[h: Name = "Melee Basic"]
[h: PowerType = "AtWill"]
[h: Action = "Standard"]
[h: KeyWords = "Weapon"]
[h: Desc = "A basic melee attack"]
[h: AttackRoll = 1d20]
[h: AttackBonus = 2]
[h: CritOn = 20]
[h: CritBonus = "0"]
[h: Defense = "AC"]
[h: DamageDiceNumber = 1]
[h: DamageDiceSides = 8]
[h: DamageBonus = "0"]
[h: DamageType = "Physical"]
[h: FrameColor = "Gray"]
[h,if (PowerType == "AtWill"),code:
{
[h: FrameColor = "Green"]
}]
[h,if (PowerType == "Encounter"),code:
{
[h: FrameColor = "Red"]
}]
[h,if (PowerType == "Daily"),code:
{
[h: FrameColor = "Black"]
}]
[h,if(AttackRoll >= CritOn),Code:
{
[h: DamageRoll = DamageDiceNumber * DamageDiceSides]
[h: CritBonus = eval(CritBonus + "")]
[h: DamageRoll = DamageRoll + CritBonus]
};{
[h: DamageRoll = eval(DamageDiceNumber + "d" + DamageDiceSides)]
}]
[h: DamageBonus = eval(DamageBonus + "")]
[r: Name] • [r: Action] • [r: KeyWords]
|
[r: Desc] |
Attack = [r: AttackRoll + AttackBonus] vs. [r: Defense]
Rolled: [r: AttackRoll] Bonuses: [r: AttackBonus]
|
Damage = [r: DamageRoll + DamageBonus] [r: DamageType]
Rolled: [r: DamageRoll] Bonuses: [r: DamageBonus]
|
[h: Name = "Vicious Mockery"]
[h: PowerType = "AtWill"]
[h: Action = "Standard"]
[h: KeyWords = "Arcane, Implement, Psychic"]
[h: Desc = "Insult you to death"]
[h: AttackRoll = 1d20]
[h: AttackBonus = 5]
[h: CritOn = 20]
[h: CritBonus = "0"]
[h: Defense = "Will"]
[h: DamageDiceNumber = 1]
[h: DamageDiceSides = 6]
[h: DamageBonus = "4"]
[h: DamageType = "Psychic"]
[h: HitEffect = "Target takes a -2 Penalty to attack rolls until the end of your next turn"]
[h: FrameColor = "Gray"]
[h,if (PowerType == "AtWill"),code:
{
[h: FrameColor = "Green"]
}]
[h,if (PowerType == "Encounter"),code:
{
[h: FrameColor = "Red"]
}]
[h,if (PowerType == "Daily"),code:
{
[h: FrameColor = "Black"]
}]
[h,if(AttackRoll >= CritOn),Code:
{
[h: DamageRoll = DamageDiceNumber * DamageDiceSides]
[h: CritBonus = eval(CritBonus + "")]
[h: DamageRoll = DamageRoll + CritBonus]
};{
[h: DamageRoll = eval(DamageDiceNumber + "d" + DamageDiceSides)]
}]
[h: DamageBonus = eval(DamageBonus + "")]
[r: Name] • [r: Action] • [r: KeyWords]
|
[r: Desc] |
Attack = [r: AttackRoll + AttackBonus] vs. [r: Defense]
Rolled: [r: AttackRoll] Bonuses: [r: AttackBonus]
|
Damage = [r: DamageRoll + DamageBonus] [r: DamageType]
Rolled: [r: DamageRoll] Bonuses: [r: DamageBonus]
|
Hit: [r:HitEffect]
|