[h: Name = "Melee Basic"] [h: PowerType = "AtWill"] [h: Action = "Standard"] [h: KeyWords = "Weapon"] [h: Desc = "A basic melee attack"] [h: AttackRoll = 1d20] [h: AttackBonus = 2] [h: CritOn = 20] [h: CritBonus = "0"] [h: Defense = "AC"] [h: DamageDiceNumber = 1] [h: DamageDiceSides = 8] [h: DamageBonus = "0"] [h: DamageType = "Physical"] [h: FrameColor = "Gray"] [h,if (PowerType == "AtWill"),code: { [h: FrameColor = "Green"] }] [h,if (PowerType == "Encounter"),code: { [h: FrameColor = "Red"] }] [h,if (PowerType == "Daily"),code: { [h: FrameColor = "Black"] }] [h,if(AttackRoll >= CritOn),Code: { [h: DamageRoll = DamageDiceNumber * DamageDiceSides] [h: CritBonus = eval(CritBonus + "")] [h: DamageRoll = DamageRoll + CritBonus] };{ [h: DamageRoll = eval(DamageDiceNumber + "d" + DamageDiceSides)] }] [h: DamageBonus = eval(DamageBonus + "")]
[r: Name] • [r: Action] • [r: KeyWords]
[r: Desc]
Attack = [r: AttackRoll + AttackBonus] vs. [r: Defense]       Rolled: [r: AttackRoll]     Bonuses: [r: AttackBonus]
Damage = [r: DamageRoll + DamageBonus]   [r: DamageType]       Rolled: [r: DamageRoll]     Bonuses: [r: DamageBonus]
[h: Name = "Vicious Mockery"] [h: PowerType = "AtWill"] [h: Action = "Standard"] [h: KeyWords = "Arcane, Implement, Psychic"] [h: Desc = "Insult you to death"] [h: AttackRoll = 1d20] [h: AttackBonus = 5] [h: CritOn = 20] [h: CritBonus = "0"] [h: Defense = "Will"] [h: DamageDiceNumber = 1] [h: DamageDiceSides = 6] [h: DamageBonus = "4"] [h: DamageType = "Psychic"] [h: HitEffect = "Target takes a -2 Penalty to attack rolls until the end of your next turn"] [h: FrameColor = "Gray"] [h,if (PowerType == "AtWill"),code: { [h: FrameColor = "Green"] }] [h,if (PowerType == "Encounter"),code: { [h: FrameColor = "Red"] }] [h,if (PowerType == "Daily"),code: { [h: FrameColor = "Black"] }] [h,if(AttackRoll >= CritOn),Code: { [h: DamageRoll = DamageDiceNumber * DamageDiceSides] [h: CritBonus = eval(CritBonus + "")] [h: DamageRoll = DamageRoll + CritBonus] };{ [h: DamageRoll = eval(DamageDiceNumber + "d" + DamageDiceSides)] }] [h: DamageBonus = eval(DamageBonus + "")]
[r: Name] • [r: Action] • [r: KeyWords]
[r: Desc]
Attack = [r: AttackRoll + AttackBonus] vs. [r: Defense]       Rolled: [r: AttackRoll]     Bonuses: [r: AttackBonus]
Damage = [r: DamageRoll + DamageBonus]   [r: DamageType]       Rolled: [r: DamageRoll]     Bonuses: [r: DamageBonus]
Hit: [r:HitEffect]