THE NICE WAY OF PUTTIN' "YER
UNDER ARREST FOR STATE SECRETS," Y'DAMN CLOD
|
|
Zorya Whiteshield:
|
"Um... no?"
|
|
Max:
|
Oh, dear.
|
|
Zorya Whiteshield:
|
"Please stop shouting, sir." Zorya
fixes Jhanei with Cute Stare!
|
|
Cid:
|
Stop this now. I will turn this
diplomatic envoy around, I swear to science.
|
|
Christina DeMarsey:
|
Perhaps the goblin's boss will know
more. Let's move.
|
|
Max:
|
If I may, you insisted on coming here
in the first place.
|
* Lance Brandt grumbles, the air around him
heating up in response to his irritation, way ahead of you."
|
Cid:
|
Let's just...move on. Now.
|
|
Celia Dunesend:
|
"Yes, let's get going."
|
|
Max:
|
...It does strike a thought, however.
|
|
Crixsara:
|
Amout time, *kupo*.
|
|
Max:
|
...Hmm.
|
|
Jhanei:
|
Le's go.
|
|
Salome:
|
"...."
|
* Lance Brandt ducks his head reflexively as
the tunnels open up again.
Fleed:
|
It looks to be where Cid and her
companions had circled around from the northern cavern.
|
Fleed:
|
...You hear voices.
|
Fleed:
|
Combatin'-style voices.
|
Fleed:
|
Or, well, being murdered-style voices.
|
|
Celia Dunesend:
|
!?
|
|
Lance Brandt:
|
Well that sounds unpleasant
|
|
Christina DeMarsey:
|
It sounds like a fight.
|
Fleed:
|
Mostly goblin grunts, though the
occasional shrill screech punctuates these.
|
|
Zorya Whiteshield:
|
"We have to go help them."
|
* Zorya Whiteshield scurries!
|
Christina DeMarsey:
|
It depends on who it is.
|
* Salome keeps staying behind Cid.
Cid: (( MAPTOOOOL ))
|
Meryl Kincaid:
|
Helpin' em die is still helpin'
|
Celia Dunesend: (( MORE FURRIES AHHH ))
Lance Brandt: (( furu/go might want to be
movin-on-up ))
Celia Dunesend: (( Oh they're dead ))
|
Lance Brandt:
|
Oh goody, giant bugs
|
Lance Brandt: (( oh hey its that scorpion
from Tilus' loot pile ))
|
Mine Scorpion:
|
sssssss.
|
Celia Dunesend: (( AHHH ))
|
Zorya Whiteshield:
|
"O-oh--"
|
|
Christina DeMarsey:
|
Well that answers that question.
|
* Zorya Whiteshield screeches to a halt.
|
Meryl Kincaid:
|
Welp let's kill it.
|
Celia Dunesend: (( I thought I threw it
away, not into fleedgame ))
|
Zorya Whiteshield:
|
"Turn around and go the other way?"
|
Lance Brandt: (( Fleed found it and took it
home clearly ))
Mine Scorpion: (( Time for init, unless you
feel like breaking for tonight. ))
Celia Dunesend: (( I'd rather break for
tonight, personally. ))
Cid: (( I KIND OF NEED TO SLEEP and also map tool
is a butt ))
Cid: (( I'm all for picking it up here next week
))
Lance Brandt: (( oh god afro bird ))
Crixsara: (( This is a good place to break.
))
Mine Scorpion: (( Well. Roll init anyway so
I can at least add it before we all go. ))
* Franky rolls: 1d20 => 20
* Tilus rolls: 1d20+1 RINK UP => 20 + 1 = 21
Cid: (( HOLY SHIT ))
* Threden rolls: 1d20+1+2 Let's a-go => 20 + 1 + 2 = 23
|
Lance Brandt:
|
Initiative: « 1d20+2
= 11 + 2 = 13 »
|
* Zorya Whiteshield rolls: 1d20+2 go go go => 15 + 2 = 17
Meryl Kincaid: (( Still bonusing, and is it
+1 or +2? ))
* Mechalomaniac rolls: 1d20+2 INTIATIVE ASSUMING TILUS' THING IS +2 => 4
+ 2 = 6
Celia Dunesend: (( Yes bonusing, +2 ))
Crixsara: (( C-c-combo crit ))
* Blaine rolls: 1d20+3 => 9 + 3 = 12
* Fleed rolls: 1d20+6 => 14 + 6 = 20
* Fleed rolls: 1d20+6 => 1 + 6 = 7
Christina DeMarsey: (( err....No mine is one
higher ))
* Fleed rolls: 1d20+3 => 3 + 3 = 6
* Fleed rolls: 1d20+3 => 7 + 3 = 10
* Fleed rolls: 1d20+2 => 17 + 2 = 19
Christina DeMarsey: (( Because damn you
Tilus ))
Celia Dunesend: (( The +2 is passive to all
allies I can see. ))
Lance Brandt: (( so you guys think this is a
'break out the dailies' fight or should I hold Burning Blade for now? ))
* Salome rolls: 1d20+5 Initiative => 20 + 5 = 25
Meryl Kincaid: (( Jard to tell ))
Crixsara: (( There's still teh Behemoth,
just to keep in mind. ))
Meryl Kincaid: (( *hard ))
Celia Dunesend: (( That's likely a higher
leveled elite. I don't think solos have that few HP. ))
Meryl Kincaid: (( Is it ok if I move up
closer for the fight, or am I locked back here? ))
Christina DeMarsey: (( I'm assuming the
Behemoth isn't actually in this dungeon since uhh ))
Christina DeMarsey: (( If we kill the
behemoth now, Me and Blaine cease having a reason to be in the party ))
Lance Brandt: (( sorry but your behemoth is
in another cave ))
Lance Brandt: (( clearly the reason is we
get dragged into Feoria's bullshit ))
Meryl Kincaid: (( At any rate this thing is
clearly not the boss of the goblins ))
Fleed:
|
Okay that should be it.
|
|
Zorya Whiteshield:
|
(( run? :V ))
|
Lance Brandt: (( eh I think we can take it ))
Christina DeMarsey: (( I AM SAVING THE
CAMPAIGN NOW AS WE SPEAK ))
Fleed:
|
I just saved the campaign too, so~
|
Cid: (( I'm gonna pull the memory card out ))
Christina DeMarsey: (( YOU FOOL ))
Cid: (( BEFORE THE SAVING IS OVER ))
Christina DeMarsey: (( YOU'RE TOO LATE ))
Lance Brandt: (( and then Cid was removed
from the game ))
Salome: (( Do I need to save the campaign..?
))
Fleed:
|
No, just me/Mechperson.
|
Christina DeMarsey: (( No. ))
Lance Brandt: (( no, since you don't run
it/the server ))
Salome: (( Ok. ))
|
Zorya Whiteshield:
|
(( Saved mah token. :V))
|
Christina DeMarsey: (( You can save your
token though if you want ))
Fleed:
|
I'll probably have to upload the
campaign for him again anyway since I need to add in Furu's
specific effects. Thought I already did that.
|
Fleed:
|
Save tokens, everyone's goin'~
|
Crixsara: (( Zorya needs a new set of
effects, too. ))
Celia Dunesend: (( There are a couple Celia
effects too ))
|
Zorya Whiteshield:
|
(( I do? ))
|
Lance Brandt: (( your old set was drood
stuff ))