Christina DeMarsey:
Melee Basic • Standard • Weapon
A basic melee attack
Attack = 17 vs. AC       Rolled: 9     Bonuses: 8
Damage = 11   Physical       Rolled: 7     Bonuses: 4
Christina DeMarsey:
Holy Strike • Standard • Divine, Radiant, Weapon
You strike an enemy with your weapon, which ignites with holy light.
Attack = 9 vs. AC       Rolled: 1     Bonuses: 8
Damage = 8   Radiant       Rolled: 4     Bonuses: 4
Hit: If you marked the target you gain a bonus to the damage roll equal to your Wisdom modifier (+2).  
Christina DeMarsey:
Holy Strike • Standard • Divine, Weapon
You attack your enemy and make it the focus of your god's anger.
Attack = 16 vs. AC       Rolled: 8     Bonuses: 8
Damage = 7   Radiant       Rolled: 3     Bonuses: 4
Hit: The target is subject to your divine sanction until the end of your next turn. The enemy is marked by you and takes 3/6/9 + your Charisma modifier (+2) radiant damage the first time each round it makes an attack that doesn't include you. When charging you can use this power in place of a melee basic attack.  
Christina DeMarsey:
Ardent Strike • Standard • Divine, Weapon
You attack your enemy and make it the focus of your god's anger.
Attack = 24 vs. AC       Rolled: 16     Bonuses: 8
Damage = 12   Radiant       Rolled: 8     Bonuses: 4
Hit: The target is subject to your divine sanction until the end of your next turn. The enemy is marked by you and takes 3/6/9 + your Charisma modifier (+2) radiant damage the first time each round it makes an attack that doesn't include you. When charging you can use this power in place of a melee basic attack.  
Christina DeMarsey:
Ardent Strike • Standard • Divine, Weapon
You attack your enemy and make it the focus of your god's anger.
Attack = 28 vs. AC       Rolled: 20     Bonuses: 8
Damage = 12   Radiant       Rolled: 8     Bonuses: 4
Hit: The enemy is marked by you and takes 3 + your Charisma modifier (+2) radiant damage the first time each round it makes an attack that doesn't include you. When charging you can use this power in place of a melee basic attack.  
Christina DeMarsey:
Holy Strike • Standard • Divine, Radiant, Weapon
You strike an enemy with your weapon, which ignites with holy light.
Attack = 14 vs. AC       Rolled: 6     Bonuses: 8
Damage = 11   Radiant       Rolled: 7     Bonuses: 4
Hit: If you marked the target you gain a bonus to the damage roll equal to your Wisdom modifier (+2).  
Christina DeMarsey:
Melee Basic • Standard • Weapon
You strike an enemy with your weapon, which ignites with holy light.!
Attack = 25 vs. AC       Rolled: 17     Bonuses: 8
Damage = 9   Physical       Rolled: 5     Bonuses: 4
Adric Kain:
Majestic Word • Minor • Arcane, Healing
Feel better.
Effect: The target can spend a healing surge and regain 1d6 + 5 Additional Hit Points. Additionally the target can slide 1 square.
Christina DeMarsey:
Lay On Hands • Minor • Arcane, Healing
Your divine touch instantly heals wounds.
Effect: Spend a healing surge but regain no hit points. Instead the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power. You can use this power a number of times per day equal to your Wisdom Modifier (2).
Christina DeMarsey:
Lay On Hands • Minor • Divine, Healing
Your divine touch instantly heals wounds.
Effect: Spend a healing surge but regain no hit points. Instead the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power. You can use this power a number of times per day equal to your Wisdom Modifier (2).
Christina DeMarsey:
Lay On Hands • Minor • Divine, Radiant
You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge.
Effect: You mark the target. The mark lasts until you use the power again. The mark also ends at the end of your turn if you didn't engage the target, meaning you neither attacked it during your turn nor are you adjacent to it at the end of your turn. Until the mark ends, the target takes radiant damage the first time each round when it targets any of your allies and does not include you as a target. The damage is equal to 3 + your Charisma modifier (+2) + your Strength modifier (+4).
Christina DeMarsey:
Heroic Effort • Minor • Humes are Awesome
You call upon your furious nature to improve your odds of harming your foe.
Effect: If you miss with an attack or fail a saving throw, you gain a +4 racial bonus to the attack roll or the saving throw
Christina DeMarsey:
Divine Mettle • Minor • Divine
Your unwavering faith in your deity empowers a nearby creature to resist a debilitating affliction.
Effect: The target makes a saving throw with a bonus equal to your Charisma modifier (+2).
Christina DeMarsey:
Divine Strength • Minor • Divine
You petition your deity for the divine strength to lay low your enemies.
Effect: Apply your Strength modifier (+4) as extra damage on your next attack this turn.
Christina DeMarsey:
Smiting Symbol • Standard • Divine, Weapon
You strike an enemy with your weapon, which ignites with holy light.
Attack = 28 vs. AC       Rolled: 20     Bonuses: 8
Damage = 12   Physical       Rolled: 8     Bonuses: 4
Hit: Choose one ally within 3 squares of you. That ally gains +2 to all defenses until the end of your next turn. They also gain temporary hit points equal to 3 + half your level.  
Server started; please wait for map to refresh.
Salome has connected.
Threden has connected.
Tilus has connected.
Mechalomaniac: (( HI EVERYONE ))
Blaine has connected.
Yuu Inohara has connected.
Only Christina DeMarsey's owners can impersonate or run macros on it.
Christina DeMarsey:
Divine Pursuit • Standard • Divine, Weapon
You drive your foe back with a mighty attack and follow it to prevent its escape.
Attack = 22 vs. AC       Rolled: 14     Bonuses: 8
Damage = 13   Physical       Rolled: 9     Bonuses: 4
Hit: You push the target a number of squares equal to your Wisdom modifier (+2). You then shift to the nearest square adjacent to the target.  
Mechalomaniac: (( Ignore me testing the macros ))
Tilus: (( So where the heck do we all set up? ))
Blaine: (( Are we back at Greymond? ))
Tilus: (( Also color chaaaaaaange! ))
Tilus: (( Erk, too light ))
Tilus: (( this any better? ))
Lance Brandt: Sword (Hit): « 1d20+6 = 2 + 6 = 8 » vs. AC
Lance Brandt: (( Okay good it saved that time ))
Threden: (( COLOUR THIEF ))
Christina DeMarsey:
Blood of the Mighty • Standard • Divine, Reliable, Weapon
You draw on your own life force to deal a decisive blow.
Attack = 24 vs. AC       Rolled: 16     Bonuses: 8
Damage = 22   Physical       Rolled: 18     Bonuses: 4
Hit: You take 5 damage, which can't be reduced in any way.  
Crixsara: (( I MEAN ))
Crixsara: (( HI ))
Only Lance Brandt's owners can impersonate or run macros on it.
Tilus: (( HI ))
Lance Brandt: (( Hey, Threden, you're not supposed to be here ))
Fleed has connected.
Fleed: HELLO FRIENDS
Crixsara: (( Threden is everywhere ))
Salome: My token says "Salome 1"
Mechalomaniac: (( You can edit it to change the name ))
Salome: It says only the GM can edit that.
Lance Brandt: (( also are you on boat map? ))
Lance Brandt: (( Westport ))
Salome: No
Fleed: Well for one we're all going to be on the Westport map, yeah.
Lance Brandt: (( Which map are you on? It usually only does the 1 at the end if you already have the token out ))
Queen Zorya has connected.
Salome: "Only the GM can create multiple tokens with the same name!"
Salome: ^ What it tells me when I try to edit.
Fleed: Changed it for you.
Salome: Thank you.
Queen Zorya: oh wow
Queen Zorya: Cactauuuuuuur
Meryl Kincaid 1: Fleed
Meryl Kincaid 1: Your maps
Meryl Kincaid 1: Are kinda gigantic
Celia Dunesend: (( They aaaaaaare ))
Fleed: :allears:
Queen Zorya: i read banana guardsman
Meryl Kincaid: Barp
Queen Zorya: where is everyone?
Fleed: Anyway, get y'all situated. Pygmy, we're in the Westport Garilond map.
Fleed: Blaine, Go, how you wanna do this? Just kind of... enter the town, or MYSTERIOUS SHIPWRECK SALVAGERS have brought you TO THE IIIINNNNNNN?
Meryl Kincaid: (( However you want to do it ))
Salome: (( I'd kind of prefer the second so we don't have to make up so much shit. ))
Fleed: Fair enough.
Meryl Kincaid: (( I'm trying to add the 20 macros I need ))
Crixsara: (( Alllllllllllllll the macros ))
Crixsara: (( And that's why I started early. ))
Christina DeMarsey: (( Mine are done ))
Adric Kain: CAN I SPECIAL GUEST STAR?!?!?!
Adric Kain: (( I meant to OOC that ))
Crixsara: (( I still have my encounter and daily to finish up. ))
Crixsara: (( FFA IS REALLY A STORY ADRIC IS TELLING THE SCALES TEAM AS WE TRAVEL ))
Queen Zorya: (( I have no macros :E))
Adric Kain: (( That would be hilarious ))
Fleed: (( That... that would be hilarious. Now I actually don't know if it should be a thing or not. ))
Queen Zorya - Normal Form: ((It would?))
Fleed: (( GOD DAMN ))
Meryl Kincaid:
Thunder Hooves Rage • Standard • Primal, Rage, Weapon
GITCHER ASS OUT M'DAMN WAY, SALLY!!
Attack = 17 vs. AC       Rolled: 13     Bonuses: 4
Damage = 35   Physical       Rolled: 25     Bonuses: 10     Special: 0     Critical: 0
Miss: Half damage. Effect: Enter rage of the thunder hooves. Able to move through enemy spaces, and gain 1« W = Invalid expression: W. » damage to attacks against them if done in the same turn.
Christina DeMarsey: (( Adric is a writer who follows around the party to get material for books. Only he randomly changes things to make them more dramatic. ))
Queen Zorya - Normal Form: (( Oh ))
Meryl Kincaid:
Thunder Hooves Rage • Standard • Primal, Rage, Weapon
GITCHER ASS OUT M'DAMN WAY, SALLY!!
Attack = 13 vs. AC       Rolled: 9     Bonuses: 4
Damage = 19   Physical       Rolled: 9     Bonuses: 10     Special: 0     Critical: 0
Miss: Half damage. Effect: Enter rage of the thunder hooves. Able to move through enemy spaces, and gain 1d12 damage to attacks against them if done in the same turn.
Christina DeMarsey: (( The Party being the party in Imban's 4E game ))
Meryl Kincaid:
Thunder Hooves Rage • Standard • Primal, Rage, Weapon
GITCHER ASS OUT M'DAMN WAY, SALLY!!
Attack = 14 vs. AC       Rolled: 10     Bonuses: 4
Damage = 17   Physical       Rolled: 7     Bonuses: 10     Special: 0     Critical: 0
Miss: Half damage.
Effect: Enter rage of the thunder hooves. Able to move through enemy spaces, and gain 1d12 damage to attacks against them if done in the same turn.
Meryl Kincaid: (( There ))
Fleed: Well, once you're situated: that large building on the north-central end is the Hunter Association branch, with a hotel on the upper floor, while the lower giant building is the shipyard's tavern/inn. Most of the rest of the buildings are just residential/some shops. The building on the east next to the smaller boat is the port agency.
Fleed: Tokens do as tokens need for positions~
Meryl Kincaid: (( Still busy! ))
Queen Zorya - Normal Form: (aaaaaaaaaaaaaaaaaaaaaaaa)
Fleed: If you're gonna go with the WAKE UP IT'S TIME TO BE AWAKE AFTER TERRIBLE THINGS route, Blaine/Go, go ahead and go with some of the smaller rooms in the building all of you are right next to.
Fleed: Or ALL OF YOU can do it, I don't give a shit~ Ahahaha.
Lance Brandt: (( Hey lance is just at the front desk ))
* Christina DeMarsey has stopped over in this town for the time being while she continues her search for THINGS.
Fleed: Let me know when you guys're ready.
Meryl Kincaid: (( God dammit I can't remember how I did utility macros. ))
Crixsara: (( Just copy one of my Effect ones. ))
Celia Dunesend: (( I'm... guessing I'm ready? I don't know what's going on previously so. ))
Lance Brandt: (( And then Meryl woke up to BEES ))
Meryl Kincaid: (( Why are you in my room ))
Salome: (( I need to change my token, but.. meh. ))
Queen Zorya - Normal Form: ((Because Zorya has latched onto you after you gave her a ham.))
Meryl Kincaid: (( That hasn't happened ))
Queen Zorya - Normal Form: ((Oh okay.))
Lance Brandt: (( it was a sea ham ))
Lance Brandt: (( it happened in the middle of the sea ))
Meryl Kincaid: (( Sec ))
Crixsara: (( ADRIC HAS WRITTEN IT TO BE SO ))
Queen Zorya - Normal Form: ((Gave her a ham in the last port and she followed you?))
Salome: (( Currently Meryl and Salome have been brought to the Inn after having been found washed up on shore from a shipwreck. ))
Hume Dude: AAAAAAAAAA
Salome: (( ... I'm pretty sure. ))
Hume Dude: WHAT ARE YOU DOING IN MY HOUSE AAAAAAA
Fleed: Yeah, that's the basic gist of it. Just waiting on an okay for you guys.
Christina DeMarsey: (( I'm ready when everyone else is. ))
Meryl Kincaid: (( Well my brain stopped working and I can't make my three other macros so go ahead and continue ))
Lance Brandt: (( Yarp ))
Salome: (( I.. guess I'm ready. ))
Queen Zorya - Normal Form: ((Zorya is sleeping outside in a nice corner, and has not yet met anyone. I am okay to go.))
Fleed: EH-HEM-HRRM-HOM-HRRM-HRRM-HEM
Fleed: (( hack, cough, sputter, wheeze ))
Crixsara: Crixsara recovers 0 HP.
Fleed: It's been nearly three days since the group's encounter with the sahagin and ship-shattering kraken, the gigantic beast having torn their boat asunder and scattering everyone to the winds. Meryl and Salome had happened to wash up on the shores near Westport Garilond, discovered by beachside salvagers and brought to the city to recuperate; however, none of the rest of the group were found.
Meryl Kincaid: (( "And nothing of value was lost" ))
Christina DeMarsey: (( Nope! ))
Salome: (( Hey, I lost my katana. ))
Fleed: Now the two so-known remaining members are boarded at the Portyard Tavern, with at least a fair chunk of their belongings... and a rather nondescript, heavy-ass book on the nighstand next to Salome's bed.
Salome: (( And.. uh... that book. ))
Fleed: (( DID YOU NOW ))
Meryl Kincaid: (( And your ability to samurai ))
Salome: (( ...or that. ))
Lance Brandt: (( Ninja is like Samurai ))
Queen Zorya - Normal Form: ((So I have met them already?))
* Salome wakes up groggily, feeling like shit since uh.. well she passed the fuck out as soon as she got onto that boat because fuck boats. She looks around her room to try to get her bearings on her location, only to find her gaze fixated on the heavy book on the stand next to her bed.
* Meryl Kincaid is meanwhile snoring like a chainsaw.
Fleed: The book is a book! Amazingly enough it doesn't even look much worse for wear, aside from aging; no visible water damage is seen at all.
* Lance Brandt ended up in town following MYSTERIOUS ARTIFICES FORCES and is currently searching for a job to pay further travel faire, maybe something about a Behemoth or something WHO KNOWS?
Hume Dude: WHAT ARE YOU DOING HERE
Hume Dude: YOU LOOK WEIRD
Hume Dude: WHAT
* Salome slides out of bed and stretches, noticing very quickly that... she's not the same as when she last left this place. "....This isn't good." Eyeing the book, she squints her eyes at it warily, but pulls it off the stand and exits her room, trying to find out where she is currently. Oh, and she collects what little shit in the room she's claiming as hers, as well.
Lance Brandt: (( And then Salome developed a tiny medal addiction, wait wrong series ))
Crixsara: *Kupo* I guess this is as good a place as any to get some leads.
* Christina DeMarsey is preparing to head over to the Hunter's Association to ask about any sightings of a certain Behemoth too.
* Queen Zorya - Normal Form has spent much time in this city, documenting its swarming life forms and recording them. She has lived a sort of hermit's life, sleeping where she can for as long as people will tolerate her. Currently, her abode is the lovely little nook behind a set of crates beside the inn, where she can tell a fireplace or stove is nearby, thanks to the warmth of the wall at her back.
Fleed: Salome finds herself in a... only modestly ratty hallway, with a number of doors to each side. It's obviously some sort of hotel, if a small one.
Fleed: An awful logging snoring noise can be easily heard from one of the rooms.
Salome: ...that sounds familiar.
* Salome just walks up to the room the snoring is coming from and opens the door, looking in. Because RPG.
Fleed: GOOD THING THE LOCKS ARE BUSTED
Salome: Meryl.
* Celia Dunesend also wakes up out of bed, does her usual stretches, as she gets ready for the day and sees what kind of interesting work the Hunter's Association or whomever has to offer for her.
Meryl Kincaid: Hrghablrghsmashem
Celia Dunesend: (( Also to stall time for her player to continue to figure out just what in the world is going on. ))
* Meryl Kincaid rolls over, continues snoring.
* Salome clubs Meryl over the head with the book.
Hume Dude: ohgodheleftthankyouMOOGLE AAAA
Lance Brandt: (( pff ))
* Meryl Kincaid snorts.
Salome: MERYL!
Meryl Kincaid: Hrgh argh blgh wha
* Meryl Kincaid opens her eyes and looks over at the door.
Meryl Kincaid: ....th' hell're you?
* Salome stares back at Meryl, looking.. well grey. Very grey. With red eyes.
Salome: It's Salome.
Crixsara: Hey, you. What's there to do around here for work of the adventurer type?
Hume Dude: I DON'T KNOW WHY ARE YOU ASKING ME
Meryl Kincaid: Sal.. OH right ah 'member now.
Hume Dude: YOU SAW THE HUNTER BUILDING GO ASK THERE
* Queen Zorya - Normal Form stretches her skinny limbs and smacks her lips. "Today is going to be a good day. I can feel it." She stands and nudges a bee off of her cheek. "In a moment, Beatrice. As soon as I find breakfast we can go visit that nice garden uptown."
Hume Dude: WHY DOES EVERYONE KEEP ASKING QUESTIONS
Lance Brandt: (( Yeah I kinda misread the town description and was in the entirely wrong whoopsplace ))
Hume Dude: I JUST WORK HERE AAAAA
Crixsara: Hmpth.
Salome: What happened? I thought we were on a boat to.... I don't remember where.
Lance Brandt: (( ADVENTURERS MUST TALK TO EVERYONE IN TOWN THOUGH ))
Meryl Kincaid: Ah had th' weirdest dream ah was on a boat an' it sucked.
Crixsara: Bah, useless.
Celia Dunesend: (( I'm lost ;_; ))
* Christina DeMarsey straps her shield on her back and steps out.
Meryl Kincaid: Well ah know whar ah was goin'. Dunno bout you. All's ah 'member was some dopey lookin' folks an' a book.
Fleed: Lance, meanwhile, enters... a rather upscale place, for a Hunter Association branch. Posh artwork and plants line the walls, while a massive chandelier hangs above the reception desk in the middle of the room. It's clearly for... something else than merely monster hunters.
Celia Dunesend: (( I was kinda hoping this would be a reboot, not a continuation of what happened before ;_; ))
* Salome holds up book.
Fleed: (( Six of one, half dozen of the other. ))
Christina DeMarsey: (( It...kind of is in regards to everything but Salome and Meryl ))
Crixsara: Hm, is this the place he was talking about?
* Meryl Kincaid stares flatly at the book.
Lance Brandt: (( Arghbleblfuck, brb ))
Lance Brandt: (( gotta clean up hairballs ))
Meryl Kincaid: Well thank god that's still 'round. We kin stop worryin'.
Salome: (( Stop licking yourself. ))
Crixsara: (( Don't eat hair, Yuu. That's bad for you. ))
Salome: You good to move? I want to get out of here and find out where we are.
Marcellus: Ehgn. Welcome t'Hunter Association Hall and Hotel. If you're some sort of important guy, you go upstairs. If you're here on business, at least I can help ya.
Lance Brandt: (( Its my cats, and they apparently can't figure out how to clean it up themselves so :V ))
* Queen Zorya - Normal Form wanders away from her nice warm nook and tugs her sign out from behind her, then settles herself in a new place: the nice little median with the clovers on it and the bench.
Queen Zorya - Normal Form: "Now behave yourself, alright?"
Meryl Kincaid: Yah yah, ah'm ready t'get back after th' monster we were after.
Queen Zorya - Normal Form: "No swarming anyone."
* Salome nods, and then heads out of Meryl's room, looking around.
* Christina DeMarsey politely waits in line behind lance.
Marcellus: Ah, jeez. Swarmin' people again. Y'all some sorta group party?
* Meryl Kincaid crawls out of bed fully dressed already and rummages around for her axe.
Salome: Uh... hm.
Lance Brandt: (( Und backs ))
Celia Dunesend: (( "No, I'm horribly lost as to what's going on and I'm following these guys hoping to stumble upon a plot point." ))
Salome: I think it's this way.
Marcellus: (( ~ ))
Marcellus: ...
* Marcellus stares at the moogle.
Queen Zorya - Normal Form: "Bzzzz."
Crixsara: Not really. I'm looking for adventurer work, *kupo*.
Meryl Kincaid: Welp ah've ne'er been here afore.
Marcellus: Oh. Huh. Knew we already got mail today... Well arright then.
Christina DeMarsey: (( She's here looking for the Behemoth that killed her family, but that's not a holdover. ))
Salome: This... looks like where we left.
* Queen Zorya - Normal Form perks at hearing someone who may be lost! Even though they are inside! Meryl must be really loud.
Meryl Kincaid: Is it? All these cities kinna blur t'gether.
* Lance Brandt blinks slightly at the question, snapping himself out of admiring architecture and things, "Group, huh? No, I'm... Basically here for the same though yeah..."
Marcellus: Well le's be square here, then; not much work about right now, so you ge tthe same flyers as everyone else, an' it's not my fault if some other big shot rolls up an' finishes it before you do.
Celia Dunesend: "Yeah, I'm here to see what you've got for adventuring work today as well."
Celia Dunesend: "Should have figured."
Salome: (( This /is/ where we left from, isn't it Fleed? ))
Queen Zorya - Normal Form: "Did I hear someone mention they might be lost?" says the little liltly with the beehive hairdo.
Marcellus: (( Nah; different town. It's where you were going, though. ))
Lance Brandt: (( We left from Greymond ))
Salome: (( Ah. ))
Meryl Kincaid: (( If it is I forgot it, but I can easily fold that into Meryl not being used to cities! ))
Christina DeMarsey: A lack of work doesn't bother me. I'm seeking a particular creature and so far my search has brought me here.
* Marcellus grabs two sheets from the desk and holds them up, handing both out to Crixsara and Lance, then Celia and Christina.
Queen Zorya - Normal Form: (( I can't help but feel I missed something really important. ))
Marcellus: Well iff'n you're lookin' for a creature, probably gonna catch your interest.
* Salome looks over at the... person covered in bees?
Salome: The... what...?
Christina DeMarsey: (( Only Salome and Meryl give a damn about the book so ))
Crixsara: Hmpth.
* Queen Zorya - Normal Form 's bees are well-behaved! They are all in their hive and she just looks like a filthy hobo. "I can help! I have been here for some time. The people are very nice."
* Crixsara looks over the flyer
Christina DeMarsey: (( Anything else is totally new ))
* Celia Dunesend also takes a look.
Meryl Kincaid: (( Also excuse me a second as I bring Forge back in to try and get my macros done. ))
* Lance Brandt frowns, "Hmph... Just means I'll have work a bit harder." He muttered looking over the flyer, "Now, lets see what the biggest payout is." He mumbled, shifting the weight of his sword on his back.
Lance Brandt: (( also I should totally have Astrid be Montblanc and just randomly show up in tavern scenes or something so that if I ever end up switching back to her it'll be just "Yeah I was just following you jerks the whole time." ))
Fleed: The first flyer details a "help request" regarding problems of a group of Goblin bandits terrorizing the more rural sections of central and southern Vahlaranda. Several sub-groups are mentioned, mostly just names followed by some descriptor.
Salome: I... we were heading here. I forgot why. Something to do with this book. Or a behemoth. I forget what. Do you remember Meryl?
* Christina DeMarsey skims over the flyer looking for any information about Behemoths.
Fleed: The second describes a "gigantic beast" that has been seen in roughly the same areas, though with much fewer reports. The sketch on the flyer shows a rather hastily-drawn, feral-looking creature, with gigantic horns and a mane.
Salome: (( How do I make a new token? ))
Fleed: (( Tilus, roll... History, Dungeoneering, or Nature; your choice. ))
Celia Dunesend: (( Sec ))
* Tilus rolls: 1d20+9 History => 6 + 9 = 15
Fleed: (( Go I uh, you've got the token library open, right? ))
Meryl Kincaid: Ah 'member we was after a monster that might be what killed m'Pa. An we had th' book fer some reason. Damned if ah 'member anythin' else.
Crixsara: Hm, interesting.
Salome: (( I think so. ))
Fleed: Given from what you've read, seen and heard during research, it's possible that this could be a Behemoth, from the sketch and description, but you have some doubts. Behemoths shouldn't be this far south.
Fleed: You don't recall ever hearing of a Behemoth on this continent... pretty much ever.
Queen Zorya - Normal Form: "Then you'll be wanting to go to the Hunter's Association." She nods. "Come, we will guide you."
Fleed: (( Drag-and-drop should work. ))
Salome: Ok. Let's go, Meryl. Follow the... bee-hobo.
Celia Dunesend: "Oh, if you're talking about Behemoths, the thing on this sketch... sorta looks like one, but they shouldn't be down this south, and I've never heard of a Behemoth on this continent anywhere."
Queen Zorya - Normal Form: "Ahem." She frowns. "I am not a bee-hobo."
* Queen Zorya - Normal Form turns and walks away!
Meryl Kincaid: Thas nothin'. Y'should see Ol' Man Fester.
Meryl Kincaid: Had a badger in 'is beard.
Meryl Kincaid: He ate it.
Salome: (( brb.. ))
Queen Zorya - Normal Form: "...was it tasty?"
* Christina DeMarsey looks at it and just mutters. "I have."
Marcellus: Yeah, tha's the bitch of it. Everyone's sayin' it's out an' about but we never get anything good to go off'a. Could be fake, for all we know.
Meryl Kincaid: Wouldn't know.
* Queen Zorya - Normal Form leads the two adventurer's to the hunter's association building.
Lance Brandt: (( Did Ol' Man Fester wear a trenchcoat? ))
Christina DeMarsey: I'm going after it.
Queen Zorya - Normal Form: "Here it is! A very nice place, with very nice people. But they don't like it when we go inside, no." She shakes her head. "But we have determined to guide you, so please follow." She pushes open the door and heads inside!
Marcellus: Still, right? Get a Behemoth out here, rare find, man. So many companies want a piece o'hide, or meat, or a horn, or somethin', you're sittin' on top dollar right there. Might as well, y'know...?
Meryl Kincaid: Uh... thanks. Ah guess.
* Lance Brandt shifts he sword slightly, giving a slight grin, "Sounds like an interesting enough hunt." He said at the same time as Christina's declaration.
Lance Brandt: (( His* ))
* Marcellus shrugs. "Just don't blame me when ya die."
Meryl Kincaid: (( It's a shame Go's gonna miss this joke but I'm making it anyway. ))
* Meryl Kincaid walks right up to the desk, moving through the people gathered.
Celia Dunesend: "Well, since work is scarce and Behemoths are if I recall correctly pretty fearsome creatures, why don't we all work together to fight it? It would make it less likely for another group to get the jump on us."
Crixsara: A behemoth would help my reputation, *kupo*.
Meryl Kincaid: Ey! Ah'm lookin fer a monster. Got a face like a weasel.
Meryl Kincaid: Actually ah dunno what it looks like. Bee-mouth're somethin'.
Queen Zorya - Normal Form: "Oh! More nice people. Perhaps they can help us. Excuse me, yes?" She walks past Celine and tugs on Christine's sleeve. "Yes, can you help us? We are looking for a monster."
Marcellus: No weasels here, lady.
Lance Brandt: (( Dire weasels ))
* Christina DeMarsey looks at Zorya. "You wish to speak to the man at the desk about that."
Marcellus: You get the same flyer, you get the same job. Just like everyone else.
* Lance Brandt grits his teeth at the mention of 'working together' before shaking his head, "You can follow me if you want, just try not to get in the way." He muttered before turning to head out.
* Marcellus hands Meryl the same two flyers he's given to the rest of the room by now.
Queen Zorya - Normal Form: "Thank you! You are so nice." She waddles up to the desk to accept one of the flyers. "Thank you!"
* Marcellus just kind of stares at Zorya for a second and sighs in mild frustration.
* Meryl Kincaid stands there looking at the flyer, turning it sideways and upside down as though it would magically display more information.
* Queen Zorya - Normal Form beams up at him. "We promise our subjects will remain on their best behavior."
Celia Dunesend: "Right right, don't worry, I don't get in people's way."
* Christina DeMarsey holds up the flyer with the might be Behemoth on it. "I'm hunting down this creature. Join if you wish."
Lance Brandt: (( Beehavior? ))
Christina DeMarsey: (( I'll kill Yuu ))
Queen Zorya - Normal Form: (( ))
Salome: (( Sorry. back now. Wife stuff happened. ))
Christina DeMarsey: (( Did she want hugz? ))
Lance Brandt: (( You missed discussion of weasels ))
Meryl Kincaid: (( I drug you along to the north a bit, and made a Rundown joke ))
Salome: (( Yes. ))
Marcellus: Y'all kinda blockin' the entrance. If you're gonna do that much, at least give the flyers to someone else when they walk in, f'ya would.
Crixsara: *kupo* If a behemoth is as fearsome as people say, I could use the help.
Meryl Kincaid: Ahright, ahright, simmer down, Julie. M'movin'.
* Christina DeMarsey turns back to Marcellus. "Thank you for your help, sir.
Marcellus: Yeah, sure.
Queen Zorya - Normal Form: "We shall do as the nice person asks. Yes."
Celia Dunesend: "So it sounds like we are all just about in agreement."
* Queen Zorya - Normal Form waves her flyer around. "We are?"
Christina DeMarsey: Three of us are at the least.
Meryl Kincaid: Ya'll goin' after th' bee-mouth?
Queen Zorya - Normal Form: "I... I did not know we were a 'we'. I am so delighted to hear it!"
Christina DeMarsey: Behemoth, yes.
Meryl Kincaid: Bout all ah kin 'member was ah need t'kill it. So me'n Sally here can come along ah spose.
Salome: (( How do I move a token off the map without deleting it? ))
Queen Zorya - Normal Form: "We are going after the monster, then?"
* Christina DeMarsey looks between Salome and Zorya. "Which of you is Sally?
Queen Zorya - Normal Form: (( delete it ))
Marcellus: (( Go, if you want to just change the image, go to Edit, click the little + icon in the corner of the token on that window. It'll let you change without making a new token. ))
Queen Zorya - Normal Form: (( Or move it REALLY FAR ))
Meryl Kincaid: (( BRB ))
Queen Zorya - Normal Form: (( Oh neat ))
Salome: (( ... ))
Queen Zorya - Normal Form: "Not us. We are Queen Zorya."
Marcellus: (( Er...? ))
Celia Dunesend: "So that does remind me, if we're to be working together, we should at the very least introduce ourselves."
Celia Dunesend: "My name's Celia Dunesend. Nice to meet you all."
Lance Brandt: (( Which way is the exit to town here gain? ))
Fleed: (( Northmost. ))
Christina DeMarsey: Christina DeMarsey, it's good to be working with you all.
Crixsara: I'm Crixsara, *kupo*
* Queen Zorya - Normal Form flourishes a flower-covered totem and spreads her hands, a small flurry of bees swarming out to buzz around her head. "And we are Queen Zorya! Protector of the Hive, and very pleased to meet you."
Meryl Kincaid: (( I'm back ))
Queen Zorya - Normal Form: "We have decided we like you, and will lend our services on your behalf."
Salome: (( ..whatever, this'll have to work. ))
* Marcellus stares.
Marcellus: We talked about the bees.
* Meryl Kincaid points.
Meryl Kincaid: Thas Sally, ah'm Meryl.
Queen Zorya - Normal Form: "We did! And they are still beehiving. Don't worry, they will not sting anyone."
Christina DeMarsey: It's good to make your acquaintence.
Lance Brandt: (( Beehiving ))
* Salome suddenly snaps to, as if having been lost in thought the whole time.
Celia Dunesend: "Since work is scarce, there are probably quite a few people already on the hunt for this creature, Behemoth or otherwise. So if we want to get to it first, we should get going as soon as possible."
Christina DeMarsey: (( How's that go? ))
Salome: (( Awesome. Thank you. ))
Christina DeMarsey: Agreed. I don't intend to let anyone else kill it.
* Christina DeMarsey heads toward the exit.
Meryl Kincaid: Well we kin gab while we move, ah'm bout ready ta kill somethin'.
* Celia Dunesend also walks out of the building.
* Queen Zorya - Normal Form blows a kiss at Mr. Marcellus, which is carried to him by a bee. "Have a good day!"
* Queen Zorya - Normal Form wanders out after them.
Marcellus: sigh
Christina DeMarsey: Where's the other man who was present before? He expressed interest in hunting something as well.
Fleed: (( So, all an' done here~? ))
Meryl Kincaid: (( Marcellus just wants to bee friends ))
Queen Zorya - Normal Form: (( ))
Celia Dunesend: "He... probably is already on his way."
Salome: There was someone else?
Christina DeMarsey: Before you arrived, yes.
Celia Dunesend: "Which means we haven't a moment to lose."
Fleed: Unless you're looking for more social interaction, copy your token and move on over to the Alondra World Map~
Lance Brandt: (( Oh no a Travel Mog ))
Travelmog: It's been a while, kupo.
Crixsara: Hello, *kupo*
Queen Zorya - Normal Form: (( Fatmog ))
Fleed: So for everyone's convenience, just put the tokens out at the bottom of the map, Travelmog is basically your universal party-representative token.
Celia Dunesend: (( "Ooh! These little guys are neat! I wonder why we never thought of having one around!" ))
Lance Brandt: (( Celia no ))
Travelmog: So it seems you're going to a new area, kupo~
Celia Dunesend: (( ...how is that a no? ))
Lance Brandt: (( No your token ending up on mine ))
Celia Dunesend: (( ))
Travelmog: But... the map is pretty empty, isn't it?
Salome: There's towns.
Lance Brandt: (( RUN AROUND MASHING X UNTIL SOMETHING HAPPENS ))
Travelmog: No worries, though~ Once you start hearing and finding and discovering and all that, you'll be filling this place in in no time, kupo!
Crixsara: (( NO SEARCH SYSTEM ))
Meryl Kincaid: (( WILD ARMS TIME GOGOGO ))
Queen Zorya - Normal Form: (( Go to Aunseik! ))
Travelmog: Like... like, ah, let's see... that place was kinda at the south, right...?
Celia Dunesend: (( "Rural south, yeah." ))
Travelmog: This ink...!
Lance Brandt: (( THIS CHAIR ))
Travelmog: Aha! There we go, kupo~ And now...!
Travelmog: Look at that!
Travelmog: Now we've got all sorts of interesting places to go!
Lance Brandt: (( suddenly volcano ))
Celia Dunesend: (( "Hooray!" ))
Crixsara: (( Isn't that actually to the north...? ))
Meryl Kincaid: (( And by all sorts he means one ))
Christina DeMarsey: (( Yeah that's not south ))
Lance Brandt: (( Mog south ))
Travelmog: (( IT'S-- S-SHUT UP ._. ))
Salome: (( We're going to get into like.. 20 random encounters getting there. ))
Crixsara: (( Shante directions. ))
Meryl Kincaid: (( Mog by Mogwest ))
Queen Zorya - Normal Form: (( That way ))
Travelmog: Titan's Cradle is where all those Goblins were said to be around, and a lot of reports say the gigantic beastie has been lurking around here too!
Christina DeMarsey: (( This is FF. We can just run around and farm random encounters for XPs ))
Lance Brandt: (( We're going to get into like.. 20 random encounters getting there. - JUST LIKE REAL FF ))
Celia Dunesend: (( "It's techincally lower latitidually than where we were, so close enough!" ))
Travelmog: (( Nah, I'll spare you, for the moment, unless you are LOOKING FOR TROUBLE ))
Meryl Kincaid: (( What if we were ))
Meryl Kincaid: (( Prepared for trouble ))
Salome: (( Well we're looking for a behemoth, so technically we are. ))
Christina DeMarsey: (( Open Menu and choose the fight option ))
Travelmog: (( You really want to go down this road, huh? ))
Lance Brandt: (( and then we lost another party ))
Christina DeMarsey: (( Nah, we'll just head there ))
Celia Dunesend: (( IC I'm wanting to go straight there. OOC sure I don't mind getting into a fight or two along the way. ))
Meryl Kincaid: (( The kraken's friend SUPER KRAKEN finds the party. In the desert. ))
Celia Dunesend: (( ))
Lance Brandt: (( MAGMA KRAKEN ))
Crixsara: (( Suddenly ULTROS ))
Travelmog: (( Go knows how krakens work, ask him what I can do about that. ))
Celia Dunesend: (( Sadly I'm playing an indie RPG that has SAND KRAKENS. ))
Salome: (( I remember that MMX boss. ))
Meryl Kincaid: (( Did it come in a bundle? ))
Travelmog: (( But yeah. Is general concensus to be LOOK FOR THINGS TO PUNCH or just go straight there? ))
Meryl Kincaid: (( Because apparently it's impossible to buy a game these days without getting four others thrown at you ))
Celia Dunesend: (( Nah. It's like a fairly old RPG maker game. ))
Christina DeMarsey: (( RANDOMLY DECIDE IT ))
Lance Brandt: (( Look for things to punch at the destination ))
Celia Dunesend: (( And is free. ))
Crixsara: (( I don't mind punching things on the way, if folks want to. ))
Crixsara: (( Which game is it? ))
Queen Zorya - Normal Form: (( I'm up for it ))
Celia Dunesend: (( Later editions of the series are for pay though and one has shown up in a bundle, though, so. ))
Celia Dunesend: (( the laxius power/laxius force series. ))
Meryl Kincaid: (( I'm up for whatever really. I'm also partially asleep so the back of my brain is cold and I'm slowly losing my opinions! ))
Crixsara: (( Oh, that. You don't really want to play those...! ))
Celia Dunesend: (( Oh? ))
Travelmog: (( Geh. Well, alright. Guess we'll just mosey along, then... Want to at least do some stuff before everyone CRASHES. ))
Crixsara: (( I mean if you're enjoying it, then ok. But the series has a weird fanbase, and the games are designed to drag things out as much as possible. And just arn't that... special. ))
Meryl Kincaid: (( I'm still functional, I'm just making you aware I'm starting to enter the start of my hyper complex shutdown sequence ))
Celia Dunesend: (( When the heck has a fanbase ever slowed me down for anything? ))
Travelmog: (( Everyone move along on over to the Titan's Cradle map! ))
Crixsara: (( WHOLE LOT OF NOTHING ))
Lance Brandt: (( SUDDENLY ART STREAM ))
Meryl Kincaid: (( All of the random encounters are on vacation. We got into fights with some beach towels, an umbrella and a cooler. ))
Celia Dunesend: (( And I haven't really seen THAT much dragging out of things. I crunched through laxius power 2 in 5 hours, for one. ))
Lance Brandt: (( Hey, umbrellas will fuck you up ))
Queen Zorya - Normal Form: (( skwooooossssh ))
Travelmog: (( Everyone over to the blue line. ))
Lance Brandt: (( Haven't you ever played Kirby? ))
Crixsara: (( I literally see an infinite expanse of nothing. Is this right? ))
Lance Brandt: (( look for squares ))
Lance Brandt: (( and a blue line ))
Travelmog: (( Map Explorer, doubleclick one of the tokens dropped. ))
Crixsara: (( It's nothing but dirt tiles. ))
Travelmog: (( That do anything? ))
Crixsara: (( Yes ))
Travelmog: (( :toot: ))
Celia Dunesend: (( Also BRB. ))
Celia Dunesend: (( Back ))
Fleed: Welcome to the abandoned mining town of Titan's Cradle!
Meryl Kincaid: (( Abandoned AND a mining town? Double safe! ))
Celia Dunesend: (( Totally! ))
Lance Brandt: (( The Behemoth is actually a robot and the goblins are old men in masks trying to scare kids away so they can profit off the magicite vein ))
Queen Zorya - Normal Form: (( They would have gotten away with it too, if it weren't for those meddling adventurers."
Fleed: The gate is... well, shut, but not locked. In fact, all the locks seem to have been broken, and littered along the ground. Instead there is simply a sign with "GET OUT" written in sloppily-painted letters boarded to one of the shutters.
Christina DeMarsey: Well it looks like someone is here.
Crixsara: (( You should find an RM2K game called Nigsek, Tilus. Among others I could totally recommend. ))
Crixsara: How inviting, *kupo*
Salome: Why are we here again?
Fleed: Nonetheless, the gate could easily be opened, given its state of disrepair over the years as well as being unlocked altogether.
Celia Dunesend: (( See what happened was that I came across a torrent of indie RPG maker games. and among them was the laxius force series. ))
* Lance Brandt gives a shrug, knocking the sign out of the way and making his way forward, "Money."
Christina DeMarsey: It's a lead on finding the Behemoth.
Meryl Kincaid: T'kill th' bee-mouth
Celia Dunesend: (( so I got laxius power first to see what happened beforehand. ))
Fleed: (( Lechise, roll Perception. ))
* Christina DeMarsey follows Lance along.
Lance Brandt: Perception: « 1d20+4 = 16 + 4 = 20 »
Crixsara: (( Sure, but Nigsek is also really good for the engine. ))
Queen Zorya - Normal Form: "Why are you so eager to kill bees, Meryl?" She hugs her head worryingly as she follows the others in.
Crixsara: (( It's one of the few truely great games made with the engine. ))
Meryl Kincaid: Th' thing on the paper!
Lance Brandt: Behemoths have nothing to do with Bees
Celia Dunesend: (( I'll keep it in mind. The name sounds familiar at least, maybe I actually took a look at it back when I reviewed RM games. ))
* Meryl Kincaid waves the flyer at Zorya
Queen Zorya - Normal Form: "But that looks nothing like a bee!"
Fleed: You see... well, it's just kind of a settlement. Old, wooden buildings in various states of weathered disrepair, with broken windows and doors, what few remain on the hinges are wide open.
* Queen Zorya - Normal Form waves one at Meryl!
Meryl Kincaid: Thas wat ah said, bee-mouth
Crixsara: (( I think another one called Romancing Walker would be something that would be up your alley...! ))
Fleed: On the other side of the area is a large cave that rapidly blocks out sight with darkness.
* Queen Zorya - Normal Form stands on her tiptoes to show off the bee's mouth. "See! This is a bee-mouth! Nothing like what is on your paper!"
* Salome stealths
* Salome rolls: 1d20+13 => 11 + 13 = 24
* Meryl Kincaid stares blankly ahead
* Lance Brandt eyes the structures cautiously, drawing his sword, "The thing said there were apparently goblins around too."
Meryl Kincaid: Did y'just put a bee in ma face.
Fleed: (( ...oh where did they go, they should be around here ))
Queen Zorya - Normal Form: "Y-yes?"
Meryl Kincaid: S'wat ah thought.
* Meryl Kincaid just kinda turns back around and moves forward.
Fleed: (( Ah, I'll deal with it later. ))
Lance Brandt: (( ? ))
Queen Zorya - Normal Form: "Please don't swat our bees."
Fleed: (( Nothing to concern yourselves with. ))
Lance Brandt: (( The DM is muttering, we're doomed ))
Christina DeMarsey: Keep an eye out for an ambush.
Queen Zorya - Normal Form: "Ambush? Er, yes. Alright, we shall." Bees deployed!
* Queen Zorya - Normal Form 's swarm flutters around her head, looking for danger!
Fleed: Lance, Perception again.
Meryl Kincaid: (( If you see a wicker man, charge ))
Lance Brandt: Perception: « 1d20+4 = 16 + 4 = 20 »
Lance Brandt: (( pff, same roll ))
Fleed: Peering into the cave, you don't see much, as it's simply darkness after about 15-20 feet of the mouth.
Celia Dunesend: "You may not want to split up too far apart."
Christina DeMarsey: Agreed.
* Salome moves up closer and looks in, having darkvision.
Queen Zorya - Normal Form: "Stay close, yes."
Fleed: Same roll.
* Queen Zorya - Normal Form looks in the door of the room beside her.
* Salome rolls: 1d20+5 => 8 + 5 = 13
Fleed: Zorya sees a barracks! There's not much in it, except some bedrolls and rummaged-through lockers, however.
* Lance Brandt frowns at the darkness as he proceeds forward, seeming to give off a slight glow as he proceeds. (Lance is now emitting dim light out to 5 squares)
* Queen Zorya - Normal Form scurries in and snags a bedroll!
Fleed: Salome, however, detects some form of movement further along in the cave, even if only slight.
Salome: "Shh."
* Celia Dunesend nods.
* Salome speaks quietly, softly with her shushing, indicating something up ahead.
Queen Zorya - Normal Form: "Yes! Plunder!"
* Christina DeMarsey nods once.
Fleed: As Lance continues forward, Salome notices that the movement she caught wind of is starting to back up, at a rather fast pace, trying to stay in the darkness.
* Queen Zorya - Normal Form covers her mouth. "We're supposed to be quiet now, sorry."
Queen Zorya - Normal Form: "Do we go to the left, or the right?"
* Lance Brandt peers laround the corner as far as he can see in the light he's currently giving off.
Lance Brandt: Perception: « 1d20+4 = 5 + 4 = 9 »
Fleed: Everything's fine!
Lance Brandt: (( fuck yeah ))
* Queen Zorya - Normal Form scoots forward to look down the opposite hallway with her Low-Light vision!
Salome: "It's trying to stay in the darkness..." she whispers.
* Fleed rolls: 1d20+9 => 15 + 9 = 24
Lance Brandt: We'll just have to flush whatever is is out then.
* Fleed rolls: 1d6+3 => 6 + 3 = 9
* Queen Zorya - Normal Form peers at the empty hallway?
Fleed: Zorya is GUTSHOT BY AN ARROW FROM FUCKING NOWHERE.
Queen Zorya - Normal Form: "Hughk... ow..."
Lance Brandt: (( Whoops trap ))
Lance Brandt: (( maybe ))
Queen Zorya - Normal Form: Queen Zorya - Normal Form loses 9 HP.
Fleed: Perception again!
Queen Zorya - Normal Form: roll 1d20+9
* Salome rolls: 1d20+5 => 5 + 5 = 10
* Lance Brandt growls, looking around for where the arrow came from, "Alright, come out."
Lance Brandt: Perception: « 1d20+4 = 16 + 4 = 20 »
* Queen Zorya rolls: 1d20+9 => 10 + 9 = 19
Crixsara: (( Hm, why didn't the bar drop... ))
Fleed: (( Lechise, fix your macro, roll that shit again. ))
Lance Brandt: (( Beest form ))
* Tilus rolls: 1d20 Alas, Celia is the leader, not the scout. => 14
Christina DeMarsey: roll 1d20+2 Perception why not!
* Mechalomaniac rolls: 1d20+2 Perception why not! => 20 + 2 = 22
Lance Brandt: (( I rolled a 9 before >.> ))
Lance Brandt: (( Kid's just being Kid ))
* Queen Zorya - Normal Form explodes into a flurry of bees hovering around where she once stood.
* Blaine rolls: 1d20+6 sure perception why not => 5 + 6 = 11
Lance Brandt: Perception: « 1d20+4 = 4 + 4 = 8 »
Lance Brandt: (( See? ))
Fleed: Salome sees... something, up in the north end of the tunnel, moving and scrambling away from the light, but Christina manages to catch sight of it as well.
* Christina DeMarsey points north with her sword. "This way"
* Celia Dunesend nods.
Queen Zorya - Beast Form: "We come."
* Salome stays stealthed and follows along with Christina
Christina DeMarsey: Stay behind me.
* Christina DeMarsey has her shield out in front of her.
* Fleed rolls: 1d20+9 => 2 + 9 = 11
Fleed: An arrow pings off of Christina's pauldron, clattering to the ground.
Lance Brandt: (( she has pauldrons? ))
Christina DeMarsey: (( She's in full plate so ))
Fleed: (( LOOK IT'S PLATE ARMOR SHUT UP ))
Salome: (( She's wearing full plate, so, probably ))
* Mechalomaniac rolls: 1d20+2 Perception again => 20 + 2 = 22
Lance Brandt: (( I was acutally making a joke about the token image ))
Lance Brandt: (( since paudlrons are the shoulder bit ))
Lance Brandt: (( also ))
Lance Brandt: Perception: « 1d20+4 = 4 + 4 = 8 »
Lance Brandt: (( damn it Kid ))
Fleed: All of you can hear a low, growling curse, and a scrambling to run further. Christina... doesn't see shit, since it's too dark outside of Lance's vicinity.
Lance Brandt: (( suddenly we all move into a wall ))
* Salome rolls: 1d20+5 Darkvision go? => 1 + 5 = 6
Salome: (( .... ))
Lance Brandt: (( KID ))
Fleed: Salome is distracted by a shiny quarter! Oh, cats~
Queen Zorya - Beast Form: roll 1d20+9 Perception!
* Queen Zorya rolls: 1d20+9 Perception! => 2 + 9 = 11
Fleed: This darkness is pretty fuckin' total, for being a cave in a mountain. Maybe you should, like, light up some torches, or something.
Crixsara: Is there a reason you're all stumbling around in the dark, *kupo*?
* Celia Dunesend pulls out a torch from her Standard Adventurer's Kit (tm) and does so.
Lance Brandt: Don't ask me, I can see fine, mostly.
* Queen Zorya - Beast Form 's torches are currently inside her.
* Christina DeMarsey just relies on the others since her hands are full.
Fleed: Crixsara, Perception.
* Salome is not gonna light a torch while she's hiding in the shadows.
* Threden rolls: 1d20 => 13
* Fleed rolls: 1d20+10 => 2 + 10 = 12
* Goblin Ambusher shoots you anyway! How do you like that?!
* Fleed rolls: 1d20+9 => 19 + 9 = 28
* Fleed rolls: 1d6+3 => 5 + 3 = 8
Crixsara: Oh look. How pathetic, *kupo*.
Celia Dunesend: Celia Dunesend loses 8 HP.
Lance Brandt: What's a dumb goblin doing here alone anyway?
Celia Dunesend: "Agh-!"
Christina DeMarsey: Perhaps it's not alone.
Queen Zorya - Beast Form: "Deztroy it."
Goblin Ambusher: Ah, craps. They lights the torch, nows they got the sees us.
Christina DeMarsey: Surrender now, and we will show you mercy.
* Meryl Kincaid cracks her knuckles.
Goblin Ambusher: Arright, no use withs the hiding, times for the beatings!
Meryl Kincaid: Ah bet yer head makes a nice bunka dunka!
* Lance Brandt taps his blade against the ground and gives a grin, "Your beatings maybe."
Celia Dunesend: "And here's the rest of their merry band. To arms!"
Queen Zorya - Beast Form: "Deztroy, deztroy, deztroy."
Fleed: Time for rollin initiative!
Lance Brandt: Initiative: « 1d20 = 1 »
* Queen Zorya rolls: 1d20+1 => 17 + 1 = 18
Lance Brandt: (( :V ))
Christina DeMarsey: roll 1d20+1 Initiative
Fleed: (( You are just the star player today. ))
* Tilus rolls: 1d20+1 Initiative. All allies also get a +2 bonus to initiative => 13 + 1 = 14
Lance Brandt: (( well I'm off to a good start ))
* Mechalomaniac rolls: 1d20+1 Initiative THIS ISN'T SCHALA => 11 + 1 = 12
* Threden rolls: 1d20+1 => 2 + 1 = 3
Lance Brandt: (( oh yay, 3 init ))
* Salome rolls: 1d20+6 Still stealthed, I hope. => 9 + 6 = 15
Christina DeMarsey: (( Ok mine is two higher ))
* Blaine rolls: 1d20+3 with bonus => 1 + 3 = 4
* Meryl Kincaid slow. Clap.
Crixsara: (( Oh, right. Someone gives an init buff to everyone, right? ))
Lance Brandt: (( so when I get a feat slot available, improved init ))
Celia Dunesend: (( Yes, me (+2) ))
Fleed: (( Tilus do you count for your bonus or is it allies only? ))
Celia Dunesend: (( I already factored in mine. ))
Celia Dunesend: (( I normally roll init at -1. ))
Lance Brandt: (( Slowlus ))
Meryl Kincaid: (( I factored mine in ))
Queen Zorya - Beast Form: (( Then I am at Init 20!
* Fleed rolls: 1d20+5 => 15 + 5 = 20
* Fleed rolls: 1d20+5 => 17 + 5 = 22
* Fleed rolls: 1d20+5 => 14 + 5 = 19
Lance Brandt: (( good thing you had that or you'd have 0 init if you ever rolled a 1 ))
Christina DeMarsey: (( You can type /ooc to type OOC Pygmy ))
* Fleed rolls: 1d20+4 => 3 + 4 = 7
* Fleed rolls: 1d20+4 => 3 + 4 = 7
Queen Zorya - Beast Form: (( oh ))
* Fleed rolls: 1d20+6 => 9 + 6 = 15
* Fleed rolls: 1d20+6 => 17 + 6 = 23
Christina DeMarsey: (( Also after I take my turn I'm gonna run and make food ))
Fleed: (( Ah, there we go. Sorry that took so long~ Anyway! ))
* Goblin Ambusher 3 takes aim at Meryl!
* Fleed rolls: 1d20+9 => 9 + 9 = 18
* Fleed rolls: 1d6+3 => 1 + 3 = 4
Meryl Kincaid: Meryl Kincaid loses 4 HP.
Christina DeMarsey: (( Also I'm giving everyone a +1 to AC ))
Christina DeMarsey: (( +1 Shield bonus to AC that is ))
* Goblin Henchgob 1 runs up and shanks Zorya!
* Fleed rolls: 1d20+6 => 19 + 6 = 25
Queen Zorya - Beast Form: Queen Zorya - Beast Form loses 4 HP.
Meryl Kincaid: (( Why are the health bars not being deducted? ))
Goblin Ambusher 2: (( They should be... ))
Celia Dunesend: (( Zorya's just did. ))
Lance Brandt: (( I think its just very minor damage or something ))
Crixsara: (( Nah, the bars should have moved so far ))
Crixsara: (( The macro is pretty good about that when it functions. ))
Queen Zorya - Beast Form: (( Zorya takes no damage! She reduces all damage by -4 while in Beast Form. ))
* Goblin Ambusher 2 shoots... Christina!
* Fleed rolls: 1d20+9 => 5 + 9 = 14
* Goblin Ambusher 2 is an awful failure.
Queen Zorya - Beast Form has received initiative.
* Queen Zorya - Beast Form swarms over the henchgob!
* Queen Zorya rolls: 1d20+5 => 19 + 5 = 24
Fleed: (( Adjacent one? ))
Lance Brandt: (( Hencgob explodes ))
Lance Brandt: ((Henchgob* ))
Queen Zorya - Beast Form: (( Yes, with Swarming Bees ))
* Goblin Henchgob 1 is covered in bees now too! It is much more painful than you make it look! How do you do this?!
Meryl Kincaid: (( And now we've re-enacted the ending to My Girl ))
Queen Zorya - Beast Form: (( This Zone causes all enemies in it to grant CA. ))
Goblin Henchgob 1: (( Well, anything else...? ))
* Queen Zorya - Beast Form scoots back a bit.
Queen Zorya - Beast Form: (( Done. ))
* Goblin Ambusher 1 takes aim at Christina as well!
* Fleed rolls: 1d20+9 => 10 + 9 = 19
* Goblin Ambusher 1 is just as big a failure!
Salome has received initiative.
Salome: (( Uh.. not quite sure how this is gonna work so.. ))
* Salome uses a Shroud on Ambusher 3
* Salome then uses Executioner's Noose.
* Salome rolls: 1d20+4 vs Fort => 2 + 4 = 6
Salome: (( fail ))
Salome: (( I'm done. ))
Goblin Ambusher 3: Don't throws that at me.
* Goblin Henchgob 2 doesn't quite like the look of HUNDREDS OF BEES swarming around like that.
Christina DeMarsey has received initiative.
* Christina DeMarsey charges Brigand 2
Christina DeMarsey:
Ardent Strike • Standard • Divine, Weapon
You attack your enemy and make it the focus of your god's anger.
Attack = 27 vs. AC       Rolled: 19     Bonuses: 8
Damage = 7   Physical       Rolled: 3     Bonuses: 4
Hit: The enemy is marked by you and takes 3 + your Charisma modifier (+2) radiant damage the first time each round it makes an attack that doesn't include you. When charging you can use this power in place of a melee basic attack.  
Goblin Brigand 2: Goblin Brigand 2 loses 7 HP.
Christina DeMarsey: (( And using Divine Challenge on him ))
Christina DeMarsey:
Divine Challenge • Minor • Divine, Radiant
You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge.
Effect: You mark the target. The mark lasts until you use the power again. The mark also ends at the end of your turn if you didn't engage the target, meaning you neither attacked it during your turn nor are you adjacent to it at the end of your turn. Until the mark ends, the target takes radiant damage the first time each round when it targets any of your allies and does not include you as a target. The damage is equal to 3 + your Charisma modifier (+2) + your Strength modifier (+4).
Christina DeMarsey: (( What was marked again? ))
Goblin Henchgob 2: (( Put a halo around it. ))
Goblin Henchgob 2: (( Already done. ))
Christina DeMarsey: (( Ok! And done ))
Celia Dunesend: (( argh this map is set up for 1/2/1 diagonal movement ))
Celia Dunesend has received initiative.
Christina DeMarsey: (( Gonna go start food. Be back before my next turn hopefully ))
Lance Brandt: (( AAAA )))
Meryl Kincaid: (( Uhhhh what ))
Lance Brandt: (( Suddenly awkward romance intermission ))
Christina DeMarsey: (( I have no idea what just happened ))
Celia Dunesend: (( Map switch, just switch back ))
Christina DeMarsey: (( Yeah. ))
Goblin Henchgob 2: (( Odd. ))
Celia Dunesend: "Christina! You've got him on the ropes, keep pressuring him!"
* Celia Dunesend uses Direct the Strike! Christina, make another melee basic vs Brigand 2.
Fleed: (( Nice job giving an attack to the guy who's not here. ))
Christina DeMarsey:
Melee Basic • Standard • Weapon
You strike an enemy with your weapon, which ignites with holy light.!
Attack = 24 vs. AC       Rolled: 16     Bonuses: 8
Damage = 11   Physical       Rolled: 7     Bonuses: 4
Goblin Brigand 2: Goblin Brigand 2 loses 11 HP.
Celia Dunesend: (( Done. ))
Fleed: (( ...wow what's WITH the bars? Huh. ))
Goblin Brigand 2: Goblin Brigand 2 loses 0 HP.
* Goblin Brigand 2 is tired of your shit! HEADBUTT
Crixsara: (( Hmmm ))
* Fleed rolls: 1d20+7 => 1 + 7 = 8
Lance Brandt: (( Failbutt ))
Crixsara: (( And I can't edit the macro to see if it's just not copied right... ))
* Goblin Brigand 2 only reaches up to Christina's chest; is an awful person. Shifts back and pulls out some strange-lookin' device!
* Goblin Brigand 1 charges Christina!
* Fleed rolls: 1d20+10 => 11 + 10 = 21
* Fleed rolls: 1d8+5 => 7 + 5 = 12
Christina DeMarsey: Christina DeMarsey loses 12 HP.
Goblin Brigand 1: (( Yeah I'll have to get Imban's version, I guess. Huh. ))
Crixsara has received initiative.
Lance Brandt: (( so, I'm gonna handle the armbashers probably ))
Goblin Brigand 2: Goblin Brigand 2 loses 0 HP.
Crixsara: Alright, *kupo*, let's get into a better position.
Goblin Brigand 1: (( Ambusher 3 is closest. ))
Crixsara: (( Yep. ))
Lance Brandt: (( Well, the ones at the other side of the field I mean ))
* Crixsara takes aim with her weapon, first firing off a small tracer round.
Crixsara:
Magical Accelerant • Minor • N/A
Crixsara shoots a foe with a shell containing a magical mixture intended to make the target more susceptible to magic gunner rounds.
Effect: Target creature becomes covered in a magical accelerant. If the creature is later hit by a Magic Gunner attack, they may choose to deal an extra 1d6 damage. This damage can only be triggered once per turn.
* Crixsara then follows up with a blast of dark energies
Crixsara:
Dark Shot • Standard - Melee Touch/Ranged 10 • Arcane, Implement, Necrotic, Psychic
Crixsara shoots a magical bullet infused with darkness at an enemy, which saps their mind and distracts them momentarily.
Attack = 18 vs. Fort       Rolled: 14     Bonuses: 4
Damage = 8   Necrotic/Psychic       Rolled: 4     Bonuses: 4     Critical: 0
Hit: Target grants combat advantage until the end of your next turn.
Potential Bonuses: Hidden Sniper (Gain CA against target if you have concealment against it)
Goblin Brigand 1: (( Gonna fire off accelerant? ))
Goblin Ambusher 3: Goblin Ambusher 3 loses 8 HP.
Crixsara:
Magical Accelerant (Detonate) • Free Action • N/A
The magical accelerant ignites, dealing extra damage!
Damage = 6   Physical       Rolled: 6     Bonuses: 0
Queen Zorya - Beast Form: (( nice ))
Goblin Ambusher 3: Goblin Ambusher 3 loses 6 HP.
Meryl Kincaid has received initiative.
Goblin Ambusher 3: Why ams I bleeding ._.
* Meryl Kincaid rolls her shoulder, digs in her heel and takes off with a wicked grin.
Meryl Kincaid: IT'S COWARD KILLIN' TIME!
Lance Brandt: (( Also this going dead last thing is going to get irritating isn't it? :/ ))
Meryl Kincaid:
Howling Strike • Standard • Primal, Weapon
Ah'm comin' fer ya!
Attack = 22 vs. AC       Rolled: 18     Bonuses: 4
Damage = 16   Physical       Rolled: 10     Bonuses: 6     Special: 4     Critical: 0
Special: May use while charging and +2 to charge distance if raging.
* Goblin Brigand 1 is Protect-ed! Eat it, axe lady!
Meryl Kincaid: (( Does that just raise his AC? ))
Goblin Brigand 1: (( +5 until start of user's turn, yeah. ))
Meryl Kincaid:
Heroic Effort • No Action • Personal
AH DON'T MISS WHEN AH'M ANGRY!
Effect: Add +4 racial bonus to a missed attack roll or failed saving throw.
Meryl Kincaid: (( Eat it, gobby. ))
* Goblin Brigand 1 is not Protect-ed enough, oh fuck
Lance Brandt: (( Crunt ))
Goblin Brigand 1: Goblin Brigand 1 loses 16 HP.
Lance Brandt: (( Crunch* ))
Crixsara: (( Oh, the macro seems to be working now. Did you just change it? ))
Goblin Brigand 1: (( Yeah, the bar was acting weird. ))
Christina DeMarsey: (( eating now. Tilus play me if I'm not back in time ))
Lance Brandt has received initiative.
Lance Brandt: (( oh hey ))
Celia Dunesend: (( Kay. ))
* Lance Brandt gives a toothy grin as he stares at Ambusher 2, flaming runes suddenly appearing across its body "Lets Party." (Marking with Aegis of Assault).
Goblin Ambusher 2: Why is withs the lights?
Goblin Ambusher 2: (( That's your Minor, right? ))
Celia Dunesend: (( Marks are all minor, yes ))
* Goblin Ambusher 3 does not like what is happening here ._.
Crixsara: (( Warden's are free actions. ))
Celia Dunesend: (( Ah. ))
* Goblin Ambusher 3 flings sparkly powder into the air and disappears! Later, shitlords
Lance Brandt: (( Warden's are weird too ))
* Goblin Henchgob 1 is TURBO DIE
Lance Brandt: (( Free action multi-target but last only one turn ))
* Goblin Ambusher 2 is, uh... hm.
* Lance Brandt grins
* Goblin Ambusher 2 retreats a bit, before shooting Lance IN THE GODDAMN FACE
* Fleed rolls: 1d20+9 => 3 + 9 = 12
* Goblin Ambusher 2 does not. Alas.
* Lance Brandt sets the arrow on fire :
Queen Zorya - Beast Form has received initiative.
* Queen Zorya - Beast Form buzzes forward and reforms into her lilty-shape long enough to send a stinging clump of bees at Gob Ambusher 1!
Queen Zorya - Beast Form: "Fly!
Queen Zorya - Beast Form: (( Using Swarmstrike ))
* Queen Zorya rolls: 1d20+5 => 3 + 5 = 8
* Goblin Ambusher 1 is better-protected from bees, thanks to mask.
* Goblin Ambusher 1 does get reminded of Zorya, however, and decides she needs a good face-shootin' as well.
Queen Zorya - Beast Form: (( wild shape why do you have to suck so hard ))
* Fleed rolls: 1d20+9 => 3 + 9 = 12
* Goblin Ambusher 1 just shoots bees.
Lance Brandt: (( because ))
Salome has received initiative.
Celia Dunesend: (( Because it's revenge for how powerful it was in 3.5e. ))
Lance Brandt: (( also somewhat sad that it didn't stop one square to the left ))
Queen Zorya - Beast Form: (( no other class has such a gimping : ))
Lance Brandt: (( Wizard (no) ))
Celia Dunesend: (( Orbizards are pretty scary. ))
Celia Dunesend: (( ))
Goblin Ambusher 1: (( Oh there he is. ))
Queen Zorya - Beast Form: (( mleh ))
Crixsara: (( Juggling balls. ))
* Salome moves and... hopefully remains hidden? Not sure when another stealth check may be needed.
Queen Zorya - Beast Form: (( oh hey, orbizard who hides by being a juggler ))
Fleed: The Brigands are busy with Christina and Meryl, but the hench is totes free, if worried; Stealth against that guy.
* Salome rolls: 1d20+13 => 10 + 13 = 23
Salome: (( I can double-move, right? ))
* Fleed rolls: 1d20 => 9
* Goblin Henchgob 2 ain't seen shit, cap'n
Meryl Kincaid: (( If you want to give up your attack, yes ))
* Salome shrouds Brigand 1 and ends turn.
Lance Brandt: (( And then Salome was one with the cave ))
* Goblin Henchgob 2 just keeps on chuggin' along~
* Goblin Henchgob 2 be a-shankin' Christina!
Crixsara: (( Shrouding is free, though. ))
* Fleed rolls: 1d20+8 => 6 + 8 = 14
* Goblin Henchgob 2 is too unfamiliar with human anatomy to stab asses of. Sads.
Christina DeMarsey has received initiative.
Celia Dunesend: (( I take it christina is not back yet? ))
Celia Dunesend: (( Yeah looks like that's the case. ))
Lance Brandt: (( Damn it Mecha ))
Tilus: Christina shifts.
Tilus: Christina marks Brigand 1 (clearing the mark on Brigand 2), uses Holy Strike.
* Tilus rolls: 1d20+8 To hit => 14 + 8 = 22
* Tilus rolls: 1d8+6 Damage => 2 + 6 = 8
* Goblin Brigand 1 done under Protect. Eff off.
Celia Dunesend has received initiative.
Celia Dunesend: "Keep it up, Celia!"
Goblin Brigand 1: (( Yes, we're using Imban flanking here. ))
Celia Dunesend: (( Err, Christina. ))
Celia Dunesend: (( That's a legal flank in base 4e, too. ))
* Celia Dunesend uses Commander's Strike! Christina attacks Brigand 1 with +1 to hit and +4 to damage!
* Tilus rolls: 1d20+11 Christina basic melee, to hit => 17 + 11 = 28
* Goblin Brigand 1 is not Protect enough for that ._.
* Tilus rolls: 1d20+8 Damage => 11 + 8 = 19
Celia Dunesend: (( Erk ))
Salome: (( brb ))
Goblin Brigand 1: (( I WAS GOING TO SAY ))
Crixsara: (( BEST WEAPON ))
* Tilus rolls: 1d8+8 Damage => 1 + 8 = 9
Goblin Brigand 1: Goblin Brigand 1 recovers 9 HP.
Lance Brandt: (( WORST WEAPON ))
Goblin Brigand 1: Goblin Brigand 1 loses 18 HP.
Christina DeMarsey: (( I am back ))
Celia Dunesend: (( Done ))
Crixsara: (( Anti-Blood Sword. ))
Lance Brandt: (( clearly it heals them THEN does double damage (no) ))
Celia Dunesend: (( ffff ))
* Fleed rolls: 1d6 => 1
Lance Brandt: (( oh god rolls ))
* Goblin Brigand 2 does not recover Protectra shell. Has a bad time.
* Goblin Brigand 2 decides to have a better time by HEADBUTTING CELIA
* Fleed rolls: 1d20+7 => 12 + 7 = 19
* Fleed rolls: 1d8+5 => 5 + 5 = 10
Celia Dunesend: (( Oww. ))
Celia Dunesend: Celia Dunesend loses 10 HP.
Lance Brandt: (( stop dying, leader ))
Fleed: Celia tumbles from the force of ARMORED HEADBUTT.
Celia Dunesend: "Ack! That was a surprising blow."
* Goblin Brigand 1 is not too sure what he should be doing. Pulls out that turtle shell. Has a better time!
* Goblin Brigand 1 shanks on Christina!
* Fleed rolls: 1d20+9 => 15 + 9 = 24
* Fleed rolls: 1d8+5 => 2 + 5 = 7
Christina DeMarsey: Christina DeMarsey loses 7 HP.
Christina DeMarsey: Tch, you'll pay for that!
Goblin Brigand 1: Nothin' personal, sugar-tits. King, castle, what has ya.
Crixsara has received initiative.
* Fleed rolls: 1d20 => 17
Lance Brandt: (( Umb? ))
Goblin Brigand 1: (( He's here. ))
Crixsara: (( I just paused because roll. ))
Salome: (( back ))
Lance Brandt: (( ah ))
Goblin Brigand 1: (( Don't worry about it. Something I just forgot to do. ))
* Crixsara shoots off another tracer at the minion, before following up with a bright magical shot.
Crixsara:
Magic Shot • Standard - Ranged 10 • Arcane, Implement
Crixsara shoots a basic magical bullet at an enemy.
Attack = 10 vs. Ref       Rolled: 6     Bonuses: 4
Damage = 12   Physical       Rolled: 8     Bonuses: 4     Critical: 0
Special: This power can be used in the place of a Ranged Basic Attack, and counts as such for all abilities.
Potential Bonuses: Hidden Sniper (Gain CA against target if you have concealment against it)
* Goblin Henchgob 2 SRW dodge
Crixsara: Tsk, *kupo*.
Meryl Kincaid has received initiative.
* Meryl Kincaid raises her axe up high and moves to bring it down on Brigand 1.
Meryl Kincaid:
Devastating Strike • Standard • Primal, Weapon
Here comes th' pain!
Attack = 8 vs. AC       Rolled: 4     Bonuses: 4
Damage = 11   Physical       Rolled: 5     Bonuses: 6     Special: 1     Critical: 0
Effect: Enemies gain +2 to hit you unless raging.
Meryl Kincaid: (( Well that was worth it. ))
* Meryl Kincaid shift
Christina DeMarsey: (( ))
Lance Brandt has received initiative.
* Lance Brandt continues grinning as he sweeps his sword against the ground, a blazing ring of fire engulfing him as he lunges towards Ambusher 1 (Blazing Corona: Generate an Aura 1, any creature that starts their turn in that aura takes 4 fire damage, and I can end it early by using a secondary attack)
Goblin Ambusher 1: OH GOD WHAT
* Lance Brandt then raises his sword, electricity crackling along the blade, "THUNDER BLADE!" He yells before striking downward.
Lance Brandt: Lightning Clash - Primary (Hit): « 1d20+6 = 4 + 6 = 10 » vs. AC
Lance Brandt: (( fuck ))
* Goblin Ambusher 1 was probably alerted to you by all the fire.
Lance Brandt: (( why you gotta be that way kid? ))
Goblin Ambusher 1: (( Marking, done...? ))
Lance Brandt: (( done yeah ))
Lance Brandt: (( and 2 is still his mark ))
Lance Brandt: (( minor, move, standard ))
Fleed: Zorya, Crixsara, Christina, Perception.
* Queen Zorya rolls: 1d20+9 => 20 + 9 = 29
Christina DeMarsey: roll 1d20+2 Perception!
* Mechalomaniac rolls: 1d20+2 Perception! => 12 + 2 = 14
* Threden rolls: 1d20 => 10
Queen Zorya - Beast Form: (( woo ))
Lance Brandt: (( oh hi there ))
* Goblin Ambusher 3 is totally exposed, fuck
* Fleed rolls: 1d20+10 => 11 + 10 = 21
* Goblin Ambusher 3 is totally exposed to Zorya, at least.
Lance Brandt: (( Still sad lightning clash didn't work since I could have used it to hit both ambushers ))
* Goblin Ambusher 3 is... probably still pretty exposed, fuck
Queen Zorya - Beast Form: "We see you there, little goblin!"
* Goblin Ambusher 3 waves down the hallway behind him!
* Queen Zorya - Beast Form points and shouts. "There he is! There he is!"
* Goblin Ambusher 3 then takes aim at Zorya because UGH YOU LADY
* Fleed rolls: 1d20+9 => 2 + 9 = 11
* Goblin Ambusher 3 can't hit shit but bees! Who does that?
* Goblin Ambusher 2 uh... readjusts himself some.
* Goblin Ambusher 2 tries his best at face-shooting again. What an asshat, that guy
* Fleed rolls: 1d20+9 => 18 + 9 = 27
* Fleed rolls: 1d8+3 => 7 + 3 = 10
Lance Brandt: Lance Brandt loses 10 HP.
* Lance Brandt is face shot, simply grins menacingly promising suffering and pain >
Goblin Ambusher 2: Whats a dicksface, you.
Queen Zorya - Beast Form has received initiative.
* Queen Zorya - Beast Form flows forward, buoyed up by her bees, and sends a fan of them at Ambusher 1.
Goblin Ambusher 1: ?!
Lance Brandt: (( Bee seizure ))
Queen Zorya - Beast Form: "Alright now, just as we practiced, our lovelies." Suddenly a keening hum ripples through the air around the Gob's head, pummelling his ears with ultrasound.
Queen Zorya - Beast Form: ((Go go PULSING DRONE!))
* Queen Zorya rolls: 1d20+5 => 6 + 5 = 11
Queen Zorya - Beast Form: (( AUGH ))
Lance Brandt: (( what is with these rolls? ))
Goblin Ambusher 1: (( I... have no idea. ))
Christina DeMarsey: (( That they're totally normal? ))
Goblin Ambusher 1: (( STOP BEING AWFUL, DICEBOT ))
Queen Zorya - Beast Form: (( ACTION POINT FUCK IT ))
Queen Zorya - Beast Form: (( MORE BEES ))
Celia Dunesend: (( Pygmy, meet Kid. ))
* Queen Zorya rolls: 1d20+5 FIRE THE BEES => 7 + 5 = 12
Queen Zorya - Beast Form: (( FFFFFFFFFFF ))
Queen Zorya - Beast Form: (( Kid you are fired.
* Goblin Ambusher 1 watches bees be set on fire, by Lance.
* Queen Zorya - Beast Form disappears in a swarm again.
* Goblin Ambusher 1 is also aflame! Oh no!
Goblin Ambusher 1: Goblin Ambusher 1 loses 4 HP.
* Goblin Ambusher 1 uh, uh, uh, bye
* Goblin Ambusher 1 throws sparkly powder!
Lance Brandt: "Grr... Get back here you!"
Salome has received initiative.
* Salome puts another shroud on Brigand 1
* Salome tries to Noose it again.
* Salome rolls: 1d20+4 vs Fort => 17 + 4 = 21
Goblin Brigand 1: MY NECKMEATS!
* Salome rolls: 1d6+8 => 2 + 8 = 10
Goblin Brigand 1: Goblin Brigand 1 loses 10 HP.
Lance Brandt: (( almost murder ))
Goblin Brigand 1: (( Pull it~ ))
Goblin Brigand 1: (( If you want, that is. ))
Goblin Brigand 1: (( Or-- not? ))
Celia Dunesend: (( I don't think he can. ))
* Goblin Henchgob 2 goes anyway!
* Goblin Henchgob 2 sees you, doofus.
* Fleed rolls: 1d20+6 => 4 + 6 = 10
* Goblin Henchgob 2 just can't hit you ._.
Christina DeMarsey has received initiative.
Crixsara: (( No it doesn't~ ))
Christina DeMarsey: (( Hey Tilus will Brigand 1 die before he gets to take another turn!? ))
Celia Dunesend: (( Let's find out! ))
Christina DeMarsey: (( Actually I guess I can try anyway ))
* Christina DeMarsey raises her sword and strikes the Brigand with the fury of GOD
Christina DeMarsey:
Holy Strike • Standard • Divine, Radiant, Weapon
You strike an enemy with your weapon, which ignites with holy light.
Attack = 12 vs. AC       Rolled: 4     Bonuses: 8
Damage = 7   Radiant       Rolled: 3     Bonuses: 4
Hit: If you marked the target you gain a bonus to the damage roll equal to your Wisdom modifier (+2).  
Goblin Henchgob 2: (( Eh I guess you're right but I'm still gonna say that since you SHOT AT IT the goblin probably has a decent idea of where you might be. ))
Lance Brandt: (( GODDO SWORD? ))
Goblin Brigand 1: Lady cool your nips, why you gotta hate.
Christina DeMarsey: Silence!
Christina DeMarsey: (( Actually ))
Christina DeMarsey:
Heroic Effort • Minor • Humes are Awesome
You call upon your furious nature to improve your odds of harming your foe.
Effect: If you miss with an attack or fail a saving throw, you gain a +4 racial bonus to the attack roll or the saving throw
Christina DeMarsey: (( That plus flanking means I hit ))
Goblin Brigand 1: (( Protect shell has it at 23 AC right now, so no you don't. ))
Christina DeMarsey: (( WELL MAYBE YOU SHOULD NOTE THESE THINGS ))
Crixsara: (( It does have the buff tag on it... ))
Goblin Brigand 1: (( DO YOU SEE THE SHIELD UP ICON THERE ))
Christina DeMarsey: (( I see a bunch of stuff ))
Christina DeMarsey: (( I don't know what they DO ))
Christina DeMarsey: (( Anyway remarking and done. ))
Goblin Brigand 1: (( THIS IS BETTER THAN TRIANGLES (but anyway yeah you ain't expending that power because that would be dumb and cruel) ))
Celia Dunesend has received initiative.
* Celia Dunesend stands up!
Celia Dunesend: "Don't let him get to you, Christina, take a deep breath and strike again!"
* Celia Dunesend uses Commander's Strike on Christina. Hit him again with your melee basic, at +4 to damage.
Christina DeMarsey:
Melee Basic • Standard • Weapon
You strike an enemy with your weapon, which ignites with holy light.!
Attack = 10 vs. AC       Rolled: 2     Bonuses: 8
Damage = 10   Physical       Rolled: 6     Bonuses: 4
Lance Brandt: (( wow ))
Lance Brandt: (( what the hell Kid ))
Christina DeMarsey: (( Again, why are you surprised? ))
Goblin Brigand 1: (( Dicebot stop being a dick ._. ))
Queen Zorya - Beast Form: (( Kid is almost as bad as schala D: ))
Christina DeMarsey: (( It's ALWAYS like this in Scales ))
Lance Brandt: (( not always ))
Celia Dunesend: "Also, shrug off your wounds and get ready for the counterattack!"
Crixsara: (( To be fair, at 23 AC, you have only a 25% chance to hit anyway. ))
Christina DeMarsey: (( Am I spending a healing surge? ))
Goblin Brigand 1: (( Yeah I made these things to take a beating. ))
* Tilus rolls: 1d6 Using Inspiring Word, Christina recovers her surge value + this much HP => 5
Christina DeMarsey: Christina DeMarsey recovers 13 HP.
Celia Dunesend: (( Done. ))
* Fleed rolls: 1d6 => 6
Lance Brandt: (( oh god why ))
Celia Dunesend: (( Of course ))
* Goblin Brigand 1 recovers turtle shell! COWABUNGA DUDE
Lance Brandt: (( does the shell add to reflex too? ))
* Goblin Brigand 1 is a little too annoyed over the beating of his buddy to really care right now, decides to beat on Christina instead!
Christina DeMarsey: (( How is 2 moving on 1's turn? ))
Goblin Brigand 1: (( Right, got mixed up. ))
Lance Brandt: (( Magic ))
Christina DeMarsey: (( Or more specifically how is 1 doing stuff on 2's turn ))
Crixsara: (( It's 2's turn according to init. ))
Goblin Brigand 2: (( Yeah, Impersonate just didn't take and I got confused. ♥ ))
* Goblin Brigand 2 a-shanko
* Fleed rolls: 1d20+9 => 3 + 9 = 12
* Goblin Brigand 2 hmmf.
* Fleed rolls: 1d6 Recover Turtle Shell => 6
Goblin Brigand 1: (( ...what ))
Lance Brandt: (( oh god ))
Celia Dunesend: (( what ))
Queen Zorya - Beast Form: (( :V ))
Christina DeMarsey: (( If you guys can, hit Brigand 2 ))
Celia Dunesend: (( Really, Kid? ))
* Goblin Brigand 1 shifto
Meryl Kincaid: (( This fight's going to just keep going isn't it ))
* Goblin Brigand 1 aarrgh
* Fleed rolls: 1d20+9 => 14 + 9 = 23
* Fleed rolls: 1d8+5 => 4 + 5 = 9
Christina DeMarsey: Christina DeMarsey loses 9 HP.
Lance Brandt: (( Its the dice, man ))
Crixsara has received initiative.
Queen Zorya - Beast Form: (( dice don't roll this bad ))
Crixsara: If you want to be so close, *kupo*, then you just make it easier for me.
Goblin Brigand 1: (( These guys are going to be dumb enough not to care about REGENERATING PROTECT so eff that. It was funny the first time. ))
Goblin Brigand 1: (( Not trying to dumb down the encounter here but even I'm going "AAAAA WHAT IS THIS BULLSHIT" ))
* Crixsara shoots at point blank, strangely counting as a melee touch attack so it doesn't trigger an AoO.
Crixsara:
Dark Shot • Standard - Melee Touch/Ranged 10 • Arcane, Implement, Necrotic, Psychic
Crixsara shoots a magical bullet infused with darkness at an enemy, which saps their mind and distracts them momentarily.
Attack = 14 vs. Fort       Rolled: 10     Bonuses: 4
Damage = 8   Necrotic/Psychic       Rolled: 4     Bonuses: 4     Critical: 0
Hit: Target grants combat advantage until the end of your next turn.
Potential Bonuses: Hidden Sniper (Gain CA against target if you have concealment against it)
* Goblin Henchgob 2 buh?
Meryl Kincaid: (( It doesn't help I've been up since around 5 AM ))
* Goblin Henchgob 2 has been TURBO DEADED
* Fleed rolls: 1d20 => 4
Crixsara:
Spirit Charger • Minor • N/A
Crixsara's use of magical accelerants allows her to harvest tiny fragments of the creature's spirit or essence, allowing you to increase the effect of some attacks.
Effect: Recover a Spirit Charge use. Only one Spirit Charge can be held at a time.
Meryl Kincaid has received initiative.
Meryl Kincaid: (( So what do you guys want me to do, try to kill 1? Cuz I've got widgets that let me get extra attacks ))
Christina DeMarsey: (( Does he still have AC 23? ))
Goblin Henchgob 2: (( No, it's normal now. ))
Christina DeMarsey: (( It's worth a shot, or you can hit 2 ))
Meryl Kincaid: Sup, Bubblegum.
Meryl Kincaid:
Devastating Strike • Standard • Primal, Weapon
Here comes th' pain!
Attack = 17 vs. AC       Rolled: 13     Bonuses: 4
Damage = 13   Physical       Rolled: 7     Bonuses: 6     Special: 1     Critical: 0
Effect: Enemies gain +2 to hit you unless raging.
Goblin Brigand 1: Howdy, sugar.
Goblin Brigand 1: Oh. Oh god pain.
Goblin Brigand 1: Goblin Brigand 1 loses 13 HP.
* Fleed rolls: 1d20 => 10
* Meryl Kincaid starts to laugh.
Meryl Kincaid:
Swift Charge • Free Action • Personal
ALL ABOARD TH' MURDER TRAIN!! CHOO CHOO!!
Effect: After reducing an enemy to 0 HP, charge a second enemy.
Meryl Kincaid: HI, PRINCESS!
Meryl Kincaid:
Howling Strike • Standard • Primal, Weapon
Ah'm comin' fer ya!
Attack = 17 vs. AC       Rolled: 13     Bonuses: 4
Damage = 21   Physical       Rolled: 15     Bonuses: 6     Special: 6     Critical: 0
Special: May use while charging and +2 to charge distance if raging.
Goblin Brigand 2: Hey there.
Goblin Brigand 2: How's it hangin'?
Christina DeMarsey: (( Heroic effort cough cough ))
Meryl Kincaid: (( Already used it. ))
Christina DeMarsey: (( Oh ok ))
Goblin Brigand 2: You got, ah, you got a little somethin'.
Goblin Brigand 2: Kinna... right here.
Celia Dunesend: (( Also did that roll include the charge bonus? ))
Meryl Kincaid: GONNA KILL YA AND EAT YER FACE.
* Goblin Brigand 2 points to his face
Lance Brandt: (( QUICK SERRA... Oh wait ))
Celia Dunesend: (( ))
Crixsara: (( It didn't, actually. ))
Celia Dunesend: (( Alas, Serra is not here. ))
Meryl Kincaid: (( I don't know if you get a bonus to At-Wills when you charge and use a special power for it ))
Meryl Kincaid: (( If you do, I got him. If not, I don't. ))
Goblin Brigand 2: (( If you charge, it's +1. ))
Celia Dunesend: (( Technically melee basic is still an at-will power. ))
Meryl Kincaid: (( Then I got him. ))
* Goblin Brigand 2 's helmet crumples on a hilarious time delay
Goblin Brigand 2: Goblin Brigand 2 loses 21 HP.
* Meryl Kincaid leans down.
Crixsara: (( Charge rules just says "You get +1 to the MBA or bull rush", and that power says "Use in place of MBA" ))
Meryl Kincaid: Hey.
Lance Brandt: (( 1 HP dance ))
Meryl Kincaid: Hey Becky.
* Goblin Brigand 2 waves his arms in the air, like he just don't care.
Meryl Kincaid:
Running Riot • Minor • Divine, Weapon
WELCOME T'TH' JUNGLE, WE GOT FUN'N GAMES!!
Attack = 21 vs. AC       Rolled: 17     Bonuses: 4
Damage = 11   Physical       Rolled: 9     Bonuses: 2     Special: 0     Critical: 0
Req: Must have hit an enemy with a weapon attack this turn.
Christina DeMarsey: Becky?
* Goblin Brigand 2 cares!
* Goblin Brigand 2 cares so much oh dear god
Lance Brandt: (( -10 HP Dance ))
Goblin Brigand 2: Goblin Brigand 2 loses 11 HP.
* Fleed rolls: 1d20 => 18
* Meryl Kincaid laughs like a happy Krogan.
Lance Brandt has received initiative.
* Lance Brandt glares at Ambusher 2 and draws the flames around him into a ball, flinging it at the gobbo and then retreating back into the cave to draw the ambushers back out.
Lance Brandt: Blazing Corona (Hit): « 1d20+6 = 14 + 6 = 20 » vs. Reflex.
Lance Brandt: Blazing Corona (Damage): « 1d8 = 8 » Fire damage.
Lance Brandt: (( oh wow ))
Goblin Ambusher 2: FIRE
Meryl Kincaid: (( Barbarian's got some fun widgets, and they synergize well with Sohei. ))
Goblin Ambusher 2: ON MY FACE
Goblin Ambusher 2: Goblin Ambusher 2 loses 8 HP.
Lance Brandt: (( and no more blazing corona ))
Meryl Kincaid: (( On a clear day I can get multiple attacks in a row and just Chance Step through enemies ))
Christina DeMarsey: (( It's never a clear day with Kid ))
Lance Brandt: (( I'm just happy at getting a mini-crit on that ))
Goblin Ambusher 2: (( That all, yeah? ))
Lance Brandt: (( yeah ))
* Goblin Ambusher 3 does a happy little dance.
Lance Brandt: (( oh goody ))
Celia Dunesend: (( Of course. ))
Queen Zorya - Beast Form: "More targetz."
Queen Zorya - Beast Form: "Come clozer."
Lance Brandt: (( Now hopefully they all stay relatively clumped ))
* Goblin Ambusher 3 edges in a little closer, for shootz.
* Fleed rolls: 1d20+9 Holy shit that lady with the axe fuck => 10 + 9 = 19
Crixsara: More targets, *kupo*.
* Fleed rolls: 1d8+3 => 4 + 3 = 7
Meryl Kincaid: Meryl Kincaid loses 7 HP.
Queen Zorya - Beast Form: (( seriously thinking of switching to wizard, short range sucks ))
* Goblin Ambusher 2 hmm.
Lance Brandt: (( Somewhat ))
* Goblin Ambusher 2 takes aim at Lance!
Lance Brandt: (( mostly when enemies are moslty archers ))
* Fleed rolls: 1d20+9 => 16 + 9 = 25
* Fleed rolls: 1d8+3 => 2 + 3 = 5
Lance Brandt: Lance Brandt loses 5 HP.
Lance Brandt: (( goddamnit ))
* Goblin Ambusher 2 stays his aim!
Queen Zorya - Beast Form has received initiative.
Meryl Kincaid: (( Take 3 off the damage I took, I get temp HP for killing things equal to my Con modifier ))
Lance Brandt: "I will see you burn for that."
Meryl Kincaid: (( I forgot to add it ))
Meryl Kincaid: Meryl Kincaid recovers 3 HP.
Goblin Ambusher 2: Boss, yous do a fines jobs of burning already.
* Queen Zorya - Beast Form buzzes forward a bit, pops into normal mode, and fires more bees at the ambusher.
* Queen Zorya - Beast Form then turns into bees again.
* Queen Zorya rolls: 1d20+5 => 6 + 5 = 11
Queen Zorya - Beast Form: (( *sigh*
Lance Brandt: (( yarp ))
Fleed: Christina, Lance, Zorya, Crixsara, Perception.
Lance Brandt: Perception: « 1d20+4 = 5 + 4 = 9 »
Queen Zorya - Beast Form: (( goddamnit no
Lance Brandt: (( rolls ))
* Queen Zorya rolls: 1d20+9 => 6 + 9 = 15
Queen Zorya - Beast Form: (( yep ))
Lance Brandt: (( better than 9 ))
* Threden rolls: 1d20 => 18
Fleed: (( Mechperson~? ))
* Fleed rolls: 1d20+10 => 16 + 10 = 26
Christina DeMarsey: (( What? ))
Fleed: (( Perception check~ ))
* Mechalomaniac rolls: 1d20+2 => 13 + 2 = 15
* Goblin Ambusher 1 nin nin~
* Goblin Ambusher 1 INVISO-SHOOT FIRE
* Fleed rolls: 1d10+11 v Christina => 8 + 11 = 19
* Goblin Ambusher 1 done a bad.
Lance Brandt: (( oh hey ))
Lance Brandt: (( oh wait ))
Lance Brandt: (( damn it one square too far ))
* Fleed rolls: 1d20+6 => 14 + 6 = 20
* Fleed rolls: 1d20+6 => 8 + 6 = 14
* Fleed rolls: 1d20+6 => 14 + 6 = 20
* Fleed rolls: 1d20+5 => 4 + 5 = 9
Celia Dunesend: (( Make sure you're counting by squares, not the numbers that pop up, since this is running on 1/2/1 movement which is NOT 4e ))
Queen Zorya - Beast Form: (( I know ))
Goblin Ambusher 1: (( Yeah, I don't know why that's even happening. ))
Lance Brandt: (( ah ))
Christina DeMarsey: (( Oh, that was my bad ))
Lance Brandt: (( ))
Christina DeMarsey: (( It's an option when you start the server uhh ))
* Goblin Henchgob hold position!
Christina DeMarsey: (( Should be fixed ))
Lance Brandt: (( I'm counting squares though yeah ))
* Goblin Henchgob 3 too!
Salome has received initiative.
Christina DeMarsey: (( Or maybe not ))
Lance Brandt: (( if I was 1 closer I could have reached and green flamed Ambusher 1 ))
* Salome rolls: 1d20+13 stealth => 19 + 13 = 32
* Fleed rolls: 1d20 => 5
* Fleed rolls: 1d20 => 8
Lance Brandt: (( So are we actually moving 1/2/1 or is that just what the movement shows? ))
* Fleed rolls: 1d20 => 4
* Fleed rolls: 1d20+1 => 18 + 1 = 19
* Fleed rolls: 1d20+1 => 10 + 1 = 11
Fleed: Everything's fine!
Celia Dunesend: (( That's just what the movement shows. We move 1/1/1 as per standard 4e. ))
Lance Brandt: (( alright ))
Fleed: (( That gonna be all, or you gonna shroud someone? ))
Queen Zorya - Beast Form: (( stupid massive cave ))
Salome: (( Oh, right. Sorry. ))
Salome: (( I'll shroud the uh.. 3, the one I shrouded before. ))
* Goblin Henchgob 2 turns purple, fades away
Salome has received initiative.
Christina DeMarsey has received initiative.
* Christina DeMarsey charges Ambusher 1
Christina DeMarsey:
Ardent Strike • Standard • Divine, Weapon
You attack your enemy and make it the focus of your god's anger.
Attack = 24 vs. AC       Rolled: 16     Bonuses: 8
Damage = 12   Physical       Rolled: 8     Bonuses: 4
Hit: The enemy is marked by you and takes 3 + your Charisma modifier (+2) radiant damage the first time each round it makes an attack that doesn't include you. When charging you can use this power in place of a melee basic attack.  
Lance Brandt: (( yay murder ))
Goblin Ambusher 1: (( Okay there is no way you're getting out of that with at least ONE OA. Choose. ))
Goblin Ambusher 1: Goblin Ambusher 1 loses 12 HP.
Christina DeMarsey: (( The henchgobs would have had one each ))
Goblin Ambusher 1: (( FAIR ENOUGH ))
* Fleed rolls: 1d20+6 => 2 + 6 = 8
Queen Zorya - Beast Form: (( but I was gonna fling bees all over there Christina :V ))
* Fleed rolls: 1d20+6 => 14 + 6 = 20
Goblin Ambusher 1: (( Shit, I forget if Tilus's add applies to that...? ))
Christina DeMarsey: (( STATE PLANS EARLIER ))
Celia Dunesend: (( Not my add, but someone else's ))
Celia Dunesend: (( for the +1 shield AC ))
Lance Brandt: (( now, Aegis doesn't overwrite shroud/curse right? ))
Christina DeMarsey: Also issuing a DIVINE CHALLENGE to Ambusher 3
Crixsara: (( It's Mecha's own, and it shouldn't. ))
Christina DeMarsey: Christina DeMarsey loses 4 HP.
Celia Dunesend has received initiative.
Lance Brandt: (( NEVER MIND THEN ))
Crixsara: (( It's a +1 shield bonus, and he's already wearing a shield. ))
Goblin Ambusher 1: (( Aegis only overwrites Challenge, since it's a mark. ))
Crixsara: (( Curse isn't a mark. ))
Lance Brandt: (( and I think he has the other weird mark on Ambusher 1 ))
Christina DeMarsey: (( I do yeah ))
* Celia Dunesend CHEEEEEARGEs henchgob 3!
Goblin Henchgob 3: wut
Lance Brandt: (( man I hate going dead last ))
* Tilus rolls: 1d20+8 To hit => 19 + 8 = 27
* Tilus rolls: 1d10+3 Damage => 8 + 3 = 11
* Goblin Henchgob 3 smears into goo.
* Fleed rolls: 1d20 => 16
Goblin Henchgob 3: Goblin Henchgob 3 loses 11 HP.
Celia Dunesend: (( Done ))
* Goblin Henchgob 4 just strolls right on up to Christina!
* Fleed rolls: 1d20+6 => 14 + 6 = 20
Christina DeMarsey: Christina DeMarsey loses 5 HP.
* Christina DeMarsey bleeding
* Goblin Brigand 1 and 2 sad times in death bros
Crixsara has received initiative.
Christina DeMarsey: (( Who aside from me and Tilus can heal anyway? ))
Celia Dunesend: (( Furufuru ))
Lance Brandt: (( Furu but Furu is Failru ))
Goblin Brigand 1: (( GUESS WHO WAS SUPPOSED TO BE A HEALER AND INSTEAD SLEPT THROUGH THE SESSION ♥ ))
Celia Dunesend: (( But he's not here ))
Christina DeMarsey: (( Who's wonderful idea was it to let Furu be a healer? ))
Lance Brandt: (( Furu's ))
Queen Zorya - Beast Form: (( Yeah screw this controller noise, I'm going to be a Cleric. ))
Lance Brandt: (( WHM ))
Crixsara: (( LASER CLERIC ))
Queen Zorya - Beast Form: (( hell yeah, she's still gonna be a hobogirl, just not covered in bees ))
Goblin Brigand 1: (( CAST OFF ))
Lance Brandt: (( vow of poverty? ))
Christina DeMarsey: (( WRONG GAME ))
Queen Zorya - Beast Form: (( Maybe! ))
* Crixsara moves to another positon, and fires a tracer at ambusher 1 before following up with another shot of dark energy
Crixsara:
Dark Shot (Spirit charge) • Standard - Melee Touch/Ranged 10 • Arcane, Implement, Necrotic, Psychic
Crixsara shoots a magical bullet infused with darkness at an enemy, which saps their mind and distracts them momentarily.
Attack = 19 vs. Fort       Rolled: 6     Bonuses: 13
Damage = 17   Necrotic/Psychic       Rolled: 13     Bonuses: 4     Special: 6     Critical: 0
Hit: Target grants combat advantage until the end of your next turn.
Potential Bonuses: Hidden Sniper (Gain CA against target if you have concealment against it)
Goblin Ambusher 1: BARF
Goblin Ambusher 1: Goblin Ambusher 1 loses 17 HP.
Crixsara:
Spirit Charger • Free • N/A
Crixsara's use of magical accelerants allows her to harvest tiny fragments of the creature's spirit or essence, allowing you to increase the effect of some attacks.
Effect: Recover a Spirit Charge use. Only one Spirit Charge can be held at a time.
* Fleed rolls: 1d20 => 12
Lance Brandt: (( Suddenly Crixsara-kun ))
Lance Brandt: (( Pompador pom ))
Queen Zorya - Beast Form: (( *rolls up a cleric now* ))
Christina DeMarsey: (( Do it after the game ))
* Goblin Ambusher 4 uh, hmm
Crixsara: Serves you right, *kupo*.
Queen Zorya - Beast Form: (( nope doin' it now ))
Lance Brandt: (( also, Astral Seal is an awesome power ))
Queen Zorya - Beast Form: (( druids fail ))
Queen Zorya - Beast Form: (( noted ))
* Goblin Ambusher 4 peeks around... sees some weird lady covered in bees
* Goblin Ambusher 4 takes aim!!
Christina DeMarsey: (( You've played one for half a session and have just been rolling shitty ))
* Fleed rolls: 1d20+9 => 3 + 9 = 12
* Goblin Ambusher 4 only hits bees?! Fuck this noise
Meryl Kincaid has received initiative.
Lance Brandt: (( I think part of the problem is the whole "EVERYONE IS MELEE AND MY STUFF IS (I) MAP ))
Christina DeMarsey: (( That much is true ))
Celia Dunesend: (( Yeah. that's a reason why I said no to wizard. ))
Goblin Ambusher 4: (( Yeah you guys kind of fucked yourselves for decent Controllers. ))
Lance Brandt: (( also why I didn't take that blast power ))
Celia Dunesend: (( I believe invoker has (D) stuff. ))
Crixsara: (( Well, I did mention that we were so melee heavy, so taking (I) was not the best idea. ))
* Meryl Kincaid pulls her foot along the dirt and takes off like an enraged crimson meteor.
Lance Brandt: (( that said I do have SOME AoE if I ever get in close )
* Meryl Kincaid smashes Ambusher 3 in the face with an axe.
Meryl Kincaid:
Howling Strike • Standard • Primal, Weapon
Ah'm comin' fer ya!
Attack = 7 vs. AC       Rolled: 3     Bonuses: 4
Damage = 13   Physical       Rolled: 7     Bonuses: 6     Special: 1     Critical: 0
Special: May use while charging and +2 to charge distance if raging.
Lance Brandt: (( and at level 7 I'll have a (D) Burst 3 ))
* Meryl Kincaid doesn't do that.
* Goblin Ambusher 3 has a much more resilient face than appearances give.
Lance Brandt has received initiative.
* Lance Brandt hacks the henchgob
Lance Brandt: Sword (Hit): « 1d20+6 = 8 + 6 = 14 » vs. AC
Lance Brandt: (( ))
Celia Dunesend: (( I think this actually counts as flanking. ))
Celia Dunesend: (( I wield a reach 2 spear. ))
Goblin Henchgob 5: (( No. ))
Lance Brandt: (( does it? ))
Lance Brandt: (( aw ))
Goblin Henchgob 5: (( It specifically says you need to be adjacent anyway if you're using a Reach weapon. ))
Lance Brandt: (( I think you need a feat for that actually ))
Celia Dunesend: (( Aww. ))
Goblin Henchgob 5: (( Yeah I think there's a feat that lets you do it but until you find that? TURBO WRONG ))
Lance Brandt: (( anyway, next turn I can do stuff ))
* Goblin Ambusher 3 hates everything right now, especially these jerks trying to kill him. What a bunch of assholes.
* Goblin Ambusher 3 shifts back and tries to shoot Meryl in the face.
* Fleed rolls: 1d20+9 => 20 + 9 = 29
Christina DeMarsey: (( He takes 9 damage ))
Lance Brandt: (( ow ))
* Goblin Ambusher 3 SHOOTS MERYL IN THE GOD DAMN FACE
Meryl Kincaid: Meryl Kincaid loses 11 HP.
Celia Dunesend: (( Procs defender gimmick from christina, yeah. ))
Lance Brandt: (( and yeah then he eats mark ))
Goblin Ambusher 3: Goblin Ambusher 3 loses 9 HP.
* Goblin Ambusher 3 is then burned with holy vengeance from above what the blue fuck is this shit
Christina DeMarsey: I'm your opponent, Goblin!
Goblin Ambusher 3: ._.
* Goblin Ambusher 2 is just kind of hangin' out, now. Everyone's apparently going after everyone else, is now all alone.
Meryl Kincaid: That all ya got, Betsy? Ya couldn't even hit puberty!
* Fleed rolls: 1d20+10 => 17 + 10 = 27
Queen Zorya - Beast Form: (( hahahaha ))
* Goblin Ambusher 2 fucks right off, bye guys
Queen Zorya - Beast Form has received initiative.
* Queen Zorya - Beast Form buzzes forward and engulfs the henchgob in BEEEEES
* Queen Zorya rolls: 1d20+5 => 17 + 5 = 22
Lance Brandt: (( BEEZ ))
Goblin Henchgob 5: I WAS NOT TOLD OF BEES
Queen Zorya - Beast Form: (( aughlgblblu they're in my eyes ))
* Fleed rolls: 1d20 => 6
Salome has received initiative.
* Goblin Ambusher 1 and company are like crazy dead, goodbye corporeal forms
Lance Brandt: (( They evaporate into pyreflies ))
* Salome uses Terrifying Visage
Goblin Ambusher 1: (( ...Daily, really? ))
Goblin Ambusher 1: (( Your call and all, I'm just surprised. ))
Salome: (( Yeah, because I've been real effective so far. ))
Goblin Ambusher 1: (( So, three attack rolls. ))
Lance Brandt: (( About as effective as most of us ))
Celia Dunesend: (( I've been pretty effective so far ))
* Salome shrouds 3 first. Is also primary target. Is also invoking shrouds.
Lance Brandt: (( I said most ))
Lance Brandt: (( Shroods ))
* Salome rolls: 1d20+4 vs. Ambusher 3 Will => 17 + 4 = 21
* Goblin Ambusher 3 has this odd feeling of SUPER IMPENDING DOOM.
Lance Brandt: (( SUPER IMPENDING DOOM ))
* Salome rolls: 1d20+4 vs. Ambusher 4 Will => 3 + 4 = 7
* Salome rolls: 1d20+4 vs. Henchgob 4 Will => 10 + 4 = 14
Lance Brandt: (( Not to be confused with super-imposed doom ))
* Fleed rolls: 1d20 => 6
* Salome rolls: 2d8+4+3d6 damage vs. Ambusher 3 => 10 + 4 + 12 = 26
Goblin Ambusher 3: Goblin Ambusher 3 loses 26 HP.
Lance Brandt: (( well that was just SLIGHTLY overkill ))
* Goblin Ambusher 3 MEGA DIE
* Fleed rolls: 1d20 => 9
Salome: (( I wanted it dead in case Kid screwed me on the damage roll. ))
Goblin Ambusher 4: Goblin Ambusher 4 loses 7 HP.
Goblin Ambusher 3: (( Feel like doing that secondary, or done? ))
Salome: (( I think pushing it back will only delay this further, so no. ))
Goblin Ambusher 3: (( Fair enough~ ))
Christina DeMarsey has received initiative.
Goblin Ambusher 4: aaaaa
Christina DeMarsey: Face me Goblin!
Goblin Ambusher 4: no please go away
Christina DeMarsey:
Holy Strike • Standard • Divine, Radiant, Weapon
You strike an enemy with your weapon, which ignites with holy light.
Attack = 17 vs. AC       Rolled: 9     Bonuses: 8
Damage = 5   Radiant       Rolled: 1     Bonuses: 4
Hit: If you marked the target you gain a bonus to the damage roll equal to your Wisdom modifier (+2).  
Goblin Ambusher 4: Goblin Ambusher 4 loses 5 HP.
Lance Brandt: (( DId it have to be that spot? :/ ))
Christina DeMarsey: (( +2 ))
Goblin Ambusher 4: Goblin Ambusher 4 loses 2 HP.
Christina DeMarsey: (( And no, but if you want a space free TELL ME BEFORE I GO ))
Christina DeMarsey: (( Done ))
Celia Dunesend has received initiative.
Celia Dunesend: "Christina! Take a breath, regain your focus..."
* Tilus rolls: 1d6 Inspiring Word @ Christina, you regain your HS value + this much HP => 6
Christina DeMarsey: Christina DeMarsey recovers 14 HP.
Celia Dunesend: "...and strike again!"
Goblin Ambusher 4: oh no what why
Christina DeMarsey:
Melee Basic • Standard • Weapon
You strike an enemy with your weapon, which ignites with holy light.!
Attack = 22 vs. AC       Rolled: 14     Bonuses: 8
Damage = 12   Physical       Rolled: 8     Bonuses: 4
Goblin Ambusher 4: Goblin Ambusher 4 loses 12 HP.
* Celia Dunesend uses Commander's Strike! Christina, strike with +1 to hit and +4 to damage.
Goblin Ambusher 4: Goblin Ambusher 4 loses 4 HP.
Christina DeMarsey: (( 4 more apparently ))
Celia Dunesend: (( Done ))
* Goblin Ambusher 4 sways back and forth.
Christina DeMarsey: We will accept your surrender if you wish.
Crixsara has received initiative.
Goblin Ambusher 4: um
Lance Brandt: (( TOO LATE *bang* ))
Christina DeMarsey: (( Yeah XD ))
Queen Zorya - Beast Form: (( Huh. For some reason CBuilder doesn't have straight Cleric. Just Templar and Warpriest. ))
Goblin Ambusher 4: (( WELL YOU HAVE FUCKED UP because uh that's like the basic Leader. ))
Christina DeMarsey: (( If he MIRACULOUSLY survived to my next turn I could make him surrender but eh ))
Celia Dunesend: (( CB IS LYING TO YOU ))
* Threden rolls: 1d20+11 Moogle Intimidate the goblin => 5 + 11 = 16
* Goblin Ambusher 4 aaaa
Christina DeMarsey: (( Or Umb can do it ))
* Crixsara has a very cross look on her face as she stares down the goblin
* Lance Brandt frowns, "Why are you toying with it? If we don't kill it now it'll just bring more pests."
* Goblin Ambusher 4 aaaaa
Celia Dunesend has received initiative.
Queen Zorya - Beast Form: (( But apparently it has all the same powers, and gets like a shit-ton more. ))
Christina DeMarsey: No it won't, because it doesn't want to lead more of its people to a slaughter.
* Fleed rolls: 1d20 => 16
Queen Zorya - Beast Form: (( oh wait, nevermind ))
Goblin Ambusher 4: slaughter is bad yes
Lance Brandt: (( And then we go to leave the caves after all this and there's a goblin army waiting ))
Goblin Ambusher 4: well more my slaughter some of these guys are jerks
Christina DeMarsey: We're looking for a Behemoth. Have you seen one around here?
Goblin Ambusher 4: uh
Goblin Ambusher 4: um
Goblin Ambusher 4: how should i say this
Goblin Ambusher 4: maybe
Goblin Ambusher 4: sort of
Goblin Ambusher 4: not really
Goblin Ambusher 4: but kinda
Crixsara: (( THE BEHEMOTH IS RIGHT BEHIND YOU ))
Queen Zorya - Beast Form: "You are nervouz."
Christina DeMarsey: (( CRIXSARA IS THE BEHEMOTH?! ))
Queen Zorya - Beast Form: (( ZORYA IS THE BEHEMOTH ))
Goblin Ambusher 4: crazy people with swords put me on edge sure
Christina DeMarsey: You attacked us first.
Lance Brandt: (( DOES HE LOOK LIKE A BITCH? ))
Goblin Ambusher 4: well don't barge in someone's house if you don't want to be shot in the face
Queen Zorya - Beast Form: "You zee a lady coverz herzelf in beez, and not think zhe iz hard?"
* Queen Zorya - Beast Form lands on the goblin.
Goblin Ambusher 4: bees are aaaaa
Christina DeMarsey: Put up a door for people to knock. Now tell us what you know about the Behemoth.
* Fleed rolls: 1d20+5 => 20 + 5 = 25
* Queen Zorya - Beast Form crawls all over his everything. "Tell uz everything."
Goblin Ambusher 4: aaaaaaa
* Goblin Ambusher 4 throws sparkly powder! FUCK bees
Meryl Kincaid: Make a choice cuz ah'm itchin ta move on ta more important stuff.
Celia Dunesend: (( So was that the end of the encounter, or...?" ))
Goblin Ambusher 4: (( Yeah, that's end. ))
Celia Dunesend: "So that was not of much help."
* Christina DeMarsey sighs. "That wasn't very helpful.
Crixsara: Hmpth.
* Lance Brandt spits, "Shoulda killed him."
Meryl Kincaid: Well 'at was fun.
Queen Zorya - Beast Form: "I am hurt..."
* Meryl Kincaid brushes some goblin blood off her clothes.
Christina DeMarsey: He surrendered.
Meryl Kincaid: It ain't fun less ya take a few knocks.
Queen Zorya - Beast Form: "He will tell more people of us."
Salome: He didn't surrender, he ran away.
Celia Dunesend: "Some of us are hurt, yes. We should take a short breather before we continue."
Lance Brandt: (( and then ambushed by GIRUGAMELF ))
Christina DeMarsey: Perhaps he will include how many of the others didn't escape to speak of us.
Celia Dunesend: (( Short breather, not extended rest. ))
Queen Zorya - Normal Form: (( Oh man i love this token ))
Fleed: (( Yeah if you extend-rest here I am totally ambushing you in the face. ))
Christina DeMarsey: (( Short rest ))
Meryl Kincaid: (( Nobody has a Bard-like heal widget do they? ))
Christina DeMarsey: (( Does Tilus have a cool Bard Song analogue to increase surge value during rests? ))
Celia Dunesend: (( I don't know if I can inspiring word out of combat. ))
Fleed: (( "GET UP! GET UP! GET UP!" ))
Celia Dunesend: (( ))
Lance Brandt: (( STAND UP, STAND UP, STAND UP TO ZA VICTORY ))
Celia Dunesend: (( But no, no passice bardsong like widget. ))
Fleed: (( I will totally allow that if you do something to that effect. ))
* Christina DeMarsey cleans the blood off her....everything.
Celia Dunesend: (( passive, rather. ))
Meryl Kincaid: Meryl Kincaid recovers 14 HP.
Lance Brandt: Lance Brandt recovers 7 HP.
* Queen Zorya - Normal Form leaves the blood behind when she resumes normal shape.
Crixsara: (( Technically encounter power rules let you use them "at will" out of combat, but it also hinges on there being some time before the next encounter. ))
Christina DeMarsey: Christina DeMarsey recovers 8 HP.
Celia Dunesend: (( Yeah I'm gonna assume I can healing widget you guys. ))
* Salome feels fine.
Fleed: (( Might as well. ))
Celia Dunesend: (Okay, Celia, you've been hurt worse than this before. Pull yourself together!)
Fleed: (( Also drive-in night has been canceled so I can continue with things until forever ))
Crixsara: (( Yeah, PHB1 specifically says "you need a few minutes between uses" for encounter powers. ))
* Tilus rolls: 1d6 Inspiring Word -> self => 6
Celia Dunesend: Celia Dunesend recovers 13 HP.
Queen Zorya - Normal Form: (( augh why did you lie ))
Crixsara: (( I... should probably not continue playing for a whole lot longer, really. ))
Queen Zorya - Normal Form: (( astral seal is so short : ))
Christina DeMarsey: (( Yeah isn't it SUPER LATE for Blaine and Go? ))
Celia Dunesend: (( I'm being pressured to do things other than game, so yeah, I think breaking here is a good idea. ))
Crixsara: (( Blaine already mentioned he's pretty tired, too. ))
Fleed: (( Hum, 'kay~ ))
Lance Brandt: (( Astral seal is awesome ))
Meryl Kincaid: (( It's 11:37 PM and I have been awake since 5 AM ))
Fleed: (( Well less insistent, more just wondering if you're at your limit or feel you could, so. ))
Lance Brandt: (( I can keep going but Blaine probably wants to sleep ))
Celia Dunesend has received initiative.
Lance Brandt: (( since yeah ))
Meryl Kincaid: (( I've been tired since we started ))
Salome: (( AT LEAST NO ONE HERE IS A FURU. > FUCK THAT GUY. ))
Celia Dunesend: (( ))
Salome: (( >:E ))
Fleed: (( sigh ))
Fleed: Well, anyway. If we're gonna break here, save yo' mans and get out~
Yuu Inohara is disconnected.